Recording summary · August 2021
why I HATE samurai warriors 5 on switch lite gameplay review
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Overview
Daniel reviews Samurai Warriors 5 on the Switch Lite, expecting a fighting game similar to Mortal Kombat 12 but instead discovering Dynasty Warriors-style gameplay filled with extensive unskippable cutscenes.
Daniel criticizes the combat experience, noting passive enemy artificial intelligence, a lack of weapon impact feedback, and repetitiveness, finding it boring relative to titles like Chivalry 2.
Daniel evaluates the visuals and presentation, initially assigning the art style a 4 out of 10 while appreciating its painterly aesthetic, cartoony elements, and character designs, though highlighting missing shadows and odd character height differences.
Irritation with unskippable Japanese dialogue cutscenes leads Daniel to lower the rating to a 2 out of 10 during the opening sequence.
Themes
Samurai Warriors 5 gameplay impressions and comparisons to Dynasty Warriors and fighting games.
Combat mechanics, enemy artificial intelligence behavior, and comparison to Chivalry 2.
Visual aesthetics, character designs, and graphical anomalies.
Cutscene presentation, language delivery, and numerical ratings.
Developments
Daniel reviews Samurai Warriors 5 on the Switch Lite.
Daniel lowers the rating of Samurai Warriors 5 to a 2 out of 10 during the opening sequence.
Uncertainties & gaps
Whether the enemy inaction stems from the game being set to an easy mode.
Whether the game improves in later sections.