Recording
DO NOT BUY TEKKEN 8 - VERY disappointing
2024-01-14 · 10 min
Machine transcript · wording, timing and speaker attribution may be wrong
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Source information & transcript revisions
Transcript revisions
- rev_a83f0852e6e051e2b217ed23cb32bcf8Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive172 segments
Transcript
Hello, welcome back to another video. So
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0:00–0:02 · rev_a83f0852e6e051e2b217ed23cb32bcf8_0recently I've been playing the brand new,
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0:02–0:04 · rev_a83f0852e6e051e2b217ed23cb32bcf8_1or to be soon released, Tekken 8. And as
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0:04–0:08 · rev_a83f0852e6e051e2b217ed23cb32bcf8_2an avid fan of fighting games, I knew I
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0:08–0:09 · rev_a83f0852e6e051e2b217ed23cb32bcf8_3just had to play this game.
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0:10–0:11 · rev_a83f0852e6e051e2b217ed23cb32bcf8_4Unfortunately, so far it's kind of been
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0:11–0:13 · rev_a83f0852e6e051e2b217ed23cb32bcf8_5bland, boring, disappointing, and rather
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0:13–0:15 · rev_a83f0852e6e051e2b217ed23cb32bcf8_6lacking in a certain kind of luster that
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0:16–0:18 · rev_a83f0852e6e051e2b217ed23cb32bcf8_7we'll be getting into in today's video.
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0:19–0:20 · rev_a83f0852e6e051e2b217ed23cb32bcf8_8So as someone who does quite enjoy the
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0:20–0:22 · rev_a83f0852e6e051e2b217ed23cb32bcf8_9fighting game genre, I have to admit the
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0:23–0:25 · rev_a83f0852e6e051e2b217ed23cb32bcf8_10fighting game genre space is getting kind
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0:25–0:27 · rev_a83f0852e6e051e2b217ed23cb32bcf8_11of crowded. There's so many games out
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0:28–0:29 · rev_a83f0852e6e051e2b217ed23cb32bcf8_12right now. You've got the Mortal Kombat
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0:29–0:31 · rev_a83f0852e6e051e2b217ed23cb32bcf8_13franchise, came out with a new one,
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0:31–0:32 · rev_a83f0852e6e051e2b217ed23cb32bcf8_14Mortal Kombat 1. You've got Street
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0:32–0:34 · rev_a83f0852e6e051e2b217ed23cb32bcf8_15Fighter, came out with a new Street
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0:34–0:35 · rev_a83f0852e6e051e2b217ed23cb32bcf8_16Fighter 6 recently. And then we have
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0:36–0:38 · rev_a83f0852e6e051e2b217ed23cb32bcf8_17Tekken, which has to be one of the most
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0:38–0:40 · rev_a83f0852e6e051e2b217ed23cb32bcf8_18bland fighting games out there in
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0:40–0:42 · rev_a83f0852e6e051e2b217ed23cb32bcf8_19comparison to the competition. It has like
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0:42–0:45 · rev_a83f0852e6e051e2b217ed23cb32bcf8_20the most bland fighters, the most bland
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0:45–0:47 · rev_a83f0852e6e051e2b217ed23cb32bcf8_21visual appearance, the most bland feeling
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0:47–0:49 · rev_a83f0852e6e051e2b217ed23cb32bcf8_22when you're playing the game. Doesn't have
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0:50–0:51 · rev_a83f0852e6e051e2b217ed23cb32bcf8_23the very graphic fatalities of Mortal
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0:51–0:53 · rev_a83f0852e6e051e2b217ed23cb32bcf8_24Kombat, doesn't have the ultra stylized
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0:54–0:55 · rev_a83f0852e6e051e2b217ed23cb32bcf8_25characters of Street Fighter 6, doesn't
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0:55–0:58 · rev_a83f0852e6e051e2b217ed23cb32bcf8_26have the cool weapons from Soulcalibur.
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0:58–1:00 · rev_a83f0852e6e051e2b217ed23cb32bcf8_27It's just kind of like a very kind of
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1:00–1:02 · rev_a83f0852e6e051e2b217ed23cb32bcf8_28looking game. So my first complaint of
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1:02–1:04 · rev_a83f0852e6e051e2b217ed23cb32bcf8_29this game would have to be the difficulty.
