Recording
Why I HATE Resident Evil on Switch Lite
2020-06-08 · 15 min
Machine transcript · wording, timing and speaker attribution may be wrong
Wording, speaker labels, and timestamps can still be wrong. A transcript does not establish that statements in the recording are factual. Use the source links and surrounding context.
Source information & transcript revisions
Transcript revisions
- rev_be243444529878ece34abc7f2b9f8c6dMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive195 segments
Transcript
Hello and welcome back to Resident Evil.
Segment details
0:00–0:03 · rev_be243444529878ece34abc7f2b9f8c6d_0So I've been playing it for a few hours
Segment details
0:03–0:05 · rev_be243444529878ece34abc7f2b9f8c6d_1now, and I was, I was
Segment details
0:05–0:08 · rev_be243444529878ece34abc7f2b9f8c6d_2actually starting to enjoy it. I thought
Segment details
0:09–0:11 · rev_be243444529878ece34abc7f2b9f8c6d_3it was okay. I was solving a few puzzles
Segment details
0:11–0:13 · rev_be243444529878ece34abc7f2b9f8c6d_4here and there, and then I got completely
Segment details
0:13–0:14 · rev_be243444529878ece34abc7f2b9f8c6d_5stuck and starting to get a little bit
Segment details
0:15–0:17 · rev_be243444529878ece34abc7f2b9f8c6d_6frustrated with this game now. I have no
Segment details
0:17–0:20 · rev_be243444529878ece34abc7f2b9f8c6d_7idea what to do.
Segment details
0:20–0:21 · rev_be243444529878ece34abc7f2b9f8c6d_8I think I must have spent hours and hours
Segment details
0:27–0:29 · rev_be243444529878ece34abc7f2b9f8c6d_9just running around in circles. If you
Segment details
0:29–0:31 · rev_be243444529878ece34abc7f2b9f8c6d_10love running around in circles trying to
Segment details
0:31–0:34 · rev_be243444529878ece34abc7f2b9f8c6d_11figure out what to do, then you'll love
Segment details
0:35–0:38 · rev_be243444529878ece34abc7f2b9f8c6d_12this game. But for me personally, I don't
Segment details
0:38–0:41 · rev_be243444529878ece34abc7f2b9f8c6d_13really find that fun. So let me show you,
Segment details
0:41–0:43 · rev_be243444529878ece34abc7f2b9f8c6d_14um, what I've been up to here.
Segment details
0:44–0:46 · rev_be243444529878ece34abc7f2b9f8c6d_15Okay, so first of all, there's this emblem
Segment details
0:53–0:56 · rev_be243444529878ece34abc7f2b9f8c6d_16thing up here, and I picked it up,
Segment details
0:56–0:59 · rev_be243444529878ece34abc7f2b9f8c6d_17and so many of the doors are locked saying
Segment details
1:01–1:02 · rev_be243444529878ece34abc7f2b9f8c6d_18you need an emblem, emblem of the sword.
Segment details
1:03–1:05 · rev_be243444529878ece34abc7f2b9f8c6d_19And I'm pretty sure this was the emblem of
Segment details
1:06–1:07 · rev_be243444529878ece34abc7f2b9f8c6d_20the sword because there's swords on top,
Segment details
1:08–1:09 · rev_be243444529878ece34abc7f2b9f8c6d_21but the emblem I have in my inventory
Segment details
1:10–1:13 · rev_be243444529878ece34abc7f2b9f8c6d_22doesn't do anything. And then I got this
Segment details
1:14–1:17 · rev_be243444529878ece34abc7f2b9f8c6d_23arrow, golden arrow, And I thought you go
Segment details
1:17–1:19 · rev_be243444529878ece34abc7f2b9f8c6d_24outside to the graveyard where there's a
Segment details
1:19–1:22 · rev_be243444529878ece34abc7f2b9f8c6d_25tombstone that says there's an arrow
Segment details
1:22–1:23 · rev_be243444529878ece34abc7f2b9f8c6d_26indentation. Says the arrow isn't the
Segment details
1:23–1:26 · rev_be243444529878ece34abc7f2b9f8c6d_27right shape. So the stupid arrow doesn't
Segment details
1:26–1:28 · rev_be243444529878ece34abc7f2b9f8c6d_28work. And then I got this blue gemstone
Segment details
1:29–1:31 · rev_be243444529878ece34abc7f2b9f8c6d_29from knocking this statue off from the
Segment details
1:31–1:35 · rev_be243444529878ece34abc7f2b9f8c6d_30second floor. It's here now. So I picked
Segment details
1:36–1:39 · rev_be243444529878ece34abc7f2b9f8c6d_31up this blue gem. Don't know what that
Segment details
1:39–1:42 · rev_be243444529878ece34abc7f2b9f8c6d_32does. Got some shotgun shells, but I don't
Segment details
1:42–1:44 · rev_be243444529878ece34abc7f2b9f8c6d_33have a shotgun. And then you run out of
Segment details
1:44–1:47 · rev_be243444529878ece34abc7f2b9f8c6d_34inventory space so quickly. I had to get
Segment details
1:47–1:50 · rev_be243444529878ece34abc7f2b9f8c6d_35rid of— I had to use some healing plants
Segment details
1:51–1:53 · rev_be243444529878ece34abc7f2b9f8c6d_36even though I didn't need to because I
Segment details
1:54–1:55 · rev_be243444529878ece34abc7f2b9f8c6d_37needed to free up some space. And there's
Segment details
1:55–1:59 · rev_be243444529878ece34abc7f2b9f8c6d_38loads of other items I could pick up but I
Segment details
1:59–2:01 · rev_be243444529878ece34abc7f2b9f8c6d_39shouldn't because then I'll run out of
Segment details
2:02–2:03 · rev_be243444529878ece34abc7f2b9f8c6d_40space and I can't pick anything up. And
Segment details
2:03–2:05 · rev_be243444529878ece34abc7f2b9f8c6d_41once you've picked stuff up, you can't
Segment details
2:05–2:07 · rev_be243444529878ece34abc7f2b9f8c6d_42drop it, so you're stuck with it. You can
Segment details
2:07–2:09 · rev_be243444529878ece34abc7f2b9f8c6d_43put the emblem back But you're stuck with
Segment details
2:10–2:12 · rev_be243444529878ece34abc7f2b9f8c6d_44these things. You can't drop them, and
Segment details
2:12–2:14 · rev_be243444529878ece34abc7f2b9f8c6d_45there's no storage box anywhere that I
Segment details
2:15–2:17 · rev_be243444529878ece34abc7f2b9f8c6d_46know of.
Segment details
2:18–2:18 · rev_be243444529878ece34abc7f2b9f8c6d_47So there's this room.
Segment details
2:23–2:25 · rev_be243444529878ece34abc7f2b9f8c6d_48Takes ages to load. I hate having to go
Segment details
2:32–2:35 · rev_be243444529878ece34abc7f2b9f8c6d_49into different rooms all the time.
Segment details
2:35–2:36 · rev_be243444529878ece34abc7f2b9f8c6d_50So you can go this way and there's just—
Segment details
2:39–2:41 · rev_be243444529878ece34abc7f2b9f8c6d_51why is the screen so reflective? I can't
Segment details
2:42–2:45 · rev_be243444529878ece34abc7f2b9f8c6d_52even do this because the game's so dark.
Segment details
2:46–2:47 · rev_be243444529878ece34abc7f2b9f8c6d_53Unless you're playing in a dark room,
Segment details
2:47–2:49 · rev_be243444529878ece34abc7f2b9f8c6d_54everything's just reflecting off the
Segment details
2:49–2:50 · rev_be243444529878ece34abc7f2b9f8c6d_55screen all the time. So this door's
Segment details
2:51–2:53 · rev_be243444529878ece34abc7f2b9f8c6d_56locked, this door's
Segment details
2:53–2:57 · rev_be243444529878ece34abc7f2b9f8c6d_57locked, every bloody door is locked. Says
Segment details
2:57–3:00 · rev_be243444529878ece34abc7f2b9f8c6d_58you need an emblem of armor. Don't know
Segment details
3:00–3:02 · rev_be243444529878ece34abc7f2b9f8c6d_59where that is. Then if you go this way,
Segment details
3:03–3:06 · rev_be243444529878ece34abc7f2b9f8c6d_60uh, there's nothing.
Segment details
3:10–3:12 · rev_be243444529878ece34abc7f2b9f8c6d_61I found this key that was just lying on
Segment details
3:14–3:17 · rev_be243444529878ece34abc7f2b9f8c6d_62the ground, but if you pick it up, a
Segment details
3:17–3:19 · rev_be243444529878ece34abc7f2b9f8c6d_63statue comes towards you with spinning
Segment details
3:19–3:22 · rev_be243444529878ece34abc7f2b9f8c6d_64blades, and there's no way to get out of
Segment details
3:22–3:25 · rev_be243444529878ece34abc7f2b9f8c6d_65the way.
Segment details
3:25–3:25 · rev_be243444529878ece34abc7f2b9f8c6d_66So we go up these— oh yeah, I found out
Segment details
3:29–3:32 · rev_be243444529878ece34abc7f2b9f8c6d_67how to change the control system so it's
Segment details
3:32–3:34 · rev_be243444529878ece34abc7f2b9f8c6d_68easier.
Segment details
3:34–3:35 · rev_be243444529878ece34abc7f2b9f8c6d_69I was complaining about the control system
Segment details
3:39–3:41 · rev_be243444529878ece34abc7f2b9f8c6d_70last time.
Segment details
3:41–3:41 · rev_be243444529878ece34abc7f2b9f8c6d_71So there's this room.
Segment details
3:47–3:48 · rev_be243444529878ece34abc7f2b9f8c6d_72All the stupid doors are locked. I can't
Segment details
3:53–3:55 · rev_be243444529878ece34abc7f2b9f8c6d_73There's a magazine down here,
Segment details
3:59–4:01 · rev_be243444529878ece34abc7f2b9f8c6d_74but if I pick it up, then I won't have any
Segment details
4:03–4:05 · rev_be243444529878ece34abc7f2b9f8c6d_75more space to pick up anything else.
Segment details
4:05–4:08 · rev_be243444529878ece34abc7f2b9f8c6d_76So that door's locked. This door goes—
Segment details
4:10–4:12 · rev_be243444529878ece34abc7f2b9f8c6d_77takes forever.
Segment details
4:15–4:17 · rev_be243444529878ece34abc7f2b9f8c6d_78This door goes out here, which has
Segment details
4:19–4:22 · rev_be243444529878ece34abc7f2b9f8c6d_79nothing. This door's locked.
Segment details
4:22–4:24 · rev_be243444529878ece34abc7f2b9f8c6d_80Let me show you the other room. I have no
Segment details
4:42–4:45 · rev_be243444529878ece34abc7f2b9f8c6d_81idea how to solve that puzzle. So if
Segment details
4:45–4:49 · rev_be243444529878ece34abc7f2b9f8c6d_82you go this way,
Segment details
4:50–4:50 · rev_be243444529878ece34abc7f2b9f8c6d_83uh, there's this statue. You see,
Segment details
5:01–5:04 · rev_be243444529878ece34abc7f2b9f8c6d_84it's got spikes.
Segment details
5:04–5:05 · rev_be243444529878ece34abc7f2b9f8c6d_85It's got spikes on it, and it comes
Segment details
5:07–5:10 · rev_be243444529878ece34abc7f2b9f8c6d_86towards you if you pick up this key in the
Segment details
5:10–5:12 · rev_be243444529878ece34abc7f2b9f8c6d_87middle. And I thought if I stood here,
Segment details
5:13–5:15 · rev_be243444529878ece34abc7f2b9f8c6d_88I'd be safe, but the walls on the sides
Segment details
5:16–5:18 · rev_be243444529878ece34abc7f2b9f8c6d_89start coming in inwards towards you, so
Segment details
5:18–5:20 · rev_be243444529878ece34abc7f2b9f8c6d_90you can't move anywhere and you get stuck
Segment details
5:20–5:22 · rev_be243444529878ece34abc7f2b9f8c6d_91here. And then this statue comes from
Segment details
5:23–5:25 · rev_be243444529878ece34abc7f2b9f8c6d_92behind blocking you, and then you get
Segment details
5:26–5:27 · rev_be243444529878ece34abc7f2b9f8c6d_93sandwiched, so you just die if
Segment details
5:27–5:30 · rev_be243444529878ece34abc7f2b9f8c6d_94you try and pick this key up. So I have no
Segment details
5:31–5:33 · rev_be243444529878ece34abc7f2b9f8c6d_95idea how to stop that from happening. And
Segment details
5:33–5:36 · rev_be243444529878ece34abc7f2b9f8c6d_96there's a door here which is locked.
