Recording
HUGE ANNOUNCEMENT!
2022-01-03 · 10 min
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Transcript revisions
- rev_711a9f77a72ba48296fd02bef18571ceMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive277 segments
Transcript
Hi and welcome back.
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0:00–0:01 · rev_711a9f77a72ba48296fd02bef18571ce_0So I've got some news and an announcement
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0:02–0:04 · rev_711a9f77a72ba48296fd02bef18571ce_1to make, very exciting developments
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0:04–0:06 · rev_711a9f77a72ba48296fd02bef18571ce_2happening in my life.
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0:07–0:07 · rev_711a9f77a72ba48296fd02bef18571ce_3I've been developing a video game, had to
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0:10–0:13 · rev_711a9f77a72ba48296fd02bef18571ce_4learn how to code and how to make games
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0:13–0:15 · rev_711a9f77a72ba48296fd02bef18571ce_5from scratch again.
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0:15–0:16 · rev_711a9f77a72ba48296fd02bef18571ce_6Recently I've been spending every single
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0:16–0:18 · rev_711a9f77a72ba48296fd02bef18571ce_7day making this game and I don't really
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0:18–0:22 · rev_711a9f77a72ba48296fd02bef18571ce_8know when it's going to be finished.
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0:22–0:23 · rev_711a9f77a72ba48296fd02bef18571ce_9It could take a very long time, so I
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0:23–0:25 · rev_711a9f77a72ba48296fd02bef18571ce_10thought I would just put the game onto my
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0:25–0:27 · rev_711a9f77a72ba48296fd02bef18571ce_11Patreon and reboot my Patreon.
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0:27–0:29 · rev_711a9f77a72ba48296fd02bef18571ce_12So basically, if you join my Patreon for
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0:30–0:32 · rev_711a9f77a72ba48296fd02bef18571ce_13$3 a month, I'll give you access to my
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0:32–0:36 · rev_711a9f77a72ba48296fd02bef18571ce_14game that I've developed so far.
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0:36–0:38 · rev_711a9f77a72ba48296fd02bef18571ce_15It's not finished yet, and it's very kind
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0:38–0:40 · rev_711a9f77a72ba48296fd02bef18571ce_16of bare-bones at the moment, but I'm gonna
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0:40–0:42 · rev_711a9f77a72ba48296fd02bef18571ce_17keep uploading new, new versions of the
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0:42–0:45 · rev_711a9f77a72ba48296fd02bef18571ce_18game as I've made progress developing it.
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0:45–0:48 · rev_711a9f77a72ba48296fd02bef18571ce_19So if you want to try out the game now
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0:48–0:49 · rev_711a9f77a72ba48296fd02bef18571ce_20instead of waiting months, or maybe even
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0:50–0:52 · rev_711a9f77a72ba48296fd02bef18571ce_21half a year, or maybe even a year until I
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0:52–0:54 · rev_711a9f77a72ba48296fd02bef18571ce_22finally finish the whole thing, you can
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0:54–0:56 · rev_711a9f77a72ba48296fd02bef18571ce_23join my Patreon and you can try out the
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0:56–0:58 · rev_711a9f77a72ba48296fd02bef18571ce_24game as I make progress on it.
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0:58–1:00 · rev_711a9f77a72ba48296fd02bef18571ce_25And I think I would make uploads— I would
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1:00–1:03 · rev_711a9f77a72ba48296fd02bef18571ce_26upload the new version of the game at the
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1:03–1:05 · rev_711a9f77a72ba48296fd02bef18571ce_27end of every week, so you can see kind of
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1:05–1:08 · rev_711a9f77a72ba48296fd02bef18571ce_28like the journey of how the game was made,
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1:08–1:10 · rev_711a9f77a72ba48296fd02bef18571ce_29going from the beginning where it looks
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1:10–1:11 · rev_711a9f77a72ba48296fd02bef18571ce_30kind of bare, and towards the end where it
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1:11–1:14 · rev_711a9f77a72ba48296fd02bef18571ce_31would look more completed and finished.
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1:14–1:16 · rev_711a9f77a72ba48296fd02bef18571ce_32And you can also kind of beta test the
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1:17–1:19 · rev_711a9f77a72ba48296fd02bef18571ce_33game as well, I guess, and you could tell
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1:19–1:21 · rev_711a9f77a72ba48296fd02bef18571ce_34me if there's any bugs, you could try and
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1:21–1:23 · rev_711a9f77a72ba48296fd02bef18571ce_35help me fix any bugs, you could make
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1:23–1:25 · rev_711a9f77a72ba48296fd02bef18571ce_36suggestions and give me ideas to make the
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1:25–1:27 · rev_711a9f77a72ba48296fd02bef18571ce_37game better and give me some feedback.
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1:27–1:29 · rev_711a9f77a72ba48296fd02bef18571ce_38So if you want to know what kind of game
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1:29–1:31 · rev_711a9f77a72ba48296fd02bef18571ce_39it is, basically it's, it's a bit like a
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1:31–1:34 · rev_711a9f77a72ba48296fd02bef18571ce_40side-scrolling 2D platformer action with
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1:34–1:38 · rev_711a9f77a72ba48296fd02bef18571ce_41weapons, and it's going to have a bit of a
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1:38–1:40 · rev_711a9f77a72ba48296fd02bef18571ce_42story, kind of like a storyline that
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1:40–1:42 · rev_711a9f77a72ba48296fd02bef18571ce_43follows my storyline of going to Japan,
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1:42–1:44 · rev_711a9f77a72ba48296fd02bef18571ce_44getting married, and it's going to have
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1:45–1:47 · rev_711a9f77a72ba48296fd02bef18571ce_45like references to things that happened on
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1:47–1:49 · rev_711a9f77a72ba48296fd02bef18571ce_46the channel.
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1:49–1:50 · rev_711a9f77a72ba48296fd02bef18571ce_47Maybe even some characters from my life
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1:50–1:52 · rev_711a9f77a72ba48296fd02bef18571ce_48could appear in the game as well, maybe as
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1:52–1:54 · rev_711a9f77a72ba48296fd02bef18571ce_49bosses or enemies or just sidekicks you
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1:54–1:57 · rev_711a9f77a72ba48296fd02bef18571ce_50could unlock.
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1:57–1:57 · rev_711a9f77a72ba48296fd02bef18571ce_51I haven't really fleshed out what the core
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1:57–2:00 · rev_711a9f77a72ba48296fd02bef18571ce_52game is going to be about.
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2:00–2:02 · rev_711a9f77a72ba48296fd02bef18571ce_53Is it going to be a platformer, a shooter?
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2:02–2:04 · rev_711a9f77a72ba48296fd02bef18571ce_54It's kind of leaning towards being a
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2:04–2:05 · rev_711a9f77a72ba48296fd02bef18571ce_55shooter at the moment.
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2:05–2:06 · rev_711a9f77a72ba48296fd02bef18571ce_56I don't really know what other features to
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2:06–2:08 · rev_711a9f77a72ba48296fd02bef18571ce_57add to it at the moment.
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2:08–2:10 · rev_711a9f77a72ba48296fd02bef18571ce_58I've got quite a lot of ideas, it's just
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2:10–2:12 · rev_711a9f77a72ba48296fd02bef18571ce_59trying to figure out how to make the ideas
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2:12–2:14 · rev_711a9f77a72ba48296fd02bef18571ce_60happen because I have to learn how to code
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2:14–2:16 · rev_711a9f77a72ba48296fd02bef18571ce_61it into the game if I have any new ideas
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2:16–2:19 · rev_711a9f77a72ba48296fd02bef18571ce_62that I have.
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2:19–2:20 · rev_711a9f77a72ba48296fd02bef18571ce_63And the game is currently a PC game and
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2:20–2:23 · rev_711a9f77a72ba48296fd02bef18571ce_64Mac MacBook Mac game.
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2:23–2:25 · rev_711a9f77a72ba48296fd02bef18571ce_65It can be run on Mac and PC, and it has
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2:26–2:30 · rev_711a9f77a72ba48296fd02bef18571ce_66keyboard and mouse controls.