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1:05–1:07 · rev_a83f0852e6e051e2b217ed23cb32bcf8_30Now it's been a very long time since I
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1:07–1:09 · rev_a83f0852e6e051e2b217ed23cb32bcf8_31last played a Tekken game. Last time I
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1:09–1:10 · rev_a83f0852e6e051e2b217ed23cb32bcf8_32played Tekken very seriously was probably
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1:11–1:13 · rev_a83f0852e6e051e2b217ed23cb32bcf8_33like 6 or 7 years ago. I think it was
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1:13–1:15 · rev_a83f0852e6e051e2b217ed23cb32bcf8_34Tekken 6. At the time I was staying in a
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1:15–1:17 · rev_a83f0852e6e051e2b217ed23cb32bcf8_35guest house in Japan and they had Tekken 6
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1:17–1:20 · rev_a83f0852e6e051e2b217ed23cb32bcf8_36and a PlayStation 3 or 4, can't remember
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1:20–1:23 · rev_a83f0852e6e051e2b217ed23cb32bcf8_37now, and we used to have competitions in
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1:23–1:25 · rev_a83f0852e6e051e2b217ed23cb32bcf8_38the guest house and I was actually one of
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1:25–1:27 · rev_a83f0852e6e051e2b217ed23cb32bcf8_39the best players. I used to destroy
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1:27–1:29 · rev_a83f0852e6e051e2b217ed23cb32bcf8_40everyone including the guest house manager
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1:29–1:31 · rev_a83f0852e6e051e2b217ed23cb32bcf8_41and it's been a while since I last played
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1:32–1:33 · rev_a83f0852e6e051e2b217ed23cb32bcf8_42a Tekken game, but I put the difficulty up
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1:34–1:35 · rev_a83f0852e6e051e2b217ed23cb32bcf8_43to the most difficult level, which is
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1:36–1:37 · rev_a83f0852e6e051e2b217ed23cb32bcf8_44ultra hard. And even with just some basic
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1:37–1:40 · rev_a83f0852e6e051e2b217ed23cb32bcf8_45button mashing, I was able to defeat the
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1:40–1:42 · rev_a83f0852e6e051e2b217ed23cb32bcf8_46computer on ultra hard mode whilst not
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1:42–1:45 · rev_a83f0852e6e051e2b217ed23cb32bcf8_47even knowing how to play the character.
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1:46–1:47 · rev_a83f0852e6e051e2b217ed23cb32bcf8_48Now you see in the gameplay I'm pretty
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1:47–1:49 · rev_a83f0852e6e051e2b217ed23cb32bcf8_49good right now because I've at this point
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1:49–1:51 · rev_a83f0852e6e051e2b217ed23cb32bcf8_50memorized most of these special attacks
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1:51–1:53 · rev_a83f0852e6e051e2b217ed23cb32bcf8_51and I've got a good feeling of the moveset
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1:53–1:55 · rev_a83f0852e6e051e2b217ed23cb32bcf8_52of my character, and I know what attacks
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1:55–1:58 · rev_a83f0852e6e051e2b217ed23cb32bcf8_53to use and at what range to use them. So I
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1:58–2:00 · rev_a83f0852e6e051e2b217ed23cb32bcf8_54did eventually start getting a lot better,
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2:01–2:02 · rev_a83f0852e6e051e2b217ed23cb32bcf8_55but even when I just started the game, I
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2:02–2:04 · rev_a83f0852e6e051e2b217ed23cb32bcf8_56was already destroying the computer just
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2:04–2:06 · rev_a83f0852e6e051e2b217ed23cb32bcf8_57by button mashing, and I don't know why
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2:06–2:08 · rev_a83f0852e6e051e2b217ed23cb32bcf8_58the computer is so pathetically weak. And
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2:08–2:10 · rev_a83f0852e6e051e2b217ed23cb32bcf8_59you might be saying, well, this is a game
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2:11–2:12 · rev_a83f0852e6e051e2b217ed23cb32bcf8_60you're supposed to play online against
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2:12–2:13 · rev_a83f0852e6e051e2b217ed23cb32bcf8_61other people, you're not supposed to play
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2:13–2:15 · rev_a83f0852e6e051e2b217ed23cb32bcf8_62against the computer. Well, I didn't
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2:16–2:17 · rev_a83f0852e6e051e2b217ed23cb32bcf8_63really have much choice because, you know,
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2:17–2:18 · rev_a83f0852e6e051e2b217ed23cb32bcf8_64the demo version only lets you play
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2:18–2:20 · rev_a83f0852e6e051e2b217ed23cb32bcf8_65against the computer. But also, one of the
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2:20–2:22 · rev_a83f0852e6e051e2b217ed23cb32bcf8_66big new features of Tekken 8 is going to
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2:22–2:24 · rev_a83f0852e6e051e2b217ed23cb32bcf8_67be the story mode. I've heard that they've
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2:24–2:26 · rev_a83f0852e6e051e2b217ed23cb32bcf8_68put a big emphasis on the story mode,
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2:26–2:28 · rev_a83f0852e6e051e2b217ed23cb32bcf8_69which I never really understood for
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2:28–2:29 · rev_a83f0852e6e051e2b217ed23cb32bcf8_70fighting games. Why would they think
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2:30–2:31 · rev_a83f0852e6e051e2b217ed23cb32bcf8_71anyone would care about a stupid story
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2:31–2:34 · rev_a83f0852e6e051e2b217ed23cb32bcf8_72mode in a fighting game? No one cares
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2:34–2:36 · rev_a83f0852e6e051e2b217ed23cb32bcf8_73about the fighting game They just want to
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2:36–2:38 · rev_a83f0852e6e051e2b217ed23cb32bcf8_74fight online against other players, or,
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2:38–2:40 · rev_a83f0852e6e051e2b217ed23cb32bcf8_75you know, fight against their friends or
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2:41–2:43 · rev_a83f0852e6e051e2b217ed23cb32bcf8_76family in the same living room. But the
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2:43–2:46 · rev_a83f0852e6e051e2b217ed23cb32bcf8_77computer in the story mode, which is
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2:46–2:47 · rev_a83f0852e6e051e2b217ed23cb32bcf8_78obviously going to be played by the
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2:48–2:49 · rev_a83f0852e6e051e2b217ed23cb32bcf8_79computer— because how are you going to do
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2:49–2:50 · rev_a83f0852e6e051e2b217ed23cb32bcf8_80story mode against other players?
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2:50–2:52 · rev_a83f0852e6e051e2b217ed23cb32bcf8_81Obviously you're going to fight main
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2:52–2:54 · rev_a83f0852e6e051e2b217ed23cb32bcf8_82characters and big characters that appear
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2:54–2:56 · rev_a83f0852e6e051e2b217ed23cb32bcf8_83in the story, and they're going to be
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2:57–2:58 · rev_a83f0852e6e051e2b217ed23cb32bcf8_84controlled by the computer. But it's just
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2:58–3:01 · rev_a83f0852e6e051e2b217ed23cb32bcf8_85going to be really boring because the
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3:01–3:02 · rev_a83f0852e6e051e2b217ed23cb32bcf8_86difficulty is not challenging at at all,
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3:03–3:04 · rev_a83f0852e6e051e2b217ed23cb32bcf8_87and I can't imagine how a story mode is
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3:05–3:07 · rev_a83f0852e6e051e2b217ed23cb32bcf8_88going to be interesting in a fighting
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3:07–3:08 · rev_a83f0852e6e051e2b217ed23cb32bcf8_89game. I think they should have just not
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3:08–3:10 · rev_a83f0852e6e051e2b217ed23cb32bcf8_90bothered with a story mode and just
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3:10–3:12 · rev_a83f0852e6e051e2b217ed23cb32bcf8_91focused on the fighting mechanics of the
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3:12–3:15 · rev_a83f0852e6e051e2b217ed23cb32bcf8_92game. I also found the destructible
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3:16–3:18 · rev_a83f0852e6e051e2b217ed23cb32bcf8_93environments very annoying. So what
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3:18–3:20 · rev_a83f0852e6e051e2b217ed23cb32bcf8_94happens is on some levels, if you're about
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3:20–3:22 · rev_a83f0852e6e051e2b217ed23cb32bcf8_95to have a draw— so you've won 2 matches,
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3:23–3:25 · rev_a83f0852e6e051e2b217ed23cb32bcf8_96your opponent has won 2 matches— the level
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3:25–3:28 · rev_a83f0852e6e051e2b217ed23cb32bcf8_97will then destroy itself, and then you'll
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3:28–3:30 · rev_a83f0852e6e051e2b217ed23cb32bcf8_98get taken down to a lower level, and it
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3:31–3:32 · rev_a83f0852e6e051e2b217ed23cb32bcf8_99will play this very lengthy cutscene,
