Recording
DO NOT BUY Armored Core 6 - VERY Disappointing
2023-08-24 · 8 min
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- rev_47803b3e4ec6f6ad349c66c3b03e8db0Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive234 segments
Transcript
So recently I've been playing the brand
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0:00–0:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_0new Armored Core 6: Fires of Rubicon, and
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0:02–0:04 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_1as a massive fan of the Armored Core
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0:04–0:06 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_2franchise and mech games in general, I was
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0:06–0:08 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_3really looking forward to playing this
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0:08–0:10 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_4game. Unfortunately, I can't really
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0:10–0:12 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_5recommend it. So far it's been kind of
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0:12–0:14 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_6bland, boring, and uninspiring. As you
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0:14–0:17 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_7probably know, Armored Core 6 is made by
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0:17–0:19 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_8FromSoftware, the same people who made the
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0:19–0:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_9smash hit Elden Ring. But unfortunately,
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0:22–0:23 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_10if you were expecting a soulslike game,
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0:24–0:25 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_11then you're going to be kind of
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0:26–0:27 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_12disappointed with Armored Core 6. Armored
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0:27–0:29 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_13Core 6 is definitely not a soulslike game.
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0:29–0:31 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_14It plays completely differently to games
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0:32–0:34 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_15like Dark Souls or Elden Ring. So if
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0:34–0:36 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_16you're expecting something similar to
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0:36–0:38 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_17Elden Ring, then you're going to be
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0:38–0:39 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_18extremely disappointed. So first of all,
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0:39–0:41 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_19the combat system in Armored Core 6 is
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0:41–0:44 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_20extremely different to Soulslike games.
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0:44–0:46 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_21Whereas in Soulslike games it's very
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0:47–0:48 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_22slow-paced and methodical and all about
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0:49–0:50 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_23anticipating your enemy's attacks,
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0:50–0:52 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_24Armored Core 6 kind of plays like you're
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0:52–0:54 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_25skating around on a very slippery surface
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0:55–0:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_26whilst trying to avoid the constant
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0:57–0:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_27incoming barrage of missiles and bullets.
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0:59–1:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_28So there's basically 2 parts, 2 aspects to
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1:02–1:05 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_29the gameplay in Armored Core 6. There's
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1:05–1:07 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_30number one, the shooting your enemies part
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1:07–1:09 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_31of the gameplay, and number 2, the
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1:09–1:11 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_32maneuvering and mobility parts where
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1:11–1:13 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_33you're using your jet boosters to slide
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1:13–1:15 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_34around and move out of harm's way. And the
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1:15–1:17 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_35first aspect of the game, the shooting
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1:17–1:19 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_36aspect, is basically zero skill required
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1:19–1:22 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_37because you've got auto aim assist, auto
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1:22–1:24 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_38lock-on. And I just find the shooting part
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1:24–1:27 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_39of the gameplay to be extremely boring
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1:27–1:28 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_40because like I said before, it takes no
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1:28–1:30 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_41skill when the game is basically aiming
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1:31–1:33 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_42for you. There's basically zero input from
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1:33–1:35 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_43you when comes to trying to aim at the
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1:35–1:36 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_44enemy. You just get near the enemy and
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1:37–1:38 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_45then the auto lock-on kicks in, and then
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1:38–1:40 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_46all you have to do is hold down the fire
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1:40–1:42 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_47button and choose which weapon you're
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1:42–1:43 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_48going to shoot from. I just can't really
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1:44–1:45 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_49say that I felt mentally engaged or
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1:46–1:47 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_50stimulated with the shooting part of the
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1:48–1:49 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_51gameplay when it's basically doing it for
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1:50–1:52 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_52me and all I have to do is hold down the
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1:52–1:53 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_53fire button. This is not very interesting
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1:54–1:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_54or engaging gameplay for me. So the second
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1:57–1:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_55part of the gameplay is obviously the
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1:59–2:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_56dodging and the maneuvering and the
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2:01–2:02 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_57mobility parts where you're going to be
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2:03–2:04 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_58using your jet boosters and you're just
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2:05–2:06 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_59going to be dodging and constantly trying
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2:06–2:07 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_60to be on the move to get out of the way of
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2:07–2:10 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_61the enemy's attacks. And it's with this
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2:10–2:12 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_62mobility and maneuvering part of the
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2:12–2:14 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_63gameplay where the player's skill is
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2:14–2:16 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_64really going to be tested. So the game
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2:16–2:18 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_65isn't really about the shooting part,
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2:18–2:20 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_66it's more about the moving and dodging.
