Recording
DO NOT BUY Starfield - Very Disappointing...
2023-09-01 · 9 min
Machine transcript · wording, timing and speaker attribution may be wrong
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Transcript revisions
- rev_9955e89c2d272cdbf3e7b9f17f1d48fdMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive249 segments
Transcript
Hello, welcome back to a new video. So
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0:00–0:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_0recently I've been playing the brand new
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0:01–0:03 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_1Starfield by Bethesda Games, and as an
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0:03–0:06 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_2avid fan of Bethesda Games and RPG games
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0:06–0:09 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_3in general, I knew I just had to play this
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0:09–0:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_4game. Unfortunately, so far it's been kind
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0:11–0:13 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_5of bland, boring, and uninspired. The game
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0:13–0:16 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_6has had massive hype, and after playing it
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0:16–0:18 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_7for almost all day now, I don't really
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0:18–0:20 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_8feel like the game has lived up to the
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0:20–0:22 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_9hype, and here's why. So the game has been
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0:22–0:24 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_10marketed as this massive open-world game
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0:25–0:26 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_11set across the galaxies and the stars,
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0:27–0:29 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_12and there's supposed to be thousands of
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0:29–0:30 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_13different planets that you can and all
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0:31–0:32 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_14these different cities and establishments
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0:33–0:34 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_15you can roam around, and all these
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0:34–0:35 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_16different characters with their own
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0:35–0:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_17storylines and plotlines that you can get
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0:37–0:39 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_18involved with. And that sounds amazing and
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0:39–0:41 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_19everything, but I don't feel like the
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0:41–0:42 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_20final game delivers on what was promised.
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0:42–0:44 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_21So it's kind of hard to enjoy the game
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0:45–0:46 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_22fully right now because of the performance
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0:46–0:48 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_23issues, and maybe that's because the game
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0:48–0:50 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_24only just came out and there's still
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0:50–0:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_25glitches to fix and bugs to squash, and
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0:52–0:54 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_26there should be patches coming soon to fix
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0:55–0:56 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_27these performance issues. But it's still
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0:57–0:58 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_28very frustrating when you've paid a lot of
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0:58–1:00 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_29money for the Premium Edition so you can
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1:00–1:02 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_30play early and the game just feels very
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1:02–1:05 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_31janky a lot of the time. The frame rates
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1:05–1:07 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_32in the game is just really bad, and I
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1:08–1:09 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_33don't understand why. I currently have the
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1:10–1:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_34settings all set to low because if I set
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1:11–1:13 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_35the graphics any higher than low, then my
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1:13–1:16 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_36system can't really handle this game. And
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1:16–1:18 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_37it should be able to handle it because
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1:18–1:19 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_38I've got a pretty powerful gaming laptop,
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1:20–1:22 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_3917-inch Razer Blade Pro gaming laptop with
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1:22–1:24 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_40an RTX 3060 and a Core i7
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1:24–1:27 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_41processor. And I've been able to play
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1:27–1:29 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_42basically all games recently on ultra.
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1:29–1:32 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_43But for some reason, my system really
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1:32–1:34 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_44struggles to run this game very smoothly.
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1:34–1:36 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_45Most of the time I can maintain 30 to 40
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1:36–1:38 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_46FPS, but then sometimes it just randomly
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1:39–1:40 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_47drops down to like 10 FPS, and it takes a
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1:40–1:43 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_48while until it sorts itself out and gets
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1:43–1:45 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_49back up to about 30 FPS. This game kind of
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1:46–1:48 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_50feels like a mixture of No Man's Sky and
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1:48–1:50 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_51Cyberpunk 2077. In No Man's Sky, you had a
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1:51–1:53 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_52spaceship and you had all of these
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1:54–1:54 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_53planets, infinite amounts of procedurally
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1:55–1:57 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_54generated planets that you could visit,
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1:57–1:59 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_55and you could fly around in space and
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1:59–2:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_56stuff like that. But the good thing about
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2:01–2:02 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_57No Man's Sky was there was basically no
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2:02–2:04 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_58loading screens ever. You could just hop
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2:04–2:06 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_59into your spaceship, launch off into the
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2:07–2:08 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_60sky, and then launch off into space, and
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2:09–2:10 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_61then just activate your hyperdrive and
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2:11–2:13 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_62then visit other planets. And most of the
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2:13–2:14 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_63time there was never any loading screens.
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2:15–2:16 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_64But in Starfield, there's so many loading
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2:17–2:19 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_65screens. So for example, in Starfield, if
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2:19–2:22 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_66you want to hop into your ship and then
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2:22–2:23 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_67fly off to a different planet or a
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2:24–2:25 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_68different galaxy, it takes so long. Look
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2:26–2:27 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_69how many loading screens there are.
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2:28–2:28 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_70First, there's a loading screen to get
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2:29–2:30 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_71into your ship, And then you've got to
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2:30–2:32 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_72then walk over to the pilot seat, and then
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2:32–2:36 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_73there's going to be like a little
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2:36–2:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_74animation of him getting in the seats and
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2:37–2:39 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_75a little computer sliding forwards.
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2:39–2:40 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_76There's so many of these little animations
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2:41–2:43 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_77which take up a couple seconds, but it
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2:43–2:46 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_78really feels like it's slowing down
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2:46–2:47 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_79everything. And then you've got another
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2:47–2:49 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_80little animation or loading screen of your
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2:49–2:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_81ship taking off.
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2:52–2:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_82Space, cold and dark.
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2:59–3:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_83Starships fly there like coffins,
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3:01–3:05 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_84carrying us home. And then when you
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3:05–3:07 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_85finally get into space, sometimes there's
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3:07–3:09 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_86enemy spaceships in the area which
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3:09–3:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_87prevents you from hyper jumping out of the
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3:11–3:13 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_88area. You get stuck in combat and then you
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3:13–3:16 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_89get blown up and destroyed, and then you
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3:16–3:18 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_90reload the game. You have to watch all the
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3:18–3:19 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_91little cutscenes and loading screens to
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3:20–3:21 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_92get back into space all over again. And
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3:21–3:23 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_93then to get to the planet you want to,
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3:24–3:25 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_94you have to quickly open the map and then
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3:25–3:27 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_95kind of zoom out on the map, find the
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3:27–3:28 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_96planet you want to go to, plot the course,
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3:29–3:31 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_97jump into hyperspace, watch another little
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3:31–3:33 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_98animation or cutscene of the ship going
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3:33–3:35 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_99into hyperspace, and then you arrive
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3:35–3:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_100there, and then you have to land, and
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3:37–3:38 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_101there's another 2 loading screens. It just
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3:38–3:40 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_102takes so long to get around in this game.
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3:40–3:43 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_103It makes the whole process of just jumping
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3:43–3:45 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_104into your ship and flying around and
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3:46–3:46 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_105exploring new planets really annoying and
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3:47–3:49 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_106really tedious. And I didn't feel like
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3:49–3:51 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_107this when I was playing No Man's Sky. In
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3:51–3:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_108No Man's Sky, it felt so seamless and I
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3:52–3:55 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_109felt like I could just jump into my ship
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3:55–3:56 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_110and just shoot off into the stars and just
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3:57–3:59 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_111find a planet, aim towards it, activate my
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3:59–4:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_112hyper engines, and just go straight for
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4:01–4:03 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_113it, enter its atmosphere, and land on the
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4:03–4:05 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_114planet, all without seeing a single
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4:05–4:07 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_115loading screen. Maybe just one loading
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4:08–4:09 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_116screen for the hyper jump. Also, entering
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4:09–4:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_117a lot of buildings in the game, you have
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4:12–4:13 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_118to go through a loading screen just to
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4:13–4:15 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_119enter some building. There's just way too
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4:15–4:17 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_120many loading screens, and I don't
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4:17–4:18 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_121understand why this game has to have so
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4:18–4:20 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_122many loading screens when So many open
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4:21–4:22 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_123world games barely have any loading
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4:22–4:24 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_124screens at all. The game's open world kind
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4:24–4:26 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_125of city hub areas look very bland and
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4:27–4:29 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_126empty compared to games like Cyberpunk
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4:29–4:31 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_1272077, which I feel like is quite similar
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4:31–4:34 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_128to this game. But Cyberpunk 2077 city was
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4:34–4:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_129so cool. Night City had so many things
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4:37–4:39 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_130going on and it looks so interesting and
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4:39–4:42 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_131so futuristic and cool. But in Starfield,
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4:42–4:44 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_132the main kind of futuristic city hub area
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4:44–4:47 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_133looks so dull and bland, and there's
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4:47–4:49 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_134barely anything happening, just a load of
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4:50–4:51 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_135NPCs randomly walking around. The game's
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4:51–4:54 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_136visuals just don't really blow me away,
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4:54–4:55 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_137and I know I'm playing the game on low
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4:55–4:57 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_138graphics, but even with the graphics
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4:57–4:59 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_139cranked up to high, I don't really notice
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4:59–5:00 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_140much difference. Okay, the reflections and
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5:01–5:03 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_141textures look a bit better, but the
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5:03–5:05 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_142overall design of the visual appearance of
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5:05–5:07 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_143the game and the levels just look kind of
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5:07–5:09 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_144lacking in luster. The planets all look
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5:09–5:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_145really dull and barren as well, and I know
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5:11–5:13 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_146they have hundreds or even thousands of
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5:13–5:15 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_147planets and they're randomly generated and
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5:15–5:17 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_148it's impossible to make them all look
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5:18–5:19 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_149really cool, but I don't really care about
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5:19–5:22 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_150exploring thousands of planets when they
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5:22–5:23 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_151all look boring and dull like this. No
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5:24–5:25 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_152Man's Sky had the same problem as well.
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5:26–5:27 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_153The game also has some strange glitches
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5:28–5:29 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_154with the ragdoll physics, like bodies
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5:30–5:32 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_155getting stuck in the air or bodies just
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5:32–5:33 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_156getting stuck in the wall and then
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5:34–5:35 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_157flipping out. I guess it's kind of funny,
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5:35–5:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_158but it's also very janky.
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5:37–5:38 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_159It is kind of disappointing to see so much
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5:46–5:48 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_160jank in what is supposed to be a AAA game
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5:48–5:50 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_161that they've been working on for, what,
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5:50–5:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_16215 years or nearly 20 years? To be able to
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5:52–5:55 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_163play the game early access, it was very
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5:56–5:57 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_164expensive. I paid nearly $200. It was
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5:57–6:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_165£100 plus £31 for the premium
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6:01–6:04 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_166upgrade, which is about $189. So when
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6:04–6:07 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_167I'm spending that much money I would
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6:08–6:09 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_168expect the game to be quality. As for the
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6:09–6:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_169combat of the game, it doesn't feel great,
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6:12–6:14 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_170to be honest. When it's smooth, it feels
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6:14–6:17 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_171okay, but most of the time the frame rate
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6:17–6:19 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_172is not super smooth. It doesn't feel
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6:19–6:21 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_173buttery smooth like other games like
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6:21–6:23 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_174Cyberpunk 2077 does. And I just feel like
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6:24–6:26 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_175the enemy AI and the shooting action and
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6:26–6:28 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_176the movements, the way it feels, just
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6:29–6:30 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_177feels kind of janky. The Bethesda engine
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6:31–6:33 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_178is kind of famous for being a bit janky
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6:33–6:35 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_179And I do see that they've upgraded it
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6:36–6:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_180since the previous game Fallout 4, but it
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6:38–6:40 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_181still seems like they can't get rid of the
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6:40–6:42 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_182jankiness. The engine that's used in
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6:42–6:44 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_183Cyberpunk 2077 is just so much better and
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6:44–6:46 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_184felt so much better when jumping around
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6:46–6:48 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_185and shooting. And the movement in
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6:49–6:50 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_186Cyberpunk 2077 was so much better as well,