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3:33–3:34 · rev_a83f0852e6e051e2b217ed23cb32bcf8_100which I find very annoying to have to
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3:34–3:36 · rev_a83f0852e6e051e2b217ed23cb32bcf8_101watch. Through every time. Yeah, one thing
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3:36–3:37 · rev_a83f0852e6e051e2b217ed23cb32bcf8_102I have to say is the cutscenes in the game
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3:37–3:40 · rev_a83f0852e6e051e2b217ed23cb32bcf8_103are really long and slow and you can't
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3:40–3:42 · rev_a83f0852e6e051e2b217ed23cb32bcf8_104skip them. So when you start a new match,
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3:42–3:43 · rev_a83f0852e6e051e2b217ed23cb32bcf8_105you got the ready fight little thing takes
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3:44–3:46 · rev_a83f0852e6e051e2b217ed23cb32bcf8_106up a few seconds, and then before that
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3:47–3:48 · rev_a83f0852e6e051e2b217ed23cb32bcf8_107happens you get like a little cinematic
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3:48–3:50 · rev_a83f0852e6e051e2b217ed23cb32bcf8_108intro of your character entering the
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3:50–3:52 · rev_a83f0852e6e051e2b217ed23cb32bcf8_109fighting stage, which takes like 10-15
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3:52–3:55 · rev_a83f0852e6e051e2b217ed23cb32bcf8_110seconds. It's really annoying because you
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3:55–3:56 · rev_a83f0852e6e051e2b217ed23cb32bcf8_111gotta see that over and over again.
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3:56–3:58 · rev_a83f0852e6e051e2b217ed23cb32bcf8_112There's no way to skip it. And then when
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3:58–4:00 · rev_a83f0852e6e051e2b217ed23cb32bcf8_113you nearly get a draw, the level will
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4:00–4:03 · rev_a83f0852e6e051e2b217ed23cb32bcf8_114break down, the floor will collapse, and
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4:03–4:04 · rev_a83f0852e6e051e2b217ed23cb32bcf8_115then you'll get taken to a lower level, a
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4:05–4:06 · rev_a83f0852e6e051e2b217ed23cb32bcf8_116different part of the level. And that
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4:07–4:08 · rev_a83f0852e6e051e2b217ed23cb32bcf8_117again is like a very lengthy cutscene,
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4:08–4:10 · rev_a83f0852e6e051e2b217ed23cb32bcf8_118which is very annoying to have to sit
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4:10–4:12 · rev_a83f0852e6e051e2b217ed23cb32bcf8_119through every time. And also the special
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4:12–4:14 · rev_a83f0852e6e051e2b217ed23cb32bcf8_120attacks also have an annoyingly long
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4:14–4:17 · rev_a83f0852e6e051e2b217ed23cb32bcf8_121cutscene that you have to sit there
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4:17–4:19 · rev_a83f0852e6e051e2b217ed23cb32bcf8_122watching. There seems to be a lot of
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4:19–4:20 · rev_a83f0852e6e051e2b217ed23cb32bcf8_123features missing from this game as a
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4:21–4:22 · rev_a83f0852e6e051e2b217ed23cb32bcf8_124fighting game. For example, there's no
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4:23–4:24 · rev_a83f0852e6e051e2b217ed23cb32bcf8_125character customization menu. It doesn't
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4:24–4:26 · rev_a83f0852e6e051e2b217ed23cb32bcf8_126seem like you can create your own
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4:27–4:28 · rev_a83f0852e6e051e2b217ed23cb32bcf8_127character like in Street Fighter. There's
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4:28–4:30 · rev_a83f0852e6e051e2b217ed23cb32bcf8_128no open world like there is in Street
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4:31–4:32 · rev_a83f0852e6e051e2b217ed23cb32bcf8_129Fighter. The fatalities are not very fatal
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4:32–4:36 · rev_a83f0852e6e051e2b217ed23cb32bcf8_130looking compared to Mortal Kombat. So I
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4:36–4:39 · rev_a83f0852e6e051e2b217ed23cb32bcf8_131just don't really know how I can recommend
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4:40–4:41 · rev_a83f0852e6e051e2b217ed23cb32bcf8_132this game at this point because it just
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4:41–4:42 · rev_a83f0852e6e051e2b217ed23cb32bcf8_133seems like a very bare-bones fighter game,
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4:43–4:45 · rev_a83f0852e6e051e2b217ed23cb32bcf8_134which is— I guess that's what they're
