Recording summary · September 2023
Starfield - Build the PERFECT Ship | INSANE DAMAGE - Destroy ANYTHING
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Overview
Daniel showcased a custom Starfield ship named "The Wedge," built with a horizontal design and 11 forward-facing automated turrets configured across three weapon slots to eliminate hostile fleets without manual aiming.
The build requires maxed-out skills, Class C parts, a cost of about 200,000 to 300,000 credits, and a layout consisting of a horizontal line of habs, rear engines, a reactor, a grav drive, and massive cargo space that reduces maneuverability.
Daniel used a special power to stop security hostility and interact with ship vendors, farmed credits and XP against attacking fleets over Jemison, and noted looting limitations including vendor credit caps and the lack of an automated collection tool.
Themes
The design concept, dimension limitations, and 11-turret weapon configuration of "The Wedge".
Construction requirements, credit costs, Class C components, and structural layout including cargo capacity.
Combat performance over Jemison, handling security hostility, and farming credits and XP.
Looting challenges such as vendor credit limits, manual retrieval, and missing tractor beam mechanics.
Developments
Daniel renamed the custom starship to "The Wedge."
Daniel tested widening the ship in the builder and hit the maximum dimension limits.
Daniel jumped to Jemison near New Atlantis and defeated attacking naval ships using automated turrets.
Uncertainties & gaps
Daniel was uncertain whether widening the ship further was permissible prior to receiving an error regarding maximum dimensions.
Daniel could not determine why only three neutron turrets were allowed rather than four.
Daniel was unaware of any method to quickly collect dispersed loot from destroyed ships without visiting each location individually.