Recording
DO NOT BUY Elden Ring - VERY Disappointing [w5c-gyrPOxA]
2022-02-23 · 9 min
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- rev_452222cb54cdb145a3c7c164e5efa7caMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive221 segments
Transcript
Hello and welcome back to a new video game
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0:00–0:02 · rev_452222cb54cdb145a3c7c164e5efa7ca_0review. So recently I've been playing
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0:02–0:04 · rev_452222cb54cdb145a3c7c164e5efa7ca_1Elden Ring, and as an avid fan of Dark
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0:04–0:07 · rev_452222cb54cdb145a3c7c164e5efa7ca_2Souls games and action-adventure games in
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0:07–0:09 · rev_452222cb54cdb145a3c7c164e5efa7ca_3general, I just had to play this game.
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0:09–0:11 · rev_452222cb54cdb145a3c7c164e5efa7ca_4Unfortunately, it's been pretty
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0:11–0:13 · rev_452222cb54cdb145a3c7c164e5efa7ca_5disappointing so far and very lackluster.
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0:13–0:15 · rev_452222cb54cdb145a3c7c164e5efa7ca_6If you're new to Dark Souls games,
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0:15–0:17 · rev_452222cb54cdb145a3c7c164e5efa7ca_7basically Dark Souls games pride
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0:17–0:18 · rev_452222cb54cdb145a3c7c164e5efa7ca_8themselves on the gameplay and the
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0:19–0:21 · rev_452222cb54cdb145a3c7c164e5efa7ca_9challenging gameplay and boss battles and
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0:21–0:23 · rev_452222cb54cdb145a3c7c164e5efa7ca_10how difficult they're supposed to be. And
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0:23–0:25 · rev_452222cb54cdb145a3c7c164e5efa7ca_11Elden Ring is no different. The gameplay
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0:25–0:27 · rev_452222cb54cdb145a3c7c164e5efa7ca_12can be extremely challenging, but not in a
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0:27–0:29 · rev_452222cb54cdb145a3c7c164e5efa7ca_13good way. The only reason it's challenging
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0:30–0:31 · rev_452222cb54cdb145a3c7c164e5efa7ca_14is because it's more, it's more
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0:31–0:33 · rev_452222cb54cdb145a3c7c164e5efa7ca_15frustrating than challenging. And that's
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0:33–0:35 · rev_452222cb54cdb145a3c7c164e5efa7ca_16mainly because the combat in the game is
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0:35–0:37 · rev_452222cb54cdb145a3c7c164e5efa7ca_17extremely unresponsive. Moving the main
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0:37–0:39 · rev_452222cb54cdb145a3c7c164e5efa7ca_18character around feels like moving an old
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0:40–0:41 · rev_452222cb54cdb145a3c7c164e5efa7ca_19man around. It's kind of like every action
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0:41–0:43 · rev_452222cb54cdb145a3c7c164e5efa7ca_20you try to do in the game has this strange
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0:43–0:46 · rev_452222cb54cdb145a3c7c164e5efa7ca_211-second delay, and every time you want to
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0:46–0:48 · rev_452222cb54cdb145a3c7c164e5efa7ca_22do an attack or move or roll or dodge or
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0:49–0:51 · rev_452222cb54cdb145a3c7c164e5efa7ca_23parry, it just feels like there's a very
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0:51–0:52 · rev_452222cb54cdb145a3c7c164e5efa7ca_24noticeable delay and disconnect between
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0:52–0:55 · rev_452222cb54cdb145a3c7c164e5efa7ca_25pressing the button and having the
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0:55–0:57 · rev_452222cb54cdb145a3c7c164e5efa7ca_26character actually perform the movement.
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0:57–0:59 · rev_452222cb54cdb145a3c7c164e5efa7ca_27I found the melee combat to be very
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0:59–1:01 · rev_452222cb54cdb145a3c7c164e5efa7ca_28unsatisfying. For example, when you're
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1:01–1:03 · rev_452222cb54cdb145a3c7c164e5efa7ca_29fighting against some kind of melee enemy,
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1:03–1:05 · rev_452222cb54cdb145a3c7c164e5efa7ca_30he's obviously winding up to hit you and
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1:05–1:07 · rev_452222cb54cdb145a3c7c164e5efa7ca_31you press block thinking your character's
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1:07–1:09 · rev_452222cb54cdb145a3c7c164e5efa7ca_32gonna block when you press the block
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1:10–1:10 · rev_452222cb54cdb145a3c7c164e5efa7ca_33button. But instead there's like this
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1:11–1:12 · rev_452222cb54cdb145a3c7c164e5efa7ca_34weird delay and you end up getting hit in
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1:12–1:15 · rev_452222cb54cdb145a3c7c164e5efa7ca_35the face. You have no idea how many times
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1:15–1:17 · rev_452222cb54cdb145a3c7c164e5efa7ca_36I died in the game, not because I'm bad at
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1:17–1:19 · rev_452222cb54cdb145a3c7c164e5efa7ca_37the game, but just because the game's not
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1:19–1:20 · rev_452222cb54cdb145a3c7c164e5efa7ca_38smooth or fluid and the combat is
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1:20–1:23 · rev_452222cb54cdb145a3c7c164e5efa7ca_39extremely frustrating. Now I like to be
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1:23–1:25 · rev_452222cb54cdb145a3c7c164e5efa7ca_40mentally challenged in my video games just
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1:26–1:28 · rev_452222cb54cdb145a3c7c164e5efa7ca_41like any other hardcore gamer does, but
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1:28–1:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_42when you're constantly losing in the game
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1:30–1:31 · rev_452222cb54cdb145a3c7c164e5efa7ca_43because of poor gameplay mechanics and
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1:32–1:34 · rev_452222cb54cdb145a3c7c164e5efa7ca_44poor game design, It just becomes— well,
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1:34–1:36 · rev_452222cb54cdb145a3c7c164e5efa7ca_45it's not fun anymore. I honestly don't
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1:37–1:39 · rev_452222cb54cdb145a3c7c164e5efa7ca_46feel like I'm having fun in the game.
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1:39–1:40 · rev_452222cb54cdb145a3c7c164e5efa7ca_47When I see enemies or mobs waiting around,
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1:40–1:43 · rev_452222cb54cdb145a3c7c164e5efa7ca_48I don't look at them with anticipation of
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1:43–1:45 · rev_452222cb54cdb145a3c7c164e5efa7ca_49having a fun combat exchange. I just think
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1:45–1:48 · rev_452222cb54cdb145a3c7c164e5efa7ca_50to myself, oh my God, I'm gonna get hit in
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1:48–1:50 · rev_452222cb54cdb145a3c7c164e5efa7ca_51the face again through no fault of my own.
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1:50–1:52 · rev_452222cb54cdb145a3c7c164e5efa7ca_52The AI in the game is also pretty bad and
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1:52–1:55 · rev_452222cb54cdb145a3c7c164e5efa7ca_53poor. The enemies just kind of stand
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1:55–1:57 · rev_452222cb54cdb145a3c7c164e5efa7ca_54around circling around you waiting for you
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1:57–1:59 · rev_452222cb54cdb145a3c7c164e5efa7ca_55to make a move. I found it so easy to just
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1:59–2:01 · rev_452222cb54cdb145a3c7c164e5efa7ca_56walk around enemies and sneak up behind
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2:01–2:03 · rev_452222cb54cdb145a3c7c164e5efa7ca_57them when it should have been pretty
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2:03–2:04 · rev_452222cb54cdb145a3c7c164e5efa7ca_58obvious that they could have seen me. So
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2:04–2:06 · rev_452222cb54cdb145a3c7c164e5efa7ca_59one of the things that Elden Ring apart
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2:06–2:08 · rev_452222cb54cdb145a3c7c164e5efa7ca_60from the previous Dark Souls games is the
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2:09–2:10 · rev_452222cb54cdb145a3c7c164e5efa7ca_61fact that it's open world. Now, I'm not
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2:11–2:12 · rev_452222cb54cdb145a3c7c164e5efa7ca_62really the biggest fan of open world. I
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2:12–2:14 · rev_452222cb54cdb145a3c7c164e5efa7ca_63feel like it's a very lazy gameplay
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2:14–2:16 · rev_452222cb54cdb145a3c7c164e5efa7ca_64mechanic that game devs implement when
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2:17–2:19 · rev_452222cb54cdb145a3c7c164e5efa7ca_65they don't really have any other better
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2:19–2:20 · rev_452222cb54cdb145a3c7c164e5efa7ca_66ideas. And unfortunately, the open world
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2:21–2:23 · rev_452222cb54cdb145a3c7c164e5efa7ca_67in Elden Ring is just not very impressive.
