Recording
DO NOT BUY Dead Space Remake 2023
2023-01-30 · 8 min
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- rev_f6e89462945ec75116edf082dfafa836Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive213 segments
Transcript
Hello, welcome back to a new video game
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0:00–0:01 · rev_f6e89462945ec75116edf082dfafa836_0review. So recently I've been playing the
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0:02–0:04 · rev_f6e89462945ec75116edf082dfafa836_1remake of Dead Space, and as an avid fan
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0:04–0:07 · rev_f6e89462945ec75116edf082dfafa836_2of horror games and sci-fi games in
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0:07–0:09 · rev_f6e89462945ec75116edf082dfafa836_3general, I knew I just had to play this
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0:09–0:11 · rev_f6e89462945ec75116edf082dfafa836_4game again. Now I say again because I did
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0:12–0:14 · rev_f6e89462945ec75116edf082dfafa836_5play the original Dead Space back in 2008.
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0:14–0:16 · rev_f6e89462945ec75116edf082dfafa836_6Wow, I can't believe it's been 15 years,
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0:17–0:19 · rev_f6e89462945ec75116edf082dfafa836_7but it has. Time really does fly. I
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0:19–0:21 · rev_f6e89462945ec75116edf082dfafa836_8remember playing it the first time it came
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0:21–0:22 · rev_f6e89462945ec75116edf082dfafa836_9out, and I didn't really like it back
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0:22–0:24 · rev_f6e89462945ec75116edf082dfafa836_10then. And to be honest, I don't really
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0:25–0:25 · rev_f6e89462945ec75116edf082dfafa836_11like it now either, even with the fancy
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0:25–0:28 · rev_f6e89462945ec75116edf082dfafa836_12graphics and the remake. So I don't really
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0:28–0:30 · rev_f6e89462945ec75116edf082dfafa836_13know why EA bothered to remake this game.
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0:30–0:32 · rev_f6e89462945ec75116edf082dfafa836_14I think they were watching Capcom and just
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0:32–0:34 · rev_f6e89462945ec75116edf082dfafa836_15trying to copy what Capcom did with the
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0:35–0:36 · rev_f6e89462945ec75116edf082dfafa836_16Resident Evil trilogy remakes, which were
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0:37–0:39 · rev_f6e89462945ec75116edf082dfafa836_17very well received and everyone was
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0:39–0:41 · rev_f6e89462945ec75116edf082dfafa836_18praising it as really good. So I guess
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0:41–0:44 · rev_f6e89462945ec75116edf082dfafa836_19they want to make some extra money on one
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0:44–0:46 · rev_f6e89462945ec75116edf082dfafa836_20of their older franchises and make a
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0:46–0:48 · rev_f6e89462945ec75116edf082dfafa836_21remake of Dead Space. Can't really blame
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0:48–0:49 · rev_f6e89462945ec75116edf082dfafa836_22them. I like money too. But the thing I
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0:49–0:52 · rev_f6e89462945ec75116edf082dfafa836_23don't like is the fact that the things I
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0:52–0:54 · rev_f6e89462945ec75116edf082dfafa836_24didn't like about the original Dead Space
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0:54–0:56 · rev_f6e89462945ec75116edf082dfafa836_25haven't really changed at all. I don't
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0:56–0:58 · rev_f6e89462945ec75116edf082dfafa836_26really know what they've done to this
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0:59–0:59 · rev_f6e89462945ec75116edf082dfafa836_27remake apart from upgrade the graphical
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0:59–1:02 · rev_f6e89462945ec75116edf082dfafa836_28fidelity. But apart from the graphics and
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1:02–1:04 · rev_f6e89462945ec75116edf082dfafa836_29the visuals, this game is basically the
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1:04–1:05 · rev_f6e89462945ec75116edf082dfafa836_30same as the original game. So if you've
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1:06–1:08 · rev_f6e89462945ec75116edf082dfafa836_31played the original game, unless you
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1:08–1:10 · rev_f6e89462945ec75116edf082dfafa836_32really care about the graphics— which I
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1:10–1:11 · rev_f6e89462945ec75116edf082dfafa836_33don't really care that much about the
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1:12–1:12 · rev_f6e89462945ec75116edf082dfafa836_34graphics, to be honest— unless you really
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1:13–1:15 · rev_f6e89462945ec75116edf082dfafa836_35care about the graphics, I would recommend
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1:15–1:16 · rev_f6e89462945ec75116edf082dfafa836_36that you give this remake a skip, because
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1:17–1:19 · rev_f6e89462945ec75116edf082dfafa836_37at £50, that's pretty expensive just to
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1:19–1:21 · rev_f6e89462945ec75116edf082dfafa836_38replay a very old game. Okay, so the
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1:22–1:24 · rev_f6e89462945ec75116edf082dfafa836_39premise of Dead Space is you are an
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1:25–1:27 · rev_f6e89462945ec75116edf082dfafa836_40engineer in space, and you're part of a
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1:27–1:29 · rev_f6e89462945ec75116edf082dfafa836_41crew that goes to investigate this big
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1:29–1:31 · rev_f6e89462945ec75116edf082dfafa836_42ship that has lost communication. You go
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1:31–1:33 · rev_f6e89462945ec75116edf082dfafa836_43into the ship, you find out that nearly
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1:34–1:36 · rev_f6e89462945ec75116edf082dfafa836_44everyone is dead or dying, and they've
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1:36–1:38 · rev_f6e89462945ec75116edf082dfafa836_45turned into these weird monsters that have
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1:38–1:40 · rev_f6e89462945ec75116edf082dfafa836_46very sharp arms and legs. And the whole
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1:40–1:42 · rev_f6e89462945ec75116edf082dfafa836_47core mechanic of the gameplay is you're
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1:42–1:44 · rev_f6e89462945ec75116edf082dfafa836_48supposed to use these different weapons
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1:45–1:46 · rev_f6e89462945ec75116edf082dfafa836_49and different tools to dismember the
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1:46–1:48 · rev_f6e89462945ec75116edf082dfafa836_50enemy's limbs because headshots don't
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1:49–1:50 · rev_f6e89462945ec75116edf082dfafa836_51work. I find the combat system kind of
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1:51–1:53 · rev_f6e89462945ec75116edf082dfafa836_52annoying because with your main weapon,
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1:53–1:55 · rev_f6e89462945ec75116edf082dfafa836_53you can switch between vertical and
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1:55–1:57 · rev_f6e89462945ec75116edf082dfafa836_54horizontal shooting, and to shoot legs,
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1:57–2:00 · rev_f6e89462945ec75116edf082dfafa836_55horizontal is better, and then they'll
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2:00–2:02 · rev_f6e89462945ec75116edf082dfafa836_56fall onto the floor, and then you've got
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2:02–2:03 · rev_f6e89462945ec75116edf082dfafa836_57to switch over to vertical shooting to
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2:03–2:04 · rev_f6e89462945ec75116edf082dfafa836_58shoot the arms off, and then you can
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2:05–2:06 · rev_f6e89462945ec75116edf082dfafa836_59finish them up— finish them off with a
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2:06–2:08 · rev_f6e89462945ec75116edf082dfafa836_60stamp. And it's just kind of annoying
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2:08–2:10 · rev_f6e89462945ec75116edf082dfafa836_61because you're constantly having to switch
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2:10–2:11 · rev_f6e89462945ec75116edf082dfafa836_62between vertical and horizontal to shoot
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2:11–2:13 · rev_f6e89462945ec75116edf082dfafa836_63these enemies, and the enemies just kind
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2:14–2:15 · rev_f6e89462945ec75116edf082dfafa836_64of appear out of nowhere from behind walls
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2:15–2:17 · rev_f6e89462945ec75116edf082dfafa836_65or drop down from the ceiling. And the
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2:17–2:19 · rev_f6e89462945ec75116edf082dfafa836_66most annoying thing about fighting the
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2:20–2:20 · rev_f6e89462945ec75116edf082dfafa836_67enemies in this game has to be the music.
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2:20–2:22 · rev_f6e89462945ec75116edf082dfafa836_68So I'm going to let you listen to what the
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2:23–2:24 · rev_f6e89462945ec75116edf082dfafa836_69music is like when you encounter every
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2:24–2:27 · rev_f6e89462945ec75116edf082dfafa836_70single enemy in this game.
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2:27–2:28 · rev_f6e89462945ec75116edf082dfafa836_71It starts playing the most annoying and
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2:36–2:37 · rev_f6e89462945ec75116edf082dfafa836_72irritating trying-to-be-scary kind of very
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2:37–2:41 · rev_f6e89462945ec75116edf082dfafa836_73generic horror music, and it's so annoying
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2:41–2:43 · rev_f6e89462945ec75116edf082dfafa836_74I had to turn the music off. It's not
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2:43–2:45 · rev_f6e89462945ec75116edf082dfafa836_75scary. It's just really loud and really
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2:46–2:48 · rev_f6e89462945ec75116edf082dfafa836_76messy. It's supposed to make you feel
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2:48–2:50 · rev_f6e89462945ec75116edf082dfafa836_77anxious and nervous and panic. It just
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2:51–2:53 · rev_f6e89462945ec75116edf082dfafa836_78makes me feel annoyed and makes me want to
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2:53–2:55 · rev_f6e89462945ec75116edf082dfafa836_79put a needle in my ear hole. So the game
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2:55–2:57 · rev_f6e89462945ec75116edf082dfafa836_80is constantly trying to jump scare you and
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2:57–2:59 · rev_f6e89462945ec75116edf082dfafa836_81it's not scary at all. You'll find
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2:59–3:01 · rev_f6e89462945ec75116edf082dfafa836_82yourself just walking down these very dark
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3:01–3:02 · rev_f6e89462945ec75116edf082dfafa836_83and gloomy hallways 90% of the game and
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3:03–3:05 · rev_f6e89462945ec75116edf082dfafa836_84then enemies will jump out of nowhere and
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3:05–3:07 · rev_f6e89462945ec75116edf082dfafa836_85try and scare you. And honestly, I didn't
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3:07–3:09 · rev_f6e89462945ec75116edf082dfafa836_86feel scared by any of this. None of it
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3:09–3:11 · rev_f6e89462945ec75116edf082dfafa836_87made me jump. It was just like, okay,
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3:11–3:12 · rev_f6e89462945ec75116edf082dfafa836_88here comes the jump scare. And then again
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3:12–3:14 · rev_f6e89462945ec75116edf082dfafa836_89with the stupid annoying music. It gets
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3:14–3:16 · rev_f6e89462945ec75116edf082dfafa836_90very repetitive and tedious and the entire
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3:16–3:18 · rev_f6e89462945ec75116edf082dfafa836_91game just looks so dark and bland. I hate
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3:18–3:21 · rev_f6e89462945ec75116edf082dfafa836_92how dark some of the areas in the game is.
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3:21–3:23 · rev_f6e89462945ec75116edf082dfafa836_93It's not fun, it's not scary, it just
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3:23–3:25 · rev_f6e89462945ec75116edf082dfafa836_94makes me It just makes me really struggle
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3:26–3:28 · rev_f6e89462945ec75116edf082dfafa836_95to find out where I'm supposed to go.
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3:28–3:29 · rev_f6e89462945ec75116edf082dfafa836_96Thank God you can press X for this little
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3:29–3:31 · rev_f6e89462945ec75116edf082dfafa836_97highlighted waypoint to guide you the way,
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3:31–3:33 · rev_f6e89462945ec75116edf082dfafa836_98because without that I would have just
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3:33–3:34 · rev_f6e89462945ec75116edf082dfafa836_99gone crazy and not even bothered to play
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3:34–3:36 · rev_f6e89462945ec75116edf082dfafa836_100more than 30 minutes of the game. I know
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3:37–3:38 · rev_f6e89462945ec75116edf082dfafa836_101it's on a spaceship and obviously things
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3:38–3:40 · rev_f6e89462945ec75116edf082dfafa836_102are going to be made out of metal and it's
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3:40–3:42 · rev_f6e89462945ec75116edf082dfafa836_103going to be all gray and black and dark.
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3:42–3:43 · rev_f6e89462945ec75116edf082dfafa836_104But Jesus Christ, after playing this game
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3:43–3:45 · rev_f6e89462945ec75116edf082dfafa836_105for a bit, you just get so tired, sick and
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3:46–3:48 · rev_f6e89462945ec75116edf082dfafa836_106tired of how bland and boring the entire
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3:48–3:50 · rev_f6e89462945ec75116edf082dfafa836_107game looks. I know it looks kind of nice
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3:50–3:52 · rev_f6e89462945ec75116edf082dfafa836_108in some way, like the lighting and the
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3:52–3:54 · rev_f6e89462945ec75116edf082dfafa836_109armor, and the suits and the weapons, and
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3:54–3:56 · rev_f6e89462945ec75116edf082dfafa836_110some of the interfaces in the ship do look
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3:57–3:59 · rev_f6e89462945ec75116edf082dfafa836_111pretty cool because it's very sci-fi, but
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3:59–4:01 · rev_f6e89462945ec75116edf082dfafa836_112the whole game just looks so dull and
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4:01–4:03 · rev_f6e89462945ec75116edf082dfafa836_113bland and ugly. I got very fed up, and
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4:03–4:06 · rev_f6e89462945ec75116edf082dfafa836_114it's like you're colorblind almost because
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4:07–4:08 · rev_f6e89462945ec75116edf082dfafa836_11590% of the game just looks gray,
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4:08–4:10 · rev_f6e89462945ec75116edf082dfafa836_116different shades of gray, apart from a
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4:11–4:12 · rev_f6e89462945ec75116edf082dfafa836_117little blue on its back and little
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4:12–4:13 · rev_f6e89462945ec75116edf082dfafa836_118highlighted orange bits here and there.
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4:13–4:15 · rev_f6e89462945ec75116edf082dfafa836_119But apart from that, the game is very
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4:15–4:17 · rev_f6e89462945ec75116edf082dfafa836_120gloomy and dull to look at. I found the
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4:17–4:19 · rev_f6e89462945ec75116edf082dfafa836_121enemies kind of annoying to fight because
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4:19–4:21 · rev_f6e89462945ec75116edf082dfafa836_122they will take about 4 or 5 shots. First
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4:21–4:23 · rev_f6e89462945ec75116edf082dfafa836_123you've got to shoot the legs out, then
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4:23–4:24 · rev_f6e89462945ec75116edf082dfafa836_124you've got to shoot the arms out, and then
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4:24–4:26 · rev_f6e89462945ec75116edf082dfafa836_125you could finish off with a head stomp.
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4:26–4:27 · rev_f6e89462945ec75116edf082dfafa836_126And it's like the same thing over and over
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4:28–4:29 · rev_f6e89462945ec75116edf082dfafa836_127again. And then they throw different types
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4:29–4:32 · rev_f6e89462945ec75116edf082dfafa836_128of enemies at you that maybe have only 2
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4:32–4:33 · rev_f6e89462945ec75116edf082dfafa836_129arms and a tail, but it's basically just
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4:34–4:36 · rev_f6e89462945ec75116edf082dfafa836_130the same thing. You just gotta shoot the
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4:36–4:37 · rev_f6e89462945ec75116edf082dfafa836_131arms and legs so they fall over. And apart
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4:38–4:40 · rev_f6e89462945ec75116edf082dfafa836_132from shooting these very boring and
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4:40–4:42 · rev_f6e89462945ec75116edf082dfafa836_133tedious enemies, the other part of the
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4:42–4:44 · rev_f6e89462945ec75116edf082dfafa836_134gameplay is really boring puzzles. So I
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4:45–4:48 · rev_f6e89462945ec75116edf082dfafa836_135don't know what it is about horror games.
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4:48–4:49 · rev_f6e89462945ec75116edf082dfafa836_136I think they're just trying to copy
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4:49–4:50 · rev_f6e89462945ec75116edf082dfafa836_137Resident Evil with the puzzles, but this
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4:50–4:52 · rev_f6e89462945ec75116edf082dfafa836_138game is full of puzzles. You've got
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4:53–4:54 · rev_f6e89462945ec75116edf082dfafa836_139different tools like a stasis thing which
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4:55–4:56 · rev_f6e89462945ec75116edf082dfafa836_140freezes objects from moving, so For
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4:57–4:59 · rev_f6e89462945ec75116edf082dfafa836_141example, you got a malfunctioning door
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4:59–5:01 · rev_f6e89462945ec75116edf082dfafa836_142that won't stop opening and closing. You
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5:01–5:02 · rev_f6e89462945ec75116edf082dfafa836_143use the stasis on it to freeze it, or use
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5:03–5:05 · rev_f6e89462945ec75116edf082dfafa836_144it on different things that are
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5:05–5:06 · rev_f6e89462945ec75116edf082dfafa836_145malfunctioning, or use the magnetic tool
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5:06–5:09 · rev_f6e89462945ec75116edf082dfafa836_146to slide things around. It's very generic.
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5:09–5:11 · rev_f6e89462945ec75116edf082dfafa836_147Use the magnetic tool to pick up heavy
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5:12–5:13 · rev_f6e89462945ec75116edf082dfafa836_148objects and slide it into a hole. And you
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5:13–5:16 · rev_f6e89462945ec75116edf082dfafa836_149got other puzzles where you got to find
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5:16–5:17 · rev_f6e89462945ec75116edf082dfafa836_150out how to restart an electric circuit
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5:17–5:20 · rev_f6e89462945ec75116edf082dfafa836_151board. I just didn't really find any of
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5:21–5:22 · rev_f6e89462945ec75116edf082dfafa836_152the puzzles fun or challenging. They were
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5:22–5:24 · rev_f6e89462945ec75116edf082dfafa836_153just annoying things you had to do to
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5:24–5:26 · rev_f6e89462945ec75116edf082dfafa836_154progress the game. I just felt like they
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5:26–5:28 · rev_f6e89462945ec75116edf082dfafa836_155were completely unnecessary. Why couldn't
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5:29–5:30 · rev_f6e89462945ec75116edf082dfafa836_156they just make them simple tasks where you
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5:30–5:32 · rev_f6e89462945ec75116edf082dfafa836_157just press a button to enable something?
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5:32–5:34 · rev_f6e89462945ec75116edf082dfafa836_158Because I didn't really feel like the
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5:35–5:36 · rev_f6e89462945ec75116edf082dfafa836_159puzzles really added much to the game.
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5:36–5:38 · rev_f6e89462945ec75116edf082dfafa836_160There's also parts of the game where you
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5:38–5:39 · rev_f6e89462945ec75116edf082dfafa836_161float around in zero-g, and the control
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5:39–5:41 · rev_f6e89462945ec75116edf082dfafa836_162for this— the controls are just really
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5:42–5:43 · rev_f6e89462945ec75116edf082dfafa836_163annoying for this. And trying to maneuver
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5:44–5:45 · rev_f6e89462945ec75116edf082dfafa836_164around whilst floating about and having to
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5:45–5:47 · rev_f6e89462945ec75116edf082dfafa836_165shoot at enemies can feel and get very
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5:47–5:50 · rev_f6e89462945ec75116edf082dfafa836_166frustrating. And I actually got fed up
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5:50–5:52 · rev_f6e89462945ec75116edf082dfafa836_167with the game at this point and turned it
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5:52–5:53 · rev_f6e89462945ec75116edf082dfafa836_168off. I guess you could say the gameplay is
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5:54–5:55 · rev_f6e89462945ec75116edf082dfafa836_169very similar to Resident Evil, where
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5:55–5:57 · rev_f6e89462945ec75116edf082dfafa836_170you've got this big area that you have to
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5:57–5:59 · rev_f6e89462945ec75116edf082dfafa836_171find out how to unlock different doors.
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5:59–6:01 · rev_f6e89462945ec75116edf082dfafa836_172To unlock certain doors, you'll go into
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6:01–6:03 · rev_f6e89462945ec75116edf082dfafa836_173certain rooms to find the key, or— well,
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6:03–6:05 · rev_f6e89462945ec75116edf082dfafa836_174it's not a key, it's usually like a data
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6:05–6:07 · rev_f6e89462945ec75116edf082dfafa836_175board or some kind of circuit thing to fix
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6:07–6:09 · rev_f6e89462945ec75116edf082dfafa836_176a machine that will open the door. So
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6:10–6:12 · rev_f6e89462945ec75116edf082dfafa836_177you're just backtracking, going here and
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6:12–6:13 · rev_f6e89462945ec75116edf082dfafa836_178then backtracking back to where you have
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6:13–6:14 · rev_f6e89462945ec75116edf082dfafa836_179to go to pick up the key, go back to the
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6:14–6:17 · rev_f6e89462945ec75116edf082dfafa836_180room, unlock the door. It's basically just
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6:17–6:19 · rev_f6e89462945ec75116edf082dfafa836_181like a door unlocking simulator, much like
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6:19–6:21 · rev_f6e89462945ec75116edf082dfafa836_182Resident Evil. But I just didn't really
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6:21–6:23 · rev_f6e89462945ec75116edf082dfafa836_183feel scared like I did when I played
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6:23–6:25 · rev_f6e89462945ec75116edf082dfafa836_184Resident Evil. The horror factor isn't
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6:25–6:27 · rev_f6e89462945ec75116edf082dfafa836_185really there for me, and even though they
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6:27–6:29 · rev_f6e89462945ec75116edf082dfafa836_186try really hard with the scary music and
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6:29–6:30 · rev_f6e89462945ec75116edf082dfafa836_187all the gore, the gore is really over the
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6:31–6:32 · rev_f6e89462945ec75116edf082dfafa836_188top, which is kind of— it does make the
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6:33–6:34 · rev_f6e89462945ec75116edf082dfafa836_189game interesting and more visceral, I
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6:35–6:37 · rev_f6e89462945ec75116edf082dfafa836_190guess. And I did find the story kind of
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6:37–6:39 · rev_f6e89462945ec75116edf082dfafa836_191intriguing. I did feel a bit curious as to
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6:39–6:41 · rev_f6e89462945ec75116edf082dfafa836_192why everyone turned into these weird
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6:41–6:43 · rev_f6e89462945ec75116edf082dfafa836_193aliens, but I didn't really feel intrigued
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6:44–6:45 · rev_f6e89462945ec75116edf082dfafa836_194enough to really push myself to get
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6:45–6:48 · rev_f6e89462945ec75116edf082dfafa836_195further into the game. So unfortunately,
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6:48–6:50 · rev_f6e89462945ec75116edf082dfafa836_196I don't think I can recommend this game,
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6:50–6:52 · rev_f6e89462945ec75116edf082dfafa836_197and I'm going to have to give it a 4.2 2
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6:52–6:54 · rev_f6e89462945ec75116edf082dfafa836_198out of 10. I don't really feel like it's
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6:54–6:56 · rev_f6e89462945ec75116edf082dfafa836_199worth spending £50 on a very old game.
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6:56–6:59 · rev_f6e89462945ec75116edf082dfafa836_200Maybe if the price comes down to £20, I
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7:00–7:03 · rev_f6e89462945ec75116edf082dfafa836_201might consider buying it or recommending
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7:03–7:05 · rev_f6e89462945ec75116edf082dfafa836_202it as a good game to be able to buy, but I
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7:05–7:08 · rev_f6e89462945ec75116edf082dfafa836_203just don't really feel like it's fair that
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7:09–7:10 · rev_f6e89462945ec75116edf082dfafa836_204they charge such a high amount of money
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7:10–7:12 · rev_f6e89462945ec75116edf082dfafa836_205for such an old game. It's not like it's a
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7:12–7:14 · rev_f6e89462945ec75116edf082dfafa836_206new game. They just rehashed an old game,
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7:15–7:16 · rev_f6e89462945ec75116edf082dfafa836_207made it look prettier, and then they think
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7:16–7:18 · rev_f6e89462945ec75116edf082dfafa836_208they can get away with charging for the
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7:19–7:21 · rev_f6e89462945ec75116edf082dfafa836_209price of a new game. That's just— I find
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7:21–7:23 · rev_f6e89462945ec75116edf082dfafa836_210that kind of monetarily predatory, and
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7:24–7:26 · rev_f6e89462945ec75116edf082dfafa836_211that's not cool,
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7:26–7:27 · rev_f6e89462945ec75116edf082dfafa836_212