Recording summary · January 2024
why i HATE Tekken 8
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Overview
Tekken 8 caused extreme frustration due to opponents executing rapid launchers and extended juggle combos that eliminate movement for entire rounds, leading to a temporary uninstallation and reinstallation to practice more.
Lounge and practice matchmaking suffer from connection drops, lag, and pairings against high-tier ranked opponents holding around 50,000 to 58,000 Tekken Power Points.
Lili is played exclusively due to visual attraction rather than resemblance to an ex-girlfriend, though her launcher moves depend on slower kicks unlike faster uppercuts on characters like Jin.
Tekken 8 needs an estimated two-second wake-up invincibility window to stop uninterrupted ground juggling, and its unskippable finisher animations feel repetitive compared to Mortal Kombat 11 attacks and fatalities.
Themes
Tekken 8 gameplay mechanics, juggle combos, and desired wake-up invincibility.
Matchmaking stability, player ranks, and Tekken Lounge performance.
Character selection reasons and move properties for Lili.
Developments
Tekken 8 was uninstalled in anger and reinstalled on the day of recording.
A match search in the Tekken Lounge located an opponent displaying S+ and A ranks with approximately 58,000 Tekken Power Points.
Uncertainties & gaps
Opponents might fail to accept match prompts due to stepping away from the keyboard.
Severe lag during matches could stem from an opponent's poor internet connection.