Recording
DO NOT BUY Elden Ring - Nothing Special
2021-11-14 · 8 min
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- rev_7ba49afedc04f1d0200c8a43a070ee80Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive190 segments
Transcript
Hello, welcome back to a new video. So
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0:00–0:02 · rev_7ba49afedc04f1d0200c8a43a070ee80_0recently I've been playing the brand new
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0:02–0:05 · rev_7ba49afedc04f1d0200c8a43a070ee80_1Elden Ring game, and as an avid fan of the
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0:05–0:07 · rev_7ba49afedc04f1d0200c8a43a070ee80_2Dark Souls series, I just had to play this
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0:08–0:10 · rev_7ba49afedc04f1d0200c8a43a070ee80_3game. I couldn't wait to play it, I was so
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0:10–0:12 · rev_7ba49afedc04f1d0200c8a43a070ee80_4excited. But unfortunately, so far it's
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0:13–0:14 · rev_7ba49afedc04f1d0200c8a43a070ee80_5been pretty disappointing and lackluster.
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0:14–0:17 · rev_7ba49afedc04f1d0200c8a43a070ee80_6So if you don't know what Elden Ring is,
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0:17–0:19 · rev_7ba49afedc04f1d0200c8a43a070ee80_7basically it's a brand new game from the
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0:19–0:22 · rev_7ba49afedc04f1d0200c8a43a070ee80_8developers of Dark Souls that's going to
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0:22–0:23 · rev_7ba49afedc04f1d0200c8a43a070ee80_9be released next year. And as a game
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0:24–0:26 · rev_7ba49afedc04f1d0200c8a43a070ee80_10journalist, I thought I'd just make a
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0:26–0:27 · rev_7ba49afedc04f1d0200c8a43a070ee80_11video about my experience playing the
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0:27–0:29 · rev_7ba49afedc04f1d0200c8a43a070ee80_12game, my thoughts on the game, and why I
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0:30–0:31 · rev_7ba49afedc04f1d0200c8a43a070ee80_13don't didn't really like it. So first
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0:32–0:33 · rev_7ba49afedc04f1d0200c8a43a070ee80_14impressions of the game visually, I would
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0:34–0:35 · rev_7ba49afedc04f1d0200c8a43a070ee80_15say it kind of looks like a mishmash of
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0:36–0:37 · rev_7ba49afedc04f1d0200c8a43a070ee80_16Zelda: Breath of the Wild and New World
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0:37–0:40 · rev_7ba49afedc04f1d0200c8a43a070ee80_17and also The Witcher 3. And maybe you're
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0:40–0:42 · rev_7ba49afedc04f1d0200c8a43a070ee80_18thinking, wow, that sounds amazing, I love
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0:43–0:44 · rev_7ba49afedc04f1d0200c8a43a070ee80_19all those games. But the problem is the
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0:45–0:46 · rev_7ba49afedc04f1d0200c8a43a070ee80_20game doesn't really have a soul of its
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0:47–0:48 · rev_7ba49afedc04f1d0200c8a43a070ee80_21own. It doesn't really have like this
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0:48–0:49 · rev_7ba49afedc04f1d0200c8a43a070ee80_22unique individual look of its own. It just
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0:50–0:52 · rev_7ba49afedc04f1d0200c8a43a070ee80_23kind of looks like a blend of a bunch of
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0:53–0:55 · rev_7ba49afedc04f1d0200c8a43a070ee80_24different games. It really reminded me of
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0:55–0:57 · rev_7ba49afedc04f1d0200c8a43a070ee80_25Breath of the Wild. Especially some of the
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0:57–0:59 · rev_7ba49afedc04f1d0200c8a43a070ee80_26bosses that were mounted on horseback and
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0:59–1:01 · rev_7ba49afedc04f1d0200c8a43a070ee80_27the way the camera pans from below and
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1:02–1:04 · rev_7ba49afedc04f1d0200c8a43a070ee80_28you've got this vista in front of you and
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1:04–1:06 · rev_7ba49afedc04f1d0200c8a43a070ee80_29the rolling hills and the mountains. Even
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1:06–1:07 · rev_7ba49afedc04f1d0200c8a43a070ee80_30a lot of the abilities and spells reminded
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1:08–1:10 · rev_7ba49afedc04f1d0200c8a43a070ee80_31me of Zelda: Breath of the Wild with that
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1:10–1:12 · rev_7ba49afedc04f1d0200c8a43a070ee80_32kind of astral spectral blue glowy spirity
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1:12–1:15 · rev_7ba49afedc04f1d0200c8a43a070ee80_33weapon thing. So there's a bunch of
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1:15–1:17 · rev_7ba49afedc04f1d0200c8a43a070ee80_34different playstyles in the game, the very
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1:18–1:19 · rev_7ba49afedc04f1d0200c8a43a070ee80_35obvious and predictable ones. You got the
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1:20–1:21 · rev_7ba49afedc04f1d0200c8a43a070ee80_36warrior with the big sword and shield,
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1:21–1:23 · rev_7ba49afedc04f1d0200c8a43a070ee80_37you got the magical ability class, and you
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1:23–1:26 · rev_7ba49afedc04f1d0200c8a43a070ee80_38got a class that can use these minions.
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1:27–1:28 · rev_7ba49afedc04f1d0200c8a43a070ee80_39You can defeat enemies and resurrect their
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1:28–1:30 · rev_7ba49afedc04f1d0200c8a43a070ee80_40spirits, and they aid you in combat, kind
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1:31–1:33 · rev_7ba49afedc04f1d0200c8a43a070ee80_41of like Pokémon. You know, it's nothing
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1:33–1:34 · rev_7ba49afedc04f1d0200c8a43a070ee80_42new. It's very bog-standard,
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1:34–1:36 · rev_7ba49afedc04f1d0200c8a43a070ee80_43run-of-the-mill kind of dark fantasy
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1:36–1:38 · rev_7ba49afedc04f1d0200c8a43a070ee80_44tropes that you'll find in any other game
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1:38–1:40 · rev_7ba49afedc04f1d0200c8a43a070ee80_45of this sort. So the game is set in this
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1:40–1:42 · rev_7ba49afedc04f1d0200c8a43a070ee80_46kind of gloomy open-world fantasy-looking
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1:42–1:45 · rev_7ba49afedc04f1d0200c8a43a070ee80_47magical place, and it looks a bit like New
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1:45–1:48 · rev_7ba49afedc04f1d0200c8a43a070ee80_48World but less beautiful and less full of
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1:48–1:51 · rev_7ba49afedc04f1d0200c8a43a070ee80_49life. It's kind of like a very soulless
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1:51–1:53 · rev_7ba49afedc04f1d0200c8a43a070ee80_50Dead version of New World where there's no
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1:53–1:55 · rev_7ba49afedc04f1d0200c8a43a070ee80_51other players because it's not an MMO and
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1:55–1:57 · rev_7ba49afedc04f1d0200c8a43a070ee80_52you're just on your own and there's like
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1:57–1:58 · rev_7ba49afedc04f1d0200c8a43a070ee80_53no life in the world. The world looks
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1:59–2:01 · rev_7ba49afedc04f1d0200c8a43a070ee80_54okay, I guess. It's not really quite up to
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2:01–2:03 · rev_7ba49afedc04f1d0200c8a43a070ee80_55my standards and it definitely isn't as
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2:03–2:05 · rev_7ba49afedc04f1d0200c8a43a070ee80_56good as the world in New World. The
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2:05–2:06 · rev_7ba49afedc04f1d0200c8a43a070ee80_57lighting effects in the game just kind of
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2:07–2:09 · rev_7ba49afedc04f1d0200c8a43a070ee80_58flat looking and not very vibrant.
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2:09–2:11 · rev_7ba49afedc04f1d0200c8a43a070ee80_59There's no kind of beaming sunlight that
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2:11–2:13 · rev_7ba49afedc04f1d0200c8a43a070ee80_60beams in between the branches of the trees
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2:14–2:15 · rev_7ba49afedc04f1d0200c8a43a070ee80_61that kind of moves as the sun sets and
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2:15–2:18 · rev_7ba49afedc04f1d0200c8a43a070ee80_62rises like you'll find in New World. And
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2:18–2:19 · rev_7ba49afedc04f1d0200c8a43a070ee80_63as for the dynamic lighting effects,
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2:20–2:21 · rev_7ba49afedc04f1d0200c8a43a070ee80_64well, they're not dynamic. For example,
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2:21–2:24 · rev_7ba49afedc04f1d0200c8a43a070ee80_65this campfire you can see over to the left
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2:24–2:26 · rev_7ba49afedc04f1d0200c8a43a070ee80_66should be casting a shadow from the pyre.
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2:26–2:29 · rev_7ba49afedc04f1d0200c8a43a070ee80_67The shadow should be cast towards the
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2:29–2:31 · rev_7ba49afedc04f1d0200c8a43a070ee80_68right, but it's being cast towards the
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2:31–2:34 · rev_7ba49afedc04f1d0200c8a43a070ee80_69left, which doesn't make any sense if you
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2:35–2:36 · rev_7ba49afedc04f1d0200c8a43a070ee80_70have a basic understanding of lighting and
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2:36–2:38 · rev_7ba49afedc04f1d0200c8a43a070ee80_71physics. The character control and the
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2:38–2:40 · rev_7ba49afedc04f1d0200c8a43a070ee80_72movement in the game looks kind of floaty
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2:41–2:43 · rev_7ba49afedc04f1d0200c8a43a070ee80_73and weird and clunky, and it didn't really
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2:43–2:46 · rev_7ba49afedc04f1d0200c8a43a070ee80_74feel very satisfying to move the character
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2:46–2:48 · rev_7ba49afedc04f1d0200c8a43a070ee80_75around the world. He just feels like a
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2:49–2:50 · rev_7ba49afedc04f1d0200c8a43a070ee80_76very slow old man that you're trying to
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2:50–2:53 · rev_7ba49afedc04f1d0200c8a43a070ee80_77maneuver around, and the attacks are very
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2:53–2:55 · rev_7ba49afedc04f1d0200c8a43a070ee80_78slow and not very snappy when you pull
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2:56–2:58 · rev_7ba49afedc04f1d0200c8a43a070ee80_79them off. I actually had the same
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2:59–3:00 · rev_7ba49afedc04f1d0200c8a43a070ee80_80complaints when I was playing Witcher 3
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3:00–3:01 · rev_7ba49afedc04f1d0200c8a43a070ee80_81when moving Geralt around the world and
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3:01–3:03 · rev_7ba49afedc04f1d0200c8a43a070ee80_82fighting. He just felt very clunky. It was
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3:04–3:05 · rev_7ba49afedc04f1d0200c8a43a070ee80_83like maneuvering a tank, like a very slow
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3:06–3:08 · rev_7ba49afedc04f1d0200c8a43a070ee80_84old man. And if you thought that was bad,
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3:08–3:10 · rev_7ba49afedc04f1d0200c8a43a070ee80_85it's way worse in Elden Ring. And pretty
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3:10–3:13 · rev_7ba49afedc04f1d0200c8a43a070ee80_86much any Dark Souls game is very similar
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3:13–3:15 · rev_7ba49afedc04f1d0200c8a43a070ee80_87to this. But if you're the kind of person
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3:15–3:16 · rev_7ba49afedc04f1d0200c8a43a070ee80_88who enjoys clunky, slow-paced action
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3:17–3:19 · rev_7ba49afedc04f1d0200c8a43a070ee80_89combat, then maybe this won't really be a
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3:19–3:21 · rev_7ba49afedc04f1d0200c8a43a070ee80_90problem. Problem for you. But as for me,