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4:45–4:46 · rev_a83f0852e6e051e2b217ed23cb32bcf8_135going for. They want to focus on the
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4:47–4:48 · rev_a83f0852e6e051e2b217ed23cb32bcf8_136fighting mechanics, and maybe a lot of
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4:48–4:50 · rev_a83f0852e6e051e2b217ed23cb32bcf8_137people won't really care about being able
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4:50–4:52 · rev_a83f0852e6e051e2b217ed23cb32bcf8_138to customize their own character or not,
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4:52–4:53 · rev_a83f0852e6e051e2b217ed23cb32bcf8_139but I feel like that's part of the fun of
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4:54–4:55 · rev_a83f0852e6e051e2b217ed23cb32bcf8_140a fighting game. You have your own
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4:56–4:56 · rev_a83f0852e6e051e2b217ed23cb32bcf8_141character, you feel like It's your own
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4:56–4:59 · rev_a83f0852e6e051e2b217ed23cb32bcf8_142unique creation. So as of right now,
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4:59–5:02 · rev_a83f0852e6e051e2b217ed23cb32bcf8_143just from what I've seen from the demo
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5:02–5:04 · rev_a83f0852e6e051e2b217ed23cb32bcf8_144version, I don't know if I would be buying
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5:04–5:06 · rev_a83f0852e6e051e2b217ed23cb32bcf8_145this game. Maybe when the full game comes
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5:06–5:08 · rev_a83f0852e6e051e2b217ed23cb32bcf8_146out, there'll be way more features and be
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5:09–5:10 · rev_a83f0852e6e051e2b217ed23cb32bcf8_147way more interesting. Maybe they'll let
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5:10–5:11 · rev_a83f0852e6e051e2b217ed23cb32bcf8_148you skip the cutscenes, all these little
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5:12–5:13 · rev_a83f0852e6e051e2b217ed23cb32bcf8_149intro animations which are extremely
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5:13–5:15 · rev_a83f0852e6e051e2b217ed23cb32bcf8_150frustrating to have to sit there watching,
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5:15–5:17 · rev_a83f0852e6e051e2b217ed23cb32bcf8_151and then maybe the game would be
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5:18–5:20 · rev_a83f0852e6e051e2b217ed23cb32bcf8_152different. But until it does get released,
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5:20–5:23 · rev_a83f0852e6e051e2b217ed23cb32bcf8_153I don't really know if this game is going
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5:23–5:24 · rev_a83f0852e6e051e2b217ed23cb32bcf8_154to be good or not. I had an okay time
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5:25–5:26 · rev_a83f0852e6e051e2b217ed23cb32bcf8_155trying to master this character, but after
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5:27–5:28 · rev_a83f0852e6e051e2b217ed23cb32bcf8_156I was able to figure out how to beat the
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5:29–5:31 · rev_a83f0852e6e051e2b217ed23cb32bcf8_157computer almost every single time on ultra
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5:31–5:34 · rev_a83f0852e6e051e2b217ed23cb32bcf8_158hard mode, it got kind of boring.
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5:34–5:36 · rev_a83f0852e6e051e2b217ed23cb32bcf8_159Round 3,
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5:56–6:08 · rev_a83f0852e6e051e2b217ed23cb32bcf8_160fight!
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6:10–6:13 · rev_a83f0852e6e051e2b217ed23cb32bcf8_161Help!
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6:19–6:30 · rev_a83f0852e6e051e2b217ed23cb32bcf8_162Round 4, fight!
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6:42–6:45 · rev_a83f0852e6e051e2b217ed23cb32bcf8_163Final round.
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7:08–7:29 · rev_a83f0852e6e051e2b217ed23cb32bcf8_164Fight!
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7:31–7:32 · rev_a83f0852e6e051e2b217ed23cb32bcf8_165That's disappointing.
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8:02–8:09 · rev_a83f0852e6e051e2b217ed23cb32bcf8_166Round 2,
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8:25–8:43 · rev_a83f0852e6e051e2b217ed23cb32bcf8_167fight! We're finished.
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8:45–8:49 · rev_a83f0852e6e051e2b217ed23cb32bcf8_168Round 3,
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9:01–9:11 · rev_a83f0852e6e051e2b217ed23cb32bcf8_169fight!
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9:12–9:13 · rev_a83f0852e6e051e2b217ed23cb32bcf8_170You win.
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9:41–9:46 · rev_a83f0852e6e051e2b217ed23cb32bcf8_171