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Recording summary · Undated

DO NOT BUY Elden Ring Shadow of the Erdtree DLC - VERY Disappointing [h5GbFB5zTso]

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Overview

Daniel considered the Elden Ring DLC Shadow of the Erdtree bland, boring, large yet empty, and lacking mechanical improvements, rating it 6.2 out of 10 and deeming it not worth the two-year wait or price.

Daniel experienced frustration with boss encounters due to camera issues on large enemies, repetitive humanoid attack patterns, and repetitive pre-fight sequences.

Daniel heavily utilized overpowered cheese tactics such as the Bloodfiend Arm, Palm Blast, and a heavy tank shield build, while criticizing the grind required for weapon upgrade materials.

Daniel expressed confusion and disappointment over Radahn returning as the final boss, found the fight cheap due to relentless movesets, skipped cutscenes due to finding the story unengaging, and noted a brief ending lacking credits.

Daniel disliked map traversal difficulties stemming from steep vertical cliffs without climbing or gliding options.

Themes

DLC gameplay mechanics, sluggish combat pace, and boss runbacks.

Boss encounter design, camera issues on Bale the Dread and Dancing Lion, and pre-fight restarts for Midra and the cave drop.

Weapon balance, the dominance of Bloodfiend Arm dropped by a basic enemy, and Palm Blast knockdown power.

The smithing stone leveling system and rune farming with the Sacred Relic Sword.

Open-world verticality and navigation issues along cliffs.

Radahn as the recycled final boss, strategy adjustments, and lack of story clarity.

DLC conclusion, lack of credits, brief ending cutscene, and overall 6.2 out of 10 rating.

Developments

Daniel finished the Elden Ring Shadow of the Erdtree DLC within two weeks.

Daniel farmed approximately 10 million runes using the Sacred Relic Sword to buy smithing stones.

Daniel skipped all cutscenes during the DLC playthrough.

Daniel defeated Radahn as the final DLC boss employing a heavy tank, talisman, and shield strategy.

Uncertainties & gaps

How Radahn returned in the DLC after dying in the base game remained unexplained to Daniel after skipping cutscenes.

The precise length of the cutscene following Radahn's defeat was uncertain, estimated as probably under 20 seconds.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology