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Recording summary · September 2023

BROKEN INSANE Melee Damage UNKILLABLE 2.0 Blade Build Cyberpunk 2077

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Overview

Cyberpunk 2077 Update 2.0 and Phantom Liberty overhaul melee combat by introducing redesigned skill trees, advanced mobility options like dashing and air dashing, and potent cyberware upgrades.

Melee setups utilize Body perks for blunt weapons—including Quake and Finisher Savage Sling—as well as Reflex perks for blades such as Lead and Steel, Blade Runner, and Slaughterhouse, supported by health regeneration nodes to survive incoming close-quarters damage.

Mobility mechanisms combining double jumps and dashes, alongside cyberware like Dense Marrow, Titanium Bones, Micro Rotors, and Reinforced Tendons, facilitate swift gap-closing and high damage, though common enemies may die before finishers trigger.

Themes

Cyberpunk 2077 Update 2.0 and Phantom Liberty melee combat updates, skill trees, and mobility mechanics.

Body attribute perks, health recovery scaling, and blunt weapon abilities like Quake and Savage Sling.

Reflex attribute blade perks including bullet deflection, bleed effects, and dismemberment.

Cyberware enhancements including Dense Marrow, Titanium Bones, Micro Rotors, and Reinforced Tendons.

Melee combat interactions, enemy finishers, shielded and mechanical targets, and slow-motion visual effects.

Developments

Executing blunt ground slams with Quake and throwing incapacitated enemies with Savage Sling to hit other targets.

Deflecting incoming bullets using the Lead and Steel blade perk.

One-shotting common enemies with high damage prior to applying low-health finisher animations.

Uncertainties & gaps

Whether targeting the diamond reticle produces an instant kill or merely nearly defeats the target.

The precise name of the Russian-sounding slow-motion system utilized in place of Sandevistan.

Whether jumping mechanics allow executing a double jump, followed by a dash, and then a subsequent double jump.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology