Recording summary · January 2022
HUGE ANNOUNCEMENT!
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Overview
Daniel is developing a 2D action game for PC and Mac based on personal life events using GameMaker Studio 2, spending 15 to 16 hours daily on coding after initial difficulties with programming tutorials.
The Patreon account is being rebooted at $3 per month to distribute weekly early-access builds, Mac and PC executable files, and journal entries to collect feedback, offering a positive creative outlet distinct from an unsuccessful 2015 iOS game release.
Themes
Game design elements, including keyboard and mouse controls, 2D platformer or shooter mechanics, and references to Japan, Daniel's marriage, and YouTube events.
Technical development hurdles, daily learning intensity, and the shift from app tutorials to GameMaker Studio 2.
Patreon reboot details, pricing tiers, and delivery of early access builds and updates.
The 2015 development and poor commercial performance of the iOS game Tanks and Zombies.
Developments
Daniel creates the iOS game Tanks and Zombies in 2015, which sells two copies and makes five dollars.
Daniel takes a multi-day break following stressful initial programming tutorials and subsequently finds GameMaker Studio 2.
Daniel relaunches a Patreon campaign priced at $3 a month to provide weekly game builds and journal entries.
Uncertainties & gaps
The projected completion date of the game remains unknown and could take several months or up to a year.
The final gameplay genre between platformer and shooter, as well as the exact roster of features, bosses, and unlockable characters, is undecided.
Whether GameMaker Studio 2 was already available around 2018 is unconfirmed.
Whether Daniel will sustain long-term motivation to complete the project without quitting.