Skip to corpus content
HIMR Public Corpustimestamped source index

Recording

Adding zombies to my shooting game on xcode 7 on macbook air 2015!

2015-10-25 · 6 min

internet_archive
Machine transcript · wording, timing and speaker attribution may be wrong

Wording, speaker labels, and timestamps can still be wrong. A transcript does not establish that statements in the recording are factual. Use the source links and surrounding context.

Read summary

Expand to load the summary.

Open summary page ↗
Source information & transcript revisions

Transcript revisions

  1. rev_781ee59702c446ff43e07e0b806853ebMachine-generated and unreviewed; may be wrong; not a verified quotation.
    enraw_asractive109 segments

Transcript

en
  1. Hi guys, it's me again,

    Segment details0:00–0:03 · rev_781ee59702c446ff43e07e0b806853eb_0
  2. and in this video I'm going to show you

    Segment details0:04–0:06 · rev_781ee59702c446ff43e07e0b806853eb_1
  3. how I can change these into an

    Segment details0:06–0:10 · rev_781ee59702c446ff43e07e0b806853eb_2
  4. image I created. So this is the zombie I

    Segment details0:10–0:13 · rev_781ee59702c446ff43e07e0b806853eb_3
  5. want to change it to. I drew this on my

    Segment details0:13–0:16 · rev_781ee59702c446ff43e07e0b806853eb_4
  6. phone, so it's just a simple,

    Segment details0:16–0:19 · rev_781ee59702c446ff43e07e0b806853eb_5
  7. simple image, and I saved it as a PNG.

    Segment details0:20–0:22 · rev_781ee59702c446ff43e07e0b806853eb_6
  8. So we're going to download it. And here it

    Segment details0:23–0:26 · rev_781ee59702c446ff43e07e0b806853eb_7
  9. is, Project 63. And then what you

    Segment details0:26–0:29 · rev_781ee59702c446ff43e07e0b806853eb_8
  10. want to do is you want to drag

    Segment details0:30–0:34 · rev_781ee59702c446ff43e07e0b806853eb_9
  11. it into the supporting files and

    Segment details0:34–0:39 · rev_781ee59702c446ff43e07e0b806853eb_10
  12. then just press Finish. Now I'm not sure

    Segment details0:40–0:42 · rev_781ee59702c446ff43e07e0b806853eb_11
  13. if it's the right size, if it's going to

    Segment details0:43–0:45 · rev_781ee59702c446ff43e07e0b806853eb_12
  14. be good enough quality, but we shall try

    Segment details0:46–0:49 · rev_781ee59702c446ff43e07e0b806853eb_13
  15. anyway. Hang on. Just need to change this.

    Segment details0:49–0:53 · rev_781ee59702c446ff43e07e0b806853eb_14
  16. Okay, so what we do is select all these

    Segment details0:58–1:01 · rev_781ee59702c446ff43e07e0b806853eb_15
  17. bad guys.

    Segment details1:01–1:02 · rev_781ee59702c446ff43e07e0b806853eb_16
  18. I'm holding Command. I think on Windows

    Segment details1:06–1:08 · rev_781ee59702c446ff43e07e0b806853eb_17
  19. you have to hold Control. And then go

    Segment details1:09–1:12 · rev_781ee59702c446ff43e07e0b806853eb_18
  20. into this 4th tab, Image. And then

    Segment details1:12–1:16 · rev_781ee59702c446ff43e07e0b806853eb_19
  21. it should be here, 63.png. And there it

    Segment details1:17–1:20 · rev_781ee59702c446ff43e07e0b806853eb_20
  22. is. So you might have to fiddle with the

    Segment details1:21–1:23 · rev_781ee59702c446ff43e07e0b806853eb_21
  23. size a bit. So let's try 30 by 45.

    Segment details1:25–1:28 · rev_781ee59702c446ff43e07e0b806853eb_22
  24. That looks better.

    Segment details1:31–1:32 · rev_781ee59702c446ff43e07e0b806853eb_23
  25. So you can move them around. Later I'm

    Segment details1:36–1:39 · rev_781ee59702c446ff43e07e0b806853eb_24
  26. going to draw more zombies so they don't

    Segment details1:40–1:42 · rev_781ee59702c446ff43e07e0b806853eb_25
  27. all look the same. You could have some

    Segment details1:42–1:45 · rev_781ee59702c446ff43e07e0b806853eb_26
  28. bigger ones, but maybe he can be like

    Segment details1:45–1:49 · rev_781ee59702c446ff43e07e0b806853eb_27
  29. the leader, the leader of the zombies.

    Segment details1:49–1:53 · rev_781ee59702c446ff43e07e0b806853eb_28
  30. So just space them out evenly,

    Segment details1:56–1:59 · rev_781ee59702c446ff43e07e0b806853eb_29
  31. and then I should

    Segment details2:02–2:05 · rev_781ee59702c446ff43e07e0b806853eb_30
  32. have given them a shadow. Damn it.

    Segment details2:06–2:07 · rev_781ee59702c446ff43e07e0b806853eb_31
  33. Shadow would have been pretty cool. But

    Segment details2:09–2:12 · rev_781ee59702c446ff43e07e0b806853eb_32
  34. anyway, let's just press, press run, see

    Segment details2:13–2:15 · rev_781ee59702c446ff43e07e0b806853eb_33
  35. how it looks.

    Segment details2:15–2:15 · rev_781ee59702c446ff43e07e0b806853eb_34
  36. Start. Oh, interesting.

    Segment details2:18–2:21 · rev_781ee59702c446ff43e07e0b806853eb_35
  37. Look at them, and you shoot them, and then

    Segment details2:24–2:26 · rev_781ee59702c446ff43e07e0b806853eb_36
  38. they die, and then they reappear at the

    Segment details2:27–2:28 · rev_781ee59702c446ff43e07e0b806853eb_37
  39. top. It's pretty cool, right? What I want

    Segment details2:29–2:32 · rev_781ee59702c446ff43e07e0b806853eb_38
  40. to do next is do like a walking animation

    Segment details2:32–2:33 · rev_781ee59702c446ff43e07e0b806853eb_39
  41. so they're not like sliding. Not sure how

    Segment details2:34–2:37 · rev_781ee59702c446ff43e07e0b806853eb_40
  42. to do that yet. I have to learn.

    Segment details2:38–2:39 · rev_781ee59702c446ff43e07e0b806853eb_41
  43. So it's actually running pretty well

    Segment details2:43–2:44 · rev_781ee59702c446ff43e07e0b806853eb_42
  44. because last night I had this weird

    Segment details2:44–2:46 · rev_781ee59702c446ff43e07e0b806853eb_43
  45. problem where I'd shoot them, they'd

    Segment details2:46–2:49 · rev_781ee59702c446ff43e07e0b806853eb_44
  46. reappear, and then they'd all just stop

    Segment details2:49–2:50 · rev_781ee59702c446ff43e07e0b806853eb_45
  47. moving. It's like they've just given up.

    Segment details2:51–2:53 · rev_781ee59702c446ff43e07e0b806853eb_46
  48. I can't be bothered trying to eat people's

    Segment details2:54–2:56 · rev_781ee59702c446ff43e07e0b806853eb_47
  49. brains, I'll just stand here. And it just

    Segment details2:57–2:59 · rev_781ee59702c446ff43e07e0b806853eb_48
  50. happened randomly. And I think that the

    Segment details3:00–3:03 · rev_781ee59702c446ff43e07e0b806853eb_49
  51. reason was because I had all this code

    Segment details3:03–3:05 · rev_781ee59702c446ff43e07e0b806853eb_50
  52. that wasn't really doing anything and it

    Segment details3:05–3:07 · rev_781ee59702c446ff43e07e0b806853eb_51
  53. was messing things up. So I deleted all

    Segment details3:08–3:09 · rev_781ee59702c446ff43e07e0b806853eb_52
  54. that excess code that wasn't really doing

    Segment details3:10–3:13 · rev_781ee59702c446ff43e07e0b806853eb_53
  55. anything, and it's working. See,

    Segment details3:13–3:16 · rev_781ee59702c446ff43e07e0b806853eb_54
  56. also, I don't really think that this kind

    Segment details3:20–3:22 · rev_781ee59702c446ff43e07e0b806853eb_55
  57. of design for the zombie fits in the game.

    Segment details3:23–3:24 · rev_781ee59702c446ff43e07e0b806853eb_56
  58. I need more of like a pixely, blocky type

    Segment details3:24–3:28 · rev_781ee59702c446ff43e07e0b806853eb_57
  59. of design. At the moment it looks a bit,

    Segment details3:28–3:31 · rev_781ee59702c446ff43e07e0b806853eb_58
  60. I don't know, too cartoony.

    Segment details3:32–3:35 · rev_781ee59702c446ff43e07e0b806853eb_59
  61. I want more of like a blocky feel, like

    Segment details3:36–3:38 · rev_781ee59702c446ff43e07e0b806853eb_60
  62. this tank is kind of blocky,

    Segment details3:38–3:39 · rev_781ee59702c446ff43e07e0b806853eb_61
  63. so I need to make like a blocky zombie.

    Segment details3:41–3:43 · rev_781ee59702c446ff43e07e0b806853eb_62
  64. Anyway, looks better than those aliens I

    Segment details3:46–3:48 · rev_781ee59702c446ff43e07e0b806853eb_63
  65. had before, I think.

    Segment details3:48–3:48 · rev_781ee59702c446ff43e07e0b806853eb_64
  66. Also, what would be cool is if when they

    Segment details3:51–3:54 · rev_781ee59702c446ff43e07e0b806853eb_65
  67. die they don't disappear, they stay on the

    Segment details3:54–3:56 · rev_781ee59702c446ff43e07e0b806853eb_66
  68. screen, stop moving, and then turn into

    Segment details3:57–3:59 · rev_781ee59702c446ff43e07e0b806853eb_67
  69. like a pool of blood or something.

    Segment details4:00–4:01 · rev_781ee59702c446ff43e07e0b806853eb_68
  70. I'm not sure how to do that. So it's quite

    Segment details4:08–4:12 · rev_781ee59702c446ff43e07e0b806853eb_69
  71. easy at the moment, so maybe I'll increase

    Segment details4:12–4:14 · rev_781ee59702c446ff43e07e0b806853eb_70
  72. the speed. And one shot

    Segment details4:15–4:18 · rev_781ee59702c446ff43e07e0b806853eb_71
  73. is just plowing right through them, just

    Segment details4:19–4:20 · rev_781ee59702c446ff43e07e0b806853eb_72
  74. killing them all. So it's a bit too easy.

    Segment details4:21–4:23 · rev_781ee59702c446ff43e07e0b806853eb_73
  75. I might have to change the bullet so the

    Segment details4:23–4:26 · rev_781ee59702c446ff43e07e0b806853eb_74
  76. bullet can only kill one at a time. Right

    Segment details4:26–4:29 · rev_781ee59702c446ff43e07e0b806853eb_75
  77. now it's a bit overpowered.

    Segment details4:30–4:30 · rev_781ee59702c446ff43e07e0b806853eb_76
  78. Also, when I press restart, it goes back

    Segment details4:36–4:38 · rev_781ee59702c446ff43e07e0b806853eb_77
  79. to the main menu. Then I press start and

    Segment details4:39–4:41 · rev_781ee59702c446ff43e07e0b806853eb_78
  80. the gun, it kind of bugs out. It just

    Segment details4:41–4:43 · rev_781ee59702c446ff43e07e0b806853eb_79
  81. stops. I'm not sure why. I have to restart

    Segment details4:44–4:47 · rev_781ee59702c446ff43e07e0b806853eb_80
  82. the whole simulator and then it works

    Segment details4:47–4:48 · rev_781ee59702c446ff43e07e0b806853eb_81
  83. properly like before.

    Segment details4:49–4:49 · rev_781ee59702c446ff43e07e0b806853eb_82
  84. So yeah, that's my game so far. It's

    Segment details4:55–4:57 · rev_781ee59702c446ff43e07e0b806853eb_83
  85. working pretty well. Still needs lots of

    Segment details4:57–4:59 · rev_781ee59702c446ff43e07e0b806853eb_84
  86. work, like I need to do the high score, I

    Segment details5:00–5:02 · rev_781ee59702c446ff43e07e0b806853eb_85
  87. need a scoring system so you get points

    Segment details5:02–5:04 · rev_781ee59702c446ff43e07e0b806853eb_86
  88. every time you kill one, and I want it to

    Segment details5:04–5:07 · rev_781ee59702c446ff43e07e0b806853eb_87
  89. be game over if if a certain

    Segment details5:08–5:11 · rev_781ee59702c446ff43e07e0b806853eb_88
  90. amount of zombies get past the tank. So

    Segment details5:11–5:13 · rev_781ee59702c446ff43e07e0b806853eb_89
  91. maybe 5 zombies get past and then it's

    Segment details5:13–5:16 · rev_781ee59702c446ff43e07e0b806853eb_90
  92. game over. So it's kind of like a tower

    Segment details5:16–5:18 · rev_781ee59702c446ff43e07e0b806853eb_91
  93. defense game, except you're moving the

    Segment details5:18–5:20 · rev_781ee59702c446ff43e07e0b806853eb_92
  94. tower. And it's kind of like Space

    Segment details5:21–5:23 · rev_781ee59702c446ff43e07e0b806853eb_93
  95. Invaders. I don't know, I have to— it's

    Segment details5:23–5:27 · rev_781ee59702c446ff43e07e0b806853eb_94
  96. still in development, still in its early

    Segment details5:27–5:30 · rev_781ee59702c446ff43e07e0b806853eb_95
  97. stages. Anyway, just wanted to show you my

    Segment details5:30–5:33 · rev_781ee59702c446ff43e07e0b806853eb_96
  98. zombie. That's how you—

    Segment details5:34–5:37 · rev_781ee59702c446ff43e07e0b806853eb_97
  99. and these are all image views. Like, you

    Segment details5:38–5:39 · rev_781ee59702c446ff43e07e0b806853eb_98
  100. go down here, type image view, and you can

    Segment details5:40–5:43 · rev_781ee59702c446ff43e07e0b806853eb_99
  101. drag this onto the screen. And then you

    Segment details5:43–5:45 · rev_781ee59702c446ff43e07e0b806853eb_100
  102. can choose an image that you have saved on

    Segment details5:45–5:47 · rev_781ee59702c446ff43e07e0b806853eb_101
  103. your computer, and it just appears like

    Segment details5:47–5:49 · rev_781ee59702c446ff43e07e0b806853eb_102
  104. this. Like, this is also an image, the

    Segment details5:49–5:51 · rev_781ee59702c446ff43e07e0b806853eb_103
  105. start button. Tanks are also an image.

    Segment details5:51–5:53 · rev_781ee59702c446ff43e07e0b806853eb_104
  106. These shoot buttons are almost also

    Segment details5:54–5:55 · rev_781ee59702c446ff43e07e0b806853eb_105
  107. images. So yeah,

    Segment details5:55–5:59 · rev_781ee59702c446ff43e07e0b806853eb_106
  108. I'll see you— see you next time.

    Segment details5:59–6:02 · rev_781ee59702c446ff43e07e0b806853eb_107
  109. See you next time,

    Segment details6:04–6:04 · rev_781ee59702c446ff43e07e0b806853eb_108