Recording
Cyberpunk 2077 Nintendo Switch 2 Review + Technical Performance Analysis
2025-06-09 · 8 min
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- rev_25c7f0f71be366d3df75bc180a2061feMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive207 segments
Transcript
When Cyberpunk 2077 first launched, few
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0:00–0:02 · rev_25c7f0f71be366d3df75bc180a2061fe_0would have imagined it running smoothly on
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0:03–0:04 · rev_25c7f0f71be366d3df75bc180a2061fe_1a handheld device. Yet, here we are— CD
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0:04–0:07 · rev_25c7f0f71be366d3df75bc180a2061fe_2Projekt Red has pulled off a technical
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0:07–0:09 · rev_25c7f0f71be366d3df75bc180a2061fe_3marvel, bringing Cyberpunk 2077 Ultimate
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0:09–0:12 · rev_25c7f0f71be366d3df75bc180a2061fe_4Edition to the Nintendo Switch 2. And it's
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0:12–0:14 · rev_25c7f0f71be366d3df75bc180a2061fe_5nothing short of astonishing. Cyberpunk
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0:14–0:16 · rev_25c7f0f71be366d3df75bc180a2061fe_62077 on the Switch 2 even outperforms the
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0:17–0:19 · rev_25c7f0f71be366d3df75bc180a2061fe_7Steam Deck in key areas. Thanks to DLSS
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0:19–0:23 · rev_25c7f0f71be366d3df75bc180a2061fe_8upscaling, the game delivers sharper
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0:23–0:25 · rev_25c7f0f71be366d3df75bc180a2061fe_9textures, improved lighting, and smoother
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0:25–0:27 · rev_25c7f0f71be366d3df75bc180a2061fe_10anti-aliasing. In performance mode, it
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0:27–0:29 · rev_25c7f0f71be366d3df75bc180a2061fe_11runs at 40 FPS, maintaining a stable frame
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0:29–0:31 · rev_25c7f0f71be366d3df75bc180a2061fe_12rate. While Quality Mode prioritizes
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0:31–0:33 · rev_25c7f0f71be366d3df75bc180a2061fe_13visuals at 30 FPS. Even in handheld mode,
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0:33–0:36 · rev_25c7f0f71be366d3df75bc180a2061fe_14the game holds up remarkably well,
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0:36–0:38 · rev_25c7f0f71be366d3df75bc180a2061fe_15proving that the Switch 2's custom NVIDIA
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0:38–0:40 · rev_25c7f0f71be366d3df75bc180a2061fe_16chip is a serious contender in the
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0:41–0:42 · rev_25c7f0f71be366d3df75bc180a2061fe_17handheld gaming space. The gyro aiming and
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0:43–0:45 · rev_25c7f0f71be366d3df75bc180a2061fe_18Joy-Con mouse support add a new layer of
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0:45–0:47 · rev_25c7f0f71be366d3df75bc180a2061fe_19precision to gunplay, making combat feel
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0:47–0:50 · rev_25c7f0f71be366d3df75bc180a2061fe_20more immersive. The motion pattern
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0:50–0:52 · rev_25c7f0f71be366d3df75bc180a2061fe_21controls allow players to reload and use
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0:52–0:53 · rev_25c7f0f71be366d3df75bc180a2061fe_22health items with gestures, though they
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0:54–0:56 · rev_25c7f0f71be366d3df75bc180a2061fe_23take some time getting used to. The
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0:56–0:58 · rev_25c7f0f71be366d3df75bc180a2061fe_24Phantom Liberty expansion is included,
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0:58–0:59 · rev_25c7f0f71be366d3df75bc180a2061fe_25offering a spy thriller storyline that
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1:00–1:02 · rev_25c7f0f71be366d3df75bc180a2061fe_26adds another 20 to 30 hours of gameplay.
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1:02–1:04 · rev_25c7f0f71be366d3df75bc180a2061fe_27You can also use the Joy-Con's new
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1:04–1:06 · rev_25c7f0f71be366d3df75bc180a2061fe_28feature, which is the optical sensor on
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1:07–1:08 · rev_25c7f0f71be366d3df75bc180a2061fe_29the bottom of it, as a makeshift mouse.
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1:08–1:10 · rev_25c7f0f71be366d3df75bc180a2061fe_30This makes it much easier to aim
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1:11–1:12 · rev_25c7f0f71be366d3df75bc180a2061fe_31precisely. Using this mouse-style
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1:12–1:15 · rev_25c7f0f71be366d3df75bc180a2061fe_32combination with the left Joy-Con to move
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1:15–1:17 · rev_25c7f0f71be366d3df75bc180a2061fe_33the character around makes it a lot easier
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1:18–1:20 · rev_25c7f0f71be366d3df75bc180a2061fe_34than using the game controller pad, and
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1:20–1:22 · rev_25c7f0f71be366d3df75bc180a2061fe_35you get kind of like a PC gaming
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1:22–1:24 · rev_25c7f0f71be366d3df75bc180a2061fe_36experience. And despite the game's
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1:24–1:26 · rev_25c7f0f71be366d3df75bc180a2061fe_37demanding open-world structure, CD Projekt
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1:27–1:28 · rev_25c7f0f71be366d3df75bc180a2061fe_38Red has managed to optimize it for the
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1:29–1:30 · rev_25c7f0f71be366d3df75bc180a2061fe_39Switch 2 impressively well for a handheld
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1:31–1:33 · rev_25c7f0f71be366d3df75bc180a2061fe_40console. So for the performance breakdown,
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1:34–1:35 · rev_25c7f0f71be366d3df75bc180a2061fe_41on, we have the frame rate and modes. The
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1:35–1:37 · rev_25c7f0f71be366d3df75bc180a2061fe_42game offers 2 modes. Performance mode runs
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1:38–1:40 · rev_25c7f0f71be366d3df75bc180a2061fe_43at 40 FPS, while Quality mode prioritizes
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1:40–1:42 · rev_25c7f0f71be366d3df75bc180a2061fe_44visuals at 30 FPS. The resolution and
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1:42–1:45 · rev_25c7f0f71be366d3df75bc180a2061fe_45visuals— thanks to DLSS upscaling,
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1:45–1:47 · rev_25c7f0f71be366d3df75bc180a2061fe_46textures are sharper, lighting is more
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1:48–1:49 · rev_25c7f0f71be366d3df75bc180a2061fe_47dynamic— is smoother compared to the Steam
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1:50–1:52 · rev_25c7f0f71be366d3df75bc180a2061fe_48Deck, which is inferior in almost every
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1:52–1:55 · rev_25c7f0f71be366d3df75bc180a2061fe_49single way when it comes to the graphical
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1:55–1:56 · rev_25c7f0f71be366d3df75bc180a2061fe_50fidelity of Cyberpunk 2077. If you want
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1:56–2:00 · rev_25c7f0f71be366d3df75bc180a2061fe_51to play this game on a handheld device,
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2:00–2:01 · rev_25c7f0f71be366d3df75bc180a2061fe_52Switch 2 is definitely the way to go. The
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2:01–2:04 · rev_25c7f0f71be366d3df75bc180a2061fe_53load times— the Steam Deck's SSD gives it
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2:04–2:07 · rev_25c7f0f71be366d3df75bc180a2061fe_54an edge in loading speeds, but the Switch
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2:07–2:09 · rev_25c7f0f71be366d3df75bc180a2061fe_552's optimizations ensure a smoother
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2:09–2:11 · rev_25c7f0f71be366d3df75bc180a2061fe_56experience. Gyro aiming and motion
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2:11–2:13 · rev_25c7f0f71be366d3df75bc180a2061fe_57controls— the Joy-Con support adds
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2:13–2:15 · rev_25c7f0f71be366d3df75bc180a2061fe_58precision to gunplay, making combat feel
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2:15–2:17 · rev_25c7f0f71be366d3df75bc180a2061fe_59more immersive, something that you won't
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2:18–2:19 · rev_25c7f0f71be366d3df75bc180a2061fe_60really find on the Steam Deck. So how does
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2:19–2:21 · rev_25c7f0f71be366d3df75bc180a2061fe_61it compare to other handhelds? Cyberpunk
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2:21–2:23 · rev_25c7f0f71be366d3df75bc180a2061fe_622077 on Switch 2 actually outperforms the
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2:24–2:26 · rev_25c7f0f71be366d3df75bc180a2061fe_63Steam Deck in many areas, particularly in
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2:27–2:29 · rev_25c7f0f71be366d3df75bc180a2061fe_64image clarity and stability. The DLSS
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2:30–2:32 · rev_25c7f0f71be366d3df75bc180a2061fe_65implementation makes Night City look more
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2:32–2:35 · rev_25c7f0f71be366d3df75bc180a2061fe_66detailed, whereas the Steam Deck's FSR3
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2:35–2:37 · rev_25c7f0f71be366d3df75bc180a2061fe_67upscaling results in a slightly blurry
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2:37–2:40 · rev_25c7f0f71be366d3df75bc180a2061fe_68experience. So for the final verdict,
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2:40–2:42 · rev_25c7f0f71be366d3df75bc180a2061fe_69while high-speed driving can cause frame
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2:42–2:44 · rev_25c7f0f71be366d3df75bc180a2061fe_70dips into the 20 or 30 FPS range, overall
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2:44–2:47 · rev_25c7f0f71be366d3df75bc180a2061fe_71the game runs surprisingly well. The fact
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2:47–2:49 · rev_25c7f0f71be366d3df75bc180a2061fe_72that Cyberpunk 2077 can even run on a
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2:49–2:51 · rev_25c7f0f71be366d3df75bc180a2061fe_73handheld, let alone look this good, is a
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2:52–2:54 · rev_25c7f0f71be366d3df75bc180a2061fe_74testament to Nintendo's hardware
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2:54–2:55 · rev_25c7f0f71be366d3df75bc180a2061fe_75advancements and CD Projekt Red's
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2:56–2:57 · rev_25c7f0f71be366d3df75bc180a2061fe_76optimization efforts. And when compared to
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2:57–3:00 · rev_25c7f0f71be366d3df75bc180a2061fe_77other consoles, you'll find that the
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3:00–3:01 · rev_25c7f0f71be366d3df75bc180a2061fe_78Switch 2 version is actually better than
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3:02–3:04 · rev_25c7f0f71be366d3df75bc180a2061fe_79many other consoles. So for example, it is
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3:04–3:06 · rev_25c7f0f71be366d3df75bc180a2061fe_80better than the PS4 base version. The
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3:06–3:09 · rev_25c7f0f71be366d3df75bc180a2061fe_81Switch 2 version outperforms original PS4
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3:09–3:12 · rev_25c7f0f71be366d3df75bc180a2061fe_82version release, which suffered from
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3:12–3:14 · rev_25c7f0f71be366d3df75bc180a2061fe_83severe frame rate drops, texture pop-in,
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3:14–3:16 · rev_25c7f0f71be366d3df75bc180a2061fe_84and crashes. Although it is comparable to
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3:16–3:19 · rev_25c7f0f71be366d3df75bc180a2061fe_85the Xbox Series S— surprisingly, the
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3:19–3:21 · rev_25c7f0f71be366d3df75bc180a2061fe_86Switch 2 version matches the Xbox Series S
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3:21–3:23 · rev_25c7f0f71be366d3df75bc180a2061fe_87port in many aspects, sometimes even
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3:23–3:26 · rev_25c7f0f71be366d3df75bc180a2061fe_88better looking due to the DLSS
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3:26–3:28 · rev_25c7f0f71be366d3df75bc180a2061fe_89enhancements. However, not everything is
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3:29–3:30 · rev_25c7f0f71be366d3df75bc180a2061fe_90completely perfect. Cyberpunk 2077 on the
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3:30–3:33 · rev_25c7f0f71be366d3df75bc180a2061fe_91Switch 2 is an impressive technical
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3:34–3:35 · rev_25c7f0f71be366d3df75bc180a2061fe_92achievement, but it does have some
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3:35–3:36 · rev_25c7f0f71be366d3df75bc180a2061fe_93drawbacks. Here are some of the key issues
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3:37–3:38 · rev_25c7f0f71be366d3df75bc180a2061fe_94players have reported: Performance issues:
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3:38–3:41 · rev_25c7f0f71be366d3df75bc180a2061fe_95Frame rate drops: While the game runs at
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3:41–3:43 · rev_25c7f0f71be366d3df75bc180a2061fe_9640 FPS in Performance mode and 30 FPS in
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3:43–3:45 · rev_25c7f0f71be366d3df75bc180a2061fe_97Quality mode, high-speed driving through
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3:45–3:47 · rev_25c7f0f71be366d3df75bc180a2061fe_98Night City can cause frame dips into the
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3:48–3:49 · rev_25c7f0f71be366d3df75bc180a2061fe_9920 or 30 FPS range. Traversal stutters:
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3:49–3:52 · rev_25c7f0f71be366d3df75bc180a2061fe_100Some areas experiencing hitching when
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3:53–3:55 · rev_25c7f0f71be366d3df75bc180a2061fe_101moving quickly, especially in dense
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3:55–3:57 · rev_25c7f0f71be366d3df75bc180a2061fe_102NPC-populated zones. Loading times: The
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3:57–4:00 · rev_25c7f0f71be366d3df75bc180a2061fe_103Switch 2's storage speeds are slower than
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4:00–4:02 · rev_25c7f0f71be366d3df75bc180a2061fe_104an SSD, leading to longer load times
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4:02–4:04 · rev_25c7f0f71be366d3df75bc180a2061fe_105compared to the Steam Deck. Visual
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4:04–4:06 · rev_25c7f0f71be366d3df75bc180a2061fe_106limitations: lower internal resolutions—
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4:06–4:09 · rev_25c7f0f71be366d3df75bc180a2061fe_107the game relies heavily on DLSS upscaling,
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4:09–4:12 · rev_25c7f0f71be366d3df75bc180a2061fe_108meaning the native resolution is lower
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4:14–4:16 · rev_25c7f0f71be366d3df75bc180a2061fe_110blurriness— some textures and fine details
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4:16–4:18 · rev_25c7f0f71be366d3df75bc180a2061fe_111like hair and small details can appear
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4:19–4:21 · rev_25c7f0f71be366d3df75bc180a2061fe_112blurry or shimmering in motion.
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4:21–4:22 · rev_25c7f0f71be366d3df75bc180a2061fe_113Unfortunately, there is no 60 FPS mode.
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4:23–4:25 · rev_25c7f0f71be366d3df75bc180a2061fe_114Unlike the Xbox Series S, the Switch 2
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4:25–4:28 · rev_25c7f0f71be366d3df75bc180a2061fe_115version is locked 40 FPS max, which may
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4:28–4:31 · rev_25c7f0f71be366d3df75bc180a2061fe_116disappoint players used to higher frame
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4:32–4:33 · rev_25c7f0f71be366d3df75bc180a2061fe_117rates. Motion controls learning curve: are
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4:33–4:36 · rev_25c7f0f71be366d3df75bc180a2061fe_118quite a difficult thing to grasp. While
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4:36–4:38 · rev_25c7f0f71be366d3df75bc180a2061fe_119gyro aiming and gesture-based inputs are
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4:39–4:40 · rev_25c7f0f71be366d3df75bc180a2061fe_120innovative, they can feel awkward for some
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4:41–4:42 · rev_25c7f0f71be366d3df75bc180a2061fe_121players. But despite these issues,
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4:43–4:44 · rev_25c7f0f71be366d3df75bc180a2061fe_122Cyberpunk 2077 on the Switch 2 remains one
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4:44–4:46 · rev_25c7f0f71be366d3df75bc180a2061fe_123of the most impressive handheld ports of a
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4:46–4:48 · rev_25c7f0f71be366d3df75bc180a2061fe_124AAA open-world RPG. The fact that it runs
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4:49–4:51 · rev_25c7f0f71be366d3df75bc180a2061fe_125at all, let alone this well, is a
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4:51–4:53 · rev_25c7f0f71be366d3df75bc180a2061fe_126testament to CD Projekt Red's optimization
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4:54–4:56 · rev_25c7f0f71be366d3df75bc180a2061fe_127efforts. So you might be wondering, why
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4:56–4:58 · rev_25c7f0f71be366d3df75bc180a2061fe_128would you want to buy this on Switch 2 if
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4:58–4:59 · rev_25c7f0f71be366d3df75bc180a2061fe_129you've already played it on the PC? Well,
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5:00–5:02 · rev_25c7f0f71be366d3df75bc180a2061fe_130if you've already played Cyberpunk 2077 on
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5:02–5:04 · rev_25c7f0f71be366d3df75bc180a2061fe_131the PC, you might wonder if the Nintendo
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5:04–5:06 · rev_25c7f0f71be366d3df75bc180a2061fe_132Switch 2 version is worth picking up.
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5:07–5:08 · rev_25c7f0f71be366d3df75bc180a2061fe_133While the PC version offers higher
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5:08–5:10 · rev_25c7f0f71be366d3df75bc180a2061fe_134graphical fidelity and frame rates, the
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5:10–5:12 · rev_25c7f0f71be366d3df75bc180a2061fe_135Switch 2 port brings some unique
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5:12–5:13 · rev_25c7f0f71be366d3df75bc180a2061fe_136advantages that make it a compelling
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5:14–5:15 · rev_25c7f0f71be366d3df75bc180a2061fe_137purchase. So why would you buy Cyberpunk
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5:15–5:18 · rev_25c7f0f71be366d3df75bc180a2061fe_1382077 on the Switch 2? Number 1,
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5:19–5:20 · rev_25c7f0f71be366d3df75bc180a2061fe_139portability. The biggest reason is
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5:20–5:22 · rev_25c7f0f71be366d3df75bc180a2061fe_140handheld gameplay. Being able to explore
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5:22–5:24 · rev_25c7f0f71be366d3df75bc180a2061fe_141Night City anywhere, whether on the
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5:25–5:26 · rev_25c7f0f71be366d3df75bc180a2061fe_142commute or lounging in bed, is a
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5:26–5:27 · rev_25c7f0f71be366d3df75bc180a2061fe_143game-changer. Gyro and motion controls.
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5:28–5:30 · rev_25c7f0f71be366d3df75bc180a2061fe_144The Switch 2 version introduces gyro
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5:30–5:32 · rev_25c7f0f71be366d3df75bc180a2061fe_145aiming, gesture-based reloading, and
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5:32–5:34 · rev_25c7f0f71be366d3df75bc180a2061fe_146touchscreen hacking, making the gameplay
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5:34–5:36 · rev_25c7f0f71be366d3df75bc180a2061fe_147feel more immersive Optimized performance:
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5:37–5:39 · rev_25c7f0f71be366d3df75bc180a2061fe_148Thanks to DLSS upscaling, the game
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5:39–5:41 · rev_25c7f0f71be366d3df75bc180a2061fe_149maintains sharp visuals and stable frame
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5:41–5:43 · rev_25c7f0f71be366d3df75bc180a2061fe_150rates even on a handheld. Phantom Liberty
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5:43–5:45 · rev_25c7f0f71be366d3df75bc180a2061fe_151is also included. The Ultimate Edition
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5:45–5:47 · rev_25c7f0f71be366d3df75bc180a2061fe_152comes with all updates and expansions,
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5:48–5:49 · rev_25c7f0f71be366d3df75bc180a2061fe_153making it a complete package comparable to
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5:49–5:52 · rev_25c7f0f71be366d3df75bc180a2061fe_154console versions. Surprisingly, the Switch
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5:52–5:54 · rev_25c7f0f71be366d3df75bc180a2061fe_1552 version matches the Xbox Series S in
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5:54–5:56 · rev_25c7f0f71be366d3df75bc180a2061fe_156many aspects. So who should get it?
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5:56–5:59 · rev_25c7f0f71be366d3df75bc180a2061fe_157Players who want a portable Cyberpunk
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5:59–6:01 · rev_25c7f0f71be366d3df75bc180a2061fe_158experience: If you love the game but want
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6:01–6:03 · rev_25c7f0f71be366d3df75bc180a2061fe_159to play it on the go, If you love the game
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6:03–6:05 · rev_25c7f0f71be366d3df75bc180a2061fe_160but want to play it on the go, this is the
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6:05–6:06 · rev_25c7f0f71be366d3df75bc180a2061fe_161best way to do it. Fans of motion
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6:08–6:10 · rev_25c7f0f71be366d3df75bc180a2061fe_163features add a fresh layer of
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6:11–6:11 · rev_25c7f0f71be366d3df75bc180a2061fe_164interactivity. Collectors and console
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6:11–6:13 · rev_25c7f0f71be366d3df75bc180a2061fe_165enthusiasts: If you enjoy owning different
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6:14–6:15 · rev_25c7f0f71be366d3df75bc180a2061fe_166versions of games, this is a unique
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6:16–6:18 · rev_25c7f0f71be366d3df75bc180a2061fe_167addition to your collection. So, while the
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6:18–6:20 · rev_25c7f0f71be366d3df75bc180a2061fe_168PC version remains the definitive
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6:20–6:21 · rev_25c7f0f71be366d3df75bc180a2061fe_169experience, the Switch 2 port is an
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6:21–6:23 · rev_25c7f0f71be366d3df75bc180a2061fe_170impressive handheld adaptation that makes
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6:23–6:25 · rev_25c7f0f71be366d3df75bc180a2061fe_171SOMA 2027 more accessible than ever.
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6:26–6:29 · rev_25c7f0f71be366d3df75bc180a2061fe_172If portability and new control features
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6:29–6:31 · rev_25c7f0f71be366d3df75bc180a2061fe_173appeal to you, it's definitely worth
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6:31–6:32 · rev_25c7f0f71be366d3df75bc180a2061fe_174considering. So what is the final verdict?
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6:32–6:35 · rev_25c7f0f71be366d3df75bc180a2061fe_175Cyberpunk 2077's Switch 2 port is a
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6:36–6:38 · rev_25c7f0f71be366d3df75bc180a2061fe_176technical marvel, proving that even the
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6:39–6:41 · rev_25c7f0f71be366d3df75bc180a2061fe_177most demanding open-world RPGs can be
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6:41–6:43 · rev_25c7f0f71be366d3df75bc180a2061fe_178optimized for handheld play. CD Projekt
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6:43–6:45 · rev_25c7f0f71be366d3df75bc180a2061fe_179Red has done an incredible job adapting
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6:47–6:49 · rev_25c7f0f71be366d3df75bc180a2061fe_181making Night City feel alive on a portable
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6:49–6:52 · rev_25c7f0f71be366d3df75bc180a2061fe_182device. So for the final breakdown, we
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6:52–6:54 · rev_25c7f0f71be366d3df75bc180a2061fe_183have performance— I give it an 8.5 out of
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6:54–6:56 · rev_25c7f0f71be366d3df75bc180a2061fe_18410. The visuals— a 9 out of 10. Controls
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6:57–6:59 · rev_25c7f0f71be366d3df75bc180a2061fe_185and features, a solid 9.5 out of 10.
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7:00–7:02 · rev_25c7f0f71be366d3df75bc180a2061fe_186Portability, obviously a 10 out of 10.
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7:02–7:04 · rev_25c7f0f71be366d3df75bc180a2061fe_187And so the overall experience, a 9 out of
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7:05–7:07 · rev_25c7f0f71be366d3df75bc180a2061fe_18810. So why it deserves such a high rating?
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7:07–7:10 · rev_25c7f0f71be366d3df75bc180a2061fe_189The smooth performance, despite some frame
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7:14–7:18 · rev_25c7f0f71be366d3df75bc180a2061fe_192a high rating? Smooth performance,
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7:18–7:19 · rev_25c7f0f71be366d3df75bc180a2061fe_193despite some frame rate dips, the game
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7:20–7:21 · rev_25c7f0f71be366d3df75bc180a2061fe_194runs remarkably well at 40 FPS in
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7:21–7:24 · rev_25c7f0f71be366d3df75bc180a2061fe_195Performance mode and 30 FPS in Quality
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7:24–7:26 · rev_25c7f0f71be366d3df75bc180a2061fe_196mode. The enhanced controls, gyro aiming,
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7:29–7:30 · rev_25c7f0f71be366d3df75bc180a2061fe_198make this version more immersive than
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7:31–7:33 · rev_25c7f0f71be366d3df75bc180a2061fe_199other console editions. The complete
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7:33–7:35 · rev_25c7f0f71be366d3df75bc180a2061fe_200package— Ultimate Edition includes Phantom
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7:35–7:38 · rev_25c7f0f71be366d3df75bc180a2061fe_201Liberty, ensuring players get the full
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7:38–7:40 · rev_25c7f0f71be366d3df75bc180a2061fe_202Cyberpunk experience. And it is a handheld
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7:40–7:42 · rev_25c7f0f71be366d3df75bc180a2061fe_203marvel. The ability to play Cyberpunk 2077
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7:42–7:45 · rev_25c7f0f71be366d3df75bc180a2061fe_204anywhere is a game-changer, making this
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7:45–7:47 · rev_25c7f0f71be366d3df75bc180a2061fe_205one of the best AAA handheld ports ever.
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7:48–7:50 · rev_25c7f0f71be366d3df75bc180a2061fe_206