Recording
Nintendo Switch 2 vs Original GAMEBOY – The Ultimate Performance Battle!
2025-06-12 · 8 min
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- rev_58ddcbc5b0c9684b485a8a1a7f4e1689Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive185 segments
Transcript
Hello and welcome back to a new video.
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0:00–0:01 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_0So recently the new Switch 2 has come out
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0:01–0:04 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_1and it's been a few days and I've had my
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0:04–0:06 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_2hands on it for a while now and I have to
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0:06–0:09 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_3compare it to the original Game Boy.
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0:09–0:11 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_4And we're going to talk about why the
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0:12–0:13 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_5Switch 2 absolutely destroys the original
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0:13–0:15 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_6Game Boy in practically every single way.
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0:15–0:18 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_7So first of all, we have to do a
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0:19–0:21 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_8side-by-side spec comparison.
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0:21–0:23 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_9So with the Switch 2 processor, we have
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0:23–0:25 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_10the custom Nvidia ARM Cortex-A78C, and the
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0:25–0:31 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_11original Game Boy, which came out in 1989,
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0:31–0:33 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_12which is actually the year I was born, it
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0:33–0:35 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_13has a Sharp LR35902 8-bit with 4.19 MHz
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0:35–0:42 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_14processor.
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0:42–0:43 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_15And for the GPU, the Switch 2 has an
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0:44–0:46 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_16NVIDIA Ampere with 1536 CUDA cores, and
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0:46–0:51 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_17the Game Boy original, it doesn't have a
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0:51–0:53 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_18GPU.
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0:53–0:53 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_19For some reason.
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0:54–0:54 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_20It has monochrome graphics.
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0:54–0:56 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_21For the RAM, we've got 12GB of LPDDR5X.
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0:57–1:01 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_22The Game Boy, the Game Boy only has 8
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1:01–1:04 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_23kilobits or kilobytes of RAM.
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1:04–1:07 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_24That's rubbish.
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1:07–1:07 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_25It doesn't even have 1GB.
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1:08–1:10 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_26It only has 1— it doesn't even have 1MB of
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1:10–1:12 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_27RAM.
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1:12–1:13 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_28It has 8KB.
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1:13–1:14 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_29Rubbish.
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1:15–1:16 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_30And then for the storage, we've got 256GB
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1:16–1:19 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_31on the Switch 2 And the original Game Boy,
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1:19–1:22 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_32it doesn't even have any storage.
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1:22–1:25 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_33It's got zero storage.
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1:25–1:27 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_34You can't even save anything on it.
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1:27–1:29 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_35You gotta put the cartridge in and then
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1:29–1:31 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_36you can't even save the game because it
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1:31–1:33 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_37doesn't have any storage.
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1:33–1:34 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_38So the display, Switch 2, you've got
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1:34–1:36 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_397.9-inch LCD, 1080p, 120Hz, HDR10.
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1:36–1:41 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_40The original Game Boy, you've got a
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1:41–1:43 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_412.6-inch— it's tiny— monochrome LCD with
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1:43–1:48 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_42160x144 resolution with no backlit
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1:48–1:50 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_43thingies, extremely lacking in luster.
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1:53–1:56 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_44And then for the battery, we've got 5,200
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1:56–1:58 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_45milliamp on the Switch 2, and then Game
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1:58–2:00 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_46Boy, we've got 4x AA batteries.
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2:00–2:03 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_47Rubbish.
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2:04–2:04 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_48And then for the ports, we've got USB-C,
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2:05–2:06 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_49and then Game Boy has a link cable port.
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2:07–2:09 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_50Now this is where the Game Boy actually
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2:09–2:12 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_51beats the Switch 2 for once.
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2:12–2:13 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_52We've got the weight, 534 grams versus 220
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2:13–2:17 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_53grams, so much lighter.
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2:17–2:18 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_54And then, yeah, that's basically it
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2:19–2:20 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_55really.
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2:20–2:21 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_56So the Game Boy was revolutionary for its
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2:21–2:23 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_57time, offering portable gaming with a
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2:23–2:25 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_58simple and effective design.
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2:25–2:27 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_59It introduced classics like Pokémon,
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2:27–2:29 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_60Tetris, and Super Mario to handheld gaming
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2:29–2:32 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_61generations.
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2:32–2:33 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_62Meanwhile, the Switch 2 is a modern
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2:33–2:35 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_63powerhouse, featuring high-resolution
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2:35–2:37 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_64graphics, hybrid functionality, and a
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2:37–2:39 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_65massive Game Boy library that includes
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2:39–2:41 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_66both exclusive and third-party titles.
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2:41–2:44 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_67Despite the Game Boy's longer battery life
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2:44–2:46 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_68due to its lower-power hardware, the
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2:46–2:48 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_69Switch 2 surpasses it in almost every
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2:48–2:50 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_70technical aspect, from processing power to
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2:50–2:52 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_71display quality.
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2:52–2:53 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_72However, the Game Boy's simplicity and
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2:54–2:55 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_73nostalgia still make it a beloved piece of
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2:55–2:57 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_74gaming history.
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2:57–2:58 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_75Okay, so let's look at the price
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2:59–3:01 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_76comparison.
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3:01–3:02 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_77So the Switch 2 came out in 2025 for $450,
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3:02–3:06 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_78whereas the original Game Boy came out in
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3:07–3:09 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_791989 for only $90.
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3:09–3:11 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_80Now inflation adjusted, it would be $228
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3:12–3:15 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_81in 2025 money.
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3:15–3:18 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_82So even with inflation adjusted, the
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3:18–3:22 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_83original Game Boy was still only half the
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3:22–3:24 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_84price of the Switch 2.
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3:24–3:25 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_85So Switch 2 has currently sold 3.5 million
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3:26–3:29 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_86units in the first week, and the original
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3:29–3:32 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_87Game Boy only sold 300,000 units in the
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3:32–3:35 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_88first week.
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3:35–3:36 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_89Which is a lot less.
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3:36–3:37 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_90So total units sold, currently Switch 2
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3:38–3:41 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_91has sold 100 million projected by 2029,
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3:42–3:45 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_92whereas the original Game Boy has already
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3:46–3:48 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_93sold 118 million.
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3:48–3:49 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_94So it's going to take, what, another 4
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3:50–3:53 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_95years for the Switch 2
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3:53–3:54 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_96to even get close to the number of Game
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3:56–3:59 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_97Boy units sold in total.
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3:59–4:00 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_98So yeah, 5 years' time, it might start
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4:00–4:03 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_99catching up, but that's only 100 million,
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4:03–4:05 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_100so it's more like 7 years.
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4:05–4:06 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_101It's gonna take 7 years for the Switch 2
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4:06–4:08 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_102to catch up to the total units of Game Boy
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4:08–4:10 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_103sold.
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4:10–4:10 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_104So the Game Boy, despite its lower price,
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4:11–4:12 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_105became one of the best-selling handheld
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4:13–4:14 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_106consoles of all time, surpassing 118
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4:14–4:17 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_107million units over its lifetime.
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4:17–4:19 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_108Meanwhile, the Switch 2 has already sold
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4:20–4:21 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_1093.5 million units in just 4 days, making
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4:21–4:24 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_110it the fastest-selling Nintendo console
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4:24–4:26 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_111ever.
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4:26–4:26 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_112If projections hold, it could reach 100
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4:27–4:29 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_113million units by 2029.
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4:29–4:30 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_114The Nintendo Switch 2 and the original
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4:31–4:33 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_115Game Boy are worlds apart in terms of
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4:33–4:36 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_116performance and technology.
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4:36–4:38 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_117It might as well be an alien form of
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4:38–4:40 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_118technology compared to something that came
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4:40–4:43 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_119out in 1989.
