Recording
DO NOT BUY The Callisto Protocol
2022-12-06 · 9 min
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- rev_3daf257fe3be86d12279d9489886c7abMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive211 segments
Transcript
Hello, welcome back to a new video. So
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0:00–0:02 · rev_3daf257fe3be86d12279d9489886c7ab_0recently I've been playing the brand new
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0:02–0:04 · rev_3daf257fe3be86d12279d9489886c7ab_1Callisto Protocol, and as an avid fan of
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0:04–0:07 · rev_3daf257fe3be86d12279d9489886c7ab_2horror games and sci-fi games in general,
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0:07–0:09 · rev_3daf257fe3be86d12279d9489886c7ab_3I knew I just had to play this one.
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0:09–0:12 · rev_3daf257fe3be86d12279d9489886c7ab_4Unfortunately, so far it's been rather
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0:12–0:14 · rev_3daf257fe3be86d12279d9489886c7ab_5bland, boring, uninspired, and also kind
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0:14–0:17 · rev_3daf257fe3be86d12279d9489886c7ab_6of lacking in luster. So Callisto Protocol
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0:17–0:20 · rev_3daf257fe3be86d12279d9489886c7ab_7is brought to you by the same development
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0:20–0:22 · rev_3daf257fe3be86d12279d9489886c7ab_8team that created the games Dead Space.
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0:22–0:24 · rev_3daf257fe3be86d12279d9489886c7ab_9It's kind of like a spiritual successor of
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0:24–0:26 · rev_3daf257fe3be86d12279d9489886c7ab_10Dead Space, but not a direct sequel, not
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0:26–0:28 · rev_3daf257fe3be86d12279d9489886c7ab_11really related to Dead Space in any kind
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0:29–0:31 · rev_3daf257fe3be86d12279d9489886c7ab_12of way. But because it was made by the
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0:31–0:33 · rev_3daf257fe3be86d12279d9489886c7ab_13same team and it also has the same kind of
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0:33–0:35 · rev_3daf257fe3be86d12279d9489886c7ab_14gameplay and game style features, it can
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0:35–0:38 · rev_3daf257fe3be86d12279d9489886c7ab_15be considered to be a successor of the
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0:38–0:40 · rev_3daf257fe3be86d12279d9489886c7ab_16Dead Space series. It just doesn't quite
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0:40–0:42 · rev_3daf257fe3be86d12279d9489886c7ab_17have the same charm or soul or personality
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0:43–0:45 · rev_3daf257fe3be86d12279d9489886c7ab_18that the older Dead Space games had. But
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0:45–0:47 · rev_3daf257fe3be86d12279d9489886c7ab_19unfortunately, if you are a fan of the
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0:48–0:49 · rev_3daf257fe3be86d12279d9489886c7ab_20Dead Space games, I would have to say that
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0:50–0:52 · rev_3daf257fe3be86d12279d9489886c7ab_21I would not be able to recommend this
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0:52–0:53 · rev_3daf257fe3be86d12279d9489886c7ab_22game. It's just not as good as the
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0:53–0:55 · rev_3daf257fe3be86d12279d9489886c7ab_23original Dead Space games, and it
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0:56–0:57 · rev_3daf257fe3be86d12279d9489886c7ab_24definitely feels like it's lacking
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0:57–0:58 · rev_3daf257fe3be86d12279d9489886c7ab_25something. Although the atmosphere and the
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0:58–1:01 · rev_3daf257fe3be86d12279d9489886c7ab_26looks are there, there's something missing
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1:01–1:02 · rev_3daf257fe3be86d12279d9489886c7ab_27in this game. I'm going to begin with the
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1:02–1:04 · rev_3daf257fe3be86d12279d9489886c7ab_28storytelling as one of the things I had a
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1:04–1:06 · rev_3daf257fe3be86d12279d9489886c7ab_29problem with this game. I won't be rating
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1:07–1:08 · rev_3daf257fe3be86d12279d9489886c7ab_30the story as a whole because I didn't
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1:08–1:10 · rev_3daf257fe3be86d12279d9489886c7ab_31actually finish the game because it was
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1:10–1:11 · rev_3daf257fe3be86d12279d9489886c7ab_32just so boring and I couldn't get through
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1:11–1:13 · rev_3daf257fe3be86d12279d9489886c7ab_33most of it. So this point might change a
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1:14–1:16 · rev_3daf257fe3be86d12279d9489886c7ab_34little bit later when I do finish it
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1:16–1:18 · rev_3daf257fe3be86d12279d9489886c7ab_35eventually. Well, if I finish it. But so
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1:18–1:20 · rev_3daf257fe3be86d12279d9489886c7ab_36far it just feels kind of lacking in
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1:21–1:22 · rev_3daf257fe3be86d12279d9489886c7ab_37lustre. So far the elements of the story
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1:23–1:26 · rev_3daf257fe3be86d12279d9489886c7ab_38are just kind of cliché and just kind of
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1:26–1:28 · rev_3daf257fe3be86d12279d9489886c7ab_39uninspiring. I do not feel the drive to
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1:28–1:31 · rev_3daf257fe3be86d12279d9489886c7ab_40know what's going to happen next or what
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1:31–1:32 · rev_3daf257fe3be86d12279d9489886c7ab_41truly went wrong at the Black Iron Prison.
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1:33–1:35 · rev_3daf257fe3be86d12279d9489886c7ab_42Or who is responsible for this mess? The
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1:36–1:38 · rev_3daf257fe3be86d12279d9489886c7ab_43storytelling is just not great. Neither is
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1:38–1:40 · rev_3daf257fe3be86d12279d9489886c7ab_44the writing. Another point related to
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1:40–1:42 · rev_3daf257fe3be86d12279d9489886c7ab_45storytelling are the audio logs. My God,
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1:43–1:45 · rev_3daf257fe3be86d12279d9489886c7ab_46these are a joke. Honestly, prepare
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1:45–1:47 · rev_3daf257fe3be86d12279d9489886c7ab_47yourself for some 5 or 10-second audio
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1:47–1:49 · rev_3daf257fe3be86d12279d9489886c7ab_48cues with the most generic dialogues
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1:50–1:51 · rev_3daf257fe3be86d12279d9489886c7ab_49around things like logs related to
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1:51–1:53 · rev_3daf257fe3be86d12279d9489886c7ab_50security personnel sounds like, "Oh no,
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1:54–1:56 · rev_3daf257fe3be86d12279d9489886c7ab_51they are coming! Seal the doors!" And logs
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1:56–1:58 · rev_3daf257fe3be86d12279d9489886c7ab_52recorded by scientists are more like after
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1:59–2:01 · rev_3daf257fe3be86d12279d9489886c7ab_53X hours. After the outbreak, things went
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2:01–2:04 · rev_3daf257fe3be86d12279d9489886c7ab_54not as expected. Damn you. In comparison,
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2:05–2:07 · rev_3daf257fe3be86d12279d9489886c7ab_55the logs in Dead Space were far more
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2:08–2:09 · rev_3daf257fe3be86d12279d9489886c7ab_56extensive and insightful, more interesting
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2:10–2:12 · rev_3daf257fe3be86d12279d9489886c7ab_57about the outbreak that happened on
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2:12–2:14 · rev_3daf257fe3be86d12279d9489886c7ab_58Ishimura. You really felt like these
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2:14–2:16 · rev_3daf257fe3be86d12279d9489886c7ab_59people were in fear of their lives, and
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2:16–2:19 · rev_3daf257fe3be86d12279d9489886c7ab_60you could really sense the fear they were
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2:19–2:21 · rev_3daf257fe3be86d12279d9489886c7ab_61feeling and the danger and the ideas and
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2:21–2:23 · rev_3daf257fe3be86d12279d9489886c7ab_62the grasp of hope they were feeling or
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2:24–2:25 · rev_3daf257fe3be86d12279d9489886c7ab_63having in their last moments of
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2:26–2:26 · rev_3daf257fe3be86d12279d9489886c7ab_64desperation. But, in this game, here in
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2:27–2:30 · rev_3daf257fe3be86d12279d9489886c7ab_65Callisto, you don't really feel this as
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2:30–2:32 · rev_3daf257fe3be86d12279d9489886c7ab_66much. I just didn't feel as immersed in
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2:32–2:34 · rev_3daf257fe3be86d12279d9489886c7ab_67the audio logs in this game as much as I
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2:34–2:37 · rev_3daf257fe3be86d12279d9489886c7ab_68did in the Dead Space games. Moving on to
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2:37–2:40 · rev_3daf257fe3be86d12279d9489886c7ab_69the checkpoint system, it is absolutely
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2:40–2:42 · rev_3daf257fe3be86d12279d9489886c7ab_70atrocious and glitchy. I don't know what
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2:43–2:45 · rev_3daf257fe3be86d12279d9489886c7ab_71was the idea behind it, but checkpoints
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2:46–2:48 · rev_3daf257fe3be86d12279d9489886c7ab_72are frustrating. For example, let's say
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2:48–2:50 · rev_3daf257fe3be86d12279d9489886c7ab_73that there is an autosave in a location
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2:50–2:52 · rev_3daf257fe3be86d12279d9489886c7ab_74with a workbench. You upgrade your stuff,
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2:52–2:55 · rev_3daf257fe3be86d12279d9489886c7ab_75save the game, go forward, and die at some
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2:55–2:57 · rev_3daf257fe3be86d12279d9489886c7ab_76point. You're going back to the save that
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2:57–2:59 · rev_3daf257fe3be86d12279d9489886c7ab_77you've made, right? Nope, you start from
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2:59–3:01 · rev_3daf257fe3be86d12279d9489886c7ab_78the checkpoint. Even if you purposefully
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3:02–3:04 · rev_3daf257fe3be86d12279d9489886c7ab_79load the save that you have made, you'll
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3:04–3:06 · rev_3daf257fe3be86d12279d9489886c7ab_80be teleported back to the beginning of the
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3:06–3:08 · rev_3daf257fe3be86d12279d9489886c7ab_81last checkpoint. It just doesn't work
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3:09–3:10 · rev_3daf257fe3be86d12279d9489886c7ab_82properly. The same goes for looting.
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3:10–3:12 · rev_3daf257fe3be86d12279d9489886c7ab_83Everything that you looted after the
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3:12–3:14 · rev_3daf257fe3be86d12279d9489886c7ab_84checkpoint and before your manual save
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3:14–3:16 · rev_3daf257fe3be86d12279d9489886c7ab_85won't be in your inventory. The entire
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3:16–3:18 · rev_3daf257fe3be86d12279d9489886c7ab_86autosave and checkpoint system is really
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3:18–3:20 · rev_3daf257fe3be86d12279d9489886c7ab_87glitchy and just makes it really
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3:20–3:22 · rev_3daf257fe3be86d12279d9489886c7ab_88frustrating when you're kind of relying on
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3:22–3:24 · rev_3daf257fe3be86d12279d9489886c7ab_89this checkpoint that you've made or this
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3:24–3:25 · rev_3daf257fe3be86d12279d9489886c7ab_90save that you've made to have your back
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3:25–3:28 · rev_3daf257fe3be86d12279d9489886c7ab_91and be like a safety net in case things do
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3:28–3:30 · rev_3daf257fe3be86d12279d9489886c7ab_92go tits up and you manage to mess up
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3:30–3:32 · rev_3daf257fe3be86d12279d9489886c7ab_93something, but that's just kind of
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3:32–3:34 · rev_3daf257fe3be86d12279d9489886c7ab_94annoying because you can't really rely on
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3:34–3:35 · rev_3daf257fe3be86d12279d9489886c7ab_95this system at all. Now for the melee
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3:35–3:38 · rev_3daf257fe3be86d12279d9489886c7ab_96system. The melee system is fine under
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3:38–3:40 · rev_3daf257fe3be86d12279d9489886c7ab_97certain conditions. Number 1, when it's
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3:41–3:43 · rev_3daf257fe3be86d12279d9489886c7ab_98only 1v1. Number 2, when enemies are not
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3:43–3:45 · rev_3daf257fe3be86d12279d9489886c7ab_99mutating or are not bosses. And number 3,
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3:46–3:48 · rev_3daf257fe3be86d12279d9489886c7ab_100in the first half of the game. Outside of
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3:48–3:50 · rev_3daf257fe3be86d12279d9489886c7ab_101these 3 conditions, the melee system is
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3:51–3:52 · rev_3daf257fe3be86d12279d9489886c7ab_102completely broken. Any other situation is
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3:52–3:56 · rev_3daf257fe3be86d12279d9489886c7ab_103pointless for using your melee weapon
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3:56–3:57 · rev_3daf257fe3be86d12279d9489886c7ab_104because you'll be overwhelmed when it's
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3:57–3:59 · rev_3daf257fe3be86d12279d9489886c7ab_1051v2 or 1v3 due to being locked in this
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4:00–4:03 · rev_3daf257fe3be86d12279d9489886c7ab_106stupid dodging animation with one enemy
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4:03–4:06 · rev_3daf257fe3be86d12279d9489886c7ab_107and you cannot cancel them and retreat
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4:06–4:08 · rev_3daf257fe3be86d12279d9489886c7ab_108while a second one is swinging at you and
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4:08–4:10 · rev_3daf257fe3be86d12279d9489886c7ab_109hitting you and you can't move because
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4:10–4:13 · rev_3daf257fe3be86d12279d9489886c7ab_110you're stuck in this stupid animation that
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4:13–4:14 · rev_3daf257fe3be86d12279d9489886c7ab_111you can't actually cancel when it begins.
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4:15–4:17 · rev_3daf257fe3be86d12279d9489886c7ab_112Also, you cannot stop enemies from
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4:17–4:19 · rev_3daf257fe3be86d12279d9489886c7ab_113mutating with melee. I cannot comprehend
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4:19–4:22 · rev_3daf257fe3be86d12279d9489886c7ab_114why there isn't a possibility to do that
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4:22–4:24 · rev_3daf257fe3be86d12279d9489886c7ab_115with your baton. You have to have ammo,
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4:24–4:26 · rev_3daf257fe3be86d12279d9489886c7ab_116otherwise you're pretty much screwed when
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4:26–4:28 · rev_3daf257fe3be86d12279d9489886c7ab_117there is more than one. Third point
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4:28–4:30 · rev_3daf257fe3be86d12279d9489886c7ab_118somewhat correlates to the first because
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4:30–4:32 · rev_3daf257fe3be86d12279d9489886c7ab_119in the later chapters there's always more
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4:32–4:33 · rev_3daf257fe3be86d12279d9489886c7ab_120than one enemy and you have to shoot.
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4:34–4:35 · rev_3daf257fe3be86d12279d9489886c7ab_121Simple as that. Completely useless
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4:36–4:37 · rev_3daf257fe3be86d12279d9489886c7ab_122mechanic in the current state of the game.
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4:38–4:39 · rev_3daf257fe3be86d12279d9489886c7ab_123I highly doubt that it will ever be
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4:39–4:41 · rev_3daf257fe3be86d12279d9489886c7ab_124changed. I think it's mostly like a visual
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4:41–4:43 · rev_3daf257fe3be86d12279d9489886c7ab_125thing. They want to show off the
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4:43–4:45 · rev_3daf257fe3be86d12279d9489886c7ab_126animations, and they do have great
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4:45–4:46 · rev_3daf257fe3be86d12279d9489886c7ab_127animations in the game. It's just kind of
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4:46–4:48 · rev_3daf257fe3be86d12279d9489886c7ab_128annoying when the animations get in the
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4:49–4:50 · rev_3daf257fe3be86d12279d9489886c7ab_129way of the gameplay mechanics. Okay, so
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4:51–4:54 · rev_3daf257fe3be86d12279d9489886c7ab_130for the ammo and health, oh Jesus baby,
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4:54–4:57 · rev_3daf257fe3be86d12279d9489886c7ab_131there is no storage system at all. If you
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4:57–4:59 · rev_3daf257fe3be86d12279d9489886c7ab_132have more than needed at the moment, you
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5:00–5:01 · rev_3daf257fe3be86d12279d9489886c7ab_133have to sell it, and then the game's
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5:01–5:03 · rev_3daf257fe3be86d12279d9489886c7ab_134unbalanced looting system will screw you
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5:03–5:05 · rev_3daf257fe3be86d12279d9489886c7ab_135because you won't find enough ammo and
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5:05–5:07 · rev_3daf257fe3be86d12279d9489886c7ab_136injectors. It's either I am completely
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5:08–5:09 · rev_3daf257fe3be86d12279d9489886c7ab_137stacked on ammo and health or I am totally
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5:10–5:12 · rev_3daf257fe3be86d12279d9489886c7ab_138empty. There is hardly any middle ground
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5:12–5:14 · rev_3daf257fe3be86d12279d9489886c7ab_139here. That's a horrible game design. And
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5:14–5:17 · rev_3daf257fe3be86d12279d9489886c7ab_140as for the weapon swapping, well, that is
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5:17–5:19 · rev_3daf257fe3be86d12279d9489886c7ab_141even worse. You have to press 2, scroll
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5:19–5:22 · rev_3daf257fe3be86d12279d9489886c7ab_142through weapons, highlight the one you
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5:22–5:23 · rev_3daf257fe3be86d12279d9489886c7ab_143want to equip, press LPM, and watch the
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5:23–5:26 · rev_3daf257fe3be86d12279d9489886c7ab_144swapping animation, which takes way too
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5:26–5:29 · rev_3daf257fe3be86d12279d9489886c7ab_145long, especially if you're fighting an
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5:29–5:30 · rev_3daf257fe3be86d12279d9489886c7ab_146enemy. During a firefight, it will just
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5:30–5:33 · rev_3daf257fe3be86d12279d9489886c7ab_147destroy you over and over again because
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5:33–5:35 · rev_3daf257fe3be86d12279d9489886c7ab_148you're trying to wait for this animation
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5:35–5:37 · rev_3daf257fe3be86d12279d9489886c7ab_149to play out just to change your weapon.
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5:37–5:38 · rev_3daf257fe3be86d12279d9489886c7ab_150It would be nice if if he just quickly
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5:39–5:40 · rev_3daf257fe3be86d12279d9489886c7ab_151changed it so you're ready to go with your
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5:41–5:42 · rev_3daf257fe3be86d12279d9489886c7ab_152new weapon equipped. But no, he's like a
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5:42–5:44 · rev_3daf257fe3be86d12279d9489886c7ab_153grandpa changing his underwear. And the
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5:45–5:47 · rev_3daf257fe3be86d12279d9489886c7ab_154last point, the last condition is probably
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5:47–5:49 · rev_3daf257fe3be86d12279d9489886c7ab_155the most subjective, but one of the most
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5:49–5:51 · rev_3daf257fe3be86d12279d9489886c7ab_156important points to me: monsters and the
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5:52–5:54 · rev_3daf257fe3be86d12279d9489886c7ab_157overall atmosphere. While the game is
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5:54–5:56 · rev_3daf257fe3be86d12279d9489886c7ab_158beautiful, locations are definitely on the
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5:56–5:59 · rev_3daf257fe3be86d12279d9489886c7ab_159plus side. Definitely a lot of passion
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5:59–6:00 · rev_3daf257fe3be86d12279d9489886c7ab_160went into the level design. You could
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6:00–6:02 · rev_3daf257fe3be86d12279d9489886c7ab_161really tell that they really poured a lot
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6:03–6:04 · rev_3daf257fe3be86d12279d9489886c7ab_162of love and efforts into this game for
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6:05–6:07 · rev_3daf257fe3be86d12279d9489886c7ab_163visual reasons. It's done really great and
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6:08–6:10 · rev_3daf257fe3be86d12279d9489886c7ab_164I love to admire the scenery, but I cannot
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6:10–6:12 · rev_3daf257fe3be86d12279d9489886c7ab_165get immersed enough. It's simply not
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6:13–6:14 · rev_3daf257fe3be86d12279d9489886c7ab_166scary. Maybe that's just me, but compared
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6:15–6:16 · rev_3daf257fe3be86d12279d9489886c7ab_167to games like Resident Evil 2, the game
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6:17–6:18 · rev_3daf257fe3be86d12279d9489886c7ab_168just doesn't really feel or look or sound
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6:18–6:20 · rev_3daf257fe3be86d12279d9489886c7ab_169as scary as they were intending it to be.
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6:21–6:22 · rev_3daf257fe3be86d12279d9489886c7ab_170There's just too many jump scares that get
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6:23–6:25 · rev_3daf257fe3be86d12279d9489886c7ab_171old real quick and enemies' design is too
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6:25–6:27 · rev_3daf257fe3be86d12279d9489886c7ab_172generic. They're just like Left 4 Dead
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6:27–6:29 · rev_3daf257fe3be86d12279d9489886c7ab_173zombies, even their screams and sounds are
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6:29–6:31 · rev_3daf257fe3be86d12279d9489886c7ab_174very similar. This isn't really scary.
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6:31–6:33 · rev_3daf257fe3be86d12279d9489886c7ab_175The Necromorphs were horrific. The
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6:33–6:35 · rev_3daf257fe3be86d12279d9489886c7ab_176inhumanity, screams, and sprints are still
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6:36–6:37 · rev_3daf257fe3be86d12279d9489886c7ab_177terrifying. But these monsters in this
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6:38–6:40 · rev_3daf257fe3be86d12279d9489886c7ab_178game are just some infected humans that
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6:40–6:42 · rev_3daf257fe3be86d12279d9489886c7ab_179mutate sometimes, and that's all there
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6:42–6:44 · rev_3daf257fe3be86d12279d9489886c7ab_180really is to it. Overall, I am
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6:44–6:46 · rev_3daf257fe3be86d12279d9489886c7ab_181disappointed. For me, it's a big flop. I
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6:46–6:48 · rev_3daf257fe3be86d12279d9489886c7ab_182really wanted it to be the best game of
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6:48–6:49 · rev_3daf257fe3be86d12279d9489886c7ab_183the year, but this cannot compete,
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6:50–6:51 · rev_3daf257fe3be86d12279d9489886c7ab_184especially against games like Elden Ring.
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6:51–6:53 · rev_3daf257fe3be86d12279d9489886c7ab_185This game is just maybe a 5 out of 10 at
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6:53–6:56 · rev_3daf257fe3be86d12279d9489886c7ab_186most. It's probably just ranting at this
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6:56–6:58 · rev_3daf257fe3be86d12279d9489886c7ab_187point due to just coming off the needless
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6:58–7:00 · rev_3daf257fe3be86d12279d9489886c7ab_188frustration of playing this game, but I
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7:00–7:02 · rev_3daf257fe3be86d12279d9489886c7ab_189did want to enjoy it. I wanted to enjoy it
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7:02–7:04 · rev_3daf257fe3be86d12279d9489886c7ab_190so much, but halfway through I was simply
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7:04–7:06 · rev_3daf257fe3be86d12279d9489886c7ab_191playing it just to beat it, and then it
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7:07–7:08 · rev_3daf257fe3be86d12279d9489886c7ab_192just ends. A cliffhanger. Obvious reason
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7:09–7:10 · rev_3daf257fe3be86d12279d9489886c7ab_193for the season pass to exist, so they can
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7:10–7:12 · rev_3daf257fe3be86d12279d9489886c7ab_194just get more money out of DLCs and stuff
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7:12–7:15 · rev_3daf257fe3be86d12279d9489886c7ab_195like that. But the game isn't even that
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7:15–7:17 · rev_3daf257fe3be86d12279d9489886c7ab_196long. So for these reasons,
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7:17–7:18 · rev_3daf257fe3be86d12279d9489886c7ab_197unfortunately, I just can't really
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7:19–7:20 · rev_3daf257fe3be86d12279d9489886c7ab_198recommend the game. I would have to give
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7:20–7:22 · rev_3daf257fe3be86d12279d9489886c7ab_199it maybe a 4 or 5 out of 10. It's an okay
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7:23–7:25 · rev_3daf257fe3be86d12279d9489886c7ab_200game, but it's definitely not gonna win
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7:25–7:27 · rev_3daf257fe3be86d12279d9489886c7ab_201any awards for this year or next year.
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7:27–7:29 · rev_3daf257fe3be86d12279d9489886c7ab_202Also, it's way too expensive. I mean, £50
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7:29–7:31 · rev_3daf257fe3be86d12279d9489886c7ab_203for this game? I wouldn't even buy this
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7:31–7:33 · rev_3daf257fe3be86d12279d9489886c7ab_204game if it was £20. Maybe if it came down
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7:33–7:35 · rev_3daf257fe3be86d12279d9489886c7ab_205to £12 or £15 after a year and it had a
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7:35–7:37 · rev_3daf257fe3be86d12279d9489886c7ab_206flash sale, then it might be worth the
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7:38–7:39 · rev_3daf257fe3be86d12279d9489886c7ab_207money. But I don't really feel like at
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7:40–7:40 · rev_3daf257fe3be86d12279d9489886c7ab_208this point in time it's really worth the
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7:41–7:44 · rev_3daf257fe3be86d12279d9489886c7ab_209£50 price tag.
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7:44–7:45 · rev_3daf257fe3be86d12279d9489886c7ab_210