Recording summary · June 2020
Why i HATE mortal Kombat 11 on switch LITE gamePLAY
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Overview
Daniel reviews Mortal Kombat 11 on the Nintendo Switch Lite after approximately a week of play, appreciating the game overall despite facing substantial technical issues, slow startup and loading sequences, sleep-mode disconnection loops, matchmaking drops, and lack of touchscreen support.
Gameplay frustrations include relentless juggle combos, fast attacks from characters like Scorpion, Johnny Cage, and Joker, long repetitive fatal blow and fatality animations, sluggish point-tally screens, unpunished ranged attack spamming, and thumbstick counter difficulty, which lead Daniel to skip fatalities or quit matches.
Daniel switches to Kotal Kahn after experiencing boredom, enjoying the character's abilities and preset combos, and defeats a Noob Saibot player despite struggling against teleports and projectiles.
Mortal Kombat 11 and Resident Evil 0 on Switch satisfy Daniel's competitive gaming needs, leading to the cancellation of plans to buy a gaming laptop for an upcoming trip to Germany to play Rainbow Six.
Themes
Nintendo Switch Lite technical and online issues in Mortal Kombat 11, including sleep mode disconnects, lag, loading times, and matchmaking drops.
Combat mechanics, juggle combos, ranged spamming, pacing of animations, and preset combo layouts.
Character choices, variations, and gameplay strategies involving Kotal Kahn, Baraka, and opponents like Noob Saibot.
Travel gaming alternatives and opting against buying a laptop for a trip to Germany.
Developments
Daniel switches to playing Kotal Kahn.
Daniel plays a match against an opponent using Noob Saibot and secures a victory.
Daniel cancels plans to purchase a gaming laptop for traveling to Germany.
Uncertainties & gaps
Daniel is uncertain of their exact ranked standing, guessing it might be Warrior rank with a score around 1300.
Daniel does not know whether character selection match endings stem from opponent disconnects or system errors.
Daniel is unsure if the observed in-game lag is caused by their own internet connection.
Daniel does not know whether the opposing Noob Saibot player is skilled.
Daniel doubts whether winning the match against Noob Saibot is possible, anticipating a loss before winning.