Recording
Starfield - Build the PERFECT Ship | INSANE DAMAGE - Destroy ANYTHING
2023-09-13 · 9 min
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- rev_4b1bacb9049ef1f4670ad2f874f6c438Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive179 segments
Transcript
Hello, welcome back to a new video. So I
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0:16–0:18 · rev_4b1bacb9049ef1f4670ad2f874f6c438_0just created the most insane starship ship
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0:18–0:20 · rev_4b1bacb9049ef1f4670ad2f874f6c438_1in Starfield. You know when you have like
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0:20–0:22 · rev_4b1bacb9049ef1f4670ad2f874f6c438_2a really high bounty of maybe over a
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0:23–0:24 · rev_4b1bacb9049ef1f4670ad2f874f6c438_3million credits and the Freestar people
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0:24–0:27 · rev_4b1bacb9049ef1f4670ad2f874f6c438_4and the UC are trying to track you down
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0:27–0:28 · rev_4b1bacb9049ef1f4670ad2f874f6c438_5and get you to pay that bounty money,
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0:28–0:30 · rev_4b1bacb9049ef1f4670ad2f874f6c438_6which you don't have. And if you don't
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0:30–0:32 · rev_4b1bacb9049ef1f4670ad2f874f6c438_7have the money, they just start shooting
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0:32–0:34 · rev_4b1bacb9049ef1f4670ad2f874f6c438_8at you and you end up with like 50 to 60
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0:34–0:37 · rev_4b1bacb9049ef1f4670ad2f874f6c438_9ships just trying to destroy you. Well, I
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0:38–0:40 · rev_4b1bacb9049ef1f4670ad2f874f6c438_10managed to take them all on and I wiped
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0:40–0:42 · rev_4b1bacb9049ef1f4670ad2f874f6c438_11them all out. So this ship build is
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0:42–0:44 · rev_4b1bacb9049ef1f4670ad2f874f6c438_12basically just a very long wedge with
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0:44–0:46 · rev_4b1bacb9049ef1f4670ad2f874f6c438_13loads of automated turrets going along it,
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0:46–0:49 · rev_4b1bacb9049ef1f4670ad2f874f6c438_14all pointing forwards. And basically the
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0:49–0:51 · rev_4b1bacb9049ef1f4670ad2f874f6c438_15playstyle is just fly around and you don't
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0:52–0:53 · rev_4b1bacb9049ef1f4670ad2f874f6c438_16even have to shoot manually at anything.
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0:54–0:55 · rev_4b1bacb9049ef1f4670ad2f874f6c438_17Head over to any kind of shipyard and get
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0:55–0:58 · rev_4b1bacb9049ef1f4670ad2f874f6c438_18rid of these stupid security guards. That
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0:58–1:00 · rev_4b1bacb9049ef1f4670ad2f874f6c438_19for some reason keep attacking me even
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1:01–1:02 · rev_4b1bacb9049ef1f4670ad2f874f6c438_20though I didn't do anything wrong. And you
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1:03–1:05 · rev_4b1bacb9049ef1f4670ad2f874f6c438_21might be thinking, well, how are you going
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1:05–1:06 · rev_4b1bacb9049ef1f4670ad2f874f6c438_22to talk to the ship person if you're
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1:06–1:07 · rev_4b1bacb9049ef1f4670ad2f874f6c438_23shooting everyone? Well, that is no
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1:08–1:10 · rev_4b1bacb9049ef1f4670ad2f874f6c438_24problem because all you have to do is use
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1:10–1:12 · rev_4b1bacb9049ef1f4670ad2f874f6c438_25this secret power that makes them stop
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1:12–1:15 · rev_4b1bacb9049ef1f4670ad2f874f6c438_26attacking you, and then you can talk to
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1:15–1:16 · rev_4b1bacb9049ef1f4670ad2f874f6c438_27them just like that. So I'll show you my
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1:17–1:18 · rev_4b1bacb9049ef1f4670ad2f874f6c438_28ships. I have currently got 2 ships. I've
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1:19–1:21 · rev_4b1bacb9049ef1f4670ad2f874f6c438_29got this one's my main ship that I take
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1:21–1:24 · rev_4b1bacb9049ef1f4670ad2f874f6c438_30great pride and care in the way that it
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1:24–1:26 · rev_4b1bacb9049ef1f4670ad2f874f6c438_31looks, and it looks pretty cool. But this
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1:26–1:28 · rev_4b1bacb9049ef1f4670ad2f874f6c438_32is not the ship for today's video. This is
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1:29–1:30 · rev_4b1bacb9049ef1f4670ad2f874f6c438_33our freak of nature ship that I'm going to
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1:31–1:33 · rev_4b1bacb9049ef1f4670ad2f874f6c438_34be showing you, the Flying Fortress, full
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1:33–1:36 · rev_4b1bacb9049ef1f4670ad2f874f6c438_35of, uh, 4, 4, 8, 11 turrets
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1:36–1:41 · rev_4b1bacb9049ef1f4670ad2f874f6c438_36on this massive flying wedge, which is
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1:41–1:43 · rev_4b1bacb9049ef1f4670ad2f874f6c438_37pretty cool. Looks like one of those ships
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1:43–1:45 · rev_4b1bacb9049ef1f4670ad2f874f6c438_38from Space Invaders. Actually, I might go
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1:45–1:47 · rev_4b1bacb9049ef1f4670ad2f874f6c438_39ahead and rename it, um, the Flying
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1:47–1:51 · rev_4b1bacb9049ef1f4670ad2f874f6c438_40Wedge. Oh, it's too long. What if I just
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1:51–1:54 · rev_4b1bacb9049ef1f4670ad2f874f6c438_41call it the Wedge? Yeah, that's a pretty
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1:54–1:57 · rev_4b1bacb9049ef1f4670ad2f874f6c438_42good name for a ship. Confirm. Okay, let
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1:57–2:00 · rev_4b1bacb9049ef1f4670ad2f874f6c438_43me give you a guided tour of the Wedge.
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2:01–2:02 · rev_4b1bacb9049ef1f4670ad2f874f6c438_44It's basically just like a horizontal
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2:03–2:05 · rev_4b1bacb9049ef1f4670ad2f874f6c438_45wedge. We couldn't actually make it
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2:05–2:07 · rev_4b1bacb9049ef1f4670ad2f874f6c438_46longer. Actually, let me try. Okay, let's
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2:07–2:09 · rev_4b1bacb9049ef1f4670ad2f874f6c438_47see if I can make it wider. I don't think
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2:09–2:11 · rev_4b1bacb9049ef1f4670ad2f874f6c438_48I can because it would be too wide. So
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2:11–2:14 · rev_4b1bacb9049ef1f4670ad2f874f6c438_49yeah, we have an error. It says exceeds
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2:14–2:16 · rev_4b1bacb9049ef1f4670ad2f874f6c438_50max length, width, or height. So I
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2:16–2:18 · rev_4b1bacb9049ef1f4670ad2f874f6c438_51couldn't make it wider, otherwise I would
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2:18–2:20 · rev_4b1bacb9049ef1f4670ad2f874f6c438_52have liked to and put the remaining guns
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2:21–2:22 · rev_4b1bacb9049ef1f4670ad2f874f6c438_53on there. But anyway, we can only have it
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2:23–2:25 · rev_4b1bacb9049ef1f4670ad2f874f6c438_54this wide, so some of the guns have to go
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2:25–2:27 · rev_4b1bacb9049ef1f4670ad2f874f6c438_55there. So we've got 11 turrets because for
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2:28–2:31 · rev_4b1bacb9049ef1f4670ad2f874f6c438_56some reason I couldn't have 4 of this
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2:32–2:34 · rev_4b1bacb9049ef1f4670ad2f874f6c438_57neutron turret. I've only got 3 of those—
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2:35–2:37 · rev_4b1bacb9049ef1f4670ad2f874f6c438_581 there, 2, 3— but I've got 4 of the other
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2:37–2:40 · rev_4b1bacb9049ef1f4670ad2f874f6c438_59auto turrets. Now obviously, to be able to
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2:40–2:42 · rev_4b1bacb9049ef1f4670ad2f874f6c438_60build the ship, you need to have maxed out
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2:43–2:44 · rev_4b1bacb9049ef1f4670ad2f874f6c438_61pilot skills, so you can buy the best
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2:44–2:48 · rev_4b1bacb9049ef1f4670ad2f874f6c438_62items like the C-grade. You need the
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2:48–2:49 · rev_4b1bacb9049ef1f4670ad2f874f6c438_63C-grade reactor. So this reactor, you need
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2:50–2:53 · rev_4b1bacb9049ef1f4670ad2f874f6c438_64like one of these C-grade reactors, and
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2:53–2:55 · rev_4b1bacb9049ef1f4670ad2f874f6c438_65you need to be able to use the auto
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2:55–2:56 · rev_4b1bacb9049ef1f4670ad2f874f6c438_66turrets and have auto turrets maxed out.
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2:57–2:59 · rev_4b1bacb9049ef1f4670ad2f874f6c438_67And everything needs to be maxed out,
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2:59–3:01 · rev_4b1bacb9049ef1f4670ad2f874f6c438_68rank C, rank 4, class C, so you can use
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3:02–3:04 · rev_4b1bacb9049ef1f4670ad2f874f6c438_69all this stuff. And this is quite an
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3:04–3:06 · rev_4b1bacb9049ef1f4670ad2f874f6c438_70expensive ship to build, cost me like
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3:06–3:08 · rev_4b1bacb9049ef1f4670ad2f874f6c438_71probably 200,000 to 300,000 credits to buy
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3:08–3:11 · rev_4b1bacb9049ef1f4670ad2f874f6c438_72all these parts. So basically you just
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3:11–3:14 · rev_4b1bacb9049ef1f4670ad2f874f6c438_73want to get any auto turrets you can,
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3:14–3:15 · rev_4b1bacb9049ef1f4670ad2f874f6c438_74fill out all of the 3 weapon slots with
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3:16–3:18 · rev_4b1bacb9049ef1f4670ad2f874f6c438_75the auto turrets, and put them in like a
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3:19–3:21 · rev_4b1bacb9049ef1f4670ad2f874f6c438_76horizontal line like this pointing
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3:21–3:24 · rev_4b1bacb9049ef1f4670ad2f874f6c438_77forwards. Now you could have some pointing
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3:24–3:26 · rev_4b1bacb9049ef1f4670ad2f874f6c438_78to the side or some pointing behind you,
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3:26–3:29 · rev_4b1bacb9049ef1f4670ad2f874f6c438_79so if any enemies fly around you or behind
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3:29–3:31 · rev_4b1bacb9049ef1f4670ad2f874f6c438_80you, then you get to shoot them too. But
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3:32–3:33 · rev_4b1bacb9049ef1f4670ad2f874f6c438_81if you want maximum frontal damage when
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3:33–3:35 · rev_4b1bacb9049ef1f4670ad2f874f6c438_82you're going towards an enemy or pointing
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3:36–3:38 · rev_4b1bacb9049ef1f4670ad2f874f6c438_83at an enemy, all these are going to fire
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3:39–3:41 · rev_4b1bacb9049ef1f4670ad2f874f6c438_84just obliterate them. It's like having a
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3:41–3:43 · rev_4b1bacb9049ef1f4670ad2f874f6c438_85shotgun effect of these really long-range
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3:44–3:46 · rev_4b1bacb9049ef1f4670ad2f874f6c438_86turrets that just destroy almost anything
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3:46–3:48 · rev_4b1bacb9049ef1f4670ad2f874f6c438_87really easily. So we got the cockpit here,
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3:48–3:51 · rev_4b1bacb9049ef1f4670ad2f874f6c438_88we got the horizontal line of habs,
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3:51–3:54 · rev_4b1bacb9049ef1f4670ad2f874f6c438_89and then we've got some habs here. I guess
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3:55–3:56 · rev_4b1bacb9049ef1f4670ad2f874f6c438_90you can get rid of these, maybe doesn't
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3:57–3:58 · rev_4b1bacb9049ef1f4670ad2f874f6c438_91really matter. We've got some engines at
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3:58–4:00 · rev_4b1bacb9049ef1f4670ad2f874f6c438_92the back, we've got the reactor, fuel
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4:00–4:01 · rev_4b1bacb9049ef1f4670ad2f874f6c438_93tank, and the grav drive. Very
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4:02–4:04 · rev_4b1bacb9049ef1f4670ad2f874f6c438_94self-explanatory. The design is not really
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4:04–4:06 · rev_4b1bacb9049ef1f4670ad2f874f6c438_95special, basically it's just like having a
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4:07–4:08 · rev_4b1bacb9049ef1f4670ad2f874f6c438_96line with a bunch of stuff on the back for
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4:08–4:10 · rev_4b1bacb9049ef1f4670ad2f874f6c438_97the engine systems. And then underneath we
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4:10–4:13 · rev_4b1bacb9049ef1f4670ad2f874f6c438_98have loads of cargo because with the
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4:14–4:16 · rev_4b1bacb9049ef1f4670ad2f874f6c438_99whole, you know, attacking, what's it
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4:16–4:18 · rev_4b1bacb9049ef1f4670ad2f874f6c438_100called, Deimos Staryard with all those
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4:18–4:20 · rev_4b1bacb9049ef1f4670ad2f874f6c438_101ships where there's like 50 or 60 ships
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4:20–4:22 · rev_4b1bacb9049ef1f4670ad2f874f6c438_102attacking you, they drop so much loot and
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4:22–4:24 · rev_4b1bacb9049ef1f4670ad2f874f6c438_103you can make like 150,000 credits by
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4:25–4:28 · rev_4b1bacb9049ef1f4670ad2f874f6c438_104wiping them all out and then going around
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4:28–4:30 · rev_4b1bacb9049ef1f4670ad2f874f6c438_105looting each ship. But you need to have a
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4:30–4:32 · rev_4b1bacb9049ef1f4670ad2f874f6c438_106lot of storage space, so I have like 9,000
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4:32–4:34 · rev_4b1bacb9049ef1f4670ad2f874f6c438_107cargo with all these cargo spaces so I
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4:34–4:38 · rev_4b1bacb9049ef1f4670ad2f874f6c438_108could pick up all that juicy loot. And you
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4:38–4:41 · rev_4b1bacb9049ef1f4670ad2f874f6c438_109can make so much money and you get so many
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4:41–4:43 · rev_4b1bacb9049ef1f4670ad2f874f6c438_110parts you can then sell. The annoying
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4:43–4:45 · rev_4b1bacb9049ef1f4670ad2f874f6c438_111thing is you get so many things you can
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4:45–4:46 · rev_4b1bacb9049ef1f4670ad2f874f6c438_112sell, you have too many things to sell,
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4:47–4:49 · rev_4b1bacb9049ef1f4670ad2f874f6c438_113and all the vendors, they run out of money
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4:49–4:51 · rev_4b1bacb9049ef1f4670ad2f874f6c438_114to buy your stuff. You have to keep going
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4:51–4:52 · rev_4b1bacb9049ef1f4670ad2f874f6c438_115around to different planets to sell all
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4:53–4:54 · rev_4b1bacb9049ef1f4670ad2f874f6c438_116the stuff you looted. So I couldn't find
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4:55–4:57 · rev_4b1bacb9049ef1f4670ad2f874f6c438_117any 3-star enemies at Deimos, so I jumped
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4:57–5:00 · rev_4b1bacb9049ef1f4670ad2f874f6c438_118to Jemison where New Atlantis is, and The
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5:00–5:03 · rev_4b1bacb9049ef1f4670ad2f874f6c438_119US Navy or Space Navy started attacking
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5:03–5:07 · rev_4b1bacb9049ef1f4670ad2f874f6c438_120me for some reason through no fault of my
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5:07–5:10 · rev_4b1bacb9049ef1f4670ad2f874f6c438_121own. They say I owe them a bounty which I
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5:10–5:13 · rev_4b1bacb9049ef1f4670ad2f874f6c438_122refused to pay, and there's quite
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5:13–5:16 · rev_4b1bacb9049ef1f4670ad2f874f6c438_123a lot. Look at all the little red arrows.
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5:17–5:18 · rev_4b1bacb9049ef1f4670ad2f874f6c438_124We're taking a beating here,
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5:20–5:21 · rev_4b1bacb9049ef1f4670ad2f874f6c438_125but the auto turrets are doing a good job.
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5:24–5:27 · rev_4b1bacb9049ef1f4670ad2f874f6c438_126Everything's getting destroyed in front of
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5:30–5:32 · rev_4b1bacb9049ef1f4670ad2f874f6c438_127me. I really wish I had more turrets
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5:32–5:34 · rev_4b1bacb9049ef1f4670ad2f874f6c438_128behind me because when you fly past them
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5:34–5:36 · rev_4b1bacb9049ef1f4670ad2f874f6c438_129and if there's any of them chasing you
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5:37–5:39 · rev_4b1bacb9049ef1f4670ad2f874f6c438_130from behind, they would get attacked as
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5:39–5:41 · rev_4b1bacb9049ef1f4670ad2f874f6c438_131well. But I put all of my firepower facing
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5:41–5:43 · rev_4b1bacb9049ef1f4670ad2f874f6c438_132forwards. If you want to put some facing
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5:43–5:46 · rev_4b1bacb9049ef1f4670ad2f874f6c438_133backwards, then that's a good idea too.
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5:47–5:49 · rev_4b1bacb9049ef1f4670ad2f874f6c438_134So you can kind of distribute
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5:50–5:55 · rev_4b1bacb9049ef1f4670ad2f874f6c438_135your firepower in different directions,
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5:55–5:57 · rev_4b1bacb9049ef1f4670ad2f874f6c438_136but I kind of like full frontal firepower.
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5:57–6:00 · rev_4b1bacb9049ef1f4670ad2f874f6c438_137But you have to— I mean, if you had
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6:03–6:05 · rev_4b1bacb9049ef1f4670ad2f874f6c438_138turrets pointing at every direction, you
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6:05–6:07 · rev_4b1bacb9049ef1f4670ad2f874f6c438_139could just stay here without moving, just
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6:08–6:10 · rev_4b1bacb9049ef1f4670ad2f874f6c438_140keep yourself healed.
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6:10–6:11 · rev_4b1bacb9049ef1f4670ad2f874f6c438_141Maybe it's less fun if you don't have any
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6:15–6:16 · rev_4b1bacb9049ef1f4670ad2f874f6c438_142weapons to shoot yourself, but I think
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6:16–6:19 · rev_4b1bacb9049ef1f4670ad2f874f6c438_143it's pretty satisfying. Doing it like
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6:19–6:21 · rev_4b1bacb9049ef1f4670ad2f874f6c438_144this. Just focus on the moving
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6:21–6:25 · rev_4b1bacb9049ef1f4670ad2f874f6c438_145and the weapons will look after
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6:27–6:29 · rev_4b1bacb9049ef1f4670ad2f874f6c438_146themselves.
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6:29–6:29 · rev_4b1bacb9049ef1f4670ad2f874f6c438_147The ship's not very maneuverable, as you
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6:38–6:41 · rev_4b1bacb9049ef1f4670ad2f874f6c438_148could imagine, because of the cargo. The
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6:41–6:43 · rev_4b1bacb9049ef1f4670ad2f874f6c438_149cargo really makes it very heavy. But if
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6:43–6:46 · rev_4b1bacb9049ef1f4670ad2f874f6c438_150you want like a frigate cargo container
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6:46–6:50 · rev_4b1bacb9049ef1f4670ad2f874f6c438_151ship, then it's not going to be very
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6:50–6:52 · rev_4b1bacb9049ef1f4670ad2f874f6c438_152maneuverable. But you have like
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6:52–6:54 · rev_4b1bacb9049ef1f4670ad2f874f6c438_15310,000-15,000 cargo space.
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6:55–6:56 · rev_4b1bacb9049ef1f4670ad2f874f6c438_154Everything just gets destroyed.
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7:02–7:04 · rev_4b1bacb9049ef1f4670ad2f874f6c438_155It's kind of ruined the game though
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7:04–7:07 · rev_4b1bacb9049ef1f4670ad2f874f6c438_156because there's no challenge anymore.
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7:08–7:09 · rev_4b1bacb9049ef1f4670ad2f874f6c438_157Everything just gets easily destroyed when
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7:09–7:12 · rev_4b1bacb9049ef1f4670ad2f874f6c438_158you get such a powerful ship.
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7:13–7:14 · rev_4b1bacb9049ef1f4670ad2f874f6c438_159Yep, everything's dead. We could
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7:29–7:33 · rev_4b1bacb9049ef1f4670ad2f874f6c438_160land, but then the ground forces will
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7:34–7:36 · rev_4b1bacb9049ef1f4670ad2f874f6c438_161start attacking me. UC Lil
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7:36–7:39 · rev_4b1bacb9049ef1f4670ad2f874f6c438_162Muv. Let's take out Lil Muv.
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7:39–7:42 · rev_4b1bacb9049ef1f4670ad2f874f6c438_163Damn, the range is so good. I was like
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7:46–7:48 · rev_4b1bacb9049ef1f4670ad2f874f6c438_1643,000 meters away and I could still start
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7:48–7:51 · rev_4b1bacb9049ef1f4670ad2f874f6c438_165shooting at them from that distance.
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7:51–7:54 · rev_4b1bacb9049ef1f4670ad2f874f6c438_166And then the boring process of having to
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8:00–8:02 · rev_4b1bacb9049ef1f4670ad2f874f6c438_167go looting each ship one by one begins.
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8:02–8:06 · rev_4b1bacb9049ef1f4670ad2f874f6c438_168Look at all these little dots. You gotta
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8:07–8:09 · rev_4b1bacb9049ef1f4670ad2f874f6c438_169go to them one by one. As far
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8:09–8:12 · rev_4b1bacb9049ef1f4670ad2f874f6c438_170as I know, there's no way to quickly loot
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8:12–8:14 · rev_4b1bacb9049ef1f4670ad2f874f6c438_171everything. Oh, there's one more.
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8:14–8:16 · rev_4b1bacb9049ef1f4670ad2f874f6c438_172I wish you had a tractor beam. You could
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8:19–8:21 · rev_4b1bacb9049ef1f4670ad2f874f6c438_173just magnetically pull all of the loot
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8:21–8:23 · rev_4b1bacb9049ef1f4670ad2f874f6c438_174towards you.
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8:24–8:24 · rev_4b1bacb9049ef1f4670ad2f874f6c438_175More ships are spawning in.
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8:30–8:32 · rev_4b1bacb9049ef1f4670ad2f874f6c438_176I mean, it's a good way to just farm XP
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8:35–8:37 · rev_4b1bacb9049ef1f4670ad2f874f6c438_177and money. If that's what you
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8:38–8:41 · rev_4b1bacb9049ef1f4670ad2f874f6c438_178