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DO NOT BUY The Callisto Protocol

2022-12-06 · 9 min

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  1. rev_3daf257fe3be86d12279d9489886c7abMachine-generated and unreviewed; may be wrong; not a verified quotation.
    enraw_asractive211 segments

Transcript

en
  1. Hello, welcome back to a new video. So

    Segment details0:00–0:02 · rev_3daf257fe3be86d12279d9489886c7ab_0
  2. recently I've been playing the brand new

    Segment details0:02–0:04 · rev_3daf257fe3be86d12279d9489886c7ab_1
  3. Callisto Protocol, and as an avid fan of

    Segment details0:04–0:07 · rev_3daf257fe3be86d12279d9489886c7ab_2
  4. horror games and sci-fi games in general,

    Segment details0:07–0:09 · rev_3daf257fe3be86d12279d9489886c7ab_3
  5. I knew I just had to play this one.

    Segment details0:09–0:12 · rev_3daf257fe3be86d12279d9489886c7ab_4
  6. Unfortunately, so far it's been rather

    Segment details0:12–0:14 · rev_3daf257fe3be86d12279d9489886c7ab_5
  7. bland, boring, uninspired, and also kind

    Segment details0:14–0:17 · rev_3daf257fe3be86d12279d9489886c7ab_6
  8. of lacking in luster. So Callisto Protocol

    Segment details0:17–0:20 · rev_3daf257fe3be86d12279d9489886c7ab_7
  9. is brought to you by the same development

    Segment details0:20–0:22 · rev_3daf257fe3be86d12279d9489886c7ab_8
  10. team that created the games Dead Space.

    Segment details0:22–0:24 · rev_3daf257fe3be86d12279d9489886c7ab_9
  11. It's kind of like a spiritual successor of

    Segment details0:24–0:26 · rev_3daf257fe3be86d12279d9489886c7ab_10
  12. Dead Space, but not a direct sequel, not

    Segment details0:26–0:28 · rev_3daf257fe3be86d12279d9489886c7ab_11
  13. really related to Dead Space in any kind

    Segment details0:29–0:31 · rev_3daf257fe3be86d12279d9489886c7ab_12
  14. of way. But because it was made by the

    Segment details0:31–0:33 · rev_3daf257fe3be86d12279d9489886c7ab_13
  15. same team and it also has the same kind of

    Segment details0:33–0:35 · rev_3daf257fe3be86d12279d9489886c7ab_14
  16. gameplay and game style features, it can

    Segment details0:35–0:38 · rev_3daf257fe3be86d12279d9489886c7ab_15
  17. be considered to be a successor of the

    Segment details0:38–0:40 · rev_3daf257fe3be86d12279d9489886c7ab_16
  18. Dead Space series. It just doesn't quite

    Segment details0:40–0:42 · rev_3daf257fe3be86d12279d9489886c7ab_17
  19. have the same charm or soul or personality

    Segment details0:43–0:45 · rev_3daf257fe3be86d12279d9489886c7ab_18
  20. that the older Dead Space games had. But

    Segment details0:45–0:47 · rev_3daf257fe3be86d12279d9489886c7ab_19
  21. unfortunately, if you are a fan of the

    Segment details0:48–0:49 · rev_3daf257fe3be86d12279d9489886c7ab_20
  22. Dead Space games, I would have to say that

    Segment details0:50–0:52 · rev_3daf257fe3be86d12279d9489886c7ab_21
  23. I would not be able to recommend this

    Segment details0:52–0:53 · rev_3daf257fe3be86d12279d9489886c7ab_22
  24. game. It's just not as good as the

    Segment details0:53–0:55 · rev_3daf257fe3be86d12279d9489886c7ab_23
  25. original Dead Space games, and it

    Segment details0:56–0:57 · rev_3daf257fe3be86d12279d9489886c7ab_24
  26. definitely feels like it's lacking

    Segment details0:57–0:58 · rev_3daf257fe3be86d12279d9489886c7ab_25
  27. something. Although the atmosphere and the

    Segment details0:58–1:01 · rev_3daf257fe3be86d12279d9489886c7ab_26
  28. looks are there, there's something missing

    Segment details1:01–1:02 · rev_3daf257fe3be86d12279d9489886c7ab_27
  29. in this game. I'm going to begin with the

    Segment details1:02–1:04 · rev_3daf257fe3be86d12279d9489886c7ab_28
  30. storytelling as one of the things I had a

    Segment details1:04–1:06 · rev_3daf257fe3be86d12279d9489886c7ab_29
  31. problem with this game. I won't be rating

    Segment details1:07–1:08 · rev_3daf257fe3be86d12279d9489886c7ab_30
  32. the story as a whole because I didn't

    Segment details1:08–1:10 · rev_3daf257fe3be86d12279d9489886c7ab_31
  33. actually finish the game because it was

    Segment details1:10–1:11 · rev_3daf257fe3be86d12279d9489886c7ab_32
  34. just so boring and I couldn't get through

    Segment details1:11–1:13 · rev_3daf257fe3be86d12279d9489886c7ab_33
  35. most of it. So this point might change a

    Segment details1:14–1:16 · rev_3daf257fe3be86d12279d9489886c7ab_34
  36. little bit later when I do finish it

    Segment details1:16–1:18 · rev_3daf257fe3be86d12279d9489886c7ab_35
  37. eventually. Well, if I finish it. But so

    Segment details1:18–1:20 · rev_3daf257fe3be86d12279d9489886c7ab_36
  38. far it just feels kind of lacking in

    Segment details1:21–1:22 · rev_3daf257fe3be86d12279d9489886c7ab_37
  39. lustre. So far the elements of the story

    Segment details1:23–1:26 · rev_3daf257fe3be86d12279d9489886c7ab_38
  40. are just kind of cliché and just kind of

    Segment details1:26–1:28 · rev_3daf257fe3be86d12279d9489886c7ab_39
  41. uninspiring. I do not feel the drive to

    Segment details1:28–1:31 · rev_3daf257fe3be86d12279d9489886c7ab_40
  42. know what's going to happen next or what

    Segment details1:31–1:32 · rev_3daf257fe3be86d12279d9489886c7ab_41
  43. truly went wrong at the Black Iron Prison.

    Segment details1:33–1:35 · rev_3daf257fe3be86d12279d9489886c7ab_42
  44. Or who is responsible for this mess? The

    Segment details1:36–1:38 · rev_3daf257fe3be86d12279d9489886c7ab_43
  45. storytelling is just not great. Neither is

    Segment details1:38–1:40 · rev_3daf257fe3be86d12279d9489886c7ab_44
  46. the writing. Another point related to

    Segment details1:40–1:42 · rev_3daf257fe3be86d12279d9489886c7ab_45
  47. storytelling are the audio logs. My God,

    Segment details1:43–1:45 · rev_3daf257fe3be86d12279d9489886c7ab_46
  48. these are a joke. Honestly, prepare

    Segment details1:45–1:47 · rev_3daf257fe3be86d12279d9489886c7ab_47
  49. yourself for some 5 or 10-second audio

    Segment details1:47–1:49 · rev_3daf257fe3be86d12279d9489886c7ab_48
  50. cues with the most generic dialogues

    Segment details1:50–1:51 · rev_3daf257fe3be86d12279d9489886c7ab_49
  51. around things like logs related to

    Segment details1:51–1:53 · rev_3daf257fe3be86d12279d9489886c7ab_50
  52. security personnel sounds like, "Oh no,

    Segment details1:54–1:56 · rev_3daf257fe3be86d12279d9489886c7ab_51
  53. they are coming! Seal the doors!" And logs

    Segment details1:56–1:58 · rev_3daf257fe3be86d12279d9489886c7ab_52
  54. recorded by scientists are more like after

    Segment details1:59–2:01 · rev_3daf257fe3be86d12279d9489886c7ab_53
  55. X hours. After the outbreak, things went

    Segment details2:01–2:04 · rev_3daf257fe3be86d12279d9489886c7ab_54
  56. not as expected. Damn you. In comparison,

    Segment details2:05–2:07 · rev_3daf257fe3be86d12279d9489886c7ab_55
  57. the logs in Dead Space were far more

    Segment details2:08–2:09 · rev_3daf257fe3be86d12279d9489886c7ab_56
  58. extensive and insightful, more interesting

    Segment details2:10–2:12 · rev_3daf257fe3be86d12279d9489886c7ab_57
  59. about the outbreak that happened on

    Segment details2:12–2:14 · rev_3daf257fe3be86d12279d9489886c7ab_58
  60. Ishimura. You really felt like these

    Segment details2:14–2:16 · rev_3daf257fe3be86d12279d9489886c7ab_59
  61. people were in fear of their lives, and

    Segment details2:16–2:19 · rev_3daf257fe3be86d12279d9489886c7ab_60
  62. you could really sense the fear they were

    Segment details2:19–2:21 · rev_3daf257fe3be86d12279d9489886c7ab_61
  63. feeling and the danger and the ideas and

    Segment details2:21–2:23 · rev_3daf257fe3be86d12279d9489886c7ab_62
  64. the grasp of hope they were feeling or

    Segment details2:24–2:25 · rev_3daf257fe3be86d12279d9489886c7ab_63
  65. having in their last moments of

    Segment details2:26–2:26 · rev_3daf257fe3be86d12279d9489886c7ab_64
  66. desperation. But, in this game, here in

    Segment details2:27–2:30 · rev_3daf257fe3be86d12279d9489886c7ab_65
  67. Callisto, you don't really feel this as

    Segment details2:30–2:32 · rev_3daf257fe3be86d12279d9489886c7ab_66
  68. much. I just didn't feel as immersed in

    Segment details2:32–2:34 · rev_3daf257fe3be86d12279d9489886c7ab_67
  69. the audio logs in this game as much as I

    Segment details2:34–2:37 · rev_3daf257fe3be86d12279d9489886c7ab_68
  70. did in the Dead Space games. Moving on to

    Segment details2:37–2:40 · rev_3daf257fe3be86d12279d9489886c7ab_69
  71. the checkpoint system, it is absolutely

    Segment details2:40–2:42 · rev_3daf257fe3be86d12279d9489886c7ab_70
  72. atrocious and glitchy. I don't know what

    Segment details2:43–2:45 · rev_3daf257fe3be86d12279d9489886c7ab_71
  73. was the idea behind it, but checkpoints

    Segment details2:46–2:48 · rev_3daf257fe3be86d12279d9489886c7ab_72
  74. are frustrating. For example, let's say

    Segment details2:48–2:50 · rev_3daf257fe3be86d12279d9489886c7ab_73
  75. that there is an autosave in a location

    Segment details2:50–2:52 · rev_3daf257fe3be86d12279d9489886c7ab_74
  76. with a workbench. You upgrade your stuff,

    Segment details2:52–2:55 · rev_3daf257fe3be86d12279d9489886c7ab_75
  77. save the game, go forward, and die at some

    Segment details2:55–2:57 · rev_3daf257fe3be86d12279d9489886c7ab_76
  78. point. You're going back to the save that

    Segment details2:57–2:59 · rev_3daf257fe3be86d12279d9489886c7ab_77
  79. you've made, right? Nope, you start from

    Segment details2:59–3:01 · rev_3daf257fe3be86d12279d9489886c7ab_78
  80. the checkpoint. Even if you purposefully

    Segment details3:02–3:04 · rev_3daf257fe3be86d12279d9489886c7ab_79
  81. load the save that you have made, you'll

    Segment details3:04–3:06 · rev_3daf257fe3be86d12279d9489886c7ab_80
  82. be teleported back to the beginning of the

    Segment details3:06–3:08 · rev_3daf257fe3be86d12279d9489886c7ab_81
  83. last checkpoint. It just doesn't work

    Segment details3:09–3:10 · rev_3daf257fe3be86d12279d9489886c7ab_82
  84. properly. The same goes for looting.

    Segment details3:10–3:12 · rev_3daf257fe3be86d12279d9489886c7ab_83
  85. Everything that you looted after the

    Segment details3:12–3:14 · rev_3daf257fe3be86d12279d9489886c7ab_84
  86. checkpoint and before your manual save

    Segment details3:14–3:16 · rev_3daf257fe3be86d12279d9489886c7ab_85
  87. won't be in your inventory. The entire

    Segment details3:16–3:18 · rev_3daf257fe3be86d12279d9489886c7ab_86
  88. autosave and checkpoint system is really

    Segment details3:18–3:20 · rev_3daf257fe3be86d12279d9489886c7ab_87
  89. glitchy and just makes it really

    Segment details3:20–3:22 · rev_3daf257fe3be86d12279d9489886c7ab_88
  90. frustrating when you're kind of relying on

    Segment details3:22–3:24 · rev_3daf257fe3be86d12279d9489886c7ab_89
  91. this checkpoint that you've made or this

    Segment details3:24–3:25 · rev_3daf257fe3be86d12279d9489886c7ab_90
  92. save that you've made to have your back

    Segment details3:25–3:28 · rev_3daf257fe3be86d12279d9489886c7ab_91
  93. and be like a safety net in case things do

    Segment details3:28–3:30 · rev_3daf257fe3be86d12279d9489886c7ab_92
  94. go tits up and you manage to mess up

    Segment details3:30–3:32 · rev_3daf257fe3be86d12279d9489886c7ab_93
  95. something, but that's just kind of

    Segment details3:32–3:34 · rev_3daf257fe3be86d12279d9489886c7ab_94
  96. annoying because you can't really rely on

    Segment details3:34–3:35 · rev_3daf257fe3be86d12279d9489886c7ab_95
  97. this system at all. Now for the melee

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  98. system. The melee system is fine under

    Segment details3:38–3:40 · rev_3daf257fe3be86d12279d9489886c7ab_97
  99. certain conditions. Number 1, when it's

    Segment details3:41–3:43 · rev_3daf257fe3be86d12279d9489886c7ab_98
  100. only 1v1. Number 2, when enemies are not

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  101. mutating or are not bosses. And number 3,

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  102. in the first half of the game. Outside of

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  103. these 3 conditions, the melee system is

    Segment details3:51–3:52 · rev_3daf257fe3be86d12279d9489886c7ab_102
  104. completely broken. Any other situation is

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  105. pointless for using your melee weapon

    Segment details3:56–3:57 · rev_3daf257fe3be86d12279d9489886c7ab_104
  106. because you'll be overwhelmed when it's

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  107. 1v2 or 1v3 due to being locked in this

    Segment details4:00–4:03 · rev_3daf257fe3be86d12279d9489886c7ab_106
  108. stupid dodging animation with one enemy

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  109. and you cannot cancel them and retreat

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  110. while a second one is swinging at you and

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  111. hitting you and you can't move because

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  112. you're stuck in this stupid animation that

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  113. you can't actually cancel when it begins.

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  114. Also, you cannot stop enemies from

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  115. mutating with melee. I cannot comprehend

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  116. why there isn't a possibility to do that

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  117. with your baton. You have to have ammo,

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  118. otherwise you're pretty much screwed when

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  119. there is more than one. Third point

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  120. somewhat correlates to the first because

    Segment details4:30–4:32 · rev_3daf257fe3be86d12279d9489886c7ab_119
  121. in the later chapters there's always more

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  122. than one enemy and you have to shoot.

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  123. Simple as that. Completely useless

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  124. mechanic in the current state of the game.

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  125. I highly doubt that it will ever be

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  126. changed. I think it's mostly like a visual

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  127. thing. They want to show off the

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  128. animations, and they do have great

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  129. animations in the game. It's just kind of

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  130. annoying when the animations get in the

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  131. way of the gameplay mechanics. Okay, so

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  132. for the ammo and health, oh Jesus baby,

    Segment details4:54–4:57 · rev_3daf257fe3be86d12279d9489886c7ab_131
  133. there is no storage system at all. If you

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  134. have more than needed at the moment, you

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  135. have to sell it, and then the game's

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  136. unbalanced looting system will screw you

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  137. because you won't find enough ammo and

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  138. injectors. It's either I am completely

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  139. stacked on ammo and health or I am totally

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  140. empty. There is hardly any middle ground

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  141. here. That's a horrible game design. And

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  142. as for the weapon swapping, well, that is

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  143. even worse. You have to press 2, scroll

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  144. through weapons, highlight the one you

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  145. want to equip, press LPM, and watch the

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  146. swapping animation, which takes way too

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  147. long, especially if you're fighting an

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  148. enemy. During a firefight, it will just

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  149. destroy you over and over again because

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  150. you're trying to wait for this animation

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  151. to play out just to change your weapon.

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  152. It would be nice if if he just quickly

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  153. changed it so you're ready to go with your

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  154. new weapon equipped. But no, he's like a

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  155. grandpa changing his underwear. And the

    Segment details5:45–5:47 · rev_3daf257fe3be86d12279d9489886c7ab_154
  156. last point, the last condition is probably

    Segment details5:47–5:49 · rev_3daf257fe3be86d12279d9489886c7ab_155
  157. the most subjective, but one of the most

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  158. important points to me: monsters and the

    Segment details5:52–5:54 · rev_3daf257fe3be86d12279d9489886c7ab_157
  159. overall atmosphere. While the game is

    Segment details5:54–5:56 · rev_3daf257fe3be86d12279d9489886c7ab_158
  160. beautiful, locations are definitely on the

    Segment details5:56–5:59 · rev_3daf257fe3be86d12279d9489886c7ab_159
  161. plus side. Definitely a lot of passion

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  162. went into the level design. You could

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  163. really tell that they really poured a lot

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  164. of love and efforts into this game for

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  165. visual reasons. It's done really great and

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  166. I love to admire the scenery, but I cannot

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  167. get immersed enough. It's simply not

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  168. scary. Maybe that's just me, but compared

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  169. to games like Resident Evil 2, the game

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  170. just doesn't really feel or look or sound

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  171. as scary as they were intending it to be.

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  172. There's just too many jump scares that get

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  173. old real quick and enemies' design is too

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  174. generic. They're just like Left 4 Dead

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  175. zombies, even their screams and sounds are

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  176. very similar. This isn't really scary.

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  177. The Necromorphs were horrific. The

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  178. inhumanity, screams, and sprints are still

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  179. terrifying. But these monsters in this

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  180. game are just some infected humans that

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  181. mutate sometimes, and that's all there

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  182. really is to it. Overall, I am

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  183. disappointed. For me, it's a big flop. I

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  184. really wanted it to be the best game of

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  185. the year, but this cannot compete,

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  186. especially against games like Elden Ring.

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  187. This game is just maybe a 5 out of 10 at

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  188. most. It's probably just ranting at this

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  189. point due to just coming off the needless

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  190. frustration of playing this game, but I

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  191. did want to enjoy it. I wanted to enjoy it

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  192. so much, but halfway through I was simply

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  193. playing it just to beat it, and then it

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  194. just ends. A cliffhanger. Obvious reason

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  195. for the season pass to exist, so they can

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  196. just get more money out of DLCs and stuff

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  197. like that. But the game isn't even that

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  198. long. So for these reasons,

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  199. unfortunately, I just can't really

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  200. recommend the game. I would have to give

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  201. it maybe a 4 or 5 out of 10. It's an okay

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  202. game, but it's definitely not gonna win

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  203. any awards for this year or next year.

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  204. Also, it's way too expensive. I mean, £50

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  205. for this game? I wouldn't even buy this

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  206. game if it was £20. Maybe if it came down

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  207. to £12 or £15 after a year and it had a

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  208. flash sale, then it might be worth the

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  209. money. But I don't really feel like at

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  210. this point in time it's really worth the

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  211. £50 price tag.

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