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Recording summary · November 2022

Why i HATE Sonic Frontiers

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Overview

Sonic Frontiers is bland, uninspired, and disappointing, failing to justify its £55 price point.

The game features a split design pairing traditional linear Sonic Adventure-style stages with modern open-world exploration zones.

The open-world atmosphere is bleak, depressing, and empty, featuring muted green grass, rain, melancholic piano music, and barren mountainous terrain surrounded by water.

Open-world activities include platforming, collecting rings, solving puzzles such as moving statues, hitting speed boosters, and unlocking abilities through a shallow skill tree, while combat relies monotonously on evading and spamming homing attacks against geometric robots and minibosses.

Sonic Frontiers received a rating of 4.2 out of 10, with a cyberpunk city featuring elevated highways and street-level shops viewed as a missed opportunity and superior alternative.

Themes

Game reception, overall rating of 4.2 out of 10, and pricing considerations.

World design, aesthetic atmosphere, and the missed opportunity for a cyberpunk city setting.

Gameplay loop split between linear stages, open-world activities, and repetitive combat encounters.

Developments

Daniel played Sonic Frontiers for about an hour before becoming bored and turning the game off.

Uncertainties & gaps

It remains uncertain whether Sonic Frontiers stays entirely within the rocky mountainous island setting or introduces different stages later in the game.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology