Recording
why i HATE Path of Exile 2
2024-12-08 · 10 min
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- rev_82540f858b47f558b2a8cae51df98fb7Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive248 segments
Transcript
Hello and welcome back to a new video. So
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0:00–0:02 · rev_82540f858b47f558b2a8cae51df98fb7_0I've been playing the new Path of Exile 2
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0:02–0:04 · rev_82540f858b47f558b2a8cae51df98fb7_1Early Access, and I really wanted to like
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0:04–0:07 · rev_82540f858b47f558b2a8cae51df98fb7_2this game as a massive fan of Diablo 4. I
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0:07–0:10 · rev_82540f858b47f558b2a8cae51df98fb7_3thought this game would be right up my
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0:10–0:11 · rev_82540f858b47f558b2a8cae51df98fb7_4alley, but unfortunately it's kind of
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0:11–0:14 · rev_82540f858b47f558b2a8cae51df98fb7_5getting annoying playing this game. I've
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0:14–0:15 · rev_82540f858b47f558b2a8cae51df98fb7_6gotten fairly far into the game, about
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0:15–0:18 · rev_82540f858b47f558b2a8cae51df98fb7_7level 18, been doing some dungeons,
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0:18–0:20 · rev_82540f858b47f558b2a8cae51df98fb7_8already killed a bunch of bosses, and I
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0:20–0:22 · rev_82540f858b47f558b2a8cae51df98fb7_9think I have come to the conclusion that
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0:22–0:24 · rev_82540f858b47f558b2a8cae51df98fb7_10this game is designed to be as irritating
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0:24–0:27 · rev_82540f858b47f558b2a8cae51df98fb7_11as possible. And we're going to talk about
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0:27–0:29 · rev_82540f858b47f558b2a8cae51df98fb7_12Things I hate about Path of Exile 2.
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0:29–0:31 · rev_82540f858b47f558b2a8cae51df98fb7_13Okay, so first of all, they don't really
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0:31–0:33 · rev_82540f858b47f558b2a8cae51df98fb7_14make it clear where you have to go when
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0:34–0:35 · rev_82540f858b47f558b2a8cae51df98fb7_15you're in one of the dungeons. It's just
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0:35–0:37 · rev_82540f858b47f558b2a8cae51df98fb7_16like a sprawling maze, a map of endless
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0:38–0:40 · rev_82540f858b47f558b2a8cae51df98fb7_17ways you can get lost, and they just throw
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0:40–0:42 · rev_82540f858b47f558b2a8cae51df98fb7_18hordes and hordes of enemies at you that
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0:43–0:45 · rev_82540f858b47f558b2a8cae51df98fb7_19end up just swarming you. And because of
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0:45–0:46 · rev_82540f858b47f558b2a8cae51df98fb7_20the way the game mechanics work, if you
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0:46–0:48 · rev_82540f858b47f558b2a8cae51df98fb7_21get surrounded by enemies, you can't just
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0:48–0:50 · rev_82540f858b47f558b2a8cae51df98fb7_22simply walk through the enemies. They can
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0:50–0:52 · rev_82540f858b47f558b2a8cae51df98fb7_23actually block your path, surround you,
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0:52–0:54 · rev_82540f858b47f558b2a8cae51df98fb7_24and prevent you from rolling away, and
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0:54–0:57 · rev_82540f858b47f558b2a8cae51df98fb7_25then you just get swamped. I don't know
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0:57–0:59 · rev_82540f858b47f558b2a8cae51df98fb7_26why they decided to design the game this
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0:59–1:00 · rev_82540f858b47f558b2a8cae51df98fb7_27way because it is not fun in any way at
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1:00–1:03 · rev_82540f858b47f558b2a8cae51df98fb7_28all. So the maps in the dungeons are very
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1:03–1:05 · rev_82540f858b47f558b2a8cae51df98fb7_29irritating. You get lost. There's no arrow
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1:06–1:08 · rev_82540f858b47f558b2a8cae51df98fb7_30pointing you which way you're supposed to
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1:08–1:09 · rev_82540f858b47f558b2a8cae51df98fb7_31go. You end up having to go through every
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1:10–1:11 · rev_82540f858b47f558b2a8cae51df98fb7_32single nook and cranny in the dungeon map
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1:12–1:14 · rev_82540f858b47f558b2a8cae51df98fb7_33in order to find where you're supposed to
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1:14–1:15 · rev_82540f858b47f558b2a8cae51df98fb7_34go, and you just end up running around in
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1:16–1:17 · rev_82540f858b47f558b2a8cae51df98fb7_35circles for ages. And then you start to
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1:18–1:20 · rev_82540f858b47f558b2a8cae51df98fb7_36get kind of bored, and then you start
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1:20–1:22 · rev_82540f858b47f558b2a8cae51df98fb7_37getting a bit sloppy, and then you
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1:22–1:23 · rev_82540f858b47f558b2a8cae51df98fb7_38accidentally die. And then that respawns
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1:23–1:25 · rev_82540f858b47f558b2a8cae51df98fb7_39every single enemy in the map and now
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1:25–1:28 · rev_82540f858b47f558b2a8cae51df98fb7_40you've got to try and get back to where
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1:28–1:29 · rev_82540f858b47f558b2a8cae51df98fb7_41you died and find out where you have to go
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1:29–1:31 · rev_82540f858b47f558b2a8cae51df98fb7_42next whilst having to fight through every
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1:31–1:33 · rev_82540f858b47f558b2a8cae51df98fb7_43single damn enemy in the dungeon all over
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1:33–1:36 · rev_82540f858b47f558b2a8cae51df98fb7_44again. This is not fun. They just bombard
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1:36–1:39 · rev_82540f858b47f558b2a8cae51df98fb7_45you with wave after wave after wave of the
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1:39–1:41 · rev_82540f858b47f558b2a8cae51df98fb7_46same enemy types over and over again,
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1:42–1:43 · rev_82540f858b47f558b2a8cae51df98fb7_47like the foot soldiers and then the ranged
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1:43–1:46 · rev_82540f858b47f558b2a8cae51df98fb7_48ones in the back and then the big giant
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1:46–1:47 · rev_82540f858b47f558b2a8cae51df98fb7_49ones and you just take them out in the
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1:48–1:50 · rev_82540f858b47f558b2a8cae51df98fb7_50same way really, just keep spamming your
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1:50–1:51 · rev_82540f858b47f558b2a8cae51df98fb7_51most efficient combos and attacks to try
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1:51–1:55 · rev_82540f858b47f558b2a8cae51df98fb7_52and kill them all without taking too much
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1:55–1:56 · rev_82540f858b47f558b2a8cae51df98fb7_53damage yourself. And I noticed something
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1:56–1:58 · rev_82540f858b47f558b2a8cae51df98fb7_54weird happens sometimes. Sometimes you are
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1:59–2:01 · rev_82540f858b47f558b2a8cae51df98fb7_55right in front of the enemy and you're
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2:01–2:03 · rev_82540f858b47f558b2a8cae51df98fb7_56trying to swing at them or do an attack on
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2:03–2:04 · rev_82540f858b47f558b2a8cae51df98fb7_57them, and for some reason the attack just
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2:05–2:07 · rev_82540f858b47f558b2a8cae51df98fb7_58doesn't connect. You have to do it again.
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2:07–2:09 · rev_82540f858b47f558b2a8cae51df98fb7_59It just misses them. It's kind of like
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2:09–2:11 · rev_82540f858b47f558b2a8cae51df98fb7_60you're not attacking them even though
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2:11–2:13 · rev_82540f858b47f558b2a8cae51df98fb7_61they're right in front of you, and your
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2:13–2:15 · rev_82540f858b47f558b2a8cae51df98fb7_62swing just misses the hitbox completely.
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2:15–2:17 · rev_82540f858b47f558b2a8cae51df98fb7_63I don't know if this is a bug or if this
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2:17–2:19 · rev_82540f858b47f558b2a8cae51df98fb7_64is how the game is intended to be played,
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2:19–2:21 · rev_82540f858b47f558b2a8cae51df98fb7_65but it's kind of annoying and very
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2:21–2:22 · rev_82540f858b47f558b2a8cae51df98fb7_66frustrating. Sometimes in the maps, for
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2:22–2:25 · rev_82540f858b47f558b2a8cae51df98fb7_67example this one, you're in a cave and
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2:25–2:27 · rev_82540f858b47f558b2a8cae51df98fb7_68it's very constricted and confined, and
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2:27–2:29 · rev_82540f858b47f558b2a8cae51df98fb7_69the camera angle does get kind of
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2:29–2:30 · rev_82540f858b47f558b2a8cae51df98fb7_70annoying. You have to zoom all the way out
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2:30–2:32 · rev_82540f858b47f558b2a8cae51df98fb7_71to be able to see your character because
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2:33–2:34 · rev_82540f858b47f558b2a8cae51df98fb7_72you're in a tunnel and the walls kind of
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2:34–2:37 · rev_82540f858b47f558b2a8cae51df98fb7_73get in your way. So it's kind of annoying.
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2:37–2:38 · rev_82540f858b47f558b2a8cae51df98fb7_74And also the character seems to run
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2:39–2:40 · rev_82540f858b47f558b2a8cae51df98fb7_75extremely slowly and there's no way to
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2:41–2:42 · rev_82540f858b47f558b2a8cae51df98fb7_76sprint, so you're going to be trundling
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2:43–2:44 · rev_82540f858b47f558b2a8cae51df98fb7_77through this dungeon forever until you get
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2:44–2:47 · rev_82540f858b47f558b2a8cae51df98fb7_78to the final boss. So this is one of the
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2:48–2:49 · rev_82540f858b47f558b2a8cae51df98fb7_79final bosses, and yeah, some of the final
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2:50–2:51 · rev_82540f858b47f558b2a8cae51df98fb7_80bosses in the dungeons are pretty cool.
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2:51–2:52 · rev_82540f858b47f558b2a8cae51df98fb7_81They've got some cool animations, cool
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2:53–2:55 · rev_82540f858b47f558b2a8cae51df98fb7_82cool voice acting, but it's all the same
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2:56–2:56 · rev_82540f858b47f558b2a8cae51df98fb7_83really. They'll do like some swipes, some
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2:57–2:58 · rev_82540f858b47f558b2a8cae51df98fb7_84AOEs, few AOE ranged attacks,
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2:58–3:01 · rev_82540f858b47f558b2a8cae51df98fb7_85and like a big wind-up charge-up attack
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3:01–3:04 · rev_82540f858b47f558b2a8cae51df98fb7_86where they'll glow red and you have to
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3:04–3:06 · rev_82540f858b47f558b2a8cae51df98fb7_87dodge out of the way. And then you just
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3:06–3:07 · rev_82540f858b47f558b2a8cae51df98fb7_88keep spamming your attacks, try and stun
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3:08–3:09 · rev_82540f858b47f558b2a8cae51df98fb7_89them, try and get out of the way, heal
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3:09–3:12 · rev_82540f858b47f558b2a8cae51df98fb7_90yourself up. And I feel like all the
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3:12–3:13 · rev_82540f858b47f558b2a8cae51df98fb7_91bosses I fought so far, they've all felt
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3:14–3:16 · rev_82540f858b47f558b2a8cae51df98fb7_92exactly the same. They've all had the same
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3:16–3:19 · rev_82540f858b47f558b2a8cae51df98fb7_93playstyle, same tactics to defeat them.
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3:19–3:20 · rev_82540f858b47f558b2a8cae51df98fb7_94Is to roll around, don't get hit, keep
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3:21–3:24 · rev_82540f858b47f558b2a8cae51df98fb7_95spamming your attacks on them, keep
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3:25–3:26 · rev_82540f858b47f558b2a8cae51df98fb7_96yourself healed up. That's basically the
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3:26–3:27 · rev_82540f858b47f558b2a8cae51df98fb7_97gameplay loop that you're going to be
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3:27–3:29 · rev_82540f858b47f558b2a8cae51df98fb7_98dealing with against every single
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3:30–3:31 · rev_82540f858b47f558b2a8cae51df98fb7_99encounter and boss encounter in this game,
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3:32–3:33 · rev_82540f858b47f558b2a8cae51df98fb7_100and it does start to get a bit repetitive
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3:34–3:35 · rev_82540f858b47f558b2a8cae51df98fb7_101and tedious. Also, the loot you get from
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3:35–3:38 · rev_82540f858b47f558b2a8cae51df98fb7_102defeating the bosses isn't very good. You
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3:38–3:40 · rev_82540f858b47f558b2a8cae51df98fb7_103don't really get loot that makes you
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3:41–3:42 · rev_82540f858b47f558b2a8cae51df98fb7_104think, oh my God, this is my new best
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3:42–3:44 · rev_82540f858b47f558b2a8cae51df98fb7_105weapon, I've just upgraded one of my armor
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3:45–3:47 · rev_82540f858b47f558b2a8cae51df98fb7_106pieces or weapons with this boss drop.
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3:48–3:49 · rev_82540f858b47f558b2a8cae51df98fb7_107You can see here, you just get like a
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3:50–3:51 · rev_82540f858b47f558b2a8cae51df98fb7_108bunch of blues, a couple yellows that I
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3:51–3:53 · rev_82540f858b47f558b2a8cae51df98fb7_109can't even use. They keep giving me loot
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3:53–3:55 · rev_82540f858b47f558b2a8cae51df98fb7_110that isn't for my class, which is kind of
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3:55–3:57 · rev_82540f858b47f558b2a8cae51df98fb7_111annoying. I'm a warrior, I want weapons
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3:57–3:59 · rev_82540f858b47f558b2a8cae51df98fb7_112and strength and that kind of stuff. I
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3:59–4:01 · rev_82540f858b47f558b2a8cae51df98fb7_113don't want— why are you giving me sorcerer
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4:01–4:03 · rev_82540f858b47f558b2a8cae51df98fb7_114stuff and wands and scepters and staves
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4:03–4:05 · rev_82540f858b47f558b2a8cae51df98fb7_115when I can't even use that stuff? So it'd
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4:06–4:08 · rev_82540f858b47f558b2a8cae51df98fb7_116be nice if the loot actually dropped stuff
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4:09–4:10 · rev_82540f858b47f558b2a8cae51df98fb7_117I would be able to use. And when I defeat
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4:10–4:12 · rev_82540f858b47f558b2a8cae51df98fb7_118a boss that was quite hard, it'd be nice
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4:13–4:14 · rev_82540f858b47f558b2a8cae51df98fb7_119if it actually gave me loot that would
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4:14–4:16 · rev_82540f858b47f558b2a8cae51df98fb7_120actually get me excited and be able to
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4:16–4:18 · rev_82540f858b47f558b2a8cae51df98fb7_121make my character much more powerful than
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4:18–4:20 · rev_82540f858b47f558b2a8cae51df98fb7_122he was before. But no, I kill the boss and
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4:21–4:23 · rev_82540f858b47f558b2a8cae51df98fb7_123I get some stupid sorcerer's amulet or
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4:23–4:25 · rev_82540f858b47f558b2a8cae51df98fb7_124sorcerer's stave that I just chuck in the
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4:26–4:27 · rev_82540f858b47f558b2a8cae51df98fb7_125bin straight away. And then we've got the
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4:28–4:30 · rev_82540f858b47f558b2a8cae51df98fb7_126skill tree, which is just— Jesus Christ,
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4:30–4:32 · rev_82540f858b47f558b2a8cae51df98fb7_127look at this thing. It's a complete mess.
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4:32–4:34 · rev_82540f858b47f558b2a8cae51df98fb7_128At least the skill tree in Diablo 4 was
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4:36–4:37 · rev_82540f858b47f558b2a8cae51df98fb7_129kind of organized and flowed in a nice
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4:37–4:40 · rev_82540f858b47f558b2a8cae51df98fb7_130way. This is just like a sprawling mess of
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4:40–4:43 · rev_82540f858b47f558b2a8cae51df98fb7_131nodes and it just seems so, I don't
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4:44–4:48 · rev_82540f858b47f558b2a8cae51df98fb7_132know, ugly to look at. So I guess you got
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4:48–4:51 · rev_82540f858b47f558b2a8cae51df98fb7_133different playstyles depending on your
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4:51–4:52 · rev_82540f858b47f558b2a8cae51df98fb7_134class. So I'm the Warrior, and then if you
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4:53–4:54 · rev_82540f858b47f558b2a8cae51df98fb7_135go for these ones you can increase your
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4:54–4:56 · rev_82540f858b47f558b2a8cae51df98fb7_136melee damage or your armor, or if you went
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4:56–4:58 · rev_82540f858b47f558b2a8cae51df98fb7_137for this one you could have increased your
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4:59–5:00 · rev_82540f858b47f558b2a8cae51df98fb7_138armor, evasion, and projectile damage,
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5:00–5:03 · rev_82540f858b47f558b2a8cae51df98fb7_139attack speed boosts. So this one's like
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5:05–5:07 · rev_82540f858b47f558b2a8cae51df98fb7_140evasion and speed boosts. This one is
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5:07–5:10 · rev_82540f858b47f558b2a8cae51df98fb7_141evasion and projectile damage, but isn't
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5:10–5:13 · rev_82540f858b47f558b2a8cae51df98fb7_142that the same as this? That also does
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5:13–5:15 · rev_82540f858b47f558b2a8cae51df98fb7_143projectile damage, and this one does
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5:15–5:17 · rev_82540f858b47f558b2a8cae51df98fb7_144projectile damage. And these green ones
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5:17–5:19 · rev_82540f858b47f558b2a8cae51df98fb7_145are kind of like invade evasion
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5:19–5:22 · rev_82540f858b47f558b2a8cae51df98fb7_146increasing, movement speed increasing. So
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5:22–5:25 · rev_82540f858b47f558b2a8cae51df98fb7_147if you want to be fast and evasive, I
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5:25–5:27 · rev_82540f858b47f558b2a8cae51df98fb7_148guess you go for the green ones. And also
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5:27–5:29 · rev_82540f858b47f558b2a8cae51df98fb7_149these green ones gives you armor and
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5:30–5:31 · rev_82540f858b47f558b2a8cae51df98fb7_150evasion, and this one gives you pure
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5:32–5:33 · rev_82540f858b47f558b2a8cae51df98fb7_151damage, melee damage. So I've gone for
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5:33–5:35 · rev_82540f858b47f558b2a8cae51df98fb7_152pure damage. And I want to get to the
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5:35–5:37 · rev_82540f858b47f558b2a8cae51df98fb7_153critical strike damage buffs here.
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5:38–5:40 · rev_82540f858b47f558b2a8cae51df98fb7_154Critical chance, critical damage. But to
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5:41–5:43 · rev_82540f858b47f558b2a8cae51df98fb7_155get to there, I need to go through here,
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5:44–5:45 · rev_82540f858b47f558b2a8cae51df98fb7_156and I have to get these ones that I don't
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5:45–5:47 · rev_82540f858b47f558b2a8cae51df98fb7_157really want, but it's the shortest way to
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5:47–5:49 · rev_82540f858b47f558b2a8cae51df98fb7_158get to the critical chance, uh, things.
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5:49–5:52 · rev_82540f858b47f558b2a8cae51df98fb7_159This one does totems. I don't know what
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5:53–5:54 · rev_82540f858b47f558b2a8cae51df98fb7_160this one is. Spell damage as a warrior?
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5:55–5:57 · rev_82540f858b47f558b2a8cae51df98fb7_161Really? You want to buff your spell damage
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5:58–6:00 · rev_82540f858b47f558b2a8cae51df98fb7_162when you're a warrior? That's kind of
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6:01–6:02 · rev_82540f858b47f558b2a8cae51df98fb7_163weird. And your armor. And this one,
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6:02–6:05 · rev_82540f858b47f558b2a8cae51df98fb7_164spell damage again. It's kind of weird to
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6:05–6:07 · rev_82540f858b47f558b2a8cae51df98fb7_165have a spell damage-focused warrior. And
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6:08–6:10 · rev_82540f858b47f558b2a8cae51df98fb7_166this one's got skill speed, evasion
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6:10–6:12 · rev_82540f858b47f558b2a8cae51df98fb7_167rating. So I guess if I get bored of just
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6:13–6:15 · rev_82540f858b47f558b2a8cae51df98fb7_168having pure damage, I could switch over to
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6:15–6:17 · rev_82540f858b47f558b2a8cae51df98fb7_169like an evasive playstyle. My point is,
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6:18–6:20 · rev_82540f858b47f558b2a8cae51df98fb7_170there's just so many damn skills. I mean,
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6:20–6:23 · rev_82540f858b47f558b2a8cae51df98fb7_171look at all this, it's endless. And then
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6:23–6:26 · rev_82540f858b47f558b2a8cae51df98fb7_172look at the very outer ones. Like these
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6:26–6:28 · rev_82540f858b47f558b2a8cae51df98fb7_173ones, I guess these are the ones you want
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6:28–6:30 · rev_82540f858b47f558b2a8cae51df98fb7_174to be aiming for because they're right on
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6:31–6:32 · rev_82540f858b47f558b2a8cae51df98fb7_175the edge, which means they're going to be
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6:32–6:33 · rev_82540f858b47f558b2a8cae51df98fb7_176the hardest to get to. So it's kind of
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6:34–6:37 · rev_82540f858b47f558b2a8cae51df98fb7_177cool how it's shaped. So this is all
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6:37–6:38 · rev_82540f858b47f558b2a8cae51df98fb7_178buffing spear critical strike damage, and
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6:38–6:40 · rev_82540f858b47f558b2a8cae51df98fb7_179it's shaped like a spear. That's kind of
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6:41–6:42 · rev_82540f858b47f558b2a8cae51df98fb7_180funny. And this one's a bow, I guess,
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6:42–6:45 · rev_82540f858b47f558b2a8cae51df98fb7_181because it looks like a bow. And this one
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6:45–6:47 · rev_82540f858b47f558b2a8cae51df98fb7_182is what, a charm? So this
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6:48–6:51 · rev_82540f858b47f558b2a8cae51df98fb7_183one's also a bow, and this one's a bow. I
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6:52–6:55 · rev_82540f858b47f558b2a8cae51df98fb7_184don't know what that is. I don't know what
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6:55–6:58 · rev_82540f858b47f558b2a8cae51df98fb7_185this is. This one's a sword, maybe?