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4:43–4:44 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_120If you showed the Switch 2 to Nintendo of
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4:45–4:47 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_1211989, they would have thought, Jesus
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4:47–4:50 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_122Christ, did this Switch 2 come from
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4:50–4:52 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_123another planet?
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4:52–4:53 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_124It incorporates so much technology that's
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4:54–4:55 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_125just not found in the original Game Boy.
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4:55–4:57 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_126And that would blow the minds of engineers
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4:57–4:59 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_127in those days.
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5:00–5:01 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_128So reflecting the massive advancements in
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5:01–5:04 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_129gaming technology over the decades, here's
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5:04–5:05 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_130how they compare in benchmarks and
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5:05–5:07 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_131real-world usage.
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5:07–5:08 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_132The processing power and graphics.
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5:08–5:10 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_133The Nintendo Switch 2 uses custom Nvidia
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5:11–5:12 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_134ARM Cortex-A780C processor with 1536 CUDA
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5:13–5:17 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_135cores, allowing it to handle modern AAA
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5:17–5:19 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_136titles with dynamic resolution scaling.
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5:19–5:21 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_137In contrast, the Game Boy runs on the
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5:21–5:24 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_1388-bit 8-bit Sharp processor.
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5:24–5:26 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_139I don't even know if Sharp makes
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5:26–5:28 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_140processors anymore.
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5:28–5:29 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_141Whoever hears about Sharp anymore when it
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5:29–5:31 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_142comes to processors?
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5:31–5:32 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_143All you hear now is AMD and Nvidia,
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5:32–5:34 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_144Samsung, and even Apple Silicon.
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5:34–5:37 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_145No one hears about Sharp.
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5:37–5:39 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_146Who the hell's Sharp now?
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5:40–5:41 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_1478-bit Sharp processor at 4.19 MHz.
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5:42–5:45 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_148Pfft, rubbish.
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5:45–5:46 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_149And frame rate resolution, the Switch 2
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5:47–5:49 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_150runs demanding titles at a stable 30 FPS,
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5:49–5:52 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_151whereas the original Switch struggled with
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5:52–5:55 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_152sub-20 FPS in some areas.
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5:55–5:56 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_153But the Game Boy operating at 160x144
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5:57–6:00 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_154resolution with monochrome display, it
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6:00–6:03 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_155supported basic animations at 60 FPS.
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6:03–6:05 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_156So it has better 60 FPS than Switch 2
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6:06–6:09 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_157even.
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6:09–6:09 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_158So when it comes to the benchmark scores,
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6:10–6:12 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_159we've got a score of 20205 in TV mode,
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6:12–6:16 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_160outperforming the PS4 and Steam Deck when
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6:16–6:19 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_161it comes to GPU performance of the Switch
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6:19–6:20 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_1622.
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6:20–6:20 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_163And handheld mode, 1308 Surpassing the
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6:22–6:25 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_164PS4's 1219 but slightly below the Steam
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6:25–6:27 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_165Deck's 1443.
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6:27–6:29 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_166But for the Game Boy, unfortunately, we
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6:29–6:31 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_167have no formal benchmarks for the
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6:31–6:34 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_168low-power sprite-based gameplay.
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6:34–6:36 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_169In real-world performance, Switch 2
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6:37–6:39 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_170benefits from shorter loading times,
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6:39–6:40 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_171better texture rendering, making older
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6:40–6:42 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_172Switch games run smoother than ever.
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6:42–6:43 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_173Meanwhile, the Game Boy's simplicity
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6:44–6:45 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_174allowed for instant gameplay without
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6:45–6:47 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_175loading screens, a stark contrast to
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6:47–6:48 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_176modern gaming.
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6:48–6:49 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_177Don't even want
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7:00–7:10 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_178to find you.
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7:12–7:13 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_179You
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7:19–7:19 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_180fuck!
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7:28–7:38 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_181Come on, man!
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8:06–8:07 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_182NYPD!
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8:08–8:10 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_183Ain't got no right now, fuckhead!
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8:10–8:17 · rev_58ddcbc5b0c9684b485a8a1a7f4e1689_184