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3:21–3:22 · rev_7ba49afedc04f1d0200c8a43a070ee80_91someone who likes the action melee combat
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3:22–3:24 · rev_7ba49afedc04f1d0200c8a43a070ee80_92to be a bit more snappy and responsive,
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3:24–3:26 · rev_7ba49afedc04f1d0200c8a43a070ee80_93it just wasn't quite my cup of tea. Now,
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3:26–3:29 · rev_7ba49afedc04f1d0200c8a43a070ee80_94the main meat of the game would have to be
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3:29–3:31 · rev_7ba49afedc04f1d0200c8a43a070ee80_95the epic boss battles. Dark Souls is
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3:31–3:33 · rev_7ba49afedc04f1d0200c8a43a070ee80_96famous for its huge boss battles that take
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3:33–3:37 · rev_7ba49afedc04f1d0200c8a43a070ee80_97hours to defeat, and if you make one
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3:37–3:39 · rev_7ba49afedc04f1d0200c8a43a070ee80_98mistake, you gotta start all the way from
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3:39–3:41 · rev_7ba49afedc04f1d0200c8a43a070ee80_99the beginning. I personally don't really
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3:41–3:43 · rev_7ba49afedc04f1d0200c8a43a070ee80_100enjoy boss battles. I think they're
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3:43–3:45 · rev_7ba49afedc04f1d0200c8a43a070ee80_101annoying, they're frustrating. You've got
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3:45–3:47 · rev_7ba49afedc04f1d0200c8a43a070ee80_102to learn all the patterns and the
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3:48–3:49 · rev_7ba49afedc04f1d0200c8a43a070ee80_103techniques that the boss will do. And if
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3:49–3:51 · rev_7ba49afedc04f1d0200c8a43a070ee80_104you make too many mistakes, you'll end up
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3:51–3:53 · rev_7ba49afedc04f1d0200c8a43a070ee80_105dying, and then you've got to start the
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3:53–3:54 · rev_7ba49afedc04f1d0200c8a43a070ee80_106whole boss battle from the beginning. And
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3:55–3:56 · rev_7ba49afedc04f1d0200c8a43a070ee80_107usually these bosses have like 2 trillion
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3:56–3:58 · rev_7ba49afedc04f1d0200c8a43a070ee80_108points of HP, and it will take ages.
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3:58–4:01 · rev_7ba49afedc04f1d0200c8a43a070ee80_109You're just like chiseling away at the
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4:01–4:03 · rev_7ba49afedc04f1d0200c8a43a070ee80_110health, and eventually, after chiseling
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4:03–4:06 · rev_7ba49afedc04f1d0200c8a43a070ee80_111away long enough, you'll eventually defeat
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4:06–4:07 · rev_7ba49afedc04f1d0200c8a43a070ee80_112the boss, and then it's over. I just
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4:08–4:09 · rev_7ba49afedc04f1d0200c8a43a070ee80_113didn't really find the boss battles to be
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4:09–4:10 · rev_7ba49afedc04f1d0200c8a43a070ee80_114fun, engaging, or very challenging, apart
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4:10–4:13 · rev_7ba49afedc04f1d0200c8a43a070ee80_115from the fact that you've got to learn the
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4:14–4:15 · rev_7ba49afedc04f1d0200c8a43a070ee80_116patterns. And once you've learned the
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4:15–4:17 · rev_7ba49afedc04f1d0200c8a43a070ee80_117patterns and you can predict what they're
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4:17–4:18 · rev_7ba49afedc04f1d0200c8a43a070ee80_118about to do, it's very easy to dodge and
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4:18–4:20 · rev_7ba49afedc04f1d0200c8a43a070ee80_119block and evade their moves. Another thing
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4:20–4:23 · rev_7ba49afedc04f1d0200c8a43a070ee80_120that really bothers me about Elden Ring
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4:23–4:25 · rev_7ba49afedc04f1d0200c8a43a070ee80_121and also the Dark Souls franchise in
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4:25–4:27 · rev_7ba49afedc04f1d0200c8a43a070ee80_122general is the character model designs.
