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Recording summary · May 2020

Why I HATE Monster Hunter Generations Ultimate

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Overview

Daniel plays the demo version of Monster Hunter Generations Ultimate, evaluating its gameplay, menu controls, and visual presentation.

Finding the combat unresponsive, slow, and repetitive, Daniel rates the game a 2 out of 10 and quits playing without completing the hunt to have lunch.

Themes

Evaluation of demo menus, loud audio volume, D-pad navigation requirements, and visual color scheme.

Character selection, weapon classes, and visual environment critique regarding low resolution and blocky terrain.

Combat mechanics, segmented loading screens, enemy carving, and final rating comparison.

Developments

Daniel lowers the audio volume in response to loud menu music.

Daniel uses the D-pad to navigate the menu and selects single-player mode.

Daniel pauses to close the curtain due to reflecting light.

Daniel picks the Great Macaw hunt and selects a female character armed with a bow.

Daniel defeats an initial dinosaur enemy and carves first aid meds from its body.

Daniel abandons the hunt and leaves the game to eat lunch.

Uncertainties & gaps

Daniel is initially uncertain how to navigate the options menu and questions whether only single player is accessible before learning the D-pad is required.

Daniel is confused by character anatomy and weapon classes, guessing how character functionality works.

Daniel is uncertain why map transitions occur, how to aim and shoot the bow reliably, and why attack inputs alternate between melee and aiming or fail.

Daniel is uncertain where the large dinosaur fled, suspecting that it ran away.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology