Recording
Adding zombies to my shooting game on xcode 7 on macbook air 2015!
2015-10-25 · 6 min
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- rev_781ee59702c446ff43e07e0b806853ebMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive109 segments
Transcript
Hi guys, it's me again,
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0:00–0:03 · rev_781ee59702c446ff43e07e0b806853eb_0and in this video I'm going to show you
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0:04–0:06 · rev_781ee59702c446ff43e07e0b806853eb_1how I can change these into an
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0:06–0:10 · rev_781ee59702c446ff43e07e0b806853eb_2image I created. So this is the zombie I
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0:10–0:13 · rev_781ee59702c446ff43e07e0b806853eb_3want to change it to. I drew this on my
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0:13–0:16 · rev_781ee59702c446ff43e07e0b806853eb_4phone, so it's just a simple,
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0:16–0:19 · rev_781ee59702c446ff43e07e0b806853eb_5simple image, and I saved it as a PNG.
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0:20–0:22 · rev_781ee59702c446ff43e07e0b806853eb_6So we're going to download it. And here it
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0:23–0:26 · rev_781ee59702c446ff43e07e0b806853eb_7is, Project 63. And then what you
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0:26–0:29 · rev_781ee59702c446ff43e07e0b806853eb_8want to do is you want to drag
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0:30–0:34 · rev_781ee59702c446ff43e07e0b806853eb_9it into the supporting files and
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0:34–0:39 · rev_781ee59702c446ff43e07e0b806853eb_10then just press Finish. Now I'm not sure
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0:40–0:42 · rev_781ee59702c446ff43e07e0b806853eb_11if it's the right size, if it's going to
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0:43–0:45 · rev_781ee59702c446ff43e07e0b806853eb_12be good enough quality, but we shall try
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0:46–0:49 · rev_781ee59702c446ff43e07e0b806853eb_13anyway. Hang on. Just need to change this.
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0:49–0:53 · rev_781ee59702c446ff43e07e0b806853eb_14Okay, so what we do is select all these
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0:58–1:01 · rev_781ee59702c446ff43e07e0b806853eb_15bad guys.
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1:01–1:02 · rev_781ee59702c446ff43e07e0b806853eb_16I'm holding Command. I think on Windows
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1:06–1:08 · rev_781ee59702c446ff43e07e0b806853eb_17you have to hold Control. And then go
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1:09–1:12 · rev_781ee59702c446ff43e07e0b806853eb_18into this 4th tab, Image. And then
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1:12–1:16 · rev_781ee59702c446ff43e07e0b806853eb_19it should be here, 63.png. And there it
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1:17–1:20 · rev_781ee59702c446ff43e07e0b806853eb_20is. So you might have to fiddle with the
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1:21–1:23 · rev_781ee59702c446ff43e07e0b806853eb_21size a bit. So let's try 30 by 45.
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1:25–1:28 · rev_781ee59702c446ff43e07e0b806853eb_22That looks better.
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1:31–1:32 · rev_781ee59702c446ff43e07e0b806853eb_23So you can move them around. Later I'm
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1:36–1:39 · rev_781ee59702c446ff43e07e0b806853eb_24going to draw more zombies so they don't
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1:40–1:42 · rev_781ee59702c446ff43e07e0b806853eb_25all look the same. You could have some
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1:42–1:45 · rev_781ee59702c446ff43e07e0b806853eb_26bigger ones, but maybe he can be like
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1:45–1:49 · rev_781ee59702c446ff43e07e0b806853eb_27the leader, the leader of the zombies.
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1:49–1:53 · rev_781ee59702c446ff43e07e0b806853eb_28So just space them out evenly,
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1:56–1:59 · rev_781ee59702c446ff43e07e0b806853eb_29and then I should
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2:02–2:05 · rev_781ee59702c446ff43e07e0b806853eb_30have given them a shadow. Damn it.
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2:06–2:07 · rev_781ee59702c446ff43e07e0b806853eb_31Shadow would have been pretty cool. But
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2:09–2:12 · rev_781ee59702c446ff43e07e0b806853eb_32anyway, let's just press, press run, see
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2:13–2:15 · rev_781ee59702c446ff43e07e0b806853eb_33how it looks.
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2:15–2:15 · rev_781ee59702c446ff43e07e0b806853eb_34Start. Oh, interesting.
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2:18–2:21 · rev_781ee59702c446ff43e07e0b806853eb_35Look at them, and you shoot them, and then
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2:24–2:26 · rev_781ee59702c446ff43e07e0b806853eb_36they die, and then they reappear at the
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2:27–2:28 · rev_781ee59702c446ff43e07e0b806853eb_37top. It's pretty cool, right? What I want
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2:29–2:32 · rev_781ee59702c446ff43e07e0b806853eb_38to do next is do like a walking animation
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2:32–2:33 · rev_781ee59702c446ff43e07e0b806853eb_39so they're not like sliding. Not sure how
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2:34–2:37 · rev_781ee59702c446ff43e07e0b806853eb_40to do that yet. I have to learn.
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2:38–2:39 · rev_781ee59702c446ff43e07e0b806853eb_41So it's actually running pretty well
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2:43–2:44 · rev_781ee59702c446ff43e07e0b806853eb_42because last night I had this weird
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2:44–2:46 · rev_781ee59702c446ff43e07e0b806853eb_43problem where I'd shoot them, they'd
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2:46–2:49 · rev_781ee59702c446ff43e07e0b806853eb_44reappear, and then they'd all just stop
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2:49–2:50 · rev_781ee59702c446ff43e07e0b806853eb_45moving. It's like they've just given up.
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2:51–2:53 · rev_781ee59702c446ff43e07e0b806853eb_46I can't be bothered trying to eat people's
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2:54–2:56 · rev_781ee59702c446ff43e07e0b806853eb_47brains, I'll just stand here. And it just
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2:57–2:59 · rev_781ee59702c446ff43e07e0b806853eb_48happened randomly. And I think that the
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3:00–3:03 · rev_781ee59702c446ff43e07e0b806853eb_49reason was because I had all this code
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3:03–3:05 · rev_781ee59702c446ff43e07e0b806853eb_50that wasn't really doing anything and it
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3:05–3:07 · rev_781ee59702c446ff43e07e0b806853eb_51was messing things up. So I deleted all
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3:08–3:09 · rev_781ee59702c446ff43e07e0b806853eb_52that excess code that wasn't really doing
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3:10–3:13 · rev_781ee59702c446ff43e07e0b806853eb_53anything, and it's working. See,
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3:13–3:16 · rev_781ee59702c446ff43e07e0b806853eb_54also, I don't really think that this kind
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3:20–3:22 · rev_781ee59702c446ff43e07e0b806853eb_55of design for the zombie fits in the game.
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3:23–3:24 · rev_781ee59702c446ff43e07e0b806853eb_56I need more of like a pixely, blocky type
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3:24–3:28 · rev_781ee59702c446ff43e07e0b806853eb_57of design. At the moment it looks a bit,
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3:28–3:31 · rev_781ee59702c446ff43e07e0b806853eb_58I don't know, too cartoony.
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3:32–3:35 · rev_781ee59702c446ff43e07e0b806853eb_59I want more of like a blocky feel, like
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3:36–3:38 · rev_781ee59702c446ff43e07e0b806853eb_60this tank is kind of blocky,
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3:38–3:39 · rev_781ee59702c446ff43e07e0b806853eb_61so I need to make like a blocky zombie.
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3:41–3:43 · rev_781ee59702c446ff43e07e0b806853eb_62Anyway, looks better than those aliens I
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3:46–3:48 · rev_781ee59702c446ff43e07e0b806853eb_63had before, I think.
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3:48–3:48 · rev_781ee59702c446ff43e07e0b806853eb_64Also, what would be cool is if when they
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3:51–3:54 · rev_781ee59702c446ff43e07e0b806853eb_65die they don't disappear, they stay on the
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3:54–3:56 · rev_781ee59702c446ff43e07e0b806853eb_66screen, stop moving, and then turn into
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3:57–3:59 · rev_781ee59702c446ff43e07e0b806853eb_67like a pool of blood or something.
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4:00–4:01 · rev_781ee59702c446ff43e07e0b806853eb_68I'm not sure how to do that. So it's quite
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4:08–4:12 · rev_781ee59702c446ff43e07e0b806853eb_69easy at the moment, so maybe I'll increase
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4:12–4:14 · rev_781ee59702c446ff43e07e0b806853eb_70the speed. And one shot
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4:15–4:18 · rev_781ee59702c446ff43e07e0b806853eb_71is just plowing right through them, just
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4:19–4:20 · rev_781ee59702c446ff43e07e0b806853eb_72killing them all. So it's a bit too easy.
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4:21–4:23 · rev_781ee59702c446ff43e07e0b806853eb_73I might have to change the bullet so the
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4:23–4:26 · rev_781ee59702c446ff43e07e0b806853eb_74bullet can only kill one at a time. Right
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4:26–4:29 · rev_781ee59702c446ff43e07e0b806853eb_75now it's a bit overpowered.
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4:30–4:30 · rev_781ee59702c446ff43e07e0b806853eb_76Also, when I press restart, it goes back
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4:36–4:38 · rev_781ee59702c446ff43e07e0b806853eb_77to the main menu. Then I press start and
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4:39–4:41 · rev_781ee59702c446ff43e07e0b806853eb_78the gun, it kind of bugs out. It just
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4:41–4:43 · rev_781ee59702c446ff43e07e0b806853eb_79stops. I'm not sure why. I have to restart
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4:44–4:47 · rev_781ee59702c446ff43e07e0b806853eb_80the whole simulator and then it works
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4:47–4:48 · rev_781ee59702c446ff43e07e0b806853eb_81properly like before.
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4:49–4:49 · rev_781ee59702c446ff43e07e0b806853eb_82So yeah, that's my game so far. It's
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4:55–4:57 · rev_781ee59702c446ff43e07e0b806853eb_83working pretty well. Still needs lots of
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4:57–4:59 · rev_781ee59702c446ff43e07e0b806853eb_84work, like I need to do the high score, I
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5:00–5:02 · rev_781ee59702c446ff43e07e0b806853eb_85need a scoring system so you get points
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5:02–5:04 · rev_781ee59702c446ff43e07e0b806853eb_86every time you kill one, and I want it to
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5:04–5:07 · rev_781ee59702c446ff43e07e0b806853eb_87be game over if if a certain
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5:08–5:11 · rev_781ee59702c446ff43e07e0b806853eb_88amount of zombies get past the tank. So
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5:11–5:13 · rev_781ee59702c446ff43e07e0b806853eb_89maybe 5 zombies get past and then it's
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5:13–5:16 · rev_781ee59702c446ff43e07e0b806853eb_90game over. So it's kind of like a tower
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5:16–5:18 · rev_781ee59702c446ff43e07e0b806853eb_91defense game, except you're moving the
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5:18–5:20 · rev_781ee59702c446ff43e07e0b806853eb_92tower. And it's kind of like Space
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5:21–5:23 · rev_781ee59702c446ff43e07e0b806853eb_93Invaders. I don't know, I have to— it's
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5:23–5:27 · rev_781ee59702c446ff43e07e0b806853eb_94still in development, still in its early
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5:27–5:30 · rev_781ee59702c446ff43e07e0b806853eb_95stages. Anyway, just wanted to show you my
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5:30–5:33 · rev_781ee59702c446ff43e07e0b806853eb_96zombie. That's how you—
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5:34–5:37 · rev_781ee59702c446ff43e07e0b806853eb_97and these are all image views. Like, you
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5:38–5:39 · rev_781ee59702c446ff43e07e0b806853eb_98go down here, type image view, and you can
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5:40–5:43 · rev_781ee59702c446ff43e07e0b806853eb_99drag this onto the screen. And then you
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5:43–5:45 · rev_781ee59702c446ff43e07e0b806853eb_100can choose an image that you have saved on
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5:45–5:47 · rev_781ee59702c446ff43e07e0b806853eb_101your computer, and it just appears like
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5:47–5:49 · rev_781ee59702c446ff43e07e0b806853eb_102this. Like, this is also an image, the
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5:49–5:51 · rev_781ee59702c446ff43e07e0b806853eb_103start button. Tanks are also an image.
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5:51–5:53 · rev_781ee59702c446ff43e07e0b806853eb_104These shoot buttons are almost also
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5:54–5:55 · rev_781ee59702c446ff43e07e0b806853eb_105images. So yeah,
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5:55–5:59 · rev_781ee59702c446ff43e07e0b806853eb_106I'll see you— see you next time.
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5:59–6:02 · rev_781ee59702c446ff43e07e0b806853eb_107See you next time,
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6:04–6:04 · rev_781ee59702c446ff43e07e0b806853eb_108