Recording summary · June 2020
Why I HATE Resident Evil on Switch Lite
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Overview
After playing Resident Evil for nearly four hours, Daniel experiences frustration from getting completely stuck on puzzles and circling through areas without progress.
Daniel navigates the mansion and graveyard, showing locked doors, unusable inventory items, inventory constraints, screen reflections, long loading times, and a trap triggered by picking up a key.
Declining to look at a guide on the grounds that it defeats the purpose of solving puzzles, Daniel chooses to quit Resident Evil and go back to Rainbow Six.
Themes
Inventory management issues and unusable items, including a golden arrow, an emblem, shotgun shells lacking a shotgun, and the absence of a known storage box or dropping mechanic.
Mansion and graveyard navigation hurdles, including multiple locked doors, inaccessible items, screen reflections, and long loading screens.
A trap activated by grabbing a key that unleashes blade-wielding statues and closing walls.
Adjustments to the control scheme following earlier complaints.
Developments
Daniel pushed a statue off the second floor to acquire a blue gemstone.
Daniel ingested healing plants for the sole purpose of clearing out restricted inventory space.
Daniel adjusted the control system following earlier complaints.
Daniel stopped playing Resident Evil to switch back to Rainbow Six.
Uncertainties & gaps
The method required to fit the golden arrow into the indentation on the graveyard tombstone.
The reason the gathered sword emblem fails to unlock doors that specify an emblem of the sword.
The solution for acquiring the key in the room with moving blade statues without getting crushed.