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2:30–2:31 · rev_711a9f77a72ba48296fd02bef18571ce_67Haven't really added gamepad or controller
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2:32–2:34 · rev_711a9f77a72ba48296fd02bef18571ce_68controls yet, and it doesn't work on
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2:34–2:37 · rev_711a9f77a72ba48296fd02bef18571ce_69mobile or iOS or smartphones.
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2:37–2:40 · rev_711a9f77a72ba48296fd02bef18571ce_70I have to do that.
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2:40–2:41 · rev_711a9f77a72ba48296fd02bef18571ce_71That will be something that will be coming
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2:41–2:42 · rev_711a9f77a72ba48296fd02bef18571ce_72way, way later when the game is finished.
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2:42–2:45 · rev_711a9f77a72ba48296fd02bef18571ce_73I think I'll start thinking about adding
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2:45–2:46 · rev_711a9f77a72ba48296fd02bef18571ce_74other platforms that it can run on, but
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2:47–2:49 · rev_711a9f77a72ba48296fd02bef18571ce_75for now it's just a PC and Mac game.
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2:49–2:53 · rev_711a9f77a72ba48296fd02bef18571ce_76So if you decide to kindly join my
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2:54–2:56 · rev_711a9f77a72ba48296fd02bef18571ce_77Patreon, how will you get access to the
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2:56–2:58 · rev_711a9f77a72ba48296fd02bef18571ce_78game?
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2:58–2:59 · rev_711a9f77a72ba48296fd02bef18571ce_79Um, basically I'm going to upload the
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2:59–3:02 · rev_711a9f77a72ba48296fd02bef18571ce_80file, the .exe file for Windows, directly
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3:02–3:05 · rev_711a9f77a72ba48296fd02bef18571ce_81to Patreon that you can directly download.
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3:05–3:08 · rev_711a9f77a72ba48296fd02bef18571ce_82And I also upload the Mac version of the
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3:08–3:12 · rev_711a9f77a72ba48296fd02bef18571ce_83game as well as a direct file that you can
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3:12–3:14 · rev_711a9f77a72ba48296fd02bef18571ce_84directly download.
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3:14–3:15 · rev_711a9f77a72ba48296fd02bef18571ce_85So yeah, for $3 a month you will get
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3:15–3:18 · rev_711a9f77a72ba48296fd02bef18571ce_86access to my game as I develop it, and you
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3:18–3:21 · rev_711a9f77a72ba48296fd02bef18571ce_87can also give me some inputs, and maybe I
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3:21–3:24 · rev_711a9f77a72ba48296fd02bef18571ce_88could even add you into the game if you
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3:24–3:26 · rev_711a9f77a72ba48296fd02bef18571ce_89wanted me to, or I could take some
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3:26–3:29 · rev_711a9f77a72ba48296fd02bef18571ce_90suggestions and put those into the game as
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3:29–3:31 · rev_711a9f77a72ba48296fd02bef18571ce_91well.
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3:31–3:31 · rev_711a9f77a72ba48296fd02bef18571ce_92But you have to remember that it's a very
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3:32–3:33 · rev_711a9f77a72ba48296fd02bef18571ce_93unfinished game.
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3:34–3:35 · rev_711a9f77a72ba48296fd02bef18571ce_94I only just recently started making it.
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3:35–3:37 · rev_711a9f77a72ba48296fd02bef18571ce_95I've spent about 8 or 9 days making the
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3:37–3:41 · rev_711a9f77a72ba48296fd02bef18571ce_96game, and I think it looks pretty good so
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3:41–3:42 · rev_711a9f77a72ba48296fd02bef18571ce_97far, but obviously there's going to be
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3:42–3:44 · rev_711a9f77a72ba48296fd02bef18571ce_98problems with it and possibly bugs, and
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3:44–3:47 · rev_711a9f77a72ba48296fd02bef18571ce_99there's not really a lot to the game yet.
