Recording
Why I HATE Red Dead Redemption 2
2020-12-21 · 11 min
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- rev_20199a5e2d16f1d31326334eaa097680Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive168 segments
Transcript
Hello and welcome to my new review of the
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0:01–0:04 · rev_20199a5e2d16f1d31326334eaa097680_0video game Red Dead Redemption 2. So I
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0:04–0:07 · rev_20199a5e2d16f1d31326334eaa097680_1know this is an old game, but I haven't
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0:07–0:09 · rev_20199a5e2d16f1d31326334eaa097680_2really noticed it much until recently,
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0:09–0:11 · rev_20199a5e2d16f1d31326334eaa097680_3and I decided to purchase it for myself on
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0:11–0:13 · rev_20199a5e2d16f1d31326334eaa097680_4my gaming computer. And there's just a few
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0:14–0:17 · rev_20199a5e2d16f1d31326334eaa097680_5things about the game that I don't really
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0:17–0:18 · rev_20199a5e2d16f1d31326334eaa097680_6like, and I thought I'd make a video
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0:18–0:20 · rev_20199a5e2d16f1d31326334eaa097680_7explaining why I don't like this game. So
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0:20–0:23 · rev_20199a5e2d16f1d31326334eaa097680_8first of all, I have to say,
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0:23–0:24 · rev_20199a5e2d16f1d31326334eaa097680_9unfortunately, this game just kind of
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0:25–0:27 · rev_20199a5e2d16f1d31326334eaa097680_10sucks. It really is lacking in luster,
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0:27–0:30 · rev_20199a5e2d16f1d31326334eaa097680_11and when I say that, I don't say it
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0:30–0:32 · rev_20199a5e2d16f1d31326334eaa097680_12lightly. If I had to briefly describe this
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0:32–0:34 · rev_20199a5e2d16f1d31326334eaa097680_13game, it would be— it's kind of like a GTA
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0:34–0:36 · rev_20199a5e2d16f1d31326334eaa097680_145 ripoff, but if you went back a couple
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0:37–0:40 · rev_20199a5e2d16f1d31326334eaa097680_15hundred years in time. It's pretty much
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0:41–0:42 · rev_20199a5e2d16f1d31326334eaa097680_16the same as GTA, so you've got this open
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0:42–0:44 · rev_20199a5e2d16f1d31326334eaa097680_17world, but instead of having a sprawling
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0:45–0:47 · rev_20199a5e2d16f1d31326334eaa097680_18city and cars, you've got the sprawling
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0:47–0:50 · rev_20199a5e2d16f1d31326334eaa097680_19American wilderness and then a few
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0:50–0:52 · rev_20199a5e2d16f1d31326334eaa097680_20outposts and colonial era, colonial era
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0:52–0:56 · rev_20199a5e2d16f1d31326334eaa097680_21time towns and small villages. And instead
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0:57–1:00 · rev_20199a5e2d16f1d31326334eaa097680_22of cars, you've got horses and wagons and
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1:00–1:03 · rev_20199a5e2d16f1d31326334eaa097680_23those steam trains. And you've just got
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1:03–1:05 · rev_20199a5e2d16f1d31326334eaa097680_24this massive expanse— expansive
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1:05–1:08 · rev_20199a5e2d16f1d31326334eaa097680_25countryside in the American Wild West.
