Recording
BROKEN INSANE Melee Damage UNKILLABLE 2.0 Blade Build Cyberpunk 2077
2023-09-28 · 8 min
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- rev_874054d926a323fe0d49ef20c712b6caMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive205 segments
Transcript
Thanks to the update 2.0, Cyberpunk 2077
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0:00–0:03 · rev_874054d926a323fe0d49ef20c712b6ca_0melee builds are now incredibly
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0:04–0:05 · rev_874054d926a323fe0d49ef20c712b6ca_1overpowered. Using the newly revamped
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0:05–0:07 · rev_874054d926a323fe0d49ef20c712b6ca_2skill tree and new mobility movement
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0:08–0:09 · rev_874054d926a323fe0d49ef20c712b6ca_3skills like dash, melee weapons just feel
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0:10–0:11 · rev_874054d926a323fe0d49ef20c712b6ca_4so insanely good right now. So in today's
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0:12–0:14 · rev_874054d926a323fe0d49ef20c712b6ca_5video, I'll show you the best melee builds
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0:15–0:16 · rev_874054d926a323fe0d49ef20c712b6ca_6and also the best cybernetic implants to
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0:16–0:18 · rev_874054d926a323fe0d49ef20c712b6ca_7have for melee builds to completely
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0:18–0:19 · rev_874054d926a323fe0d49ef20c712b6ca_8annihilate everything you come across in
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0:19–0:21 · rev_874054d926a323fe0d49ef20c712b6ca_9Cyberpunk 2077. There's basically 2 types
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0:22–0:24 · rev_874054d926a323fe0d49ef20c712b6ca_10of weapons. There's the blunt weapons like
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0:24–0:26 · rev_874054d926a323fe0d49ef20c712b6ca_11baseball bats and hammers, and there's
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0:26–0:27 · rev_874054d926a323fe0d49ef20c712b6ca_12slicing blade weapons like katanas and
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0:28–0:30 · rev_874054d926a323fe0d49ef20c712b6ca_13other knives and machetes. And swords and
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0:30–0:32 · rev_874054d926a323fe0d49ef20c712b6ca_14stuff like that. So you want to get the
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0:33–0:34 · rev_874054d926a323fe0d49ef20c712b6ca_15body skills, and you want to get these
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0:35–0:37 · rev_874054d926a323fe0d49ef20c712b6ca_16ones like Wrecking Ball, Quake, and
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0:37–0:39 · rev_874054d926a323fe0d49ef20c712b6ca_17Finisher Savage Sling. These are really
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0:39–0:41 · rev_874054d926a323fe0d49ef20c712b6ca_18cool abilities, especially Quake. So Quake
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0:41–0:45 · rev_874054d926a323fe0d49ef20c712b6ca_19is really cool, used as a hammer or blunt
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0:45–0:47 · rev_874054d926a323fe0d49ef20c712b6ca_20weapon like a baseball bat or a club, and
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0:47–0:49 · rev_874054d926a323fe0d49ef20c712b6ca_21it basically does like an AOE slam onto
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0:49–0:51 · rev_874054d926a323fe0d49ef20c712b6ca_22the ground and destroys everything around
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0:51–0:53 · rev_874054d926a323fe0d49ef20c712b6ca_23you. You also want to get all of these
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0:53–0:54 · rev_874054d926a323fe0d49ef20c712b6ca_24health regen skills at the bottom middle
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0:55–0:57 · rev_874054d926a323fe0d49ef20c712b6ca_25here. And you'll get stuff like health
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0:57–0:58 · rev_874054d926a323fe0d49ef20c712b6ca_26regen in combat, 1% health regen rate for
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0:59–1:01 · rev_874054d926a323fe0d49ef20c712b6ca_27each percent of missing health. This will
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1:02–1:03 · rev_874054d926a323fe0d49ef20c712b6ca_28be very useful when you're getting shot at
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1:04–1:05 · rev_874054d926a323fe0d49ef20c712b6ca_29a lot because you will be taking a lot of
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1:05–1:06 · rev_874054d926a323fe0d49ef20c712b6ca_30damage just doing melee because you won't
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1:06–1:08 · rev_874054d926a323fe0d49ef20c712b6ca_31be able to take cover and you'll be
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1:09–1:09 · rev_874054d926a323fe0d49ef20c712b6ca_32getting up close into the enemy's faces.
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1:10–1:11 · rev_874054d926a323fe0d49ef20c712b6ca_33So having health regen is very beneficial.
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1:11–1:14 · rev_874054d926a323fe0d49ef20c712b6ca_34Savage Sling is really cool because you
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1:14–1:16 · rev_874054d926a323fe0d49ef20c712b6ca_35can do a finisher with your baseball bat
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1:16–1:18 · rev_874054d926a323fe0d49ef20c712b6ca_36or other weapon, and you can also pick up
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1:18–1:20 · rev_874054d926a323fe0d49ef20c712b6ca_37a knocked-out enemy who's lying on the
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1:20–1:22 · rev_874054d926a323fe0d49ef20c712b6ca_38ground. You can then pick them up and and
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1:22–1:23 · rev_874054d926a323fe0d49ef20c712b6ca_39throw them at objects or other enemies,
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1:24–1:26 · rev_874054d926a323fe0d49ef20c712b6ca_40and you can use them as a weapon. It's
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1:26–1:28 · rev_874054d926a323fe0d49ef20c712b6ca_41also really funny just picking up enemies
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1:28–1:29 · rev_874054d926a323fe0d49ef20c712b6ca_42and throwing them or slinging them at the
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1:30–1:31 · rev_874054d926a323fe0d49ef20c712b6ca_43buddies or the allies and taking them all
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1:32–1:34 · rev_874054d926a323fe0d49ef20c712b6ca_44out like that. And then if you want to use
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1:34–1:35 · rev_874054d926a323fe0d49ef20c712b6ca_45bladed weapons like swords, katanas, then
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1:36–1:38 · rev_874054d926a323fe0d49ef20c712b6ca_46obviously you want to get the bladed
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1:38–1:39 · rev_874054d926a323fe0d49ef20c712b6ca_47weapon perks in the Reflex part of the
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1:40–1:41 · rev_874054d926a323fe0d49ef20c712b6ca_48skill tree. And you can get stuff like
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1:42–1:43 · rev_874054d926a323fe0d49ef20c712b6ca_49Lead and Steel, which lets you block and
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1:43–1:45 · rev_874054d926a323fe0d49ef20c712b6ca_50deflect enemy incoming bullets with your
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1:46–1:47 · rev_874054d926a323fe0d49ef20c712b6ca_51blade like some kind of Jedi. Reflecting
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1:47–1:50 · rev_874054d926a323fe0d49ef20c712b6ca_52lasers. And you can also get this Blade
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1:50–1:52 · rev_874054d926a323fe0d49ef20c712b6ca_53Runner Finisher for Blades. You can do
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1:52–1:55 · rev_874054d926a323fe0d49ef20c712b6ca_54like this finishing move, which is pretty
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1:55–1:57 · rev_874054d926a323fe0d49ef20c712b6ca_55cool to look at. And then also
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1:57–1:58 · rev_874054d926a323fe0d49ef20c712b6ca_56Slaughterhouse is really powerful because
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1:59–2:00 · rev_874054d926a323fe0d49ef20c712b6ca_57it basically makes any attack,
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2:00–2:01 · rev_874054d926a323fe0d49ef20c712b6ca_58counterattack, or deflected bullets apply
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2:01–2:04 · rev_874054d926a323fe0d49ef20c712b6ca_59bleeding, and that increases the chance of
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2:04–2:06 · rev_874054d926a323fe0d49ef20c712b6ca_60dismemberment. So yeah, basically just get
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2:06–2:08 · rev_874054d926a323fe0d49ef20c712b6ca_61all of these. There's nothing really
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2:08–2:09 · rev_874054d926a323fe0d49ef20c712b6ca_62stopping you. You can just get everything
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2:10–2:11 · rev_874054d926a323fe0d49ef20c712b6ca_63basically because you'll have enough perk
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2:11–2:13 · rev_874054d926a323fe0d49ef20c712b6ca_64points to be able to get everything in
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2:13–2:14 · rev_874054d926a323fe0d49ef20c712b6ca_65Blades and and also everything in blunt
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2:14–2:16 · rev_874054d926a323fe0d49ef20c712b6ca_66weapons, and also everything in the regen
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2:16–2:18 · rev_874054d926a323fe0d49ef20c712b6ca_67section, and also everything in this part,
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2:18–2:20 · rev_874054d926a323fe0d49ef20c712b6ca_68which is also really important for
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2:20–2:22 · rev_874054d926a323fe0d49ef20c712b6ca_69mobility. You'll be able to get, um,
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2:22–2:24 · rev_874054d926a323fe0d49ef20c712b6ca_70dash. Air dash is really cool because you
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2:24–2:26 · rev_874054d926a323fe0d49ef20c712b6ca_71can jump and then dash through the air
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2:27–2:28 · rev_874054d926a323fe0d49ef20c712b6ca_72whilst doing a double jump as well. And
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2:29–2:31 · rev_874054d926a323fe0d49ef20c712b6ca_73also dash— I mean, dash is really useful.
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2:31–2:33 · rev_874054d926a323fe0d49ef20c712b6ca_74Double tap the directional keys to do a
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2:33–2:35 · rev_874054d926a323fe0d49ef20c712b6ca_75dash in that direction, and this lets you
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2:36–2:38 · rev_874054d926a323fe0d49ef20c712b6ca_76close in on your enemies with your melee
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2:39–2:40 · rev_874054d926a323fe0d49ef20c712b6ca_77weapon really effectively and really
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2:40–2:41 · rev_874054d926a323fe0d49ef20c712b6ca_78quickly. So yeah, basically just get
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2:42–2:43 · rev_874054d926a323fe0d49ef20c712b6ca_79everything apart from the weapons where
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2:44–2:45 · rev_874054d926a323fe0d49ef20c712b6ca_80you shoot bullets. Just get all of the
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2:46–2:47 · rev_874054d926a323fe0d49ef20c712b6ca_81mobility stuff, the bladed weapons and the
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2:48–2:50 · rev_874054d926a323fe0d49ef20c712b6ca_82blunted weapons. And as for the cyberware,
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2:50–2:52 · rev_874054d926a323fe0d49ef20c712b6ca_83these are the very important cybernetics
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2:52–2:55 · rev_874054d926a323fe0d49ef20c712b6ca_84that I recommend for a melee build.
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2:55–2:56 · rev_874054d926a323fe0d49ef20c712b6ca_85Definitely want to get Dense Marrow. This
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2:56–2:58 · rev_874054d926a323fe0d49ef20c712b6ca_86will give you a +24% melee damage bonus.
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2:59–3:02 · rev_874054d926a323fe0d49ef20c712b6ca_87I got the Titanium Bones for 2.6% melee
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3:03–3:06 · rev_874054d926a323fe0d49ef20c712b6ca_88damage and +62% carrying capacity.
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3:06–3:09 · rev_874054d926a323fe0d49ef20c712b6ca_89Micro Rotors give you +23% melee attack
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3:09–3:13 · rev_874054d926a323fe0d49ef20c712b6ca_90speed. And as for the legs, you really
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3:13–3:15 · rev_874054d926a323fe0d49ef20c712b6ca_91want Reinforced Tendons to give you a
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3:15–3:17 · rev_874054d926a323fe0d49ef20c712b6ca_92double jump. Press space in midair to
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3:18–3:19 · rev_874054d926a323fe0d49ef20c712b6ca_93perform a double jump. Really useful for
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3:19–3:21 · rev_874054d926a323fe0d49ef20c712b6ca_94getting around and getting towards
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3:21–3:22 · rev_874054d926a323fe0d49ef20c712b6ca_95enemies. In combination with dash, it is
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3:22–3:25 · rev_874054d926a323fe0d49ef20c712b6ca_96really fun to like jump and dash around
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3:25–3:27 · rev_874054d926a323fe0d49ef20c712b6ca_97midair and makes the game really fun to
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3:27–3:29 · rev_874054d926a323fe0d49ef20c712b6ca_98move around in again. Okay, so I'll show
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3:29–3:31 · rev_874054d926a323fe0d49ef20c712b6ca_99you some gameplay, and I guess the best
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3:31–3:32 · rev_874054d926a323fe0d49ef20c712b6ca_100way to show some combat would be to
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3:32–3:35 · rev_874054d926a323fe0d49ef20c712b6ca_101trigger the police and get them to come
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3:35–3:36 · rev_874054d926a323fe0d49ef20c712b6ca_102after me. So there's lots of people to
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3:37–3:38 · rev_874054d926a323fe0d49ef20c712b6ca_103slash up. So we're gonna start with the
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3:38–3:40 · rev_874054d926a323fe0d49ef20c712b6ca_104katana, and we got the double jump by
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3:40–3:42 · rev_874054d926a323fe0d49ef20c712b6ca_105tapping spacebar twice, and we can also
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3:43–3:44 · rev_874054d926a323fe0d49ef20c712b6ca_106dash after a double jump or before a
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3:44–3:46 · rev_874054d926a323fe0d49ef20c712b6ca_107double jump like this. So we could sprint,
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3:47–3:48 · rev_874054d926a323fe0d49ef20c712b6ca_108double jump, dash forward, double jump
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3:49–3:51 · rev_874054d926a323fe0d49ef20c712b6ca_109again, dash forward. That's how I get
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3:52–3:53 · rev_874054d926a323fe0d49ef20c712b6ca_110around mostly like this. You can move
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3:53–3:54 · rev_874054d926a323fe0d49ef20c712b6ca_111really quickly, just double jump, dash,
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3:55–3:58 · rev_874054d926a323fe0d49ef20c712b6ca_112double jump, dash, double jump, dash.
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3:58–4:01 · rev_874054d926a323fe0d49ef20c712b6ca_113It's really great for moving around. So if
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4:01–4:03 · rev_874054d926a323fe0d49ef20c712b6ca_114you want to kill people, basically just go
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4:03–4:05 · rev_874054d926a323fe0d49ef20c712b6ca_115up to them and then just start slashing
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4:05–4:06 · rev_874054d926a323fe0d49ef20c712b6ca_116like that. And then sometimes you
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4:06–4:10 · rev_874054d926a323fe0d49ef20c712b6ca_117get this little diamond reticle thing,
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4:10–4:11 · rev_874054d926a323fe0d49ef20c712b6ca_118and if you aim at it, you'll get like an
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4:12–4:13 · rev_874054d926a323fe0d49ef20c712b6ca_119electrical explosion that takes them out
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4:13–4:15 · rev_874054d926a323fe0d49ef20c712b6ca_120almost. Actually, I think it does take
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4:15–4:17 · rev_874054d926a323fe0d49ef20c712b6ca_121them out instantly. So we also can do
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4:17–4:20 · rev_874054d926a323fe0d49ef20c712b6ca_122like, uh, let me see if I can get these
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4:20–4:22 · rev_874054d926a323fe0d49ef20c712b6ca_123guys out.
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4:22–4:23 · rev_874054d926a323fe0d49ef20c712b6ca_124So we can do a finisher by pressing F,
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4:26–4:28 · rev_874054d926a323fe0d49ef20c712b6ca_125and that usually triggers when they're low
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4:28–4:30 · rev_874054d926a323fe0d49ef20c712b6ca_126on health. The thing is, you end up
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4:30–4:32 · rev_874054d926a323fe0d49ef20c712b6ca_127one-shotting them most of the time.
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4:32–4:34 · rev_874054d926a323fe0d49ef20c712b6ca_128Because it's so powerful. I mean, I can
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4:34–4:36 · rev_874054d926a323fe0d49ef20c712b6ca_129nearly one-shot— I think I, I one-shot
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4:36–4:38 · rev_874054d926a323fe0d49ef20c712b6ca_130basically every enemy in this game almost,
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4:39–4:40 · rev_874054d926a323fe0d49ef20c712b6ca_131apart from the tougher ones. These guys
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4:41–4:43 · rev_874054d926a323fe0d49ef20c712b6ca_132don't stand a chance. I can't even do the
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4:43–4:45 · rev_874054d926a323fe0d49ef20c712b6ca_133finisher move because they won't even
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4:45–4:47 · rev_874054d926a323fe0d49ef20c712b6ca_134survive one hit. Chop these guys up.
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4:47–4:50 · rev_874054d926a323fe0d49ef20c712b6ca_135And then if we want to slow down time, we
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4:52–4:54 · rev_874054d926a323fe0d49ef20c712b6ca_136can use the Kurevri Stand. I forgot what
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4:54–4:56 · rev_874054d926a323fe0d49ef20c712b6ca_137it's called. It's not Sandevistan, it's
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4:56–4:59 · rev_874054d926a323fe0d49ef20c712b6ca_138called something else. Sounds kind of
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4:59–5:00 · rev_874054d926a323fe0d49ef20c712b6ca_139Russian. Finisher on this guy, maybe? No.
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5:01–5:03 · rev_874054d926a323fe0d49ef20c712b6ca_140But I don't like slow-mo because it makes
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5:05–5:07 · rev_874054d926a323fe0d49ef20c712b6ca_141the game look all blue and fuzzy, which is
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5:07–5:10 · rev_874054d926a323fe0d49ef20c712b6ca_142kind of annoying. I don't like that
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5:10–5:11 · rev_874054d926a323fe0d49ef20c712b6ca_143special effect that happens when you
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5:11–5:12 · rev_874054d926a323fe0d49ef20c712b6ca_144trigger slow-mo because it makes the game
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5:13–5:14 · rev_874054d926a323fe0d49ef20c712b6ca_145look kind of ugly. So I was hoping the
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5:14–5:17 · rev_874054d926a323fe0d49ef20c712b6ca_146police would come after me, but seems like
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5:18–5:20 · rev_874054d926a323fe0d49ef20c712b6ca_147they're not coming after me. I like how
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5:20–5:23 · rev_874054d926a323fe0d49ef20c712b6ca_148the katana leaves scratch marks. On the
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5:23–5:26 · rev_874054d926a323fe0d49ef20c712b6ca_149surface you're attacking. But really, I
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5:26–5:28 · rev_874054d926a323fe0d49ef20c712b6ca_150find the baseball bats and the blunt
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5:28–5:30 · rev_874054d926a323fe0d49ef20c712b6ca_151weapons way more satisfying and enjoyable
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5:30–5:32 · rev_874054d926a323fe0d49ef20c712b6ca_152because you can do this. Watch this quake,
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5:32–5:35 · rev_874054d926a323fe0d49ef20c712b6ca_153just completely destroys everything around
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5:35–5:38 · rev_874054d926a323fe0d49ef20c712b6ca_154you in this massive explosion. And it's
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5:38–5:40 · rev_874054d926a323fe0d49ef20c712b6ca_155also way more satisfying just watching
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5:41–5:42 · rev_874054d926a323fe0d49ef20c712b6ca_156them get smashed in the face with a
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5:42–5:44 · rev_874054d926a323fe0d49ef20c712b6ca_157baseball bat than getting chopped up with
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5:44–5:46 · rev_874054d926a323fe0d49ef20c712b6ca_158a katana. I guess it's up to you, what do
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5:46–5:47 · rev_874054d926a323fe0d49ef20c712b6ca_159you prefer, dismemberment or just smashing
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5:48–5:50 · rev_874054d926a323fe0d49ef20c712b6ca_160people with a blunt weapon? Objects.
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5:50–5:54 · rev_874054d926a323fe0d49ef20c712b6ca_161Both are kind of fun, I guess, but I
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5:54–5:55 · rev_874054d926a323fe0d49ef20c712b6ca_162prefer the baseball bat or the clubs. See
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5:56–5:58 · rev_874054d926a323fe0d49ef20c712b6ca_163if there's any guys down here. And Quake
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5:58–6:01 · rev_874054d926a323fe0d49ef20c712b6ca_164is really satisfying just for carnage.
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6:01–6:03 · rev_874054d926a323fe0d49ef20c712b6ca_165You can do stuff like this,
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6:03–6:05 · rev_874054d926a323fe0d49ef20c712b6ca_166just destroy everything in the
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6:06–6:08 · rev_874054d926a323fe0d49ef20c712b6ca_167environment. Why is no one trying to
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6:08–6:11 · rev_874054d926a323fe0d49ef20c712b6ca_168attack me? Oh, I didn't know I could do
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6:12–6:14 · rev_874054d926a323fe0d49ef20c712b6ca_169that. Okay, so I can jump on people and
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6:14–6:17 · rev_874054d926a323fe0d49ef20c712b6ca_170step on their backs. Interesting. See how
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6:17–6:20 · rev_874054d926a323fe0d49ef20c712b6ca_171much damage I do against this mech.
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6:20–6:21 · rev_874054d926a323fe0d49ef20c712b6ca_172Okay, this mech's pretty tough, but not
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6:25–6:28 · rev_874054d926a323fe0d49ef20c712b6ca_173tough enough for my baseball bat. See,
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6:28–6:31 · rev_874054d926a323fe0d49ef20c712b6ca_174everything just falls over and dies.
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6:31–6:33 · rev_874054d926a323fe0d49ef20c712b6ca_175I want to show you this sling move, which
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6:39–6:41 · rev_874054d926a323fe0d49ef20c712b6ca_176is pretty funny as well. Hold on.
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6:42–6:44 · rev_874054d926a323fe0d49ef20c712b6ca_177Taking a lot of damage here. What is that?
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6:45–6:47 · rev_874054d926a323fe0d49ef20c712b6ca_178I've never seen that before. It's got a
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6:47–6:48 · rev_874054d926a323fe0d49ef20c712b6ca_179shield. Oh, he's dead already.
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6:49–6:52 · rev_874054d926a323fe0d49ef20c712b6ca_180I want to show you this sling move if I
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6:54–6:55 · rev_874054d926a323fe0d49ef20c712b6ca_181can. There, there, hold down F and now we
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6:56–6:58 · rev_874054d926a323fe0d49ef20c712b6ca_182can pick up the enemy. Oh, there's loads
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6:58–6:59 · rev_874054d926a323fe0d49ef20c712b6ca_183over there. Watch this.
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6:59–7:01 · rev_874054d926a323fe0d49ef20c712b6ca_184I got a few of them. You see how funny
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7:03–7:06 · rev_874054d926a323fe0d49ef20c712b6ca_185that is? I wish they exploded as well.
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7:06–7:10 · rev_874054d926a323fe0d49ef20c712b6ca_186So yeah, I find using Quake and the blunt
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7:11–7:14 · rev_874054d926a323fe0d49ef20c712b6ca_187weapons way more entertaining.
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7:14–7:15 · rev_874054d926a323fe0d49ef20c712b6ca_188I think it's when you stun them you can
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7:19–7:20 · rev_874054d926a323fe0d49ef20c712b6ca_189then pick them up and throw them. How did
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7:20–7:23 · rev_874054d926a323fe0d49ef20c712b6ca_190I just— I chopped off his legs by throwing
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7:23–7:25 · rev_874054d926a323fe0d49ef20c712b6ca_191a human body at him. It's kind of weird.
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7:26–7:29 · rev_874054d926a323fe0d49ef20c712b6ca_192And you see how I'm just zipping around
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7:31–7:33 · rev_874054d926a323fe0d49ef20c712b6ca_193using dash and double jump?
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7:33–7:34 · rev_874054d926a323fe0d49ef20c712b6ca_194Sometimes I feel like I can double jump,
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7:36–7:37 · rev_874054d926a323fe0d49ef20c712b6ca_195then dash, and then double jump again.
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7:37–7:39 · rev_874054d926a323fe0d49ef20c712b6ca_196So yeah, that's how you can absolutely
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7:43–7:45 · rev_874054d926a323fe0d49ef20c712b6ca_197destroy everything using melee in
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7:45–7:47 · rev_874054d926a323fe0d49ef20c712b6ca_198Cyberpunk 2077 Update 2.0 Phantom
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7:47–7:51 · rev_874054d926a323fe0d49ef20c712b6ca_199Liberty. Pretty good, makes melee builds
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7:51–7:54 · rev_874054d926a323fe0d49ef20c712b6ca_200feel a lot more fluid and destructive than
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7:54–7:57 · rev_874054d926a323fe0d49ef20c712b6ca_201they used to feel. They always used to
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7:58–7:59 · rev_874054d926a323fe0d49ef20c712b6ca_202feel pretty destructive in the first
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7:59–8:01 · rev_874054d926a323fe0d49ef20c712b6ca_203place, but now they just feel even more
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8:02–8:03 · rev_874054d926a323fe0d49ef20c712b6ca_204