Recording
DO NOT BUY Monster Hunter Rise on PC - Terrible Game
2021-10-17 · 10 min
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- rev_ff5bdbb7ac3392e08c9c24d6f1fdec2bMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive229 segments
Transcript
Hello, welcome back
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0:00–0:03 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_0to a new video game review. Today I'll be
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0:03–0:05 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_1reviewing the new Monster Hunter Rise on
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0:06–0:08 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_2the PC. So I've been playing this game for
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0:08–0:11 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_3a few hours now and it's just not really
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0:11–0:14 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_4good, to be honest. So in this video
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0:14–0:16 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_5review, I'll be firstly giving my first
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0:16–0:18 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_6impressions and then my thoughts and
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0:19–0:20 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_7opinions on the game, and then finally my
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0:20–0:23 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_8score of the game and whether I can give
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0:23–0:25 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_9it my stamp of approval or not. Okay, so
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0:26–0:29 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_10first of all, I'll be mainly comparing
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0:29–0:30 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_11this game to New World because it shares a
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0:30–0:33 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_12lot of things with New World and there's
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0:33–0:35 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_13lots of similarities that we can compare.
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0:35–0:37 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_14Upon beginning the game, you will first be
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0:38–0:40 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_15greeted by a character select menu where
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0:41–0:43 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_16you can choose from a selection of
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0:44–0:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_17different classes. They all have different
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0:45–0:47 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_18things. Nothing really surprising here.
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0:47–0:49 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_19You know, the bog standard classes. You
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0:49–0:51 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_20got the melee weapons, you got the ranged
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0:51–0:53 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_21weapons, the bow and arrow. The shielded
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0:54–0:56 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_22ones, the more tanky ones, the more agile
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0:56–0:58 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_23and fast fighting ones. And as you can
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0:59–1:02 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_24see, the armor styles in the game look
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1:02–1:04 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_25kind of stupid. All of the armor just
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1:05–1:07 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_26looks ridiculous, like you're some kind of
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1:07–1:09 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_27Gundam or Transformer. It looks really
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1:09–1:11 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_28impractical. It looks really bulky and
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1:12–1:13 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_29heavy. And I just really don't like the
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1:13–1:15 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_30art design for the armor in this game.
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1:15–1:18 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_31Now, the graphics are not very good
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1:18–1:20 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_32either. Coming from playing New World for
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1:20–1:22 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_33over 200 hours, My eyes were just really
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1:22–1:25 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_34shocked and insulted by the poor graphic
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1:25–1:28 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_35fidelity of this game. Now, I don't know
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1:28–1:30 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_36about you, but when I checked the release
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1:30–1:32 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_37date for this game, I'm pretty sure it
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1:33–1:34 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_38said October of 2021.
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1:34–1:38 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_39That's the release date for the demo
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1:38–1:39 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_40version. The release date for the actual
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1:39–1:41 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_41game is in 2022, January. And if you're
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1:42–1:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_42telling me these are the graphics for a
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1:45–1:47 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_43game that's supposed to be released in
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1:47–1:48 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_442022 You have got to be kidding me. Look
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1:48–1:51 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_45at the graphics. It looks like it was
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1:51–1:52 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_46released on the Dreamcast. It looks like
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1:53–1:55 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_47graphics back from 2005. The graphics are
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1:55–1:58 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_48so bad in this game. I cannot believe it's
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1:58–2:00 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_49a new modern age game. Everything about
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2:00–2:03 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_50the graphics is just lacking in luster.
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2:04–2:06 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_51There's really bad shadow effects.
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2:06–2:08 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_52There's really bad lighting. The dynamic
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2:08–2:10 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_53lighting is almost nonexistent compared to
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2:10–2:13 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_54New World where you've got beautiful
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2:13–2:14 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_55shadows and actual reflective lighting
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2:15–2:17 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_56coming off of sources of lighting like the
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2:17–2:19 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_57sun and the moon and campfires. This game
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2:19–2:21 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_58just cannot hold a candle to the lighting
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2:22–2:25 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_59effects in New World. It looks so flat and
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2:25–2:27 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_60dull. The textures are just really poor as
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2:27–2:29 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_61well. If you look at the objects close up,
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2:29–2:31 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_62you can see they're very poorly low
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2:31–2:33 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_63quality rendered. And yeah, there's just
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2:34–2:36 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_64not really much positive things to say
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2:36–2:37 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_65about the graphics. Next, the user
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2:38–2:40 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_66interface also looks really bad and old.
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2:40–2:42 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_67Look at the health bars and all the bars
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2:43–2:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_68and the minimap and all this clutter and
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2:45–2:47 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_69junk all over the screen. The minimap and
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2:48–2:50 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_70the health bar is just way too big.
