Recording summary · December 2022
why i HATE Resident Evil 2 remake
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Overview
Daniel navigates a Resident Evil game, voicing frustration with repetitive key hunting, door unlocking, and backtracking while noting atmospheric visuals such as flashlight shadows and claustrophobic corridors.
Exploration across the building involves solving puzzles with locker codes, map indicators, medallions, and obstacles, alongside confronting resilient enemies, loud footsteps, and sudden scares.
During gameplay, Daniel acquires two medallions, a shotgun, and a portable safe, and successfully opens a lock using a code found via Google.
Themes
Frustrations with repetitive key-hunting mechanics, door unlocking, and backtracking compared to Resident Evil 1.
Visual and atmospheric impressions, including claustrophobic corridors and realistic shadows created by the flashlight.
Combat difficulty, enemy damage resilience, and loud enemy footsteps.
Navigation and puzzle solving utilizing locker codes, map color coding, medallions, and overcoming obstacles.
Developments
In 2019, Daniel reached the statue section of the game and quit playing.
Daniel tests a code retrieved via Google and unlocks the lock.
Daniel hits a knee on the table after being startled by an in-game scare.
Daniel collects two medallions, a shotgun, and a portable safe while exploring rooms.
Uncertainties & gaps
Daniel is unsure if an enemy is genuinely dead after it falls over and twitches.
Daniel questions whether Resident Evil 3 differs by offering more action.
Daniel is uncertain about the location of the fuse, whether the private collection room was visited, and what an exclamation mark on the map signifies.