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1:08–1:12 · rev_20199a5e2d16f1d31326334eaa097680_26Even though the graphics look pretty good,
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1:12–1:14 · rev_20199a5e2d16f1d31326334eaa097680_27they still aren't quite up to my
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1:15–1:16 · rev_20199a5e2d16f1d31326334eaa097680_28standards. Still, when I look out the
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1:16–1:17 · rev_20199a5e2d16f1d31326334eaa097680_29window, I still think to myself, wow,
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1:18–1:19 · rev_20199a5e2d16f1d31326334eaa097680_30real life just looks so much better. And
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1:19–1:22 · rev_20199a5e2d16f1d31326334eaa097680_31even though the mountains and the trees
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1:22–1:24 · rev_20199a5e2d16f1d31326334eaa097680_32and the rivers look kind of pretty at
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1:24–1:25 · rev_20199a5e2d16f1d31326334eaa097680_33first, it does start to get a little bit
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1:26–1:28 · rev_20199a5e2d16f1d31326334eaa097680_34repetitive when you're just staring at
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1:28–1:30 · rev_20199a5e2d16f1d31326334eaa097680_35constant nature all of the time. At least
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1:30–1:33 · rev_20199a5e2d16f1d31326334eaa097680_36in GTA, you had a cool-looking city and
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1:33–1:35 · rev_20199a5e2d16f1d31326334eaa097680_37different buildings and highways and
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1:36–1:38 · rev_20199a5e2d16f1d31326334eaa097680_38shops. In this game, it's mostly 90% just
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1:38–1:41 · rev_20199a5e2d16f1d31326334eaa097680_39mountains and trees. If I wanted to look
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1:41–1:44 · rev_20199a5e2d16f1d31326334eaa097680_40at mountains and trees, I would just look
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1:44–1:45 · rev_20199a5e2d16f1d31326334eaa097680_41outside of my window. Now for the
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1:46–1:48 · rev_20199a5e2d16f1d31326334eaa097680_42gameplay, it is kind of like a
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1:48–1:50 · rev_20199a5e2d16f1d31326334eaa097680_43Frankenstein's monster mishmash of all of
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1:50–1:53 · rev_20199a5e2d16f1d31326334eaa097680_44Rockstar's other games. So Rockstar has
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1:53–1:55 · rev_20199a5e2d16f1d31326334eaa097680_45quite a lot of very well-known, popular,
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1:55–1:57 · rev_20199a5e2d16f1d31326334eaa097680_46well-received games: GTA, Max Payne,
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1:57–2:01 · rev_20199a5e2d16f1d31326334eaa097680_47and that Bully game. And this Red Dead
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2:02–2:04 · rev_20199a5e2d16f1d31326334eaa097680_48Redemption 2 game kind of mixes all of
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2:04–2:08 · rev_20199a5e2d16f1d31326334eaa097680_49them into one game. So you've got the
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2:08–2:10 · rev_20199a5e2d16f1d31326334eaa097680_50open-world gameplay of GTA, and then the
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2:10–2:13 · rev_20199a5e2d16f1d31326334eaa097680_51shooting also has Max Payne elements where
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2:14–2:16 · rev_20199a5e2d16f1d31326334eaa097680_52you can slow down time and you can do all
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2:16–2:19 · rev_20199a5e2d16f1d31326334eaa097680_53these fancy-looking execution moves,
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2:20–2:23 · rev_20199a5e2d16f1d31326334eaa097680_54but you don't have the cool jumping around
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2:24–2:26 · rev_20199a5e2d16f1d31326334eaa097680_55and slow-motion Matrix-style gunplay that
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2:26–2:28 · rev_20199a5e2d16f1d31326334eaa097680_56is in Max Payne, and the gameplay is just
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2:29–2:32 · rev_20199a5e2d16f1d31326334eaa097680_57not quite up to my standards. When it
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2:32–2:34 · rev_20199a5e2d16f1d31326334eaa097680_58comes to the weapons, you have very
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2:34–2:37 · rev_20199a5e2d16f1d31326334eaa097680_59old-fashioned versions of all of the
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2:37–2:39 · rev_20199a5e2d16f1d31326334eaa097680_60well-known weapons of today. So you've got
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2:39–2:42 · rev_20199a5e2d16f1d31326334eaa097680_61a lot of revolvers which are kind of the
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2:42–2:45 · rev_20199a5e2d16f1d31326334eaa097680_62same to use. They all kind of function in
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2:46–2:48 · rev_20199a5e2d16f1d31326334eaa097680_63the same way, and they're all kind of
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2:48–2:49 · rev_20199a5e2d16f1d31326334eaa097680_64annoying because, you know, revolvers only
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2:50–2:51 · rev_20199a5e2d16f1d31326334eaa097680_65have a maximum capacity of about 5 or 6
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2:51–2:54 · rev_20199a5e2d16f1d31326334eaa097680_66bullets before you have to do the tedious
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2:54–2:56 · rev_20199a5e2d16f1d31326334eaa097680_67reloading animation. Those old-fashioned
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2:56–2:59 · rev_20199a5e2d16f1d31326334eaa097680_68revolver guns were just so inefficient.
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2:59–3:01 · rev_20199a5e2d16f1d31326334eaa097680_69Why did they not just make a bigger
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3:01–3:03 · rev_20199a5e2d16f1d31326334eaa097680_70revolving chamber which could fit in more
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3:03–3:05 · rev_20199a5e2d16f1d31326334eaa097680_71bullets, and then you wouldn't have to
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3:05–3:06 · rev_20199a5e2d16f1d31326334eaa097680_72reload it so often? You only get about 6
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3:06–3:09 · rev_20199a5e2d16f1d31326334eaa097680_73shots before you have to reload, and that
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3:09–3:11 · rev_20199a5e2d16f1d31326334eaa097680_74is just a limit of the technology of the
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3:11–3:13 · rev_20199a5e2d16f1d31326334eaa097680_75time. You also get sawn-off shotguns,
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3:14–3:16 · rev_20199a5e2d16f1d31326334eaa097680_76rifles, and sticks of dynamite, which is
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3:16–3:19 · rev_20199a5e2d16f1d31326334eaa097680_77fine, I guess, for the weapons. Nothing
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3:19–3:21 · rev_20199a5e2d16f1d31326334eaa097680_78really that fancy or interesting or
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3:21–3:23 · rev_20199a5e2d16f1d31326334eaa097680_79unique. There's also melee fighting,
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3:23–3:26 · rev_20199a5e2d16f1d31326334eaa097680_80which is also kind of disappointing. Even
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3:26–3:28 · rev_20199a5e2d16f1d31326334eaa097680_81though the melee fighting looks cool and
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3:28–3:31 · rev_20199a5e2d16f1d31326334eaa097680_82the animations look realistic and it looks
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3:31–3:34 · rev_20199a5e2d16f1d31326334eaa097680_83like they're really having a proper
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3:34–3:35 · rev_20199a5e2d16f1d31326334eaa097680_84fistfight, the gameplay mechanics of the
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3:35–3:37 · rev_20199a5e2d16f1d31326334eaa097680_85fistfighting is just kind of boring.
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3:38–3:40 · rev_20199a5e2d16f1d31326334eaa097680_86Basically, you'll just be hammering one
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3:40–3:42 · rev_20199a5e2d16f1d31326334eaa097680_87button over and over again. There's not
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3:42–3:44 · rev_20199a5e2d16f1d31326334eaa097680_88really a complex melee fighting system.
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3:45–3:46 · rev_20199a5e2d16f1d31326334eaa097680_89There's no grappling or complex
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3:46–3:49 · rev_20199a5e2d16f1d31326334eaa097680_90counterattack and blocking. There's no
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3:49–3:50 · rev_20199a5e2d16f1d31326334eaa097680_91combos that you can chain together, and
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3:50–3:53 · rev_20199a5e2d16f1d31326334eaa097680_92it's just pretty boring to play but cool
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3:53–3:56 · rev_20199a5e2d16f1d31326334eaa097680_93to look at. It's no Tekken or Mortal
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3:56–3:58 · rev_20199a5e2d16f1d31326334eaa097680_94Kombat, let's say it— let's put it that
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3:58–4:01 · rev_20199a5e2d16f1d31326334eaa097680_95way— when it comes to the fighting
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4:01–4:02 · rev_20199a5e2d16f1d31326334eaa097680_96mechanics. I am a bit disappointed there's
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4:02–4:05 · rev_20199a5e2d16f1d31326334eaa097680_97no melee weapons. It would have been cool
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4:05–4:06 · rev_20199a5e2d16f1d31326334eaa097680_98if you could pick up planks of wood or a
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4:07–4:09 · rev_20199a5e2d16f1d31326334eaa097680_99hammer or a bat or an axe. Well, there are
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4:09–4:12 · rev_20199a5e2d16f1d31326334eaa097680_100thrown axes. Okay, there are a few melee
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4:13–4:15 · rev_20199a5e2d16f1d31326334eaa097680_101weapons like the thrown axes and the
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4:15–4:17 · rev_20199a5e2d16f1d31326334eaa097680_102knives, but it would have been even better
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4:18–4:20 · rev_20199a5e2d16f1d31326334eaa097680_103if you could pick up any object in the
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4:20–4:22 · rev_20199a5e2d16f1d31326334eaa097680_104world and use that as a melee weapon.
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4:22–4:25 · rev_20199a5e2d16f1d31326334eaa097680_105I don't see why that shouldn't be
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4:25–4:26 · rev_20199a5e2d16f1d31326334eaa097680_106possible. It was possible in Dead Rising,
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4:27–4:30 · rev_20199a5e2d16f1d31326334eaa097680_107which was a really, really old game. It's
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4:30–4:32 · rev_20199a5e2d16f1d31326334eaa097680_108one of the launch games of the Xbox or
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4:32–4:35 · rev_20199a5e2d16f1d31326334eaa097680_109Xbox 360, and that was ages ago. Red Dead
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4:35–4:39 · rev_20199a5e2d16f1d31326334eaa097680_110Redemption was released in 2018, so it's
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4:39–4:41 · rev_20199a5e2d16f1d31326334eaa097680_111no excuse. There's just no excuse that
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4:41–4:43 · rev_20199a5e2d16f1d31326334eaa097680_112this game wouldn't be able to do the same
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4:44–4:46 · rev_20199a5e2d16f1d31326334eaa097680_113thing. It would have been so amazing if
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4:46–4:48 · rev_20199a5e2d16f1d31326334eaa097680_114you could just pick up any random object
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4:48–4:51 · rev_20199a5e2d16f1d31326334eaa097680_115that's lying around, like a beer bottle or
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4:51–4:54 · rev_20199a5e2d16f1d31326334eaa097680_116a box or a crate or a plank of wood that
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4:54–4:56 · rev_20199a5e2d16f1d31326334eaa097680_117has a nail sticking out of it. It just
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4:57–4:58 · rev_20199a5e2d16f1d31326334eaa097680_118would have made the melee fighting system
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4:59–5:00 · rev_20199a5e2d16f1d31326334eaa097680_119so much more interesting if you could have
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5:01–5:03 · rev_20199a5e2d16f1d31326334eaa097680_120picked could have picked up any random
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5:03–5:05 · rev_20199a5e2d16f1d31326334eaa097680_121objects in the game world and used that as
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5:05–5:07 · rev_20199a5e2d16f1d31326334eaa097680_122a weapon. That would have been pretty fun.
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5:07–5:08 · rev_20199a5e2d16f1d31326334eaa097680_123Now as for the story, it is a pretty bland
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5:09–5:12 · rev_20199a5e2d16f1d31326334eaa097680_124and boring lackluster story with dull
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5:12–5:15 · rev_20199a5e2d16f1d31326334eaa097680_125characters and boring animations.
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5:15–5:17 · rev_20199a5e2d16f1d31326334eaa097680_126The story is basically kind of like a
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5:18–5:20 · rev_20199a5e2d16f1d31326334eaa097680_127cheesy Wild West cowboy movie, and you can
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5:21–5:24 · rev_20199a5e2d16f1d31326334eaa097680_128tell it's really trying hard to be this
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5:24–5:26 · rev_20199a5e2d16f1d31326334eaa097680_129cool Tarantino kind of Wild West action
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5:26–5:29 · rev_20199a5e2d16f1d31326334eaa097680_130epic story, but it just kind of falls flat
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5:30–5:33 · rev_20199a5e2d16f1d31326334eaa097680_131on its face and it seems more like one of
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5:34–5:35 · rev_20199a5e2d16f1d31326334eaa097680_132those budget movies that university
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5:36–5:38 · rev_20199a5e2d16f1d31326334eaa097680_133students try and make for their university
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5:38–5:40 · rev_20199a5e2d16f1d31326334eaa097680_134class. And it just seems kind of lame.
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5:40–5:43 · rev_20199a5e2d16f1d31326334eaa097680_135And the story is just really boring and
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5:43–5:45 · rev_20199a5e2d16f1d31326334eaa097680_136not captivating at all. I really don't
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5:45–5:47 · rev_20199a5e2d16f1d31326334eaa097680_137care about the characters or what their
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5:48–5:49 · rev_20199a5e2d16f1d31326334eaa097680_138goals are or how they're going to achieve
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5:49–5:51 · rev_20199a5e2d16f1d31326334eaa097680_139it or whether they're going to make it or
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5:52–5:53 · rev_20199a5e2d16f1d31326334eaa097680_140not. You end up getting really bored of
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5:54–5:55 · rev_20199a5e2d16f1d31326334eaa097680_141the story and you end up not even
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5:55–5:58 · rev_20199a5e2d16f1d31326334eaa097680_142bothering with the main missions because
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5:58–5:59 · rev_20199a5e2d16f1d31326334eaa097680_143it's more entertaining to just run around
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6:00–6:02 · rev_20199a5e2d16f1d31326334eaa097680_144like a lunatic murdering people and riding
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6:02–6:05 · rev_20199a5e2d16f1d31326334eaa097680_145the horse up and down and then just doing
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6:05–6:07 · rev_20199a5e2d16f1d31326334eaa097680_146strange stuff like fighting people for no
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6:08–6:11 · rev_20199a5e2d16f1d31326334eaa097680_147reason and then enjoying the ragdoll
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6:11–6:13 · rev_20199a5e2d16f1d31326334eaa097680_148physics. One good thing about the game is
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6:13–6:15 · rev_20199a5e2d16f1d31326334eaa097680_149the ragdoll physics are very entertaining.
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6:15–6:17 · rev_20199a5e2d16f1d31326334eaa097680_150You can have a melee fight, a fistfight,
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6:17–6:19 · rev_20199a5e2d16f1d31326334eaa097680_151and then knock someone over a crate and
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6:19–6:22 · rev_20199a5e2d16f1d31326334eaa097680_152they trip and stumble and they fall off an
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6:22–6:24 · rev_20199a5e2d16f1d31326334eaa097680_153edge and they land in a really funny,
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6:24–6:26 · rev_20199a5e2d16f1d31326334eaa097680_154awkward position. That is really
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6:26–6:27 · rev_20199a5e2d16f1d31326334eaa097680_155entertaining and can entertain me for
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6:27–6:29 · rev_20199a5e2d16f1d31326334eaa097680_156hours and hours and hours. Unlike the
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6:30–6:32 · rev_20199a5e2d16f1d31326334eaa097680_157story. The story just bored me within the
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6:32–6:34 · rev_20199a5e2d16f1d31326334eaa097680_158first 10 minutes and I couldn't care less.
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6:34–6:36 · rev_20199a5e2d16f1d31326334eaa097680_159So even though this game is a very
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6:36–6:38 · rev_20199a5e2d16f1d31326334eaa097680_160impressive looking game, amazing amounts
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6:38–6:41 · rev_20199a5e2d16f1d31326334eaa097680_161of detail, some pretty fun gameplay,
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6:41–6:44 · rev_20199a5e2d16f1d31326334eaa097680_162and a massive expansive world to explore
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6:45–6:47 · rev_20199a5e2d16f1d31326334eaa097680_163in, I have to say unfortunately this game
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6:47–6:49 · rev_20199a5e2d16f1d31326334eaa097680_164just falls flat on its face and I will
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6:50–6:52 · rev_20199a5e2d16f1d31326334eaa097680_165have to give it a very low score of 2.6
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6:52–6:56 · rev_20199a5e2d16f1d31326334eaa097680_166out of 10.
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6:56–6:57 · rev_20199a5e2d16f1d31326334eaa097680_167