Recording summary · October 2015
Adding zombies to my shooting game on xcode 7 on macbook air 2015!
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Overview
Daniel imported a hand-drawn PNG zombie graphic into a game project to replace alien enemies, adjusting image dimensions and placement.
Testing verified that enemies respawned at the top after being shot, following earlier code cleanups that addressed enemy freeze bugs.
Daniel evaluated gameplay and visual design, identifying needs for a blockier art style to match the tank asset, single-target bullets, walking animations, a scoring system, and fixes for gun restart issues.
Themes
Importing custom zombie graphics via image views into the supporting project files and sizing them.
Visual adjustments, including shadow omissions, potential zombie variety, and moving to a pixelated aesthetic to match the tank asset.
Gameplay mechanics, debugging, overpowered piercing bullets, restart simulator bugs, and planned scoring or tower defense rules.
Developments
Daniel drew a zombie graphic on a phone and saved it as a PNG.
Excess non-functional code was removed prior to the recording after enemies previously froze upon respawning.
Daniel dragged the image file into the project's supporting files and set the enemy dimensions to 30 by 45.
Daniel ran the simulation to test enemy shooting, respawning, and layout.
Uncertainties & gaps
Daniel was uncertain whether the imported image size or visual quality would be adequate in the project.
Daniel does not know how to implement walking animations for the enemies or how to turn defeated enemies into pools of blood.
The cause of the gun bugging out and stopping after returning to the main menu and restarting without rebooting the whole simulator remains unknown.