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Recording summary · October 2020

why Rogue Company on Switch SUCKS

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Overview

Daniel reviews the game Rogue Company on the Nintendo Switch after seeing Dr Disrespect play it.

Daniel initially expresses frustration with excessive waiting times, short rounds, default vibration settings, and objective-based modes, finding the shooter bland and repetitive.

Daniel appreciates the Switch visual quality and the money-based upgrade mechanic, decides to play a bit more, and assigns the game a rating of 6 out of 10.

Themes

Game mechanics and comparisons to Fortnite and Team Fortress, including paragliding down, lack of scavenging or building, reviving, and buying upgrades.

Dislike of default vibration settings requiring manual deactivation.

Available game modes including extraction, demolition, and strikeout, alongside Daniel's preference for pure combat over objective defense.

Comparison to World of Warcraft battlegrounds lacking deathmatch-only options.

Loss of interest in Fortnite due to the presence of bots instead of real players.

Character selection, noting the character Anvil and an uncertain resemblance to an actor from Red Dwarf.

Developments

Daniel launches Rogue Company on Nintendo Switch and tests out gameplay controls.

Daniel gets eliminated quickly during the opening round.

Daniel purchases a new weapon and an axe between rounds.

Daniel switches characters to Anvil for a subsequent round and scores knockdowns.

Uncertainties & gaps

Whether the character Anvil is modeled after an actor from Red Dwarf named Craig Davis or Craig something.

Why Blizzard repeatedly refused to implement an open deathmatch battleground without objectives in World of Warcraft.

Release summaries_41e8738ae15a49a906b67f18 · · Methodology