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3:47–3:49 · rev_711a9f77a72ba48296fd02bef18571ce_100But hopefully over the next weeks and
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3:49–3:51 · rev_711a9f77a72ba48296fd02bef18571ce_101months, I'm going to start fleshing out
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3:51–3:53 · rev_711a9f77a72ba48296fd02bef18571ce_102more of the game, and there's going to be
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3:53–3:54 · rev_711a9f77a72ba48296fd02bef18571ce_103more and more levels, more and more
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3:54–3:56 · rev_711a9f77a72ba48296fd02bef18571ce_104enemies, more and more items and abilities
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3:56–4:00 · rev_711a9f77a72ba48296fd02bef18571ce_105and stuff like that.
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4:00–4:00 · rev_711a9f77a72ba48296fd02bef18571ce_106It's been very difficult getting back into
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4:01–4:02 · rev_711a9f77a72ba48296fd02bef18571ce_107coding.
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4:02–4:03 · rev_711a9f77a72ba48296fd02bef18571ce_108If you have any experience coding, then
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4:03–4:05 · rev_711a9f77a72ba48296fd02bef18571ce_109you'll know that in the beginning, in the
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4:05–4:08 · rev_711a9f77a72ba48296fd02bef18571ce_110start, it's a very strange thing to get
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4:08–4:10 · rev_711a9f77a72ba48296fd02bef18571ce_111your head wrapped around and to
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4:10–4:11 · rev_711a9f77a72ba48296fd02bef18571ce_112understand.
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4:11–4:12 · rev_711a9f77a72ba48296fd02bef18571ce_113It's very weird how you have to write out
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4:12–4:15 · rev_711a9f77a72ba48296fd02bef18571ce_114lines of letters and random symbols and
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4:15–4:18 · rev_711a9f77a72ba48296fd02bef18571ce_115numbers to make things happen on a screen.
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4:18–4:20 · rev_711a9f77a72ba48296fd02bef18571ce_116And even the simplest things, like just
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4:21–4:22 · rev_711a9f77a72ba48296fd02bef18571ce_117getting a box of text to appear on the
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4:22–4:25 · rev_711a9f77a72ba48296fd02bef18571ce_118screen, can just be very complicated and
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4:25–4:28 · rev_711a9f77a72ba48296fd02bef18571ce_119time-consuming to understand how to do.
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4:28–4:30 · rev_711a9f77a72ba48296fd02bef18571ce_120And last week, 2 weeks ago, I nearly gave
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4:30–4:33 · rev_711a9f77a72ba48296fd02bef18571ce_121up because I was getting so stressed out
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4:33–4:34 · rev_711a9f77a72ba48296fd02bef18571ce_122about it.
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4:34–4:35 · rev_711a9f77a72ba48296fd02bef18571ce_123I just felt like I wasn't making any
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4:35–4:37 · rev_711a9f77a72ba48296fd02bef18571ce_124progress at all.
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4:37–4:38 · rev_711a9f77a72ba48296fd02bef18571ce_125I was following all these tutorials, how
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4:38–4:39 · rev_711a9f77a72ba48296fd02bef18571ce_126to make weather apps and simple apps, and
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4:40–4:43 · rev_711a9f77a72ba48296fd02bef18571ce_127I was thinking, this isn't helping me get
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4:43–4:45 · rev_711a9f77a72ba48296fd02bef18571ce_128anywhere closer to starting to make a
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4:45–4:47 · rev_711a9f77a72ba48296fd02bef18571ce_129game.
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4:47–4:47 · rev_711a9f77a72ba48296fd02bef18571ce_130And I nearly lost it.
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4:47–4:48 · rev_711a9f77a72ba48296fd02bef18571ce_131I had to take a break for a few days from
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4:49–4:51 · rev_711a9f77a72ba48296fd02bef18571ce_132it, and I came back, found GameMaker
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4:51–4:53 · rev_711a9f77a72ba48296fd02bef18571ce_133Studio 2, which is a really good piece of
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4:53–4:55 · rev_711a9f77a72ba48296fd02bef18571ce_134software.
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4:55–4:55 · rev_711a9f77a72ba48296fd02bef18571ce_135It really makes the process of making a
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4:56–4:58 · rev_711a9f77a72ba48296fd02bef18571ce_136game very simplified, and you just have to
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4:58–5:01 · rev_711a9f77a72ba48296fd02bef18571ce_137start learning the basics of coding, I
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5:01–5:03 · rev_711a9f77a72ba48296fd02bef18571ce_138guess, to start to be able to use it.
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5:03–5:05 · rev_711a9f77a72ba48296fd02bef18571ce_139And I've been spending all day long, from
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5:06–5:08 · rev_711a9f77a72ba48296fd02bef18571ce_1408 AM in the morning all the way until 12
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5:08–5:10 · rev_711a9f77a72ba48296fd02bef18571ce_141or 1 AM at night, I've been pumping 15, 16
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5:10–5:15 · rev_711a9f77a72ba48296fd02bef18571ce_142hours a day into learning how to use this
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5:15–5:17 · rev_711a9f77a72ba48296fd02bef18571ce_143program and learning how to code again and
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5:17–5:20 · rev_711a9f77a72ba48296fd02bef18571ce_144making the whole game all from scratch,
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5:20–5:22 · rev_711a9f77a72ba48296fd02bef18571ce_145all by myself, without using any other
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5:22–5:24 · rev_711a9f77a72ba48296fd02bef18571ce_146assets that other people have made has,
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5:24–5:27 · rev_711a9f77a72ba48296fd02bef18571ce_147has meant that making this game is going
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5:29–5:31 · rev_711a9f77a72ba48296fd02bef18571ce_148to take a lot of time, and I just feel
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5:31–5:35 · rev_711a9f77a72ba48296fd02bef18571ce_149kind of impatient.
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5:36–5:37 · rev_711a9f77a72ba48296fd02bef18571ce_150I don't really want to have to wait until
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5:37–5:39 · rev_711a9f77a72ba48296fd02bef18571ce_151I finally finish the game to be able to
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5:39–5:41 · rev_711a9f77a72ba48296fd02bef18571ce_152show you and let you play the game.
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5:41–5:43 · rev_711a9f77a72ba48296fd02bef18571ce_153That's why I decided to do this Patreon
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5:44–5:46 · rev_711a9f77a72ba48296fd02bef18571ce_154thing, and it's actually been really nice
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5:46–5:47 · rev_711a9f77a72ba48296fd02bef18571ce_155getting into something I've always wanted
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5:48–5:50 · rev_711a9f77a72ba48296fd02bef18571ce_156some kind of project or something to put
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5:50–5:53 · rev_711a9f77a72ba48296fd02bef18571ce_157time and effort and energy into to work
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5:53–5:55 · rev_711a9f77a72ba48296fd02bef18571ce_158on.
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5:55–5:55 · rev_711a9f77a72ba48296fd02bef18571ce_159And I just haven't really found anything
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5:56–5:57 · rev_711a9f77a72ba48296fd02bef18571ce_160that I wanted to really dedicate myself to
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5:57–6:00 · rev_711a9f77a72ba48296fd02bef18571ce_161until recently.
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6:00–6:01 · rev_711a9f77a72ba48296fd02bef18571ce_162And I was spending every day, all day,
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6:02–6:04 · rev_711a9f77a72ba48296fd02bef18571ce_163just really bored.
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6:04–6:05 · rev_711a9f77a72ba48296fd02bef18571ce_164Didn't know what to do.
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6:05–6:06 · rev_711a9f77a72ba48296fd02bef18571ce_165Was just spending, wasting all day playing
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6:06–6:08 · rev_711a9f77a72ba48296fd02bef18571ce_166video games because I had nothing else to
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6:08–6:10 · rev_711a9f77a72ba48296fd02bef18571ce_167do.
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6:10–6:10 · rev_711a9f77a72ba48296fd02bef18571ce_168But now I wake up in the morning and I
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6:11–6:13 · rev_711a9f77a72ba48296fd02bef18571ce_169feel like I've got so many tasks to do to
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6:13–6:15 · rev_711a9f77a72ba48296fd02bef18571ce_170finish this game.
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6:15–6:16 · rev_711a9f77a72ba48296fd02bef18571ce_171And the days are just flying by so
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6:16–6:19 · rev_711a9f77a72ba48296fd02bef18571ce_172quickly.
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6:19–6:19 · rev_711a9f77a72ba48296fd02bef18571ce_173And it's really nice having a project.
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6:19–6:21 · rev_711a9f77a72ba48296fd02bef18571ce_174To really focus and work on.
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6:22–6:23 · rev_711a9f77a72ba48296fd02bef18571ce_175And even though it's hard work and it
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6:24–6:26 · rev_711a9f77a72ba48296fd02bef18571ce_176takes a lot of effort and it can be really
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6:26–6:28 · rev_711a9f77a72ba48296fd02bef18571ce_177stressful when there's bugs and I don't
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6:28–6:31 · rev_711a9f77a72ba48296fd02bef18571ce_178know how to implement some kind of feature
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6:31–6:33 · rev_711a9f77a72ba48296fd02bef18571ce_179that I really want in the game, even
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6:34–6:35 · rev_711a9f77a72ba48296fd02bef18571ce_180though it's very stressful, it's also
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6:35–6:37 · rev_711a9f77a72ba48296fd02bef18571ce_181really rewarding.
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6:37–6:38 · rev_711a9f77a72ba48296fd02bef18571ce_182And I haven't had this feeling in my life
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6:39–6:40 · rev_711a9f77a72ba48296fd02bef18571ce_183in a very long time.
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6:41–6:42 · rev_711a9f77a72ba48296fd02bef18571ce_184And I was also struggling to find a use
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6:43–6:46 · rev_711a9f77a72ba48296fd02bef18571ce_185for Patreon.
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6:46–6:46 · rev_711a9f77a72ba48296fd02bef18571ce_186I had a Patreon for quite some time and
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6:47–6:49 · rev_711a9f77a72ba48296fd02bef18571ce_187recently, well, not recently, but for over
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6:49–6:52 · rev_711a9f77a72ba48296fd02bef18571ce_188a year I haven't really updated or posted
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6:52–6:54 · rev_711a9f77a72ba48296fd02bef18571ce_189anything to it and it's just kind of
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6:54–6:56 · rev_711a9f77a72ba48296fd02bef18571ce_190fizzled out.
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6:57–6:58 · rev_711a9f77a72ba48296fd02bef18571ce_191No one, no one's really on it.
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6:58–6:59 · rev_711a9f77a72ba48296fd02bef18571ce_192There's a couple of people still on it,
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6:59–7:01 · rev_711a9f77a72ba48296fd02bef18571ce_193which I'm really grateful for, but I
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7:01–7:03 · rev_711a9f77a72ba48296fd02bef18571ce_194haven't really put any content onto
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7:03–7:04 · rev_711a9f77a72ba48296fd02bef18571ce_195Patreon and that's because I don't really
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7:04–7:06 · rev_711a9f77a72ba48296fd02bef18571ce_196have anything to put onto it.
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7:06–7:08 · rev_711a9f77a72ba48296fd02bef18571ce_197I don't have bonus video footage or behind
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7:08–7:11 · rev_711a9f77a72ba48296fd02bef18571ce_198the scenes making of my content because
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7:11–7:13 · rev_711a9f77a72ba48296fd02bef18571ce_199the content I make on YouTube is not
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7:13–7:15 · rev_711a9f77a72ba48296fd02bef18571ce_200really doesn't really take a lot of
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7:15–7:17 · rev_711a9f77a72ba48296fd02bef18571ce_201effort.
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7:17–7:17 · rev_711a9f77a72ba48296fd02bef18571ce_202It's just me talking to a camera, so I
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7:17–7:20 · rev_711a9f77a72ba48296fd02bef18571ce_203don't really have bonus stuff that I could
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7:20–7:21 · rev_711a9f77a72ba48296fd02bef18571ce_204have put onto Patreon.
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7:21–7:22 · rev_711a9f77a72ba48296fd02bef18571ce_205And now that I have this game project
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7:23–7:25 · rev_711a9f77a72ba48296fd02bef18571ce_206working that I'm working on, I feel like I
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7:25–7:28 · rev_711a9f77a72ba48296fd02bef18571ce_207can put a lot of behind-the-scenes stuff
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7:28–7:30 · rev_711a9f77a72ba48296fd02bef18571ce_208onto the Patreon.