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6:51–6:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_187where you could slide around and jump and
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6:52–6:55 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_188do like a double jump and spin around and
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6:55–6:57 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_189do all these crazy melee attacks and just
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6:57–6:59 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_190chop up enemies limb by limb. There's no
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6:59–7:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_191gore like that in this game. I know I keep
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7:01–7:03 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_192comparing this game to Cyberpunk 2077,
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7:04–7:06 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_193and maybe a lot of people think they're 2
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7:06–7:08 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_194completely different games, but I swear
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7:08–7:10 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_195when I'm doing these kind of combat
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7:10–7:11 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_196missions where I'm in an enemy base and I
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7:12–7:14 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_197can either be stealthy or just go out guns
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7:14–7:16 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_198blazing or hack into computer systems, I
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7:16–7:19 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_199feel like it's very similar to Cyberpunk
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7:19–7:21 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_2002077 but in like a much more dull and
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7:21–7:24 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_201bland way. For example, there's melee
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7:24–7:26 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_202weapons in this game like an axe or a
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7:26–7:28 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_203pick, but it doesn't feel anywhere as cool
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7:29–7:30 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_204as the katanas or the massive kind of
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7:31–7:33 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_205bladed weapons in Cyberpunk. You can't
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7:34–7:35 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_206chop your enemies up into pieces, and
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7:36–7:37 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_207there's no cybernetic implants from what
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7:37–7:39 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_208I've seen so far. You can't really hack
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7:39–7:41 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_209into the mainframe and like hack into the
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7:41–7:43 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_210enemy's heads and blow them up or make
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7:43–7:45 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_211them do stuff. I kind of miss the VATS
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7:46–7:48 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_212system from Fallout where you could stop
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7:48–7:50 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_213time and target specific limbs. I wish
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7:50–7:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_214they brought that back. And I really don't
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7:52–7:54 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_215like the space combat. The space combat
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7:54–7:56 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_216just feels kind of boring. You just kind
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7:56–7:58 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_217of aim your mouse, your cursor, at a
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7:58–8:00 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_218circle to match the other circle so you
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8:00–8:02 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_219get lock-on. Then you kind of like fly
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8:02–8:04 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_220past the enemy, you're flying towards each
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8:05–8:06 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_221other, you fly around, then you fly back
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8:07–8:08 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_222and you aim at them again. It's just very
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8:09–8:10 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_223repetitive and boring. I really don't like
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8:10–8:12 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_224the space combat. There does seem to be a
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8:12–8:14 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_225lot to do in the game, and there's a lot
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8:14–8:16 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_226of complex systems like the cooking
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8:16–8:17 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_227system, the crafting system, the skill
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8:17–8:20 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_228trees seem pretty complex. But as of right
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8:20–8:23 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_229now, considering the fact that I've spent
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8:23–8:25 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_230$130 or $189, I don't really
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8:25–8:29 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_231feel like this is the amazing AAA game
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8:29–8:31 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_232that I was promised. It kind of feels like
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8:31–8:33 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_233a combination of No Man's Sky, Cyberpunk
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8:34–8:35 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_2342077, and a bit of Fallout 4, but
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8:36–8:38 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_235honestly, I prefer Cyberpunk 2077 way more
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8:38–8:41 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_236than this. Hopefully the game will get
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8:42–8:43 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_237some big patches fixing the bugs and
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8:44–8:45 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_238making it more of a smooth experience,
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8:45–8:48 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_239but that could take weeks or months, and
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8:48–8:50 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_240by the time all the fixes have come out,
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8:50–8:52 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_241I might have already finished the game.
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8:52–8:53 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_242So as of right now, I can't really
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8:53–8:55 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_243recommend buying the game. I would give it
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8:55–8:57 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_244a 6.2 out of 10, and I definitely
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8:57–8:59 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_245recommend waiting 5 days until you can
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8:59–9:01 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_246play it without paying extra for the early
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9:02–9:03 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_247access.
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9:03–9:04 · rev_9955e89c2d272cdbf3e7b9f17f1d48fd_248