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4:27–4:30 · rev_7ba49afedc04f1d0200c8a43a070ee80_123It's, it's just kind of like the person
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4:30–4:31 · rev_7ba49afedc04f1d0200c8a43a070ee80_124who is in charge of designing the
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4:31–4:33 · rev_7ba49afedc04f1d0200c8a43a070ee80_125character models and the character
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4:34–4:35 · rev_7ba49afedc04f1d0200c8a43a070ee80_126designs, he doesn't quite have a proper
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4:35–4:38 · rev_7ba49afedc04f1d0200c8a43a070ee80_127understanding of body proportions and
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4:38–4:40 · rev_7ba49afedc04f1d0200c8a43a070ee80_128dimensions. The bodies in the game just
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4:40–4:42 · rev_7ba49afedc04f1d0200c8a43a070ee80_129look weird, like the torsos are too long
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4:43–4:45 · rev_7ba49afedc04f1d0200c8a43a070ee80_130and too big, the heads are way too small
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4:45–4:47 · rev_7ba49afedc04f1d0200c8a43a070ee80_131or they're way too big. Like that woman,
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4:47–4:49 · rev_7ba49afedc04f1d0200c8a43a070ee80_132the girl, the hooded girl who has that
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4:50–4:52 · rev_7ba49afedc04f1d0200c8a43a070ee80_133kind of gray silverish hair. Why does she
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4:52–4:54 · rev_7ba49afedc04f1d0200c8a43a070ee80_134have a really small face and like the top
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4:54–4:56 · rev_7ba49afedc04f1d0200c8a43a070ee80_135of her head is massive? She must have a
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4:56–4:58 · rev_7ba49afedc04f1d0200c8a43a070ee80_136forehead big enough to land a plane on. I
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4:58–5:00 · rev_7ba49afedc04f1d0200c8a43a070ee80_137mean, I guess you could say that was the
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5:00–5:01 · rev_7ba49afedc04f1d0200c8a43a070ee80_138art style direction they were going for,
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5:01–5:03 · rev_7ba49afedc04f1d0200c8a43a070ee80_139but for me personally, I just think it
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5:03–5:05 · rev_7ba49afedc04f1d0200c8a43a070ee80_140looks very weird and not great. If I had
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5:05–5:08 · rev_7ba49afedc04f1d0200c8a43a070ee80_141to describe the game briefly, basically
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5:08–5:10 · rev_7ba49afedc04f1d0200c8a43a070ee80_142it's like New World, but they made the
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5:10–5:12 · rev_7ba49afedc04f1d0200c8a43a070ee80_143world look uglier, darker, less
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5:13–5:15 · rev_7ba49afedc04f1d0200c8a43a070ee80_144interesting, less lively. Basically, they
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5:15–5:18 · rev_7ba49afedc04f1d0200c8a43a070ee80_145removed all of the fun bits of New World
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5:18–5:19 · rev_7ba49afedc04f1d0200c8a43a070ee80_146and it's just like very bare-bones
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5:20–5:22 · rev_7ba49afedc04f1d0200c8a43a070ee80_147open-world experience. Honestly, the game
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5:22–5:24 · rev_7ba49afedc04f1d0200c8a43a070ee80_148really doesn't look that much different to
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5:25–5:26 · rev_7ba49afedc04f1d0200c8a43a070ee80_149previous Dark Souls games. You got
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5:26–5:27 · rev_7ba49afedc04f1d0200c8a43a070ee80_150dungeons, you got the brooding atmospheric
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5:28–5:30 · rev_7ba49afedc04f1d0200c8a43a070ee80_151ruined castles, you got the monsters, the
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5:30–5:33 · rev_7ba49afedc04f1d0200c8a43a070ee80_152skeletons, the ghouls, and the demons. It
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5:33–5:36 · rev_7ba49afedc04f1d0200c8a43a070ee80_153really looks the same as every other Dark
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5:36–5:38 · rev_7ba49afedc04f1d0200c8a43a070ee80_154Souls, but it just looks better
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5:38–5:40 · rev_7ba49afedc04f1d0200c8a43a070ee80_155graphically. All of these new features
