Recording summary · October 2020
Why xbox gaming pass DOESN'T work
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Overview
Daniel tests mobile streaming of Halo 4 through Xbox Game Pass using a Nintendo Switch Pro Controller, experiencing frequent disconnects, input lag, and sluggish controls despite an internet connection of roughly 50 Mbps download and 20 Mbps upload.
Xbox Game Pass features an introductory promotion of one pound for the first month followed by ten pounds per month, a price Daniel refuses to pay given the service's performance, alongside an expressed preference for a dedicated portable Xbox console over phone streaming.
Daniel reflects on Halo franchise mechanics and history, noting the absence of aim-down-sights, the removal of dual-wielding, ammunition conservation challenges, and experiences on Legendary difficulty, while contrasting the session with a smoother playthrough of Halo 5 on Game Pass the prior day.
Themes
Performance, disconnects, and sluggish controls during mobile streaming of Halo 4 on Xbox Game Pass.
Xbox Game Pass pricing, promotions, and the concept of a dedicated portable Xbox console.
Halo gameplay mechanics, including dual wielding, aiming systems, ammunition management, and Legendary difficulty.
Developments
Daniel plays Halo 5 on Game Pass without significant lag on the day prior to recording.
Daniel streams and tests Halo 4 on a mobile phone, repeatedly reconnecting after frequent service disconnects.
Uncertainties & gaps
Whether the connectivity failures stem from an unstable local internet connection or the cloud gaming service itself.
Whether the slow responsiveness and sluggish turning speed are caused by using a Nintendo Switch Pro Controller rather than an official Microsoft controller.
Whether dual wielding was removed in Halo 3 or Halo 4.
Whether Rainbow Six Siege is coming to Xbox Game Pass as reported to Daniel.