Recording summary · Undated
20170608 - This is what my ideal girlfriend looks like
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Overview
Daniel creates and customizes a female Miqo'te character named Aineeda in Final Fantasy 14, designing her physical appearance, race, and starting class as Pugilist to fulfill a personal concept of an ideal girlfriend while comparing game aesthetics favorably to Western titles.
After entering the game world, Daniel tests camera angles, clothing removal, breast physics, and emotes, explores the wilderness where a giant cactus kills the character, and subsequently navigates past the Gate of the Sultana.
Daniel adjusts hotbar keybindings, engages a level 3 ladybug in combat using raptor stance, interacts with other entities by sitting on another player's lap and dancing, and concludes the gameplay session.
Themes
Character creation and aesthetic customization in Final Fantasy 14.
Comparison between character models in Japanese games and Western games like Skyrim, Prey, and Fallout.
Exploration, combat mechanics, hotbar reconfigurations, and death from a wilderness monster.
In-game social interactions, emote testing, and clothing unequipping.
Developments
Daniel creates and customizes the Pugilist character named Aineeda using the Miqo'te race and Keepers of the Moon clan.
Daniel enters the game and travels to the Spineless Basin.
Daniel removes clothes, rings, and skirt from the character and checks the game's breast movement physics.
A giant cactus attacks and kills Daniel's character in the wilderness.
Daniel reappears in an urban area and navigates toward the Gate of the Sultana.
Daniel adjusts hotbar keybindings to Q and fights a level 3 ladybug using raptor stance.
Daniel sits on another player's lap, triggers a dance animation, and ends the session.
Uncertainties & gaps
Daniel's uncertainty regarding the pronunciation of the race name Makote/Miqo'te and the class Thaumaturge.
Daniel's uncertainty regarding the total length of the video being recorded.
Daniel's uncertainty whether the first creature encountered in the wilderness was a player before the character was killed.
Daniel's uncertainty whether crouching is possible in the game.
Daniel's uncertainty whether the player resembling Batman was away from the keyboard or actively watching.