Recording summary · January 2020
Why I Hate Mario Kart 8 Deluxe on the Switch Lite
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Overview
Mario Kart 8 Deluxe is a favorite game played for hundreds of hours, yet presents significant frustrations regarding track variety, handling at excessive speeds, menu navigation, multiplayer penalties, specific track designs, and item mechanics.
Proposed enhancements include real-time vehicle damage, weapons such as flamethrowers and bazookas, and raising lobby capacity from 12 to 20 players to increase chaos.
Themes
Track limitations, the absence of post-launch track additions, and mirrored course designs in Mario Kart 8 Deluxe.
Handling issues during sped-up tracks leading vehicles to slam into walls.
Lobby navigation and vehicle customization requiring repeated presses of the A button.
Online multiplayer disconnects and kickouts for temporary inactivity or driving backwards.
Disliked course designs, including oval battle tracks and low visual contrast on the brown volcano track.
Golden mushroom mechanics requiring rapid button spamming rather than holding down the trigger.
Desired features including vehicle destruction, real-time car damage, new weapons, and 20-racer lobbies.
Developments
Daniel purchased a second Switch primarily for Mario Kart 8 Deluxe.
Uncertainties & gaps
Why the game is titled Deluxe and whether a non-deluxe edition exists.
Why specific tracks are sped up, with random selection considered a possibility.
Whether the kickout threshold for being AFK in a race is approximately 5 to 10 seconds.