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5:41–5:42 · rev_7ba49afedc04f1d0200c8a43a070ee80_156that they're boasting about have been done
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5:43–5:44 · rev_7ba49afedc04f1d0200c8a43a070ee80_157so many times in all these other games,
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5:45–5:47 · rev_7ba49afedc04f1d0200c8a43a070ee80_158none of it's new. And for some reason
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5:47–5:49 · rev_7ba49afedc04f1d0200c8a43a070ee80_159they're boasting about their map system,
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5:49–5:51 · rev_7ba49afedc04f1d0200c8a43a070ee80_160how you can put pinpoints and waypoints so
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5:51–5:54 · rev_7ba49afedc04f1d0200c8a43a070ee80_161you don't get lost. I mean, every single
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5:54–5:56 · rev_7ba49afedc04f1d0200c8a43a070ee80_162game has a map in it where you can place
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5:56–5:58 · rev_7ba49afedc04f1d0200c8a43a070ee80_163waypoints. It's not special, it's not
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5:58–6:00 · rev_7ba49afedc04f1d0200c8a43a070ee80_164interesting, it's just a bloody map. And
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6:00–6:02 · rev_7ba49afedc04f1d0200c8a43a070ee80_165unfortunately, I just cannot really get
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6:02–6:04 · rev_7ba49afedc04f1d0200c8a43a070ee80_166excited for this game. I feel like there's
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6:05–6:06 · rev_7ba49afedc04f1d0200c8a43a070ee80_167a lot of hype building around the game,
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6:06–6:07 · rev_7ba49afedc04f1d0200c8a43a070ee80_168and we know how that ends. Remember
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6:08–6:10 · rev_7ba49afedc04f1d0200c8a43a070ee80_169Cyberpunk? When the hype just builds up to
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6:10–6:13 · rev_7ba49afedc04f1d0200c8a43a070ee80_170such an insane level, when the game
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6:13–6:15 · rev_7ba49afedc04f1d0200c8a43a070ee80_171finally releases, I just feel like people
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6:16–6:18 · rev_7ba49afedc04f1d0200c8a43a070ee80_172are building themselves up for
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6:18–6:19 · rev_7ba49afedc04f1d0200c8a43a070ee80_173disappointment, and we'll see when the
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6:20–6:21 · rev_7ba49afedc04f1d0200c8a43a070ee80_174game releases what people actually think.
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6:22–6:24 · rev_7ba49afedc04f1d0200c8a43a070ee80_175And I don't have very high expectations
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6:24–6:26 · rev_7ba49afedc04f1d0200c8a43a070ee80_176for the game. I think it's not great,
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6:26–6:28 · rev_7ba49afedc04f1d0200c8a43a070ee80_177it's not bad either, but it's nothing
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6:28–6:30 · rev_7ba49afedc04f1d0200c8a43a070ee80_178special. So if I had to give the game a
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6:30–6:31 · rev_7ba49afedc04f1d0200c8a43a070ee80_179score in its current state, I would have
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6:32–6:34 · rev_7ba49afedc04f1d0200c8a43a070ee80_180to give it a 4.9 out of 10, which would be
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6:34–6:37 · rev_7ba49afedc04f1d0200c8a43a070ee80_181average in my scoring system. And also, I
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6:37–6:40 · rev_7ba49afedc04f1d0200c8a43a070ee80_182don't think I'd buy the game straight away
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6:41–6:42 · rev_7ba49afedc04f1d0200c8a43a070ee80_183on release. I would wait a little while
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6:42–6:44 · rev_7ba49afedc04f1d0200c8a43a070ee80_184for it to come down in price. And maybe
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6:44–6:46 · rev_7ba49afedc04f1d0200c8a43a070ee80_185wait a little while for some of the bugs
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6:46–6:48 · rev_7ba49afedc04f1d0200c8a43a070ee80_186to be ironed out. And yeah, that's what I
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6:48–6:50 · rev_7ba49afedc04f1d0200c8a43a070ee80_187think of the game. Let me know what you
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6:51–6:52 · rev_7ba49afedc04f1d0200c8a43a070ee80_188think. Thanks for watching.
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6:53–6:54 · rev_7ba49afedc04f1d0200c8a43a070ee80_189