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Recording summary · May 2020

Why I HATE Overwatch on the Switch Lite!

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Overview

Daniel expresses deep dissatisfaction with Overwatch on the Nintendo Switch, finding it to be an unoriginal, low-quality shooter that lacks tactical depth and borrows heavily from Team Fortress 2 and World of Warcraft.

Daniel reviews several elements of the game, criticizing the hero roster bloat, redundant character kits, loot boxes, uncomfortable console thumbsticks relative to PC controls, and lengthy matchmaking queues.

Daniel had purchased the Switch version as a potential portable alternative to Rainbow Six while contemplating leaving a spouse, but finds playing support dull and lacking offensive engagement.

Themes

Comparisons between Overwatch, Team Fortress 2, World of Warcraft, and Rainbow Six.

Evaluation of the Nintendo Switch controls, aim responsiveness, and menu features including loot boxes and hero rosters.

Matchmaking queue lengths across different roles and experiences playing the healer role.

Developments

Daniel attempts to connect to the internet and launches Overwatch on the Nintendo Switch.

Daniel queues for a quick play match as DPS, enters the practice range to test movement and abilities, and falls off an edge.

Daniel pauses the video after waiting roughly six minutes without finding a match as DPS.

Daniel updates role queue preferences to tank and healer, joins a skirmish, and eventually enters an active match as a healer.

Daniel dies while playing support and switches to a different healer character.

Uncertainties & gaps

Whether long queue times resulted from low player population or role selection preferences.

Whether slow aiming movement was caused by game design or unadjusted sensitivity settings.

Whether the initial game session loaded was an actual match or a practice skirmish.

Whether the selected male healer character's beam weapon inflicts any damage.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology