Recording
Why i HATE Sonic Frontiers
2022-11-09 · 9 min
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- rev_314a24242f4bdf53fda586bb4d165347Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive199 segments
Transcript
Hello and welcome back to a new video. So
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0:00–0:02 · rev_314a24242f4bdf53fda586bb4d165347_0recently I've been playing the brand new
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0:03–0:04 · rev_314a24242f4bdf53fda586bb4d165347_1Sonic Frontiers, and as an avid fan of
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0:04–0:07 · rev_314a24242f4bdf53fda586bb4d165347_2Sonic games and action platforming games
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0:07–0:10 · rev_314a24242f4bdf53fda586bb4d165347_3in general, I just knew I had to play this
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0:10–0:12 · rev_314a24242f4bdf53fda586bb4d165347_4game. Unfortunately, so far it's been
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0:12–0:15 · rev_314a24242f4bdf53fda586bb4d165347_5rather bland, uninspired, and dull, and
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0:15–0:18 · rev_314a24242f4bdf53fda586bb4d165347_6also, might I add, rather lacking in
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0:18–0:20 · rev_314a24242f4bdf53fda586bb4d165347_7luster. And after playing this Sonic game
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0:21–0:23 · rev_314a24242f4bdf53fda586bb4d165347_8for a few hours, it has come to my
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0:23–0:25 · rev_314a24242f4bdf53fda586bb4d165347_9conclusion that I don't really like this
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0:25–0:27 · rev_314a24242f4bdf53fda586bb4d165347_10game and I cannot recommend the game. So
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0:27–0:30 · rev_314a24242f4bdf53fda586bb4d165347_11in an interesting twist of events, it
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0:30–0:32 · rev_314a24242f4bdf53fda586bb4d165347_12seems as though Team Sonic has decided to
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0:32–0:34 · rev_314a24242f4bdf53fda586bb4d165347_13take the Sonic franchise into an
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0:35–0:36 · rev_314a24242f4bdf53fda586bb4d165347_14open-world kind of game, and they've gone
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0:37–0:39 · rev_314a24242f4bdf53fda586bb4d165347_15for this kind of split gameplay where
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0:39–0:41 · rev_314a24242f4bdf53fda586bb4d165347_16you've got these 2 different types of game
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0:42–0:43 · rev_314a24242f4bdf53fda586bb4d165347_17zones. So the first kind of game zone is
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0:44–0:46 · rev_314a24242f4bdf53fda586bb4d165347_18one we are witnessing now. It's kind of
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0:46–0:48 · rev_314a24242f4bdf53fda586bb4d165347_19very traditional Sonic Adventure-esque
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0:48–0:50 · rev_314a24242f4bdf53fda586bb4d165347_20linear running in a straight line kind of
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0:50–0:52 · rev_314a24242f4bdf53fda586bb4d165347_21gameplay where you're just running
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0:52–0:54 · rev_314a24242f4bdf53fda586bb4d165347_22forwards in a straight line, zipping along
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0:54–0:56 · rev_314a24242f4bdf53fda586bb4d165347_23rails and jumping along springs, and then
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0:56–0:58 · rev_314a24242f4bdf53fda586bb4d165347_24you've got some robot enemies you can do
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0:59–1:00 · rev_314a24242f4bdf53fda586bb4d165347_25very basic homing attacks on. And if
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1:00–1:03 · rev_314a24242f4bdf53fda586bb4d165347_26you've played Sonic Adventure 1 or 2,
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1:03–1:04 · rev_314a24242f4bdf53fda586bb4d165347_27you'd be very familiar with these. Now,
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1:04–1:06 · rev_314a24242f4bdf53fda586bb4d165347_28this isn't really anything new or
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1:06–1:07 · rev_314a24242f4bdf53fda586bb4d165347_29interesting, and I don't really want to
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1:08–1:09 · rev_314a24242f4bdf53fda586bb4d165347_30spend too much time talking about it
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1:09–1:10 · rev_314a24242f4bdf53fda586bb4d165347_31because it literally feels just like
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1:11–1:12 · rev_314a24242f4bdf53fda586bb4d165347_32you're playing Sonic Adventure 2 but with
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1:13–1:15 · rev_314a24242f4bdf53fda586bb4d165347_332022-type graphics. Now, the more
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1:15–1:17 · rev_314a24242f4bdf53fda586bb4d165347_34interesting part of Sonic Frontiers has to
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1:18–1:19 · rev_314a24242f4bdf53fda586bb4d165347_35be the open-world gameplay, and I've been
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1:19–1:22 · rev_314a24242f4bdf53fda586bb4d165347_36saying for years that they should make a
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1:22–1:24 · rev_314a24242f4bdf53fda586bb4d165347_37Sonic game where it's open world where
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1:24–1:26 · rev_314a24242f4bdf53fda586bb4d165347_38it's a big massive world and you've got
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1:26–1:27 · rev_314a24242f4bdf53fda586bb4d165347_39different hubs and cities and areas to go
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1:27–1:29 · rev_314a24242f4bdf53fda586bb4d165347_40to, and then you can use Sonic speed to
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1:29–1:31 · rev_314a24242f4bdf53fda586bb4d165347_41traverse the world instead of using a
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1:32–1:33 · rev_314a24242f4bdf53fda586bb4d165347_42vehicle or a mount. You could use Sonic
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1:34–1:36 · rev_314a24242f4bdf53fda586bb4d165347_43speed to run across the world, and it
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1:36–1:37 · rev_314a24242f4bdf53fda586bb4d165347_44seems as though someone at Team Sonic has
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1:38–1:40 · rev_314a24242f4bdf53fda586bb4d165347_45listened to me because they finally made
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1:40–1:42 · rev_314a24242f4bdf53fda586bb4d165347_46an open world Sonic game. Unfortunately,
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1:42–1:44 · rev_314a24242f4bdf53fda586bb4d165347_47the open world in this Sonic game is not
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1:44–1:46 · rev_314a24242f4bdf53fda586bb4d165347_48exactly how I envisioned it. The world in
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1:47–1:49 · rev_314a24242f4bdf53fda586bb4d165347_49Sonic Frontiers is very bland, bleak,
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1:49–1:52 · rev_314a24242f4bdf53fda586bb4d165347_50and kind of depressing. There's like this
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1:52–1:54 · rev_314a24242f4bdf53fda586bb4d165347_51very melancholic, sad, and depressing
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1:55–1:57 · rev_314a24242f4bdf53fda586bb4d165347_52undertone and vibe and atmosphere to the
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1:57–1:59 · rev_314a24242f4bdf53fda586bb4d165347_53world in Sonic Frontiers. And it seems to
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2:00–2:02 · rev_314a24242f4bdf53fda586bb4d165347_54be raining all the time, which also adds
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2:02–2:03 · rev_314a24242f4bdf53fda586bb4d165347_55to the kind of depressing feeling to the
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2:04–2:05 · rev_314a24242f4bdf53fda586bb4d165347_56world. If you played Death Stranding,
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2:06–2:07 · rev_314a24242f4bdf53fda586bb4d165347_57then you'll know what kind of world I am
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2:08–2:09 · rev_314a24242f4bdf53fda586bb4d165347_58describing. It really does feel like the
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2:09–2:11 · rev_314a24242f4bdf53fda586bb4d165347_59depressing wastelands you'll find in Death
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2:11–2:14 · rev_314a24242f4bdf53fda586bb4d165347_60Stranding. And I don't know why they've
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2:14–2:16 · rev_314a24242f4bdf53fda586bb4d165347_61gone for this kind of sad-looking,
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2:16–2:17 · rev_314a24242f4bdf53fda586bb4d165347_62depressing world. Even the music is kind
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2:18–2:20 · rev_314a24242f4bdf53fda586bb4d165347_63of sad. There's like this sad piano music
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2:21–2:22 · rev_314a24242f4bdf53fda586bb4d165347_64that's playing in the background. I guess
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2:23–2:24 · rev_314a24242f4bdf53fda586bb4d165347_65they're going for this kind of ethereal,
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2:24–2:26 · rev_314a24242f4bdf53fda586bb4d165347_66mysterious, mystic world that you kind of
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2:26–2:29 · rev_314a24242f4bdf53fda586bb4d165347_67see in Elden Ring. But unlike Elden Ring,
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2:29–2:32 · rev_314a24242f4bdf53fda586bb4d165347_68it doesn't really have any of the charm or
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2:32–2:34 · rev_314a24242f4bdf53fda586bb4d165347_69the cool, interesting castles off in the
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2:34–2:36 · rev_314a24242f4bdf53fda586bb4d165347_70distance. Elden Ring had a really
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2:36–2:37 · rev_314a24242f4bdf53fda586bb4d165347_71interesting open world that made you want
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2:37–2:39 · rev_314a24242f4bdf53fda586bb4d165347_72to explore every nook and cranny. But for
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2:39–2:41 · rev_314a24242f4bdf53fda586bb4d165347_73some reason, the open world in Sonic
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2:42–2:43 · rev_314a24242f4bdf53fda586bb4d165347_74Frontier just feels kind of boring and
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2:43–2:45 · rev_314a24242f4bdf53fda586bb4d165347_75bland and just feels like a massive barren
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2:45–2:47 · rev_314a24242f4bdf53fda586bb4d165347_76wasteland. The entire thing is just a load
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2:47–2:49 · rev_314a24242f4bdf53fda586bb4d165347_77of mountains covered in grass and some sea
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2:49–2:52 · rev_314a24242f4bdf53fda586bb4d165347_78around the edges. So after running around
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2:52–2:54 · rev_314a24242f4bdf53fda586bb4d165347_79the world in Sonic Frontier for a bit, I
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2:54–2:56 · rev_314a24242f4bdf53fda586bb4d165347_80just felt kind of sad and depressed
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2:56–2:58 · rev_314a24242f4bdf53fda586bb4d165347_81because even the grass, even the tone and
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2:58–3:01 · rev_314a24242f4bdf53fda586bb4d165347_82the shade of green they use for the grass,
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3:01–3:02 · rev_314a24242f4bdf53fda586bb4d165347_83is like a very muted and low saturated
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3:02–3:05 · rev_314a24242f4bdf53fda586bb4d165347_84color. Everything just seems so sad and
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3:05–3:08 · rev_314a24242f4bdf53fda586bb4d165347_85gray in this world. And what you do in
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3:08–3:11 · rev_314a24242f4bdf53fda586bb4d165347_86this world is not really very interesting.
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3:11–3:12 · rev_314a24242f4bdf53fda586bb4d165347_87So you've got some monuments and
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3:13–3:15 · rev_314a24242f4bdf53fda586bb4d165347_88structures that are covered in springs and
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3:15–3:17 · rev_314a24242f4bdf53fda586bb4d165347_89things you can grab onto and rings and
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3:18–3:20 · rev_314a24242f4bdf53fda586bb4d165347_90very basic robotic enemies. The whole gist
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3:20–3:23 · rev_314a24242f4bdf53fda586bb4d165347_91of the game is you run around this massive
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3:23–3:25 · rev_314a24242f4bdf53fda586bb4d165347_92playground, this massive world, and you
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3:25–3:27 · rev_314a24242f4bdf53fda586bb4d165347_93try and solve the different puzzles and
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3:27–3:29 · rev_314a24242f4bdf53fda586bb4d165347_94you do some platforming, collect some
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3:29–3:31 · rev_314a24242f4bdf53fda586bb4d165347_95rings. You use the speed booster things
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3:31–3:32 · rev_314a24242f4bdf53fda586bb4d165347_96and springs to zip around the world and
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3:32–3:35 · rev_314a24242f4bdf53fda586bb4d165347_97try to discover secrets and puzzles and
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3:35–3:38 · rev_314a24242f4bdf53fda586bb4d165347_98unlock things. You can also get these
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3:38–3:39 · rev_314a24242f4bdf53fda586bb4d165347_99points to upgrade Sonic and unlock new
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3:39–3:42 · rev_314a24242f4bdf53fda586bb4d165347_100abilities and skills, which I think is a
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3:42–3:44 · rev_314a24242f4bdf53fda586bb4d165347_101pretty interesting idea, although it's not
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3:45–3:46 · rev_314a24242f4bdf53fda586bb4d165347_102very— it's not a very in-depth skill
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3:47–3:48 · rev_314a24242f4bdf53fda586bb4d165347_103talent tree that you could spec into
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3:48–3:50 · rev_314a24242f4bdf53fda586bb4d165347_104different playstyles, which would have
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3:50–3:52 · rev_314a24242f4bdf53fda586bb4d165347_105been more interesting of a choice if they
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3:52–3:54 · rev_314a24242f4bdf53fda586bb4d165347_106went that way. So you go around this world
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3:54–3:56 · rev_314a24242f4bdf53fda586bb4d165347_107and you have to fight these robots. All of
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3:56–3:59 · rev_314a24242f4bdf53fda586bb4d165347_108the enemies in the game are these very
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3:59–4:01 · rev_314a24242f4bdf53fda586bb4d165347_109bland and boring basic-looking robots,
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4:01–4:03 · rev_314a24242f4bdf53fda586bb4d165347_110and these robot enemies are just not very
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4:03–4:05 · rev_314a24242f4bdf53fda586bb4d165347_111fun or engaging to fight with. Number one,
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4:06–4:07 · rev_314a24242f4bdf53fda586bb4d165347_112they look very boring. There's just like a
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4:07–4:09 · rev_314a24242f4bdf53fda586bb4d165347_113bunch of random triangles and shapes put
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4:09–4:11 · rev_314a24242f4bdf53fda586bb4d165347_114together with an evil red eye for a face,
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4:12–4:14 · rev_314a24242f4bdf53fda586bb4d165347_115and I just really find it boring to fight
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4:14–4:16 · rev_314a24242f4bdf53fda586bb4d165347_116robots. I want to fight some kind of
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4:16–4:18 · rev_314a24242f4bdf53fda586bb4d165347_117living creature, but because they want to
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4:18–4:19 · rev_314a24242f4bdf53fda586bb4d165347_118keep it family-friendly They go for robots
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4:20–4:22 · rev_314a24242f4bdf53fda586bb4d165347_119because there's no blood and it doesn't
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4:22–4:24 · rev_314a24242f4bdf53fda586bb4d165347_120really look violent if they explode into
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4:24–4:26 · rev_314a24242f4bdf53fda586bb4d165347_121little pieces. So you'll be fighting all
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4:27–4:28 · rev_314a24242f4bdf53fda586bb4d165347_122these randomly shaped robots and they do
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4:29–4:31 · rev_314a24242f4bdf53fda586bb4d165347_123different things. Some will attack you and
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4:32–4:34 · rev_314a24242f4bdf53fda586bb4d165347_124charge at you, and then you have to use
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4:34–4:35 · rev_314a24242f4bdf53fda586bb4d165347_125Sonic's speed and maneuverability to evade
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4:35–4:38 · rev_314a24242f4bdf53fda586bb4d165347_126the attacks. It's quite interesting how
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4:38–4:39 · rev_314a24242f4bdf53fda586bb4d165347_127it's kind of like Elden Ring where you've
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4:39–4:41 · rev_314a24242f4bdf53fda586bb4d165347_128got to dodge and block and look for
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4:41–4:43 · rev_314a24242f4bdf53fda586bb4d165347_129openings in the way you fight the enemies.
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4:44–4:46 · rev_314a24242f4bdf53fda586bb4d165347_130But I just found fighting the enemies to
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4:47–4:48 · rev_314a24242f4bdf53fda586bb4d165347_131be just spamming the mouse button to do
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4:48–4:50 · rev_314a24242f4bdf53fda586bb4d165347_132homing attacks. You also have these really
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4:51–4:52 · rev_314a24242f4bdf53fda586bb4d165347_133big giant robots which are like mini
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4:52–4:54 · rev_314a24242f4bdf53fda586bb4d165347_134bosses, and they've all got attack
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4:54–4:57 · rev_314a24242f4bdf53fda586bb4d165347_135patterns and openings you got to wait for
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4:57–4:58 · rev_314a24242f4bdf53fda586bb4d165347_136to attack them. It's very basic and bland
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4:58–5:00 · rev_314a24242f4bdf53fda586bb4d165347_137gameplay. Didn't really find that fighting
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5:00–5:03 · rev_314a24242f4bdf53fda586bb4d165347_138the enemies was any fun. It just felt like
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5:03–5:05 · rev_314a24242f4bdf53fda586bb4d165347_139a chore where I had to spam homing attacks
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5:05–5:07 · rev_314a24242f4bdf53fda586bb4d165347_140over and over again. And the rest of the
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5:07–5:09 · rev_314a24242f4bdf53fda586bb4d165347_141gameplay is trying to do the platforming,
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5:09–5:11 · rev_314a24242f4bdf53fda586bb4d165347_142running up platforms and going up lifts so
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5:11–5:14 · rev_314a24242f4bdf53fda586bb4d165347_143you can access rings and get higher and
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5:14–5:16 · rev_314a24242f4bdf53fda586bb4d165347_144higher to access some kind of unlockable
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5:16–5:18 · rev_314a24242f4bdf53fda586bb4d165347_145items or points so you can upgrade Sonic
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5:19–5:20 · rev_314a24242f4bdf53fda586bb4d165347_146even further. Now I don't know if the
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5:20–5:22 · rev_314a24242f4bdf53fda586bb4d165347_147entire game is like this, maybe later on
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5:22–5:24 · rev_314a24242f4bdf53fda586bb4d165347_148the game there's different stages, but so
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5:24–5:26 · rev_314a24242f4bdf53fda586bb4d165347_149far it just seems like the entire world is
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5:26–5:27 · rev_314a24242f4bdf53fda586bb4d165347_150this really bland looking mountainous
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5:27–5:29 · rev_314a24242f4bdf53fda586bb4d165347_151rocky island and just covered in grass and
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5:30–5:33 · rev_314a24242f4bdf53fda586bb4d165347_152stuff and a bunch of robots and big
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5:33–5:35 · rev_314a24242f4bdf53fda586bb4d165347_153monumental monolithic kind of structures
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5:36–5:38 · rev_314a24242f4bdf53fda586bb4d165347_154you have to try and climb up. But I'm
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5:38–5:40 · rev_314a24242f4bdf53fda586bb4d165347_155hoping that there's more interesting
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5:41–5:42 · rev_314a24242f4bdf53fda586bb4d165347_156stages later on in the game. I think they
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5:42–5:44 · rev_314a24242f4bdf53fda586bb4d165347_157really missed an opportunity to make some
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5:44–5:47 · rev_314a24242f4bdf53fda586bb4d165347_158kind of cyberpunk-looking city with
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5:47–5:49 · rev_314a24242f4bdf53fda586bb4d165347_159elevated highways and motorways that you
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5:49–5:51 · rev_314a24242f4bdf53fda586bb4d165347_160could run around on and maybe go down to
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5:51–5:53 · rev_314a24242f4bdf53fda586bb4d165347_161the street level as well to access stuff
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5:53–5:55 · rev_314a24242f4bdf53fda586bb4d165347_162in the shops and walk around the streets
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5:56–5:57 · rev_314a24242f4bdf53fda586bb4d165347_163with pedestrians and stuff. I think that
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5:58–5:59 · rev_314a24242f4bdf53fda586bb4d165347_164could have been a really interesting way
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5:59–6:00 · rev_314a24242f4bdf53fda586bb4d165347_165to take the game and maybe add some shops
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6:01–6:03 · rev_314a24242f4bdf53fda586bb4d165347_166or apartments. Basically just make it like
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6:04–6:05 · rev_314a24242f4bdf53fda586bb4d165347_167cyberpunk, but you're Sonic and you can
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6:05–6:07 · rev_314a24242f4bdf53fda586bb4d165347_168run around on the motorways. That would
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6:08–6:08 · rev_314a24242f4bdf53fda586bb4d165347_169have been way more interesting than just
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6:09–6:11 · rev_314a24242f4bdf53fda586bb4d165347_170running around this very bleak,
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6:11–6:12 · rev_314a24242f4bdf53fda586bb4d165347_171abandoned-looking deserted wasteland of
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6:12–6:15 · rev_314a24242f4bdf53fda586bb4d165347_172an island that's just covered in robots
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6:16–6:17 · rev_314a24242f4bdf53fda586bb4d165347_173and these weird puzzles where you've got
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6:18–6:19 · rev_314a24242f4bdf53fda586bb4d165347_174to move statues around to unlock gateways
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6:20–6:22 · rev_314a24242f4bdf53fda586bb4d165347_175that go to more boring and barren looking
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6:23–6:25 · rev_314a24242f4bdf53fda586bb4d165347_176areas. I just don't really feel like I was
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6:26–6:28 · rev_314a24242f4bdf53fda586bb4d165347_177having fun whilst playing the game, and
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6:28–6:31 · rev_314a24242f4bdf53fda586bb4d165347_178after about an hour of playing the game,
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6:31–6:32 · rev_314a24242f4bdf53fda586bb4d165347_179I just felt like it's not really any fun.
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6:32–6:34 · rev_314a24242f4bdf53fda586bb4d165347_180I feel kind of bored, and I decided to
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6:34–6:36 · rev_314a24242f4bdf53fda586bb4d165347_181turn it off. So unfortunately, for those
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6:37–6:39 · rev_314a24242f4bdf53fda586bb4d165347_182very reasons, I can't really recommend
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6:39–6:42 · rev_314a24242f4bdf53fda586bb4d165347_183this game, especially at £55, which is
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6:42–6:44 · rev_314a24242f4bdf53fda586bb4d165347_184pretty expensive. Maybe at £20, I might
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6:44–6:47 · rev_314a24242f4bdf53fda586bb4d165347_185give this game another shot when it comes
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6:48–6:49 · rev_314a24242f4bdf53fda586bb4d165347_186down in price a little bit, but I just
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6:49–6:51 · rev_314a24242f4bdf53fda586bb4d165347_187don't really feel like the game is that
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6:52–6:52 · rev_314a24242f4bdf53fda586bb4d165347_188interesting. I think it's a cool idea and
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6:52–6:55 · rev_314a24242f4bdf53fda586bb4d165347_189it's a cool concept that could do with
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6:55–6:57 · rev_314a24242f4bdf53fda586bb4d165347_190more refining and adding more stuff to it,
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6:57–6:59 · rev_314a24242f4bdf53fda586bb4d165347_191and I commend Sega and Sonic Team for
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7:00–7:03 · rev_314a24242f4bdf53fda586bb4d165347_192trying to take Sonic in this direction. I
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7:03–7:05 · rev_314a24242f4bdf53fda586bb4d165347_193think it's a cool idea, but as it is in
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7:05–7:07 · rev_314a24242f4bdf53fda586bb4d165347_194its current state, I can't really
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7:08–7:09 · rev_314a24242f4bdf53fda586bb4d165347_195recommend it, and I'll have to give it a
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7:09–7:11 · rev_314a24242f4bdf53fda586bb4d165347_196score of 4.2 out of 10. Thanks for
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7:11–7:15 · rev_314a24242f4bdf53fda586bb4d165347_197watching and goodbye.
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7:15–7:16 · rev_314a24242f4bdf53fda586bb4d165347_198