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6:58–7:00 · rev_82540f858b47f558b2a8cae51df98fb7_186A Herald, no. So yeah,
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7:01–7:05 · rev_82540f858b47f558b2a8cae51df98fb7_187to get to these weapon buffs, you gotta go
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7:05–7:07 · rev_82540f858b47f558b2a8cae51df98fb7_188all the way through this. It takes you
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7:07–7:09 · rev_82540f858b47f558b2a8cae51df98fb7_189ages. So here's a sword. So yeah, to get
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7:10–7:12 · rev_82540f858b47f558b2a8cae51df98fb7_190sword buffs, you get all the way to the
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7:13–7:15 · rev_82540f858b47f558b2a8cae51df98fb7_191end by plotting a course through this like
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7:15–7:18 · rev_82540f858b47f558b2a8cae51df98fb7_192a star map or something. I just think it's
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7:18–7:21 · rev_82540f858b47f558b2a8cae51df98fb7_193kind of silly. I don't think it's well
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7:21–7:23 · rev_82540f858b47f558b2a8cae51df98fb7_194designed at all. It seems like a complete
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7:24–7:27 · rev_82540f858b47f558b2a8cae51df98fb7_195mess, and they really need to just
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7:27–7:28 · rev_82540f858b47f558b2a8cae51df98fb7_196condense this and reduce it down by at
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7:28–7:31 · rev_82540f858b47f558b2a8cae51df98fb7_197least 70% because there's just too many
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7:31–7:34 · rev_82540f858b47f558b2a8cae51df98fb7_198nodes that do really boring things. Like
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7:34–7:36 · rev_82540f858b47f558b2a8cae51df98fb7_199this one, for example, here you get 8%
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7:37–7:39 · rev_82540f858b47f558b2a8cae51df98fb7_200increased melee damage. Well, it's nice,
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7:39–7:41 · rev_82540f858b47f558b2a8cae51df98fb7_201I guess. Oh, another 8% increased melee
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7:41–7:43 · rev_82540f858b47f558b2a8cae51df98fb7_202damage. It's nice, I guess, but it's just
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7:44–7:45 · rev_82540f858b47f558b2a8cae51df98fb7_203the same thing, isn't it? And then this
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7:46–7:47 · rev_82540f858b47f558b2a8cae51df98fb7_204one, oh, 10%. Oh, 10%. Oh, 10%.
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7:47–7:50 · rev_82540f858b47f558b2a8cae51df98fb7_205It's just like incremental buffs doing
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7:50–7:54 · rev_82540f858b47f558b2a8cae51df98fb7_206the same thing over and over again. Each
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7:54–7:56 · rev_82540f858b47f558b2a8cae51df98fb7_207time you level up, you get 1 point to
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7:56–7:58 · rev_82540f858b47f558b2a8cae51df98fb7_208spend in an incremental upgrade, and it
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7:59–8:01 · rev_82540f858b47f558b2a8cae51df98fb7_209just doesn't really feel that exciting to
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8:01–8:03 · rev_82540f858b47f558b2a8cae51df98fb7_210have to go one by one through these nodes
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8:04–8:05 · rev_82540f858b47f558b2a8cae51df98fb7_211when it takes so long. Like, this 4 could
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8:05–8:08 · rev_82540f858b47f558b2a8cae51df98fb7_212be condensed down to +40% melee damage,
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8:08–8:11 · rev_82540f858b47f558b2a8cae51df98fb7_213but no, they split it up into 4 separate
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8:11–8:13 · rev_82540f858b47f558b2a8cae51df98fb7_214ones. Also, the inventory is kind of
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8:14–8:17 · rev_82540f858b47f558b2a8cae51df98fb7_215annoying. Number one, I can't move the
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8:17–8:18 · rev_82540f858b47f558b2a8cae51df98fb7_216window. The inventory is just on the right
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8:18–8:21 · rev_82540f858b47f558b2a8cae51df98fb7_217side of the screen. I can't drag it like
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8:21–8:24 · rev_82540f858b47f558b2a8cae51df98fb7_218it's a box. And also, for some reason,
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8:24–8:26 · rev_82540f858b47f558b2a8cae51df98fb7_219you can't right-click on equipment to
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8:26–8:28 · rev_82540f858b47f558b2a8cae51df98fb7_220equip it. So look at this helmet. I'm
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8:29–8:32 · rev_82540f858b47f558b2a8cae51df98fb7_221right-clicking. Right-click does nothing.
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8:32–8:34 · rev_82540f858b47f558b2a8cae51df98fb7_222Why doesn't it do anything? I have to— to
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8:35–8:37 · rev_82540f858b47f558b2a8cae51df98fb7_223equip it, I'll click it and then drag it
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8:38–8:40 · rev_82540f858b47f558b2a8cae51df98fb7_224over to my head. Like that, and then it
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8:41–8:43 · rev_82540f858b47f558b2a8cae51df98fb7_225puts the unequipped helmet onto my cursor.
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8:44–8:46 · rev_82540f858b47f558b2a8cae51df98fb7_226So now I've got to drag that back down to
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8:47–8:49 · rev_82540f858b47f558b2a8cae51df98fb7_227where I just picked up the new one instead
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8:49–8:51 · rev_82540f858b47f558b2a8cae51df98fb7_228of it automatically pinging to the space
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8:52–8:54 · rev_82540f858b47f558b2a8cae51df98fb7_229that I brought the new one from. So I'll
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8:54–8:56 · rev_82540f858b47f558b2a8cae51df98fb7_230bring this back down, bring this one back
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8:56–8:59 · rev_82540f858b47f558b2a8cae51df98fb7_231up. It's just not very intuitive game
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8:59–9:02 · rev_82540f858b47f558b2a8cae51df98fb7_232design in my opinion. You get all these
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9:02–9:04 · rev_82540f858b47f558b2a8cae51df98fb7_233little things like the Iron Rune, Glacial
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9:04–9:06 · rev_82540f858b47f558b2a8cae51df98fb7_234Rune, Orb of Augmentation, skill gems.
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9:06–9:10 · rev_82540f858b47f558b2a8cae51df98fb7_235You get all these stupid flasks that you
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9:11–9:12 · rev_82540f858b47f558b2a8cae51df98fb7_236end up building up that you don't really
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9:12–9:15 · rev_82540f858b47f558b2a8cae51df98fb7_237need because you've already got one. So
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9:15–9:18 · rev_82540f858b47f558b2a8cae51df98fb7_238you get all these flasks you'll constantly
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9:18–9:19 · rev_82540f858b47f558b2a8cae51df98fb7_239get rid of, and, uh, there's just
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9:19–9:23 · rev_82540f858b47f558b2a8cae51df98fb7_240too many things cluttering up the
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9:24–9:25 · rev_82540f858b47f558b2a8cae51df98fb7_241inventory all the time. You gotta do a
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9:25–9:26 · rev_82540f858b47f558b2a8cae51df98fb7_242Scroll of Wisdom on nearly every single
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9:27–9:29 · rev_82540f858b47f558b2a8cae51df98fb7_243new item you get to unlock the special
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9:30–9:32 · rev_82540f858b47f558b2a8cae51df98fb7_244blue bonus skill thing, and it just makes
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9:32–9:35 · rev_82540f858b47f558b2a8cae51df98fb7_245no sense why you can't right-click it to
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9:36–9:38 · rev_82540f858b47f558b2a8cae51df98fb7_246equip it.
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9:38–9:38 · rev_82540f858b47f558b2a8cae51df98fb7_247