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2:20–2:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_67So if you enjoy kind of like ice skating
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2:21–2:24 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_68all over the place and sliding around
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2:24–2:26 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_69using boosters, then you might have a
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2:26–2:27 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_70great time with this game. But for me
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2:28–2:29 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_71personally, I didn't really sign up to
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2:29–2:31 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_72play an ice skating simulator. So what I
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2:31–2:33 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_73was personally hoping for with Armored
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2:33–2:35 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_74Core 6 was, okay, I wasn't exactly
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2:35–2:38 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_75expecting a complete copy of Elden Ring,
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2:39–2:40 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_76but I was hoping it would be kind of
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2:40–2:42 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_77similar to a soulslike game or Elden Ring
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2:42–2:44 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_78but with mechs and kind of like futuristic
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2:45–2:47 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_79weaponry. I was hoping it would be slower
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2:47–2:49 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_80paced with a focus on melee combat. I
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2:50–2:52 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_81thought it's going to be like this
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2:52–2:53 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_82cyberpunk dystopian future where resources
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2:54–2:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_83are rare and limited and ammunition would
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2:57–2:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_84be hard to come by, and because of that
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2:59–3:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_85they would be focusing on using melee
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3:01–3:03 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_86weapons and maybe using ranged weapons and
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3:03–3:05 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_87ammunition as a last resort in desperate
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3:05–3:08 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_88moments and desperate times. But
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3:08–3:10 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_89unfortunately, the gameplay in Armored
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3:11–3:12 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_90Core 6 is nothing like this. It's nothing
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3:12–3:15 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_91how I would hope it to be like. I thought
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3:15–3:17 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_92it'd be really cool if you could have like
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3:17–3:18 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_93a mech with a massive flaming energy sword
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3:19–3:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_94or some kind of massive hammer or ball and
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3:21–3:23 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_95chain that's somehow energized. And then
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3:24–3:26 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_96you can also have like massive shields if
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3:26–3:27 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_97you want to be a tank or defensive player,
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3:28–3:29 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_98or maybe like dual wielding 2 massive
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3:30–3:32 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_99swords like Optimus Prime in the
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3:32–3:34 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_100Transformer movies. There is melee combat
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3:34–3:36 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_101in the game. You can go up close to the
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3:36–3:38 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_102enemy and do like a finishing slash with a
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3:38–3:40 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_103sword, but it's very basic. The melee
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3:41–3:42 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_104combat in the game doesn't really feel
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3:43–3:44 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_105like it was very fleshed out or much
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3:44–3:46 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_106thought went into it. There's no heavy
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3:46–3:48 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_107attacks or light attacks or charge-up
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3:48–3:50 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_108attacks or combo attacks that you can do
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3:50–3:52 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_109with the melee combat weapons. It just
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3:52–3:54 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_110feels like the melee combat in this game
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3:55–3:56 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_111was very quickly added to the game. So if
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3:56–3:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_112you were hoping that this game would be
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3:59–4:00 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_113kind of like a melee-focused brawling mech
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4:01–4:02 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_114game, then you'll be very disappointed.
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4:03–4:05 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_115The gameplay in Armored Core 6 is very
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4:05–4:07 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_116fast-paced, and your mech moves around
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4:07–4:10 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_117very quickly, and the jet boosters boost
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4:11–4:12 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_118you around and fling you up into the air
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4:13–4:14 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_119sideways and back ways very quickly and
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4:15–4:17 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_120fast, and it kind of gives me a headache,
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4:17–4:19 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_121and I kind of get motion sickness with how
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4:19–4:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_122much the camera is moving around so much,
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4:21–4:23 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_123and all of these bullets and missiles are
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4:24–4:25 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_124coming at you, you've got to dodge out of
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4:26–4:27 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_125the way, and it actually does make me feel
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4:27–4:30 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_126kind of sick and nauseous. Now I have to
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4:30–4:32 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_127say, I do really like the ability to be
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4:32–4:34 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_128able to customize my mech and change out
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4:35–4:36 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_129the types of legs and the chest and the
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4:36–4:38 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_130head and the arms and the different
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4:39–4:40 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_131weapons, and I think that's going to be
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4:40–4:41 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_132the main reason why I'll carry on playing
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4:42–4:43 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_133the game for a bit longer, but
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4:43–4:45 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_134customization in Armored Core 6 is nowhere
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4:46–4:48 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_135near as good or in-depth as it is in Elden
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4:48–4:51 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_136Ring. When it comes to the customization
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4:51–4:53 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_137in Armored Core 6, you're basically just
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4:53–4:55 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_138juggling between 2 things. Either you're
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4:55–4:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_139very quick and fast and you choose the
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4:58–4:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_140reverse joint legs, which makes you very
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5:00–5:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_141quick and nimble but you have less armor
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5:01–5:04 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_142and less HP, or you choose the tank
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5:04–5:06 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_143tracks, which makes you slower and less
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5:07–5:08 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_144nimble but then you have more HP. So it's
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5:09–5:11 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_145basically choosing between being agile and
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5:11–5:14 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_146nimble but being more fragile, or being
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5:14–5:16 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_147slower and more tanky and having stronger
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5:16–5:19 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_148armor. There's a lot of different weapon
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5:19–5:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_149upgrades you can choose from, but
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5:21–5:22 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_150basically all of the weapons in the game
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5:22–5:24 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_151fall into 3 categories. There's either
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5:24–5:26 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_152missiles, bullets, or kind of like
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5:27–5:29 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_153energy-based beam weapons. So it's going
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5:29–5:31 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_154to be down to your personal preference and
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5:31–5:34 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_155playstyle which kind of weapon you want to
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5:34–5:35 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_156choose. Do you want to use missiles, or do
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5:35–5:38 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_157you want to choose mainly bullets, or
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5:38–5:39 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_158mainly energy weapons, or do you want to
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5:39–5:41 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_159have like a combination, a mishmash of all
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5:41–5:43 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_160of the weapons? But kind compared to Elden
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5:44–5:45 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_161Ring, it just feels like there's not a lot
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5:46–5:47 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_162of weapons to choose from. In Elden Ring,
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5:48–5:49 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_163there were so many different types of
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5:49–5:51 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_164weapons like claws, fists, whips,
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5:51–5:54 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_165spears, swords, hammers. It's just
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5:54–5:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_166everything you can think of was in Elden
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5:57–5:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_167Ring. And then you could also dual wield
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5:59–6:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_168the different types of weapons, like dual
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6:01–6:03 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_169wielding spears, dual wielding anything
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6:03–6:06 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_170really. Coming from that to now, oh, I've
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6:06–6:08 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_171only got to choose between missiles, beam
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6:09–6:10 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_172weapons, or bullets, just kind of feels a
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6:10–6:12 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_173bit bare-bones. So I don't really find the
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6:13–6:14 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_174combat or the gameplay to be very
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6:15–6:16 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_175enjoyable. I don't really enjoy sliding
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6:16–6:18 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_176around all over the place and having to
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6:18–6:20 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_177dodge constantly and flying everywhere.
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6:20–6:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_178And the shooting mechanics of the game is
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6:22–6:24 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_179just not really that enjoyable or
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6:24–6:26 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_180challenging or very satisfying. Also, the
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6:26–6:28 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_181level design is very boring. Everything
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6:29–6:30 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_182just kind of looks brown or gray. There's
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6:30–6:32 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_183like industrial complex looking levels
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6:33–6:35 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_184where it's just machinery and these kind
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6:35–6:37 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_185of warehouse looking factory-looking metal
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6:38–6:40 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_186things, and the landscape is just very
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6:40–6:42 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_187boring to look at compared to Elden Ring,
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6:42–6:44 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_188which had a very colourful, majestical,
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6:44–6:47 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_189whimsical kind of look. The level design
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6:47–6:49 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_190in Armored Core 6 leaves a lot to the
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6:50–6:53 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_191imagination, which is not very much.
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6:53–6:54 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_192Armored Core 6 is kind of like an ugly
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6:55–6:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_193woman— the closer you look, the uglier it
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6:57–7:00 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_194seems. And it definitely looks a lot
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7:00–7:02 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_195better during the darker nighttime levels,
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7:02–7:04 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_196and that's just because the ugliness is
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7:04–7:05 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_197just kind masked or shrouded by the
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7:06–7:08 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_198darkness. I really don't know how they
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7:08–7:09 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_199went from such beautiful and magical
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7:10–7:12 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_200looking landscapes and sceneries and level
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7:12–7:14 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_201design in Elden Ring to such bland and
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7:14–7:16 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_202boring flat looking level design in
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7:16–7:18 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_203Armored Core 6. And the game's not even
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7:18–7:20 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_204open world. I mean, it's 2023, how can a
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7:20–7:22 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_205modern game not have open world? It's like
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7:23–7:25 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_206a very linear mission-based game where you
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7:25–7:27 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_207start the mission, you finish the mission,
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7:27–7:29 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_208you get a score, and then you're kicked
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7:29–7:31 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_209back to the menu screen, and then you
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7:31–7:32 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_210choose the next mission. It's like very
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7:32–7:34 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_211old school kind of gameplay design, and I
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7:34–7:37 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_212think the game would be much better with
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7:38–7:39 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_213like a town hub and maybe like a space
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7:39–7:41 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_214station. You fly up into space and dock at
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7:41–7:43 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_215the space station and then upgrade your
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7:43–7:45 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_216mech in the space station, go back down to
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7:45–7:47 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_217do some missions, and it's like open world
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7:47–7:49 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_218kind of gameplay. But it's not like that,
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7:50–7:51 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_219and I don't like the direction they've
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7:52–7:54 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_220chosen for Armored Core 6 at all. So
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7:55–7:57 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_221unfortunately, for those reasons, I'm
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7:57–7:59 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_222going to have to give the game a score of
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7:59–8:01 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_2236.2 out of 10. I can't really recommend
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8:01–8:04 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_224it, especially at this price point. I feel
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8:04–8:06 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_225like the game needs to be fleshed out way
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8:06–8:08 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_226more. I think the melee mechanics of the
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8:09–8:11 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_227game need to be way more improved and
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8:11–8:13 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_228added more things to it. It's like more
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8:13–8:15 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_229weapon variety would be great as well,
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8:16–8:17 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_230but as it is right now, I feel like the
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8:18–8:19 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_231game is very bare bones and kind of
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8:19–8:21 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_232lacking in luster.
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8:21–8:23 · rev_47803b3e4ec6f6ad349c66c3b03e8db0_233