Recording
6 HUGE Mistakes You’re STILL Making in Helldivers 2 (Tricks & Tips for MAX Level)
2024-02-28 · 10 min
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- rev_dbc02ced0c9c7ed600914c92962abb9eMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive276 segments
Transcript
People seem to still be making these
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0:00–0:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_0massive mistakes in Helldivers 2. I see
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0:02–0:05 · rev_dbc02ced0c9c7ed600914c92962abb9e_1them doing them all the time, even on
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0:06–0:08 · rev_dbc02ced0c9c7ed600914c92962abb9e_2level 9 difficulty, even when they're
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0:08–0:09 · rev_dbc02ced0c9c7ed600914c92962abb9e_3level 50. So I thought I'd make a video
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0:09–0:12 · rev_dbc02ced0c9c7ed600914c92962abb9e_4just talking about mistakes you might be
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0:12–0:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_5making or someone else might be making,
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0:15–0:16 · rev_dbc02ced0c9c7ed600914c92962abb9e_6so you can eventually learn how to stop
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0:17–0:19 · rev_dbc02ced0c9c7ed600914c92962abb9e_7doing them and stop being a noob,
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0:19–0:21 · rev_dbc02ced0c9c7ed600914c92962abb9e_8basically. Okay, so first of all, if
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0:21–0:23 · rev_dbc02ced0c9c7ed600914c92962abb9e_9you're playing Helldive difficulty and
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0:24–0:25 · rev_dbc02ced0c9c7ed600914c92962abb9e_10you're not using the railgun and the
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0:26–0:27 · rev_dbc02ced0c9c7ed600914c92962abb9e_11energy shield backpack, then I don't know
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0:28–0:30 · rev_dbc02ced0c9c7ed600914c92962abb9e_12what you're doing. You're holding the
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0:30–0:31 · rev_dbc02ced0c9c7ed600914c92962abb9e_13group back. Okay, maybe you don't like the
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0:32–0:33 · rev_dbc02ced0c9c7ed600914c92962abb9e_14Railgun and the Shield Generator and you
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0:34–0:35 · rev_dbc02ced0c9c7ed600914c92962abb9e_15want to play with other weapons, and
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0:36–0:37 · rev_dbc02ced0c9c7ed600914c92962abb9e_16that's great and everything, but you have
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0:37–0:39 · rev_dbc02ced0c9c7ed600914c92962abb9e_17to understand that if you're not using the
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0:39–0:40 · rev_dbc02ced0c9c7ed600914c92962abb9e_18best weapons and the best backpack, which
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0:41–0:43 · rev_dbc02ced0c9c7ed600914c92962abb9e_19is the Shield Generator plus Railgun,
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0:43–0:45 · rev_dbc02ced0c9c7ed600914c92962abb9e_20then you're kind of like a weak link in
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0:45–0:48 · rev_dbc02ced0c9c7ed600914c92962abb9e_21the group. You're just going to be a bit
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0:48–0:49 · rev_dbc02ced0c9c7ed600914c92962abb9e_22of a liability. You're not going to be
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0:49–0:50 · rev_dbc02ced0c9c7ed600914c92962abb9e_23bringing the best firepower that you could
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0:51–0:53 · rev_dbc02ced0c9c7ed600914c92962abb9e_24be bringing, and you're basically just
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0:53–0:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_25taking up a slot in the party that could
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0:55–0:56 · rev_dbc02ced0c9c7ed600914c92962abb9e_26have been utilized by someone who actually
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0:57–0:58 · rev_dbc02ced0c9c7ed600914c92962abb9e_27has a the proper loadout for Helldive
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0:59–1:01 · rev_dbc02ced0c9c7ed600914c92962abb9e_28difficulty. Secondly, if you're going to
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1:01–1:04 · rev_dbc02ced0c9c7ed600914c92962abb9e_29be playing Helldive difficulty, then you
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1:04–1:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_30need to be communicating with your team.
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1:06–1:08 · rev_dbc02ced0c9c7ed600914c92962abb9e_31I see so many people just running around
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1:08–1:09 · rev_dbc02ced0c9c7ed600914c92962abb9e_32the map doing their own thing, not telling
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1:10–1:12 · rev_dbc02ced0c9c7ed600914c92962abb9e_33people what they're doing, not even
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1:12–1:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_34pinging the location on the map saying I'm
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1:14–1:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_35going there, I'm going here, I'm doing
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1:15–1:18 · rev_dbc02ced0c9c7ed600914c92962abb9e_36this. They just run off to some side
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1:18–1:19 · rev_dbc02ced0c9c7ed600914c92962abb9e_37objective and you don't even know where
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1:20–1:22 · rev_dbc02ced0c9c7ed600914c92962abb9e_38they are, what they're doing. You really
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1:22–1:23 · rev_dbc02ced0c9c7ed600914c92962abb9e_39need to communicate. Also, I don't see
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1:24–1:25 · rev_dbc02ced0c9c7ed600914c92962abb9e_40enough people using the marking ability.
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1:25–1:28 · rev_dbc02ced0c9c7ed600914c92962abb9e_41So if you aim at an enemy like this and
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1:28–1:31 · rev_dbc02ced0c9c7ed600914c92962abb9e_42then press your, your button to mark—
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1:32–1:34 · rev_dbc02ced0c9c7ed600914c92962abb9e_43mine's T, yours might be Tab or X,
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1:34–1:37 · rev_dbc02ced0c9c7ed600914c92962abb9e_44I forgot— and then you mark them, it will
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1:37–1:39 · rev_dbc02ced0c9c7ed600914c92962abb9e_45show up on the map and alert other people
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1:40–1:42 · rev_dbc02ced0c9c7ed600914c92962abb9e_46of the enemy you just marked. It's useful
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1:42–1:44 · rev_dbc02ced0c9c7ed600914c92962abb9e_47because sometimes you get patrols
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1:45–1:46 · rev_dbc02ced0c9c7ed600914c92962abb9e_48ambushing you and your other players might
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1:46–1:48 · rev_dbc02ced0c9c7ed600914c92962abb9e_49not be aware, and you might need to give
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1:48–1:50 · rev_dbc02ced0c9c7ed600914c92962abb9e_50them a friendly little hint that there's a
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1:50–1:52 · rev_dbc02ced0c9c7ed600914c92962abb9e_51patrol coming up. And yeah, it just makes
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1:52–1:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_52the game flow a lot better if you actually
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1:54–1:56 · rev_dbc02ced0c9c7ed600914c92962abb9e_53use your communication tools. This is a
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1:56–2:00 · rev_dbc02ced0c9c7ed600914c92962abb9e_54team game after all, a co-op game, and if
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2:00–2:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_55you're not communicating with your team,
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2:03–2:04 · rev_dbc02ced0c9c7ed600914c92962abb9e_56then you're kind of hamstringing your
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2:04–2:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_57team's efforts, basically. The next thing
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2:06–2:10 · rev_dbc02ced0c9c7ed600914c92962abb9e_58I want to talk about has to do with
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2:10–2:11 · rev_dbc02ced0c9c7ed600914c92962abb9e_59samples. So some of you might not know
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2:11–2:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_60this, but you can collect the samples and
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2:14–2:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_61then choose to drop them without dying.