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7:30–7:31 · rev_711a9f77a72ba48296fd02bef18571ce_209Like, I could make posts, I could write
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7:31–7:33 · rev_711a9f77a72ba48296fd02bef18571ce_210posts and journal entries on how the
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7:33–7:36 · rev_711a9f77a72ba48296fd02bef18571ce_211game's going and new things I've added to
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7:36–7:38 · rev_711a9f77a72ba48296fd02bef18571ce_212it, kind of like a game development
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7:38–7:40 · rev_711a9f77a72ba48296fd02bef18571ce_213journal.
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7:41–7:41 · rev_711a9f77a72ba48296fd02bef18571ce_214If you've been watching the channel for a
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7:42–7:43 · rev_711a9f77a72ba48296fd02bef18571ce_215long time, then you may know that back in
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7:43–7:46 · rev_711a9f77a72ba48296fd02bef18571ce_2162015 I actually used to make iOS games,
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7:46–7:49 · rev_711a9f77a72ba48296fd02bef18571ce_217and I knew how to code back then.
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7:49–7:50 · rev_711a9f77a72ba48296fd02bef18571ce_218Basic— I knew basic code, I knew how to do
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7:50–7:53 · rev_711a9f77a72ba48296fd02bef18571ce_219basic things, and I made a few iOS games.
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7:53–7:56 · rev_711a9f77a72ba48296fd02bef18571ce_220I had this one game that I made, it was
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7:56–7:58 · rev_711a9f77a72ba48296fd02bef18571ce_221called Tanks and Zombies, and it was kind
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7:58–8:01 · rev_711a9f77a72ba48296fd02bef18571ce_222of like Space Invaders, but instead of
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8:01–8:03 · rev_711a9f77a72ba48296fd02bef18571ce_223aliens coming down from the top of the
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8:03–8:04 · rev_711a9f77a72ba48296fd02bef18571ce_224screen, zombies came down from the top of
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8:04–8:06 · rev_711a9f77a72ba48296fd02bef18571ce_225the screen, and instead of being a
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8:06–8:08 · rev_711a9f77a72ba48296fd02bef18571ce_226spaceship, you were a tank on a railway
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8:08–8:11 · rev_711a9f77a72ba48296fd02bef18571ce_227track, and you had to shoot the zombies as
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8:11–8:13 · rev_711a9f77a72ba48296fd02bef18571ce_228they were approaching you.
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8:13–8:14 · rev_711a9f77a72ba48296fd02bef18571ce_229And it was quite— I thought it was quite a
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8:15–8:17 · rev_711a9f77a72ba48296fd02bef18571ce_230good game, but at the time I was very
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8:17–8:19 · rev_711a9f77a72ba48296fd02bef18571ce_231impatient, and I uploaded it to the iOS
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8:19–8:23 · rev_711a9f77a72ba48296fd02bef18571ce_232Store, and only 2 people bought it.
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8:23–8:25 · rev_711a9f77a72ba48296fd02bef18571ce_233I think one of them was my uncle, and I
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8:25–8:27 · rev_711a9f77a72ba48296fd02bef18571ce_234just kind of got fed up because I felt
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8:27–8:29 · rev_711a9f77a72ba48296fd02bef18571ce_235like it took so much time and so much
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8:29–8:31 · rev_711a9f77a72ba48296fd02bef18571ce_236effort to make this game, and I only made
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8:31–8:33 · rev_711a9f77a72ba48296fd02bef18571ce_237$5.
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8:33–8:34 · rev_711a9f77a72ba48296fd02bef18571ce_238It just didn't really feel worth it.
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8:34–8:35 · rev_711a9f77a72ba48296fd02bef18571ce_239I just feel kind of annoyed that I decided
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8:36–8:38 · rev_711a9f77a72ba48296fd02bef18571ce_240to make this game now.
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8:38–8:39 · rev_711a9f77a72ba48296fd02bef18571ce_241It would have been so much better if I
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8:39–8:41 · rev_711a9f77a72ba48296fd02bef18571ce_242made it back in 2018 or 2019 when I had
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8:41–8:43 · rev_711a9f77a72ba48296fd02bef18571ce_243more viewers.
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8:43–8:44 · rev_711a9f77a72ba48296fd02bef18571ce_244But at the time, I was just not really
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8:44–8:46 · rev_711a9f77a72ba48296fd02bef18571ce_245interested in the whole getting back into
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8:46–8:49 · rev_711a9f77a72ba48296fd02bef18571ce_246coding and making a game idea.
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8:49–8:50 · rev_711a9f77a72ba48296fd02bef18571ce_247And I could have, because GameMaker
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8:51–8:52 · rev_711a9f77a72ba48296fd02bef18571ce_248Studio— it's not like it's only just been
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8:52–8:54 · rev_711a9f77a72ba48296fd02bef18571ce_249released.
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8:55–8:55 · rev_711a9f77a72ba48296fd02bef18571ce_250It's been out for over a decade.
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8:55–8:57 · rev_711a9f77a72ba48296fd02bef18571ce_251I think 10 years ago you could have used
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8:57–9:00 · rev_711a9f77a72ba48296fd02bef18571ce_252GameMaker Studio and made a game.
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9:00–9:02 · rev_711a9f77a72ba48296fd02bef18571ce_2532018, I don't know if GameMaker Studio 2
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9:02–9:04 · rev_711a9f77a72ba48296fd02bef18571ce_254was out by then, But I still could have
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9:04–9:07 · rev_711a9f77a72ba48296fd02bef18571ce_255made a game in the same way that I'm
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9:07–9:10 · rev_711a9f77a72ba48296fd02bef18571ce_256making it now.
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9:10–9:11 · rev_711a9f77a72ba48296fd02bef18571ce_257It's just really annoying that it takes me
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9:12–9:13 · rev_711a9f77a72ba48296fd02bef18571ce_258such a long time to get motivation to do
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9:13–9:15 · rev_711a9f77a72ba48296fd02bef18571ce_259difficult things.
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9:16–9:17 · rev_711a9f77a72ba48296fd02bef18571ce_260So if you like the sound of the game and
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9:18–9:20 · rev_711a9f77a72ba48296fd02bef18571ce_261you would like to give it a try, even in
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9:20–9:22 · rev_711a9f77a72ba48296fd02bef18571ce_262this very early stage, then feel free to
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9:22–9:25 · rev_711a9f77a72ba48296fd02bef18571ce_263join my Patreon.
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9:25–9:26 · rev_711a9f77a72ba48296fd02bef18571ce_264And I feel like I would just be a lot more
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9:26–9:28 · rev_711a9f77a72ba48296fd02bef18571ce_265motivated if I could get a sense of how
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9:28–9:31 · rev_711a9f77a72ba48296fd02bef18571ce_266many people would be interested in this
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9:31–9:33 · rev_711a9f77a72ba48296fd02bef18571ce_267project.
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9:33–9:34 · rev_711a9f77a72ba48296fd02bef18571ce_268Yeah, we'll see how it goes.
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9:34–9:35 · rev_711a9f77a72ba48296fd02bef18571ce_269Hopefully I don't give up and my
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9:35–9:37 · rev_711a9f77a72ba48296fd02bef18571ce_270motivation stays strong as it is now.
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9:37–9:40 · rev_711a9f77a72ba48296fd02bef18571ce_271And I think in a few months' time, or even
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9:40–9:43 · rev_711a9f77a72ba48296fd02bef18571ce_272if in a few weeks' time at this rate, I
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9:43–9:45 · rev_711a9f77a72ba48296fd02bef18571ce_273think the game is going to be looking
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9:45–9:47 · rev_711a9f77a72ba48296fd02bef18571ce_274pretty good and it's going to be getting
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9:47–9:49 · rev_711a9f77a72ba48296fd02bef18571ce_275closer and closer to a finished product.
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9:50–9:53 · rev_711a9f77a72ba48296fd02bef18571ce_276