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2:23–2:25 · rev_452222cb54cdb145a3c7c164e5efa7ca_68It looks quite pretty on a surface level,
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2:26–2:28 · rev_452222cb54cdb145a3c7c164e5efa7ca_69but then you realize that it's basically
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2:28–2:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_70just a very empty and barren excuse of an
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2:31–2:33 · rev_452222cb54cdb145a3c7c164e5efa7ca_71open world. Compared to other open-world
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2:33–2:35 · rev_452222cb54cdb145a3c7c164e5efa7ca_72games such as The Witcher 3, which it is
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2:35–2:37 · rev_452222cb54cdb145a3c7c164e5efa7ca_73obviously trying to rip off, you can
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2:38–2:39 · rev_452222cb54cdb145a3c7c164e5efa7ca_74obviously see that it's taken a lot of
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2:40–2:41 · rev_452222cb54cdb145a3c7c164e5efa7ca_75inspiration from games such as Witcher 3,
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2:41–2:44 · rev_452222cb54cdb145a3c7c164e5efa7ca_76Zelda: Breath of the Wild, and I just feel
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2:44–2:46 · rev_452222cb54cdb145a3c7c164e5efa7ca_77like The Witcher 3 has done a better job
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2:46–2:48 · rev_452222cb54cdb145a3c7c164e5efa7ca_78at being a gritty, dark RPG kind of
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2:48–2:51 · rev_452222cb54cdb145a3c7c164e5efa7ca_79fantasy adventure game than Elden Ring can
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2:51–2:54 · rev_452222cb54cdb145a3c7c164e5efa7ca_80ever hope to be. The problem with Elden
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2:54–2:56 · rev_452222cb54cdb145a3c7c164e5efa7ca_81Ring is the fact that the story is very
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2:56–2:59 · rev_452222cb54cdb145a3c7c164e5efa7ca_82lackluster, and this is very disappointing
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2:59–3:01 · rev_452222cb54cdb145a3c7c164e5efa7ca_83when you consider the fact that they got
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3:01–3:03 · rev_452222cb54cdb145a3c7c164e5efa7ca_84George R.R. Martin, the author behind Game
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3:03–3:05 · rev_452222cb54cdb145a3c7c164e5efa7ca_85of Thrones to come up with the story of
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3:06–3:07 · rev_452222cb54cdb145a3c7c164e5efa7ca_86Elden Ring. You'd think that he would be
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3:08–3:09 · rev_452222cb54cdb145a3c7c164e5efa7ca_87able to make something that's really
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3:09–3:10 · rev_452222cb54cdb145a3c7c164e5efa7ca_88interesting. Unfortunately, it just feels
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3:10–3:12 · rev_452222cb54cdb145a3c7c164e5efa7ca_89like a ripoff clone of Lord of the Rings.
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3:12–3:14 · rev_452222cb54cdb145a3c7c164e5efa7ca_90For example, in The Witcher 3, I felt
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3:14–3:16 · rev_452222cb54cdb145a3c7c164e5efa7ca_91really interested in the story and the
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3:16–3:18 · rev_452222cb54cdb145a3c7c164e5efa7ca_92characters, and that made the open world
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3:18–3:20 · rev_452222cb54cdb145a3c7c164e5efa7ca_93and the setting and the scenes and the
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3:20–3:22 · rev_452222cb54cdb145a3c7c164e5efa7ca_94different towns and villages more
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3:23–3:24 · rev_452222cb54cdb145a3c7c164e5efa7ca_95interesting to be able to explore and find
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3:24–3:27 · rev_452222cb54cdb145a3c7c164e5efa7ca_96out about. I can't really say the same
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3:28–3:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_97about Elden Ring. The main character
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3:30–3:32 · rev_452222cb54cdb145a3c7c164e5efa7ca_98doesn't even talk. He has no personality.
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3:32–3:34 · rev_452222cb54cdb145a3c7c164e5efa7ca_99And I honestly didn't feel like I cared or
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3:35–3:37 · rev_452222cb54cdb145a3c7c164e5efa7ca_100wanted to find out about the world in
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3:37–3:39 · rev_452222cb54cdb145a3c7c164e5efa7ca_101Elden Ring or the characters or what's
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3:39–3:41 · rev_452222cb54cdb145a3c7c164e5efa7ca_102going on. I just feel like they did a very
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3:41–3:43 · rev_452222cb54cdb145a3c7c164e5efa7ca_103bad job at hooking the player in to be
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3:43–3:45 · rev_452222cb54cdb145a3c7c164e5efa7ca_104interested in the story. It shouldn't be
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3:45–3:47 · rev_452222cb54cdb145a3c7c164e5efa7ca_105my job as the player to want to become
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3:48–3:50 · rev_452222cb54cdb145a3c7c164e5efa7ca_106interested. It should be the job of the
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3:50–3:52 · rev_452222cb54cdb145a3c7c164e5efa7ca_107scriptwriters to make me interested
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3:52–3:54 · rev_452222cb54cdb145a3c7c164e5efa7ca_108straight from the beginning. Now,
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3:54–3:55 · rev_452222cb54cdb145a3c7c164e5efa7ca_109scattered throughout the world of Elden
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3:56–3:57 · rev_452222cb54cdb145a3c7c164e5efa7ca_110Ring, there are many bosses. There's mini
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3:57–4:00 · rev_452222cb54cdb145a3c7c164e5efa7ca_111bosses and there's bigger bosses. And just
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4:00–4:02 · rev_452222cb54cdb145a3c7c164e5efa7ca_112like how frustrating it is fighting the
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4:03–4:04 · rev_452222cb54cdb145a3c7c164e5efa7ca_113regular mobs, fighting these bosses is
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4:04–4:07 · rev_452222cb54cdb145a3c7c164e5efa7ca_114even more frustrating and annoying,
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4:07–4:09 · rev_452222cb54cdb145a3c7c164e5efa7ca_115mainly because of the size. Because of
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4:09–4:11 · rev_452222cb54cdb145a3c7c164e5efa7ca_116just how much bigger some of these bosses
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4:11–4:12 · rev_452222cb54cdb145a3c7c164e5efa7ca_117are than you, the camera just kind of goes
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4:13–4:15 · rev_452222cb54cdb145a3c7c164e5efa7ca_118crazy and starts spinning and flipping
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4:15–4:17 · rev_452222cb54cdb145a3c7c164e5efa7ca_119everywhere, and you're frantically trying
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4:17–4:19 · rev_452222cb54cdb145a3c7c164e5efa7ca_120to dodge and roll out of the way of the
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4:19–4:21 · rev_452222cb54cdb145a3c7c164e5efa7ca_121boss's attacks. And so many times I got
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4:21–4:24 · rev_452222cb54cdb145a3c7c164e5efa7ca_122stuck in the scenery, or I got stuck in
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4:24–4:26 · rev_452222cb54cdb145a3c7c164e5efa7ca_123some corner of a wall, and the characters
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4:26–4:29 · rev_452222cb54cdb145a3c7c164e5efa7ca_124just didn't really do a very good job at
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4:29–4:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_125tracking me. Fighting these bosses is
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4:30–4:32 · rev_452222cb54cdb145a3c7c164e5efa7ca_126already frustrating enough because You
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4:32–4:34 · rev_452222cb54cdb145a3c7c164e5efa7ca_127need to memorize the attack patterns.