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2:15–2:18 · rev_dbc02ced0c9c7ed600914c92962abb9e_62You hold down X, open up the menu, and
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2:18–2:21 · rev_dbc02ced0c9c7ed600914c92962abb9e_63press Drop Samples. And something some
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2:21–2:23 · rev_dbc02ced0c9c7ed600914c92962abb9e_64people like to do, including myself, is
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2:24–2:25 · rev_dbc02ced0c9c7ed600914c92962abb9e_65you collect a bunch of samples, and if
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2:25–2:27 · rev_dbc02ced0c9c7ed600914c92962abb9e_66you're nearby the extraction points, you
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2:27–2:28 · rev_dbc02ced0c9c7ed600914c92962abb9e_67drop off the samples at the extraction
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2:29–2:30 · rev_dbc02ced0c9c7ed600914c92962abb9e_68point. The reason for doing this is so
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2:31–2:33 · rev_dbc02ced0c9c7ed600914c92962abb9e_69that in case you die in some far part of
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2:33–2:36 · rev_dbc02ced0c9c7ed600914c92962abb9e_70the map, that means you don't have to go
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2:36–2:37 · rev_dbc02ced0c9c7ed600914c92962abb9e_71all the way back to where you died to
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2:37–2:38 · rev_dbc02ced0c9c7ed600914c92962abb9e_72recollect the samples. You can just leave
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2:39–2:41 · rev_dbc02ced0c9c7ed600914c92962abb9e_73the samples at the extraction point and
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2:41–2:43 · rev_dbc02ced0c9c7ed600914c92962abb9e_74then pick them up again when the
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2:43–2:44 · rev_dbc02ced0c9c7ed600914c92962abb9e_75extraction has been called. So one
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2:44–2:47 · rev_dbc02ced0c9c7ed600914c92962abb9e_76annoying thing I've noticed people doing
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2:47–2:49 · rev_dbc02ced0c9c7ed600914c92962abb9e_77is they don't understand what you're doing
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2:49–2:51 · rev_dbc02ced0c9c7ed600914c92962abb9e_78when you do this, and they decide to pick
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2:51–2:53 · rev_dbc02ced0c9c7ed600914c92962abb9e_79up the samples that I've left at the
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2:53–2:55 · rev_dbc02ced0c9c7ed600914c92962abb9e_80extraction point. They pick up the samples
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2:55–2:57 · rev_dbc02ced0c9c7ed600914c92962abb9e_81and then they come and follow me, or they
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2:57–2:58 · rev_dbc02ced0c9c7ed600914c92962abb9e_82go off somewhere on the map, and then they
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2:58–3:00 · rev_dbc02ced0c9c7ed600914c92962abb9e_83die. And then I have to go and retrieve
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3:01–3:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_84the samples by running all across the map,
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3:03–3:04 · rev_dbc02ced0c9c7ed600914c92962abb9e_85and it's just kind of annoying. If you see
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3:05–3:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_86samples that have been dropped off at the
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3:07–3:08 · rev_dbc02ced0c9c7ed600914c92962abb9e_87extraction point, don't pick them up and
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3:09–3:11 · rev_dbc02ced0c9c7ed600914c92962abb9e_88then carry them to the other end of the
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3:12–3:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_89map and then die, which means someone has
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3:13–3:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_90to go and collect them again. It's kind of
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3:16–3:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_91annoying. So I just got kicked from my
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3:17–3:20 · rev_dbc02ced0c9c7ed600914c92962abb9e_92group and I don't know why because I was
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3:20–3:22 · rev_dbc02ced0c9c7ed600914c92962abb9e_93participating in the match and I got more
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3:22–3:24 · rev_dbc02ced0c9c7ed600914c92962abb9e_94kills than everyone else. Oh wait, the
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3:25–3:26 · rev_dbc02ced0c9c7ed600914c92962abb9e_95host has left. I didn't get kicked, but I
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3:26–3:28 · rev_dbc02ced0c9c7ed600914c92962abb9e_96do get kicked quite often, not because of
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3:29–3:31 · rev_dbc02ced0c9c7ed600914c92962abb9e_97any fault of my own, and it's kind of
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3:31–3:33 · rev_dbc02ced0c9c7ed600914c92962abb9e_98annoying. I think the main reason is
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3:34–3:35 · rev_dbc02ced0c9c7ed600914c92962abb9e_99because they were playing with friends and
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3:35–3:37 · rev_dbc02ced0c9c7ed600914c92962abb9e_100they forgot to set the game to friends
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3:38–3:39 · rev_dbc02ced0c9c7ed600914c92962abb9e_101only, and then I accidentally joined and
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3:39–3:42 · rev_dbc02ced0c9c7ed600914c92962abb9e_102then they're like, who the hell is this
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3:42–3:43 · rev_dbc02ced0c9c7ed600914c92962abb9e_103guy? And then they kicked me. If you don't
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3:43–3:45 · rev_dbc02ced0c9c7ed600914c92962abb9e_104want to play with randoms, make sure in
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3:45–3:47 · rev_dbc02ced0c9c7ed600914c92962abb9e_105your settings you've set the game to
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3:47–3:49 · rev_dbc02ced0c9c7ed600914c92962abb9e_106friends only so that I don't waste my time
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3:49–3:51 · rev_dbc02ced0c9c7ed600914c92962abb9e_107watching loading screens only to load into
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3:51–3:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_108the map and then get instantly kicked.
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3:54–3:56 · rev_dbc02ced0c9c7ed600914c92962abb9e_109Another thing I noticed when people are
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3:56–3:58 · rev_dbc02ced0c9c7ed600914c92962abb9e_110farming this level where you just spam
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3:58–4:00 · rev_dbc02ced0c9c7ed600914c92962abb9e_111sentries, they tend to just go AFK or they
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4:00–4:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_112just stand here doing nothing. You know,
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4:03–4:04 · rev_dbc02ced0c9c7ed600914c92962abb9e_113there's actually a total of 10 samples you
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4:04–4:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_114can get on this map, and it'll be nice if
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4:07–4:08 · rev_dbc02ced0c9c7ed600914c92962abb9e_115you just actually went to get the samples.
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4:08–4:10 · rev_dbc02ced0c9c7ed600914c92962abb9e_116They're not too hard to get. So you want
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4:10–4:12 · rev_dbc02ced0c9c7ed600914c92962abb9e_117to get light armor, maybe the shield
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4:12–4:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_118generator. There's a sample here, there's
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4:14–4:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_119one over, one over here.
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4:17–4:19 · rev_dbc02ced0c9c7ed600914c92962abb9e_120I don't know where all 10 are, but I
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4:22–4:23 · rev_dbc02ced0c9c7ed600914c92962abb9e_121usually get 6 or 7, and it's really quick
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4:23–4:26 · rev_dbc02ced0c9c7ed600914c92962abb9e_122to get the samples. It's not too
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4:27–4:28 · rev_dbc02ced0c9c7ed600914c92962abb9e_123difficult. There's one over here. So it'd
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4:28–4:30 · rev_dbc02ced0c9c7ed600914c92962abb9e_124be nice if people stopped just standing
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4:31–4:32 · rev_dbc02ced0c9c7ed600914c92962abb9e_125around the top bit whilst they let
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4:32–4:35 · rev_dbc02ced0c9c7ed600914c92962abb9e_126the sentries do all the work. And actually
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4:36–4:38 · rev_dbc02ced0c9c7ed600914c92962abb9e_127went and got the samples because I need a
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4:38–4:40 · rev_dbc02ced0c9c7ed600914c92962abb9e_128lot of samples so I can upgrade my
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4:40–4:41 · rev_dbc02ced0c9c7ed600914c92962abb9e_129modules. That'd be great. Thanks. Also,
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4:42–4:44 · rev_dbc02ced0c9c7ed600914c92962abb9e_130don't forget to take a booster when you're
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4:44–4:46 · rev_dbc02ced0c9c7ed600914c92962abb9e_131doing your loadout. I've seen so many
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4:46–4:47 · rev_dbc02ced0c9c7ed600914c92962abb9e_132people forget to choose a booster. They
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4:48–4:49 · rev_dbc02ced0c9c7ed600914c92962abb9e_133press ready and this thing is still empty
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4:50–4:51 · rev_dbc02ced0c9c7ed600914c92962abb9e_134here. There's loads of good boosters like
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4:52–4:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_135stamina boosting, calling reinforcements
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4:54–4:57 · rev_dbc02ced0c9c7ed600914c92962abb9e_136booster, radar booster. They're all pretty
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4:57–5:00 · rev_dbc02ced0c9c7ed600914c92962abb9e_137good. So yeah, don't forget to choose a
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5:00–5:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_138proper booster. To complement your team.
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5:02–5:04 · rev_dbc02ced0c9c7ed600914c92962abb9e_139Also, if you're dropping airstrikes, make
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5:05–5:07 · rev_dbc02ced0c9c7ed600914c92962abb9e_140sure you're not gonna drop one right on
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5:08–5:09 · rev_dbc02ced0c9c7ed600914c92962abb9e_141your teammate. I've been killed so many
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5:09–5:11 · rev_dbc02ced0c9c7ed600914c92962abb9e_142times by stupid noobs who keep doing
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5:11–5:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_143airstrikes right where I am, and the
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5:13–5:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_144airstrike covers quite a larger distance.
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5:16–5:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_145It's not like a precision strike, it's
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5:18–5:20 · rev_dbc02ced0c9c7ed600914c92962abb9e_146like a bombardment. Don't chuck aerial or
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5:20–5:22 · rev_dbc02ced0c9c7ed600914c92962abb9e_147orbital airstrikes in the area that your
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5:22–5:25 · rev_dbc02ced0c9c7ed600914c92962abb9e_148team members are standing in. That's kind
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5:25–5:27 · rev_dbc02ced0c9c7ed600914c92962abb9e_149of— should be kind of obvious, but I've
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5:28–5:29 · rev_dbc02ced0c9c7ed600914c92962abb9e_150seen it happen so many times, it's just
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5:30–5:31 · rev_dbc02ced0c9c7ed600914c92962abb9e_151getting kind of ridiculous at this point.
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5:32–5:33 · rev_dbc02ced0c9c7ed600914c92962abb9e_152Another thing I have to talk about is if
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5:34–5:36 · rev_dbc02ced0c9c7ed600914c92962abb9e_153you die and you drop your weapons, your
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5:36–5:38 · rev_dbc02ced0c9c7ed600914c92962abb9e_154support weapon, your backpack, usually
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5:39–5:40 · rev_dbc02ced0c9c7ed600914c92962abb9e_155your railgun and shield generator, if you
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5:40–5:42 · rev_dbc02ced0c9c7ed600914c92962abb9e_156see someone else die and they drop their
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5:43–5:44 · rev_dbc02ced0c9c7ed600914c92962abb9e_157stuff, don't pick up their stuff because
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5:44–5:46 · rev_dbc02ced0c9c7ed600914c92962abb9e_158they want to pick up their stuff once they
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5:46–5:48 · rev_dbc02ced0c9c7ed600914c92962abb9e_159respawn. It's kind of a dick move if
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5:48–5:50 · rev_dbc02ced0c9c7ed600914c92962abb9e_160you've accidentally killed them or they
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5:51–5:52 · rev_dbc02ced0c9c7ed600914c92962abb9e_161died and then you take their stuff before
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5:52–5:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_162they had the chance to recollect it,
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5:55–5:56 · rev_dbc02ced0c9c7ed600914c92962abb9e_163because if they recently just spawned in a
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5:56–5:58 · rev_dbc02ced0c9c7ed600914c92962abb9e_164railgun or backpack The cooldown time on
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5:58–6:01 · rev_dbc02ced0c9c7ed600914c92962abb9e_165the railgun is probably going to be
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6:01–6:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_166something like 6 or 7 minutes, or maybe 5
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6:02–6:04 · rev_dbc02ced0c9c7ed600914c92962abb9e_167minutes, and then they're going to have to
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6:04–6:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_168be without the railgun or the backpack for
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6:07–6:09 · rev_dbc02ced0c9c7ed600914c92962abb9e_169up to 7 minutes. So it's not very friendly
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6:10–6:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_170or team player friendly if you take
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6:13–6:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_171people's stuff. If you see someone die,
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6:16–6:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_172res them, spawn them in nearby to where
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6:18–6:20 · rev_dbc02ced0c9c7ed600914c92962abb9e_173they died, and leave their stuff so they
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6:20–6:22 · rev_dbc02ced0c9c7ed600914c92962abb9e_174can come and pick it up, and they'll be
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6:23–6:24 · rev_dbc02ced0c9c7ed600914c92962abb9e_175very appreciative. Also, don't call in the
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6:24–6:27 · rev_dbc02ced0c9c7ed600914c92962abb9e_176extraction shuttle if everyone's far away
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6:27–6:30 · rev_dbc02ced0c9c7ed600914c92962abb9e_177from the extraction location. People might
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6:30–6:32 · rev_dbc02ced0c9c7ed600914c92962abb9e_178be doing stuff like farming samples,
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6:33–6:34 · rev_dbc02ced0c9c7ed600914c92962abb9e_179trying to finish side objectives, trying
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6:35–6:37 · rev_dbc02ced0c9c7ed600914c92962abb9e_180to do other stuff, and then if you call in
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6:37–6:39 · rev_dbc02ced0c9c7ed600914c92962abb9e_181the extraction, it begins the, the timer,
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6:39–6:43 · rev_dbc02ced0c9c7ed600914c92962abb9e_182the clock, to start ticking from 2
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6:43–6:46 · rev_dbc02ced0c9c7ed600914c92962abb9e_183minutes, and then everyone has 2 minutes
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6:46–6:48 · rev_dbc02ced0c9c7ed600914c92962abb9e_184to get to the extraction point. They might
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6:49–6:50 · rev_dbc02ced0c9c7ed600914c92962abb9e_185not have time to get there. And they might
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6:50–6:52 · rev_dbc02ced0c9c7ed600914c92962abb9e_186be carrying samples. And if the shuttle
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6:52–6:53 · rev_dbc02ced0c9c7ed600914c92962abb9e_187takes off without them getting onto the
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6:54–6:55 · rev_dbc02ced0c9c7ed600914c92962abb9e_188shuttle, then you would have lost all of
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6:56–6:57 · rev_dbc02ced0c9c7ed600914c92962abb9e_189your samples. This one time we spent like
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6:58–7:00 · rev_dbc02ced0c9c7ed600914c92962abb9e_19030 minutes on this mission, and one of us
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7:01–7:03 · rev_dbc02ced0c9c7ed600914c92962abb9e_191got like 30 samples, loads of rares, a
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7:03–7:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_192bunch of super samples, and he was
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7:06–7:07 · rev_dbc02ced0c9c7ed600914c92962abb9e_193carrying nearly all the samples, but he
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7:08–7:09 · rev_dbc02ced0c9c7ed600914c92962abb9e_194was at the other end of the map. And then
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7:09–7:11 · rev_dbc02ced0c9c7ed600914c92962abb9e_195some noob called in the extraction, and
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7:11–7:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_196everyone said, okay, we accidentally
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7:14–7:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_197called it, but let's not get onto the
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7:15–7:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_198shuttle, because once you get into the
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7:17–7:18 · rev_dbc02ced0c9c7ed600914c92962abb9e_199shuttle you've got like 30 seconds or
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7:19–7:20 · rev_dbc02ced0c9c7ed600914c92962abb9e_200minutes to get into the shuttle,
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7:20–7:22 · rev_dbc02ced0c9c7ed600914c92962abb9e_201otherwise you get left behind. So the guy
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7:22–7:24 · rev_dbc02ced0c9c7ed600914c92962abb9e_202wasn't close enough to the shuttle to be
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7:24–7:27 · rev_dbc02ced0c9c7ed600914c92962abb9e_203able to get into the shuttle, and he ran
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7:27–7:29 · rev_dbc02ced0c9c7ed600914c92962abb9e_204out of time, and the shuttle just took
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7:30–7:31 · rev_dbc02ced0c9c7ed600914c92962abb9e_205off, and we lost all of the samples even
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7:32–7:33 · rev_dbc02ced0c9c7ed600914c92962abb9e_206though we spent like 30 minutes doing the
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7:33–7:35 · rev_dbc02ced0c9c7ed600914c92962abb9e_207match. And it was kind of annoying. So
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7:35–7:38 · rev_dbc02ced0c9c7ed600914c92962abb9e_208yeah, make sure you don't call the
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7:39–7:40 · rev_dbc02ced0c9c7ed600914c92962abb9e_209shuttle, and if the shuttle is called
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7:41–7:42 · rev_dbc02ced0c9c7ed600914c92962abb9e_210before everyone is near the extraction
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7:43–7:45 · rev_dbc02ced0c9c7ed600914c92962abb9e_211point, then just don't get onto the
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7:45–7:46 · rev_dbc02ced0c9c7ed600914c92962abb9e_212shuttle until everyone is ready to get
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7:47–7:48 · rev_dbc02ced0c9c7ed600914c92962abb9e_213onto it. Also, don't randomly shoot at
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7:49–7:51 · rev_dbc02ced0c9c7ed600914c92962abb9e_214patrols in the game. I've seen so many
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7:51–7:53 · rev_dbc02ced0c9c7ed600914c92962abb9e_215times when there's a patrol off in the
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7:53–7:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_216distance that was easily avoidable, and
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7:55–7:57 · rev_dbc02ced0c9c7ed600914c92962abb9e_217then some noob just starts shooting at the
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7:57–7:59 · rev_dbc02ced0c9c7ed600914c92962abb9e_218patrol because a lot of people think that
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7:59–8:01 · rev_dbc02ced0c9c7ed600914c92962abb9e_219they need to shoot at every single thing
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8:02–8:03 · rev_dbc02ced0c9c7ed600914c92962abb9e_220they see in the game. But sometimes there
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8:03–8:06 · rev_dbc02ced0c9c7ed600914c92962abb9e_221really isn't any need to start shooting at
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8:07–8:09 · rev_dbc02ced0c9c7ed600914c92962abb9e_222patrols when they're obviously walking in
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8:09–8:11 · rev_dbc02ced0c9c7ed600914c92962abb9e_223a different direction. It just wastes your
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8:12–8:14 · rev_dbc02ced0c9c7ed600914c92962abb9e_224ammo, wastes your grenades and your health
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8:14–8:16 · rev_dbc02ced0c9c7ed600914c92962abb9e_225kits, and you might needlessly die.
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8:16–8:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_226There's no reason to. You don't get any
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8:18–8:19 · rev_dbc02ced0c9c7ed600914c92962abb9e_227extra money or extra XP by killing
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8:19–8:21 · rev_dbc02ced0c9c7ed600914c92962abb9e_228everything in the game. You don't get any
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8:21–8:23 · rev_dbc02ced0c9c7ed600914c92962abb9e_229XP by killing enemies. This isn't some
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8:23–8:25 · rev_dbc02ced0c9c7ed600914c92962abb9e_230kind of RPG MMO game. If you see a patrol
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8:26–8:29 · rev_dbc02ced0c9c7ed600914c92962abb9e_231in the distance, really the best thing to
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8:29–8:31 · rev_dbc02ced0c9c7ed600914c92962abb9e_232do is to go crouching or go prone and
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8:31–8:33 · rev_dbc02ced0c9c7ed600914c92962abb9e_233sneak around it, or just hide behind a
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8:34–8:35 · rev_dbc02ced0c9c7ed600914c92962abb9e_234rock and let them go past so you can slip
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8:36–8:38 · rev_dbc02ced0c9c7ed600914c92962abb9e_235by and then continue onwards to where
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8:38–8:40 · rev_dbc02ced0c9c7ed600914c92962abb9e_236you're trying to go to. Always check the
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8:40–8:41 · rev_dbc02ced0c9c7ed600914c92962abb9e_237minimap to check where the enemies are,
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8:41–8:43 · rev_dbc02ced0c9c7ed600914c92962abb9e_238because the minimap is pretty good at
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8:43–8:44 · rev_dbc02ced0c9c7ed600914c92962abb9e_239showing you where the enemies are. It just
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8:44–8:46 · rev_dbc02ced0c9c7ed600914c92962abb9e_240shows this yellow splodge where groups of
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8:46–8:49 · rev_dbc02ced0c9c7ed600914c92962abb9e_241enemies are, so you don't really have any
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8:49–8:51 · rev_dbc02ced0c9c7ed600914c92962abb9e_242excuse to accidentally run into a patrol,
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8:51–8:53 · rev_dbc02ced0c9c7ed600914c92962abb9e_243because it should be pretty obvious where
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8:53–8:56 · rev_dbc02ced0c9c7ed600914c92962abb9e_244they are if you're checking your minimap.
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8:56–8:57 · rev_dbc02ced0c9c7ed600914c92962abb9e_245When you're sprinting and running off in
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8:58–8:59 · rev_dbc02ced0c9c7ed600914c92962abb9e_246the direction towards your location that
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9:00–9:02 · rev_dbc02ced0c9c7ed600914c92962abb9e_247you're trying to get to, you should always
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9:02–9:03 · rev_dbc02ced0c9c7ed600914c92962abb9e_248have the minimap open so you're fully
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9:03–9:05 · rev_dbc02ced0c9c7ed600914c92962abb9e_249aware of what's around you. But don't just
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9:05–9:07 · rev_dbc02ced0c9c7ed600914c92962abb9e_250stare at the minimap Also pan the camera
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9:08–9:10 · rev_dbc02ced0c9c7ed600914c92962abb9e_251around like this, run in the opposite
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9:10–9:12 · rev_dbc02ced0c9c7ed600914c92962abb9e_252direction of the camera, so press down
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9:12–9:13 · rev_dbc02ced0c9c7ed600914c92962abb9e_253whilst you're running so you can see
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9:14–9:15 · rev_dbc02ced0c9c7ed600914c92962abb9e_254what's behind you, what's around you like
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9:15–9:17 · rev_dbc02ced0c9c7ed600914c92962abb9e_255that, whilst also checking the minimap.
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9:17–9:19 · rev_dbc02ced0c9c7ed600914c92962abb9e_256It's kind of like driving a car. You don't
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9:19–9:21 · rev_dbc02ced0c9c7ed600914c92962abb9e_257always want to be staring into the
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9:21–9:22 · rev_dbc02ced0c9c7ed600914c92962abb9e_258rearview mirror or the side mirrors. You
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9:23–9:24 · rev_dbc02ced0c9c7ed600914c92962abb9e_259need to be looking into the mirrors every
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9:25–9:26 · rev_dbc02ced0c9c7ed600914c92962abb9e_260few seconds and then having a glance
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9:27–9:28 · rev_dbc02ced0c9c7ed600914c92962abb9e_261around, looking forwards obviously,
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9:28–9:30 · rev_dbc02ced0c9c7ed600914c92962abb9e_262looking sideways, checking the mirrors
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9:30–9:32 · rev_dbc02ced0c9c7ed600914c92962abb9e_263again. My driving instructor always moaned
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9:32–9:35 · rev_dbc02ced0c9c7ed600914c92962abb9e_264at me because I would have this habit of
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9:35–9:37 · rev_dbc02ced0c9c7ed600914c92962abb9e_265just staring into the mirrors or just
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9:37–9:39 · rev_dbc02ced0c9c7ed600914c92962abb9e_266staring front— into the front all the time
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9:39–9:43 · rev_dbc02ced0c9c7ed600914c92962abb9e_267without paying attention to mirrors. And
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9:43–9:45 · rev_dbc02ced0c9c7ed600914c92962abb9e_268then he kept having to remind me to always
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9:45–9:48 · rev_dbc02ced0c9c7ed600914c92962abb9e_269check everything, always check around you,
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9:48–9:49 · rev_dbc02ced0c9c7ed600914c92962abb9e_270check around your 360 camera pan, check
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9:49–9:52 · rev_dbc02ced0c9c7ed600914c92962abb9e_271your minimap, see what's going on, zoom
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9:52–9:54 · rev_dbc02ced0c9c7ed600914c92962abb9e_272in, maybe, maybe put some markers down
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9:54–9:56 · rev_dbc02ced0c9c7ed600914c92962abb9e_273where you want to go so your teammates
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9:56–9:58 · rev_dbc02ced0c9c7ed600914c92962abb9e_274know what you're going to do.
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9:59–9:59 · rev_dbc02ced0c9c7ed600914c92962abb9e_275