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2:50–2:52 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_71There's way too many colors. There's way
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2:52–2:54 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_72too many bars. And you could argue that
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2:55–2:57 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_73this is just Japanese design style,
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2:57–2:59 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_74because if you look at everything that's
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2:59–3:00 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_75Japanese made, you can see a very
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3:00–3:03 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_76recurring theme when it comes to design.
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3:03–3:05 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_77You can see it on their websites. You can
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3:06–3:07 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_78see it on their television programs. The
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3:08–3:09 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_79design is just very, very colorful. If
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3:10–3:12 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_80you've watched any kind of Japanese
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3:13–3:14 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_81programming before on TV, you also see
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3:14–3:16 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_82that they love to just bombard you with as
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3:17–3:19 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_83much information as possible. Subtitles
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3:19–3:21 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_84everywhere, little flashing things popping
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3:21–3:23 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_85up here and there everywhere. And instead
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3:23–3:25 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_86of picking a color theme, they just decide
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3:25–3:28 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_87to use every single color in the rainbow.
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3:28–3:30 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_88And you'll notice a massive difference
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3:30–3:32 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_89between Western games and Japanese games
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3:32–3:34 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_90when it comes to color, style, design,
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3:34–3:36 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_91the temperature of the game. Usually
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3:36–3:38 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_92Western games go for a a kind of lighting
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3:38–3:41 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_93style. They pick 2 primary colors and a
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3:41–3:43 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_94few secondary colors to complement each
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3:44–3:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_95other. Japanese games and Japanese media
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3:46–3:48 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_96are just the complete opposite of that,
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3:48–3:49 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_97and as a Westerner, this is just very
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3:49–3:51 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_98garish on the eyes. It's like someone just
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3:51–3:53 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_99vomited out every single color of the
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3:54–3:56 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_100rainbow. So yeah, needless to say, I
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3:56–3:58 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_101wasn't really impressed with the user
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3:58–4:00 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_102interface either. Just way too much going
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4:00–4:02 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_103on, very cluttered, just kind of gets in
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4:02–4:04 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_104the way. And the minimap just looks
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4:04–4:06 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_105terrible. Half the time I couldn't even
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4:06–4:08 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_106tell where I was on the minimap because
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4:08–4:10 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_107there's so much little things moving about
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4:10–4:12 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_108on it. It wasn't really helpful, and
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4:12–4:14 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_109there's way too many scrolling menus and
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4:15–4:16 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_110items you have to select from. Now onto
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4:16–4:19 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_111the gameplay. Is the gameplay any good?
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4:19–4:21 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_112Well, frankly, no. I wasn't very impressed
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4:21–4:24 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_113by the gameplay either. Lots of
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4:24–4:26 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_114similarities can be drawn between Monster
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4:26–4:28 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_115Hunter Rise's gameplay and New World's
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4:29–4:31 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_116gameplay. After playing New World for
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4:31–4:32 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_117hundreds of hours, I can easily say that
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4:33–4:34 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_118the gameplay and the combat system in
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4:35–4:36 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_119Monster Hunter Rise is like a poor man's
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4:36–4:39 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_120version of New World. It does a lot of
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4:39–4:41 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_121similar things. For example, there's
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4:42–4:43 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_122dodging and rolling, there's blocking,
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4:43–4:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_123there's winding up heavy attacks. All of
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4:46–4:48 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_124the gameplay in the game just felt really
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4:48–4:51 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_125clunky, unresponsive, and slow. I did not
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4:51–4:53 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_126feel like I was having a fun time playing
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4:53–4:56 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_127the game fighting the monsters. And in a
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4:56–4:59 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_128game where it's all about fighting the
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4:59–5:00 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_129monsters, you'd think that— you'd think
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5:01–5:02 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_130that this would be the best bit of the
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5:02–5:03 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_131game, but unfortunately I cannot say that
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5:03–5:06 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_132either. I had more fun just running about
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5:06–5:08 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_133and jumping up and down because the
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5:08–5:10 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_134gameplay in this game is really
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5:10–5:11 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_135frustrating. So most of the time you'll be
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5:12–5:14 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_136hunting these really big monsters, these
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5:14–5:16 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_137big dragons, and these are the quest
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5:16–5:18 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_138objectives. You've got to hunt down these
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5:19–5:20 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_139big monsters, find them, fight them, and
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5:20–5:23 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_140hopefully take them down. The problem is
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5:23–5:25 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_141they're so big, the camera just kind of
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5:25–5:27 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_142spazzes out all the time. It's hard to
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5:28–5:29 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_143focus on them properly. Their movements
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5:30–5:32 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_144are so sporadic and unpredictable. Half
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5:32–5:35 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_145the time you'll be trying to hopelessly
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5:35–5:37 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_146flail your weapon at it, trying to get a
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5:37–5:40 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_147hit, and then half the time you're just
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5:40–5:41 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_148missing. The other annoying thing about
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5:41–5:43 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_149fighting these monsters is when they hit
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5:43–5:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_150you really hard, you get thrown really
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5:45–5:47 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_151far, and half the time you just spend on
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5:47–5:49 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_152your back getting pushed around, thrown
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5:49–5:52 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_153around, flung around, trying to get back
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5:52–5:54 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_154up onto your feet so you can try and get
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5:54–5:55 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_155some hits in on the monster, and then it
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5:56–5:58 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_156just winds up another sweeping attack and
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5:58–6:00 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_157then you get knocked over again. Half the
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6:00–6:02 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_158time I was just trying to stand on my feet
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6:03–6:04 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_159and not get knocked over. It's just really
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6:04–6:06 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_160annoying. It's also really difficult to
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6:06–6:08 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_161tell how close you are to actually taking
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6:08–6:10 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_162the monster down because from what I could
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6:10–6:12 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_163see, I could not see any kind of enemy
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6:13–6:15 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_164health bar that indicates how much damage
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6:15–6:17 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_165I've done to the monster, how much health
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6:18–6:20 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_166he has left, and how long until he finally
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6:21–6:23 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_167dies. And after just whacking it over and
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6:23–6:26 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_168over and over again, it keeps running
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6:26–6:27 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_169away, which is really annoying. So there's
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6:27–6:30 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_170different stages in the fight, and once
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6:30–6:33 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_171you've taken enough of its HP down, it
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6:33–6:35 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_172will start running, and then you've got to
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6:35–6:37 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_173chase it down, follow it to the next area.