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4:35–4:36 · rev_452222cb54cdb145a3c7c164e5efa7ca_128Otherwise, you're just not going to stand
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4:37–4:38 · rev_452222cb54cdb145a3c7c164e5efa7ca_129a chance. You can only take a couple of
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4:39–4:40 · rev_452222cb54cdb145a3c7c164e5efa7ca_130hits before you get taken out by one of
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4:40–4:42 · rev_452222cb54cdb145a3c7c164e5efa7ca_131these bosses, and then you have to start
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4:42–4:44 · rev_452222cb54cdb145a3c7c164e5efa7ca_132the boss battle all the way from the
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4:44–4:45 · rev_452222cb54cdb145a3c7c164e5efa7ca_133beginning, which can be very annoying.
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4:46–4:48 · rev_452222cb54cdb145a3c7c164e5efa7ca_134And the only way to learn each boss's
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4:48–4:49 · rev_452222cb54cdb145a3c7c164e5efa7ca_135attack patterns is by repeatedly dying
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4:50–4:52 · rev_452222cb54cdb145a3c7c164e5efa7ca_136over and over again until you finally
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4:52–4:54 · rev_452222cb54cdb145a3c7c164e5efa7ca_137memorize how the boss is going to act and
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4:54–4:56 · rev_452222cb54cdb145a3c7c164e5efa7ca_138behave and move. And I don't know about
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4:56–4:58 · rev_452222cb54cdb145a3c7c164e5efa7ca_139you, but I find this gameplay mechanic to
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4:58–5:00 · rev_452222cb54cdb145a3c7c164e5efa7ca_140be extremely frustrating. I don't really
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5:01–5:03 · rev_452222cb54cdb145a3c7c164e5efa7ca_141enjoy dying hundreds of times against one
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5:03–5:05 · rev_452222cb54cdb145a3c7c164e5efa7ca_142boss. I just want to attack it and maybe
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5:05–5:08 · rev_452222cb54cdb145a3c7c164e5efa7ca_143have a bit of a challenge, but I don't
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5:08–5:10 · rev_452222cb54cdb145a3c7c164e5efa7ca_144really want to have to be stuck on the
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5:10–5:11 · rev_452222cb54cdb145a3c7c164e5efa7ca_145same boss until I've memorized every
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5:12–5:14 · rev_452222cb54cdb145a3c7c164e5efa7ca_146single thing it's going to do. I do not
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5:14–5:15 · rev_452222cb54cdb145a3c7c164e5efa7ca_147find this kind of gameplay to be enjoyable
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5:15–5:18 · rev_452222cb54cdb145a3c7c164e5efa7ca_148at all. Now, this wouldn't really be a
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5:18–5:20 · rev_452222cb54cdb145a3c7c164e5efa7ca_149problem if they had different difficulty
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5:20–5:21 · rev_452222cb54cdb145a3c7c164e5efa7ca_150modes. There's no easy mode, there's no
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5:21–5:24 · rev_452222cb54cdb145a3c7c164e5efa7ca_151medium mode, there's no hard mode. You
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5:24–5:26 · rev_452222cb54cdb145a3c7c164e5efa7ca_152just get one mode, and that is like the
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5:26–5:28 · rev_452222cb54cdb145a3c7c164e5efa7ca_153default mode. There's no option to make
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5:28–5:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_154things easier. And as someone who gets
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5:30–5:32 · rev_452222cb54cdb145a3c7c164e5efa7ca_155really frustrated easily and gives up
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5:32–5:34 · rev_452222cb54cdb145a3c7c164e5efa7ca_156easily when things are too difficult, I
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5:34–5:36 · rev_452222cb54cdb145a3c7c164e5efa7ca_157just found myself not really wanting to
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5:36–5:38 · rev_452222cb54cdb145a3c7c164e5efa7ca_158play the game anymore because I was going
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5:39–5:40 · rev_452222cb54cdb145a3c7c164e5efa7ca_159to break something. I just found the
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5:41–5:43 · rev_452222cb54cdb145a3c7c164e5efa7ca_160gameplay and the combat to be very
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5:43–5:44 · rev_452222cb54cdb145a3c7c164e5efa7ca_161disappointing and a massive letdown
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5:44–5:46 · rev_452222cb54cdb145a3c7c164e5efa7ca_162compared to games like Zelda: Breath of
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5:47–5:49 · rev_452222cb54cdb145a3c7c164e5efa7ca_163the Wild and The Witcher 3, which I feel
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5:49–5:51 · rev_452222cb54cdb145a3c7c164e5efa7ca_164like they do a much better job at the
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5:51–5:53 · rev_452222cb54cdb145a3c7c164e5efa7ca_165whole third-person action multiple enemy
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5:54–5:56 · rev_452222cb54cdb145a3c7c164e5efa7ca_166combat style. Now when it comes to
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5:56–5:58 · rev_452222cb54cdb145a3c7c164e5efa7ca_167traversing the open world, you have 2 main
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5:58–6:01 · rev_452222cb54cdb145a3c7c164e5efa7ca_168options of transport. You have a mount and
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6:01–6:04 · rev_452222cb54cdb145a3c7c164e5efa7ca_169you have a teleportation system, which is
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6:04–6:06 · rev_452222cb54cdb145a3c7c164e5efa7ca_170very stereotypical of open world games,
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6:06–6:08 · rev_452222cb54cdb145a3c7c164e5efa7ca_171not very unique or original. And as an
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6:08–6:11 · rev_452222cb54cdb145a3c7c164e5efa7ca_172advocate of originality, I just don't
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6:11–6:12 · rev_452222cb54cdb145a3c7c164e5efa7ca_173really see much originality in Elden Ring.
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6:13–6:15 · rev_452222cb54cdb145a3c7c164e5efa7ca_174I found myself just running through most
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6:15–6:17 · rev_452222cb54cdb145a3c7c164e5efa7ca_175of the open world in order to get from
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6:18–6:19 · rev_452222cb54cdb145a3c7c164e5efa7ca_176point A to point B, mainly because I just
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6:19–6:22 · rev_452222cb54cdb145a3c7c164e5efa7ca_177had no incentive or interest in exploring
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6:22–6:24 · rev_452222cb54cdb145a3c7c164e5efa7ca_178this very barren and dull open world. And
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6:25–6:28 · rev_452222cb54cdb145a3c7c164e5efa7ca_179when I got the teleportation stuff
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6:28–6:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_180unlocked, I just teleported and zipped all
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6:30–6:32 · rev_452222cb54cdb145a3c7c164e5efa7ca_181over the place. So it kind of felt like it
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6:32–6:34 · rev_452222cb54cdb145a3c7c164e5efa7ca_182was pointless that there was this open
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6:35–6:36 · rev_452222cb54cdb145a3c7c164e5efa7ca_183world there. As for the graphics of the
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6:36–6:38 · rev_452222cb54cdb145a3c7c164e5efa7ca_184game, I wasn't really impressed and they
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6:39–6:40 · rev_452222cb54cdb145a3c7c164e5efa7ca_185weren't really up to my standards. The
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6:40–6:42 · rev_452222cb54cdb145a3c7c164e5efa7ca_186graphical fidelity of the game reminds me
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6:42–6:44 · rev_452222cb54cdb145a3c7c164e5efa7ca_187of games from 2015 or '16 at the latest.
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6:44–6:48 · rev_452222cb54cdb145a3c7c164e5efa7ca_188The graphics are just not very impressive.
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6:48–6:50 · rev_452222cb54cdb145a3c7c164e5efa7ca_189The textures are kind of poor and low
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6:50–6:52 · rev_452222cb54cdb145a3c7c164e5efa7ca_190quality. There's just something about the
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6:53–6:54 · rev_452222cb54cdb145a3c7c164e5efa7ca_191game's graphics that don't have a very
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6:55–6:56 · rev_452222cb54cdb145a3c7c164e5efa7ca_192polished feeling or look. It just doesn't
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6:56–6:58 · rev_452222cb54cdb145a3c7c164e5efa7ca_193really have the shine of certain modern
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6:59–7:00 · rev_452222cb54cdb145a3c7c164e5efa7ca_194AAA games of 2022 or even 2021. The
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7:01–7:04 · rev_452222cb54cdb145a3c7c164e5efa7ca_195character models and animations are also
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7:04–7:06 · rev_452222cb54cdb145a3c7c164e5efa7ca_196fairly lackluster, and I didn't really
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7:07–7:08 · rev_452222cb54cdb145a3c7c164e5efa7ca_197think that It was a very good-looking game
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7:08–7:11 · rev_452222cb54cdb145a3c7c164e5efa7ca_198in general. And I honestly don't know why
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7:11–7:13 · rev_452222cb54cdb145a3c7c164e5efa7ca_199there's so much hype around this game. It
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7:13–7:15 · rev_452222cb54cdb145a3c7c164e5efa7ca_200doesn't really look that much different to
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7:15–7:17 · rev_452222cb54cdb145a3c7c164e5efa7ca_201previous Dark Souls games apart from the
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7:17–7:19 · rev_452222cb54cdb145a3c7c164e5efa7ca_202fact that it has an open world now. And in
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7:19–7:22 · rev_452222cb54cdb145a3c7c164e5efa7ca_203this day and age, I don't really think
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7:22–7:23 · rev_452222cb54cdb145a3c7c164e5efa7ca_204anyone is surprised or impressed by an
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7:23–7:26 · rev_452222cb54cdb145a3c7c164e5efa7ca_205open world. It's just so bog-standard to
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7:26–7:28 · rev_452222cb54cdb145a3c7c164e5efa7ca_206have open worlds in almost every single
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7:28–7:30 · rev_452222cb54cdb145a3c7c164e5efa7ca_207type of game now. Even racing games have
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7:31–7:32 · rev_452222cb54cdb145a3c7c164e5efa7ca_208open worlds these days. So unfortunately,
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7:32–7:35 · rev_452222cb54cdb145a3c7c164e5efa7ca_209I won't be able to give this game a very
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7:35–7:36 · rev_452222cb54cdb145a3c7c164e5efa7ca_210good score. I just didn't really feel like
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7:36–7:38 · rev_452222cb54cdb145a3c7c164e5efa7ca_211I had fun playing the game. I didn't
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7:39–7:40 · rev_452222cb54cdb145a3c7c164e5efa7ca_212really feel like I wanted to quickly get
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7:41–7:42 · rev_452222cb54cdb145a3c7c164e5efa7ca_213back into the game because it was just so
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7:42–7:44 · rev_452222cb54cdb145a3c7c164e5efa7ca_214frustrating and annoying. So I'll have to
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7:44–7:46 · rev_452222cb54cdb145a3c7c164e5efa7ca_215give the game a 4.2 out of 10.
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7:47–7:49 · rev_452222cb54cdb145a3c7c164e5efa7ca_216Not great, not impressive. I just can't
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7:50–7:52 · rev_452222cb54cdb145a3c7c164e5efa7ca_217help but feel a bit disappointed,
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7:52–7:54 · rev_452222cb54cdb145a3c7c164e5efa7ca_218especially after all of this hype that's
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7:54–7:56 · rev_452222cb54cdb145a3c7c164e5efa7ca_219been going around for all this time.
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7:56–7:58 · rev_452222cb54cdb145a3c7c164e5efa7ca_220