Segment details
5:36–5:39 · rev_be243444529878ece34abc7f2b9f8c6d_97I have no idea how to solve this puzzle.
Segment details
5:43–5:45 · rev_be243444529878ece34abc7f2b9f8c6d_98I'm guessing you have to stop the statues
Segment details
5:45–5:47 · rev_be243444529878ece34abc7f2b9f8c6d_99from moving somehow by jamming the
Segment details
5:47–5:50 · rev_be243444529878ece34abc7f2b9f8c6d_100mechanism or putting something there to
Segment details
5:50–5:51 · rev_be243444529878ece34abc7f2b9f8c6d_101block it, but there's nothing to move in
Segment details
5:51–5:54 · rev_be243444529878ece34abc7f2b9f8c6d_102front of it.
Segment details
5:55–5:55 · rev_be243444529878ece34abc7f2b9f8c6d_103So yeah, I don't know what to do here.
Segment details
6:00–6:02 · rev_be243444529878ece34abc7f2b9f8c6d_104So I think this is a dead end.
Segment details
6:09–6:10 · rev_be243444529878ece34abc7f2b9f8c6d_105I think I've spent nearly 4 hours now just
Segment details
6:15–6:19 · rev_be243444529878ece34abc7f2b9f8c6d_106running around in circles trying to find
Segment details
6:19–6:21 · rev_be243444529878ece34abc7f2b9f8c6d_107out what to do. And maybe you're thinking,
Segment details
6:22–6:23 · rev_be243444529878ece34abc7f2b9f8c6d_108why don't you just Google it, look up a
Segment details
6:23–6:25 · rev_be243444529878ece34abc7f2b9f8c6d_109guide? Because if I look up a guide,
Segment details
6:25–6:28 · rev_be243444529878ece34abc7f2b9f8c6d_110then what's the point of me playing it? I
Segment details
6:30–6:31 · rev_be243444529878ece34abc7f2b9f8c6d_111might as well just watch it on YouTube.
Segment details
6:32–6:33 · rev_be243444529878ece34abc7f2b9f8c6d_112Well, the whole point of a puzzle is you
Segment details
6:35–6:37 · rev_be243444529878ece34abc7f2b9f8c6d_113solve it yourself.
Segment details
6:37–6:37 · rev_be243444529878ece34abc7f2b9f8c6d_114Maybe I'm
Segment details
6:43–6:50 · rev_be243444529878ece34abc7f2b9f8c6d_115missing something.
Segment details
6:51–6:51 · rev_be243444529878ece34abc7f2b9f8c6d_116I'll go back out. And I'll show you the
Segment details
7:00–7:02 · rev_be243444529878ece34abc7f2b9f8c6d_117outside.
Segment details
7:02–7:02 · rev_be243444529878ece34abc7f2b9f8c6d_118So this area is completely useless. Dead
Segment details
7:21–7:24 · rev_be243444529878ece34abc7f2b9f8c6d_119ends, nothing interesting to pick up or
Segment details
7:24–7:28 · rev_be243444529878ece34abc7f2b9f8c6d_120Um, I don't understand why the emblem
Segment details
7:34–7:37 · rev_be243444529878ece34abc7f2b9f8c6d_121doesn't do anything. The door says you
Segment details
7:37–7:41 · rev_be243444529878ece34abc7f2b9f8c6d_122need an emblem. There's an emblem of
Segment details
7:41–7:43 · rev_be243444529878ece34abc7f2b9f8c6d_123swords engraved into the lock, but I have
Segment details
7:43–7:46 · rev_be243444529878ece34abc7f2b9f8c6d_124the emblem of the sword. Why doesn't it
Segment details
7:46–7:48 · rev_be243444529878ece34abc7f2b9f8c6d_125open the door?
Segment details
7:49–7:49 · rev_be243444529878ece34abc7f2b9f8c6d_126So we can go back out to the main room,
Segment details
7:55–7:57 · rev_be243444529878ece34abc7f2b9f8c6d_127and first of all you can go down here,
Segment details
8:05–8:08 · rev_be243444529878ece34abc7f2b9f8c6d_128and then there's a locked gate with
Segment details
8:10–8:14 · rev_be243444529878ece34abc7f2b9f8c6d_129octagonal indentations.
Segment details
8:15–8:17 · rev_be243444529878ece34abc7f2b9f8c6d_130Maybe I can use the emblem here.
Segment details
8:19–8:20 · rev_be243444529878ece34abc7f2b9f8c6d_131No. So that's a dead end.
Segment details
8:23–8:25 · rev_be243444529878ece34abc7f2b9f8c6d_132Uh, this door's locked.
Segment details
8:28–8:28 · rev_be243444529878ece34abc7f2b9f8c6d_133Uh, this, this room just goes into a tiny
Segment details
8:31–8:34 · rev_be243444529878ece34abc7f2b9f8c6d_134room where I picked up the map.
Segment details
8:34–8:36 · rev_be243444529878ece34abc7f2b9f8c6d_135Uh, this door— if you open the door to the
Segment details
8:38–8:39 · rev_be243444529878ece34abc7f2b9f8c6d_136main entrance, the zombie dogs are
Segment details
8:40–8:41 · rev_be243444529878ece34abc7f2b9f8c6d_137standing outside waiting, and they come
Segment details
8:42–8:43 · rev_be243444529878ece34abc7f2b9f8c6d_138inside and they attack you. So that's not
Segment details
8:44–8:45 · rev_be243444529878ece34abc7f2b9f8c6d_139So there's nothing to do in this area,
Segment details
8:49–8:52 · rev_be243444529878ece34abc7f2b9f8c6d_140so we go upstairs and we can go outside
Segment details
8:53–8:56 · rev_be243444529878ece34abc7f2b9f8c6d_141using this door, and that takes you out
Segment details
8:57–9:00 · rev_be243444529878ece34abc7f2b9f8c6d_142into like a graveyard area.
Segment details
9:01–9:03 · rev_be243444529878ece34abc7f2b9f8c6d_143But again, there's nothing to do out here.
Segment details
9:10–9:12 · rev_be243444529878ece34abc7f2b9f8c6d_144You can go Towards this Cupid
Segment details
9:12–9:16 · rev_be243444529878ece34abc7f2b9f8c6d_145thing tombstone, and it
Segment details
9:17–9:21 · rev_be243444529878ece34abc7f2b9f8c6d_146says there's there's
Segment details
9:21–9:25 · rev_be243444529878ece34abc7f2b9f8c6d_147an indentation in the shape of an
Segment details
9:26–9:27 · rev_be243444529878ece34abc7f2b9f8c6d_148arrowhead. So I thought, oh, that's why I
Segment details
9:27–9:29 · rev_be243444529878ece34abc7f2b9f8c6d_149use the the golden arrow. You use it, and
Segment details
9:29–9:32 · rev_be243444529878ece34abc7f2b9f8c6d_150then it says it won't fit.
Segment details
9:33–9:34 · rev_be243444529878ece34abc7f2b9f8c6d_151It won't fit in the indentation as it is.
Segment details
9:36–9:38 · rev_be243444529878ece34abc7f2b9f8c6d_152So I don't know how do I make it fit. Do I
Segment details
9:39–9:41 · rev_be243444529878ece34abc7f2b9f8c6d_153have to break it in half?
Segment details
9:42–9:45 · rev_be243444529878ece34abc7f2b9f8c6d_154You can't break it though. How do you
Segment details
9:46–9:47 · rev_be243444529878ece34abc7f2b9f8c6d_155break it? So there's nothing there.
Segment details
9:47–9:49 · rev_be243444529878ece34abc7f2b9f8c6d_156Uh, there's nothing here.
Segment details
9:51–9:52 · rev_be243444529878ece34abc7f2b9f8c6d_157There's a locked gate here.
Segment details
10:02–10:05 · rev_be243444529878ece34abc7f2b9f8c6d_158Everything is locked. And I thought maybe
Segment details
10:06–10:07 · rev_be243444529878ece34abc7f2b9f8c6d_159we can use the lockpick. Says not
Segment details
10:08–10:10 · rev_be243444529878ece34abc7f2b9f8c6d_160necessary to use this now. Um, yes it
Segment details
10:10–10:13 · rev_be243444529878ece34abc7f2b9f8c6d_161is. It's very necessary. There's a shiny
Segment details
10:14–10:16 · rev_be243444529878ece34abc7f2b9f8c6d_162thing behind the gate, but I can't get to
Segment details
10:16–10:18 · rev_be243444529878ece34abc7f2b9f8c6d_163it. How do I get in there?
Segment details
10:19–10:21 · rev_be243444529878ece34abc7f2b9f8c6d_164Nothing works.
Segment details
10:29–10:30 · rev_be243444529878ece34abc7f2b9f8c6d_165Crumbling tombstones.
Segment details
10:34–10:36 · rev_be243444529878ece34abc7f2b9f8c6d_166So this is a dead end as well. Can't do
Segment details
10:44–10:47 · rev_be243444529878ece34abc7f2b9f8c6d_167anything here. I don't
Segment details
10:47–10:50 · rev_be243444529878ece34abc7f2b9f8c6d_168know where else to go. I can't go anywhere
Segment details
10:51–10:54 · rev_be243444529878ece34abc7f2b9f8c6d_169If you look at the map,
Segment details
11:04–11:05 · rev_be243444529878ece34abc7f2b9f8c6d_170um,
Segment details
11:09–11:09 · rev_be243444529878ece34abc7f2b9f8c6d_171so I've been there. I went down there.
Segment details
11:15–11:18 · rev_be243444529878ece34abc7f2b9f8c6d_172That door's locked. That's all locked.
Segment details
11:18–11:20 · rev_be243444529878ece34abc7f2b9f8c6d_173I went in there. I went down there.
Segment details
11:21–11:23 · rev_be243444529878ece34abc7f2b9f8c6d_174Oh, there's an arrow here. Maybe I can go
Segment details
11:27–11:30 · rev_be243444529878ece34abc7f2b9f8c6d_175there. How do I get there?
Segment details
11:31–11:33 · rev_be243444529878ece34abc7f2b9f8c6d_176I must be missing something.
Segment details
11:45–11:46 · rev_be243444529878ece34abc7f2b9f8c6d_177All these doors up here are locked.
Segment details
11:49–11:50 · rev_be243444529878ece34abc7f2b9f8c6d_178I don't know.
Segment details
12:22–12:25 · rev_be243444529878ece34abc7f2b9f8c6d_179I really don't know.
Segment details
12:26–12:27 · rev_be243444529878ece34abc7f2b9f8c6d_180This has to be the most annoying game
Segment details
12:33–12:35 · rev_be243444529878ece34abc7f2b9f8c6d_181Uh, there's a locked door here.
Segment details
12:47–12:49 · rev_be243444529878ece34abc7f2b9f8c6d_182It's locked. How do I
Segment details
12:50–12:53 · rev_be243444529878ece34abc7f2b9f8c6d_183use the emblem? Look, the emblem doesn't
Segment details
12:54–12:57 · rev_be243444529878ece34abc7f2b9f8c6d_184I've already moved this towards the statue
Segment details
13:13–13:16 · rev_be243444529878ece34abc7f2b9f8c6d_185and I took the map.
Segment details
13:16–13:17 · rev_be243444529878ece34abc7f2b9f8c6d_186It's like a bloody maze. I really
Segment details
13:30–13:33 · rev_be243444529878ece34abc7f2b9f8c6d_187don't like this room because it's, it's
Segment details
13:34–13:35 · rev_be243444529878ece34abc7f2b9f8c6d_188got this music, really scary music.
Segment details
13:36–13:38 · rev_be243444529878ece34abc7f2b9f8c6d_189Makes me feel anxious.
Segment details
13:40–13:41 · rev_be243444529878ece34abc7f2b9f8c6d_190So this room is a waste of time.
Segment details
13:43–13:45 · rev_be243444529878ece34abc7f2b9f8c6d_191What a stupid game.
Segment details
13:52–13:55 · rev_be243444529878ece34abc7f2b9f8c6d_192Well, I think I'm gonna go back to Rainbow
Segment details
14:29–14:30 · rev_be243444529878ece34abc7f2b9f8c6d_193Six. This is just annoying.
Segment details
14:30–14:34 · rev_be243444529878ece34abc7f2b9f8c6d_194