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6:37–6:39 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_174And this just happens over and over again.
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6:39–6:41 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_175I don't know how many times it's going to
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6:41–6:43 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_176run away. Maybe a couple of times until it
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6:43–6:45 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_177finally gives up and you can take it down
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6:46–6:47 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_178for good. But I never got to that point,
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6:48–6:49 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_179so I don't know. If I had to give some
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6:49–6:51 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_180suggestions on how the game could be
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6:52–6:53 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_181improved, I would say it would be nice if
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6:53–6:55 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_182the monster just stayed in one place most
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6:55–6:58 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_183of the time. It'd be nice if it didn't
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6:58–6:59 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_184keep jumping up and down and flying off
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6:59–7:01 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_185and rolling about. It's just really
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7:01–7:03 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_186frustrating keeping your character locked
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7:03–7:06 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_187onto the enemy and trying to get hits on
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7:06–7:08 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_188it. And there's other things you would
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7:08–7:10 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_189expect from a game like this. There's also
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7:10–7:12 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_190collecting, so you can collect mushrooms
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7:12–7:15 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_191and plants and herbs. You can also skin
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7:15–7:16 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_192the monsters and then use the materials to
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7:17–7:19 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_193craft things just like any other game in
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7:20–7:21 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_194this category. Unfortunately, the crafting
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7:21–7:24 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_195system just doesn't quite meet up to my
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7:24–7:26 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_196standards, especially after playing New
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7:26–7:28 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_197World, which has a really in-depth,
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7:28–7:30 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_198interesting crafting system. The crafting
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7:30–7:33 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_199system in this game is just not very
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7:33–7:35 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_200interesting. And the crazy thing is this
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7:35–7:37 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_201game is actually more expensive than New
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7:37–7:39 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_202World. I think this game is about £50 or
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7:39–7:41 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_203£60. Whereas New World is only £35.
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7:41–7:43 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_204So for half the price, you could get New
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7:44–7:46 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_205World, which is better in almost every
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7:47–7:48 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_206way. It has way better graphics, way
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7:48–7:51 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_207better combat system, plus it's an MMO
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7:51–7:53 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_208where you can play with thousands or
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7:53–7:55 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_209hundreds of other people and group up and
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7:56–7:57 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_210team up for dungeons. Plus the developer
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7:57–7:59 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_211team is going to keep releasing new
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8:00–8:01 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_212content and expansions and endgame stuff
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8:01–8:04 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_213for New World. So I don't really see why
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8:04–8:06 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_214you'd buy this Monster Hunter Rise it's
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8:06–8:09 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_215just like a poor man's version of New
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8:09–8:11 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_216World in my opinion. So that's what I
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8:11–8:14 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_217thought. I would give it a score of 1.8
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8:14–8:17 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_218out of 10. I wouldn't give it a 0 because
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8:17–8:19 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_219there are some nice things about it. I
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8:19–8:21 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_220think the monsters do look kind of cool,
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8:21–8:23 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_221and I like the world. The music's nice. I
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8:24–8:26 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_222like the Japanese theme. As someone who
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8:26–8:28 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_223lived in Japan for quite a few years and
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8:28–8:31 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_224is very interested and into Japanese
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8:31–8:32 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_225culture, I quite admire this, you know,
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8:32–8:36 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_226Japanese aspects of it. Kind of think of
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8:36–8:38 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_227it as a weeb version of New World.
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8:38–8:40 · rev_ff5bdbb7ac3392e08c9c24d6f1fdec2b_228