Recording
why i HATE Sekiro - Shadows Die Twice
2021-12-01 · 9 min
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- rev_805c4f750a52adb87207365fd9d26968Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive158 segments
Transcript
Hello, welcome back to a new video game
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0:00–0:02 · rev_805c4f750a52adb87207365fd9d26968_0review. So recently I've been playing
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0:02–0:03 · rev_805c4f750a52adb87207365fd9d26968_1Sekiro: Shadows Die Twice. It's kind of
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0:04–0:07 · rev_805c4f750a52adb87207365fd9d26968_2like a Japanese ninja samurai action game,
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0:07–0:10 · rev_805c4f750a52adb87207365fd9d26968_3and as an avid fan of Japanese culture and
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0:10–0:13 · rev_805c4f750a52adb87207365fd9d26968_4anime and pretty much all things Japan, I
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0:13–0:16 · rev_805c4f750a52adb87207365fd9d26968_5thought I would absolutely love this.
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0:16–0:18 · rev_805c4f750a52adb87207365fd9d26968_6Unfortunately, I really did not enjoy any
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0:18–0:21 · rev_805c4f750a52adb87207365fd9d26968_7of this game. This has probably been one
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0:21–0:22 · rev_805c4f750a52adb87207365fd9d26968_8of the most frustrating, annoying games I
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0:23–0:25 · rev_805c4f750a52adb87207365fd9d26968_9have ever had the displeasure and
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0:25–0:27 · rev_805c4f750a52adb87207365fd9d26968_10misfortune to have to— had to play. So
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0:28–0:30 · rev_805c4f750a52adb87207365fd9d26968_11straight off the bat, as soon as you start
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0:31–0:32 · rev_805c4f750a52adb87207365fd9d26968_12the game, it's already annoying because
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0:32–0:34 · rev_805c4f750a52adb87207365fd9d26968_13even though I'm playing on PC, all of the
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0:34–0:36 · rev_805c4f750a52adb87207365fd9d26968_14control layout seems to be on controller,
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0:36–0:39 · rev_805c4f750a52adb87207365fd9d26968_15and it's telling you the button layouts
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0:39–0:41 · rev_805c4f750a52adb87207365fd9d26968_16and buttons controls as if you were using
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0:41–0:44 · rev_805c4f750a52adb87207365fd9d26968_17a controller. So it would say press A to
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0:44–0:46 · rev_805c4f750a52adb87207365fd9d26968_18jump, press X to roll, press right trigger
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0:46–0:49 · rev_805c4f750a52adb87207365fd9d26968_19to use item, when I don't have any of
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0:49–0:51 · rev_805c4f750a52adb87207365fd9d26968_20these buttons, and I don't know what right
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0:52–0:53 · rev_805c4f750a52adb87207365fd9d26968_21trigger is or X is or E is or A is because
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0:54–0:56 · rev_805c4f750a52adb87207365fd9d26968_22I'm playing with a keyboard and mouse. So
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0:57–0:58 · rev_805c4f750a52adb87207365fd9d26968_23I had to kind of guess what all of the
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0:58–1:00 · rev_805c4f750a52adb87207365fd9d26968_24buttons had. It's just really lazy game
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1:01–1:02 · rev_805c4f750a52adb87207365fd9d26968_25design because they don't even bother to
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1:02–1:04 · rev_805c4f750a52adb87207365fd9d26968_26change the control scheme layout to the
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1:04–1:07 · rev_805c4f750a52adb87207365fd9d26968_27keyboard and mouse even though it's
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1:07–1:09 · rev_805c4f750a52adb87207365fd9d26968_28obvious I'm playing on a PC. And maybe you
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1:09–1:11 · rev_805c4f750a52adb87207365fd9d26968_29would say you're supposed to play the game
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1:11–1:12 · rev_805c4f750a52adb87207365fd9d26968_30using a controller. Well, I don't want to
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1:12–1:14 · rev_805c4f750a52adb87207365fd9d26968_31use a controller, and if I don't have a
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1:15–1:16 · rev_805c4f750a52adb87207365fd9d26968_32controller plugged in, it should recognize
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1:17–1:18 · rev_805c4f750a52adb87207365fd9d26968_33that and then tell me which buttons I have
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1:19–1:20 · rev_805c4f750a52adb87207365fd9d26968_34to press using a keyboard. So after
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1:20–1:23 · rev_805c4f750a52adb87207365fd9d26968_35fumbling around for 15 minutes trying to
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1:23–1:25 · rev_805c4f750a52adb87207365fd9d26968_36figure out the stupid controls, I finally
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1:25–1:27 · rev_805c4f750a52adb87207365fd9d26968_37found out how to do basic attacks,
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1:27–1:29 · rev_805c4f750a52adb87207365fd9d26968_38dodging, and stuff like that. And the
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1:29–1:31 · rev_805c4f750a52adb87207365fd9d26968_39swordplay gameplay mechanics in the game
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1:32–1:33 · rev_805c4f750a52adb87207365fd9d26968_40are just not very fun. It's very
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1:33–1:35 · rev_805c4f750a52adb87207365fd9d26968_41unresponsive, very sluggish. Fighting the
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1:35–1:37 · rev_805c4f750a52adb87207365fd9d26968_42enemies didn't really feel like an
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1:38–1:39 · rev_805c4f750a52adb87207365fd9d26968_43enjoyable activity. So the main character
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1:39–1:42 · rev_805c4f750a52adb87207365fd9d26968_44in the game, he moves very slowly and
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1:42–1:44 · rev_805c4f750a52adb87207365fd9d26968_45unresponsively. Very annoying to jump and
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1:44–1:47 · rev_805c4f750a52adb87207365fd9d26968_46grab onto edges, very annoying to try and
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1:47–1:50 · rev_805c4f750a52adb87207365fd9d26968_47get a lock-on on the enemy, and very
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1:50–1:52 · rev_805c4f750a52adb87207365fd9d26968_48unresponsive when you're doing blocking
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1:52–1:54 · rev_805c4f750a52adb87207365fd9d26968_49and dodging and parrying. I mean, he's
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1:54–1:56 · rev_805c4f750a52adb87207365fd9d26968_50supposed to be an agile ninja warrior and
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1:57–1:59 · rev_805c4f750a52adb87207365fd9d26968_51he moves like a granny. I don't know why
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1:59–2:01 · rev_805c4f750a52adb87207365fd9d26968_52he's so slow. And the whole sword
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2:01–2:04 · rev_805c4f750a52adb87207365fd9d26968_53combat fighting system is very, very
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2:04–2:06 · rev_805c4f750a52adb87207365fd9d26968_54basic. You don't really have combos or
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2:06–2:08 · rev_805c4f750a52adb87207365fd9d26968_55special moves. You've got like a light
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2:09–2:11 · rev_805c4f750a52adb87207365fd9d26968_56attack and then a heavy attack that you
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2:11–2:13 · rev_805c4f750a52adb87207365fd9d26968_57charge up by holding down the mouse
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2:13–2:14 · rev_805c4f750a52adb87207365fd9d26968_58button. And then you can parry and do a
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2:14–2:16 · rev_805c4f750a52adb87207365fd9d26968_59counterattack, and you can also roll
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2:17–2:18 · rev_805c4f750a52adb87207365fd9d26968_60around. And there's also kind of like a
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2:18–2:20 · rev_805c4f750a52adb87207365fd9d26968_61stealth element. You can sneak around and
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2:20–2:22 · rev_805c4f750a52adb87207365fd9d26968_62you can do a backstab which instantly
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2:23–2:24 · rev_805c4f750a52adb87207365fd9d26968_63takes down an enemy. And this is all great
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2:24–2:27 · rev_805c4f750a52adb87207365fd9d26968_64and good and everything, But the
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2:27–2:28 · rev_805c4f750a52adb87207365fd9d26968_65frustrating thing to the combat is it only
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2:29–2:31 · rev_805c4f750a52adb87207365fd9d26968_66takes a couple of strikes to take you
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2:31–2:33 · rev_805c4f750a52adb87207365fd9d26968_67down. So you might get quite far in the
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2:34–2:36 · rev_805c4f750a52adb87207365fd9d26968_68game and then you get taken down by a
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2:37–2:38 · rev_805c4f750a52adb87207365fd9d26968_69couple unlucky hits that you were not able
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2:39–2:41 · rev_805c4f750a52adb87207365fd9d26968_70to block or parry. And then you start all
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2:42–2:43 · rev_805c4f750a52adb87207365fd9d26968_71the way back from where you came from.
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2:44–2:45 · rev_805c4f750a52adb87207365fd9d26968_72The bosses in the game are also really
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2:46–2:48 · rev_805c4f750a52adb87207365fd9d26968_73annoying. Basically, they've got this kind
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2:48–2:50 · rev_805c4f750a52adb87207365fd9d26968_74of health bar, which is not really a
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2:51–2:52 · rev_805c4f750a52adb87207365fd9d26968_75health bar. It's just the stamina bar and
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2:53–2:55 · rev_805c4f750a52adb87207365fd9d26968_76you keep hitting them and eventually the
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2:55–2:57 · rev_805c4f750a52adb87207365fd9d26968_77stamina bar goes up and when it's full,
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2:57–3:00 · rev_805c4f750a52adb87207365fd9d26968_78then they can't block anymore, and then
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3:00–3:02 · rev_805c4f750a52adb87207365fd9d26968_79they'll kind of collapse to the ground.
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3:02–3:04 · rev_805c4f750a52adb87207365fd9d26968_80Then you can do a special move on them,
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3:04–3:06 · rev_805c4f750a52adb87207365fd9d26968_81and usually you have to do this twice on
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3:06–3:09 · rev_805c4f750a52adb87207365fd9d26968_82each boss. The problem is the bosses can
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3:09–3:11 · rev_805c4f750a52adb87207365fd9d26968_832-hit take you down most of the time. And
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3:11–3:14 · rev_805c4f750a52adb87207365fd9d26968_84there's also platforming in the game. You
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3:14–3:16 · rev_805c4f750a52adb87207365fd9d26968_85get this grappling hook and then you just
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3:16–3:18 · rev_805c4f750a52adb87207365fd9d26968_86kind of swing around like you're
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3:18–3:19 · rev_805c4f750a52adb87207365fd9d26968_87Spider-Man. And that's all there is to the
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3:20–3:21 · rev_805c4f750a52adb87207365fd9d26968_88game really. You got a bit of platforming,
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3:22–3:23 · rev_805c4f750a52adb87207365fd9d26968_89climbing up ledges, sneaking up buildings,
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3:23–3:26 · rev_805c4f750a52adb87207365fd9d26968_90and then you've got very basic bare-bones
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3:26–3:28 · rev_805c4f750a52adb87207365fd9d26968_91ninja samurai kind of sword fighting,
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3:28–3:30 · rev_805c4f750a52adb87207365fd9d26968_92which I was not very impressed with. Now,
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3:30–3:33 · rev_805c4f750a52adb87207365fd9d26968_93if I had to compliment the game, I do like
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3:33–3:36 · rev_805c4f750a52adb87207365fd9d26968_94the atmosphere and the art style, and the
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3:36–3:38 · rev_805c4f750a52adb87207365fd9d26968_95voice acting is very good. As someone who
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3:38–3:40 · rev_805c4f750a52adb87207365fd9d26968_96knows Japanese and is fluent, I didn't
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3:40–3:43 · rev_805c4f750a52adb87207365fd9d26968_97really have too much of a problem
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3:44–3:45 · rev_805c4f750a52adb87207365fd9d26968_98understanding the Japanese without any
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3:45–3:47 · rev_805c4f750a52adb87207365fd9d26968_99subtitles. It's just because the game's
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3:47–3:49 · rev_805c4f750a52adb87207365fd9d26968_100set in the olden days and they do speak a
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3:49–3:51 · rev_805c4f750a52adb87207365fd9d26968_101little bit differently back then in the
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3:52–3:53 · rev_805c4f750a52adb87207365fd9d26968_102samurai times. But apart from, you know,
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3:53–3:55 · rev_805c4f750a52adb87207365fd9d26968_103the weird old-fashioned way of speaking,
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3:55–3:57 · rev_805c4f750a52adb87207365fd9d26968_104which was sometimes a little bit difficult
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3:58–3:59 · rev_805c4f750a52adb87207365fd9d26968_105to understand, I reckon I could understand
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4:00–4:01 · rev_805c4f750a52adb87207365fd9d26968_106about 80% of it, so thanks Sekiro for
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4:02–4:04 · rev_805c4f750a52adb87207365fd9d26968_107making me feel confident in my Japanese
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4:05–4:06 · rev_805c4f750a52adb87207365fd9d26968_108ability again. I do like the atmosphere of
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4:06–4:08 · rev_805c4f750a52adb87207365fd9d26968_109the samurai times and how kind of
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4:08–4:10 · rev_805c4f750a52adb87207365fd9d26968_110melancholic and brooding the backgrounds
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4:10–4:13 · rev_805c4f750a52adb87207365fd9d26968_111and the music themes are, but apart from
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4:13–4:15 · rev_805c4f750a52adb87207365fd9d26968_112that, I just really couldn't force myself
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4:15–4:17 · rev_805c4f750a52adb87207365fd9d26968_113to play the game any longer. I just kept
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4:18–4:19 · rev_805c4f750a52adb87207365fd9d26968_114dying and dying and dying, kept having to
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4:20–4:21 · rev_805c4f750a52adb87207365fd9d26968_115be sent back to the starting zone, kept
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4:22–4:24 · rev_805c4f750a52adb87207365fd9d26968_116having to do the same, same thing over and
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4:24–4:26 · rev_805c4f750a52adb87207365fd9d26968_117over again, fighting the same enemies
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4:27–4:28 · rev_805c4f750a52adb87207365fd9d26968_118until I get to the boss and then get 2-hit
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4:28–4:31 · rev_805c4f750a52adb87207365fd9d26968_119killed again, and then to start all over
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4:31–4:32 · rev_805c4f750a52adb87207365fd9d26968_120again. It was just really frustrating,
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4:33–4:34 · rev_805c4f750a52adb87207365fd9d26968_121really annoying. I don't know why the main
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4:34–4:36 · rev_805c4f750a52adb87207365fd9d26968_122character is such a weakling that it takes
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4:37–4:39 · rev_805c4f750a52adb87207365fd9d26968_123only 2 hits or 3 hits to take him down
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4:39–4:41 · rev_805c4f750a52adb87207365fd9d26968_124when it takes like 100 hits to take down
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4:42–4:44 · rev_805c4f750a52adb87207365fd9d26968_125an enemy. If I had to recommend some
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4:44–4:46 · rev_805c4f750a52adb87207365fd9d26968_126suggestions for the game to make it more
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4:46–4:47 · rev_805c4f750a52adb87207365fd9d26968_127fun, I would recommend that the sword
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4:48–4:51 · rev_805c4f750a52adb87207365fd9d26968_128hits— when they hit the enemy, it should
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4:51–4:53 · rev_805c4f750a52adb87207365fd9d26968_129be able to decapitate limbs. I want to see
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4:53–4:55 · rev_805c4f750a52adb87207365fd9d26968_130real-time physics in action like Chivalry.
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4:56–4:58 · rev_805c4f750a52adb87207365fd9d26968_131If my sword hits their leg, I want to see
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4:59–5:01 · rev_805c4f750a52adb87207365fd9d26968_132their bloody leg coming off. And I want to
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5:01–5:03 · rev_805c4f750a52adb87207365fd9d26968_133be able to pick up their weapons. I want
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5:03–5:05 · rev_805c4f750a52adb87207365fd9d26968_134to be able to pick up any kind of weapons
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5:05–5:07 · rev_805c4f750a52adb87207365fd9d26968_135the enemy soldiers have, if it's a spear
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5:07–5:09 · rev_805c4f750a52adb87207365fd9d26968_136or an axe. Why do they all have boring
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5:10–5:12 · rev_805c4f750a52adb87207365fd9d26968_137samurai swords? Can they have something
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5:12–5:14 · rev_805c4f750a52adb87207365fd9d26968_138else? So in conclusion, yeah, the game's
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5:14–5:17 · rev_805c4f750a52adb87207365fd9d26968_139very disappointing. I would not recommend
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5:17–5:19 · rev_805c4f750a52adb87207365fd9d26968_140buying this at full price or at any price.
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5:19–5:21 · rev_805c4f750a52adb87207365fd9d26968_141Even if the game was free, I wouldn't play
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5:22–5:23 · rev_805c4f750a52adb87207365fd9d26968_142it because it's just not really fun and
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5:24–5:25 · rev_805c4f750a52adb87207365fd9d26968_143it's just annoying. But if you like being
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5:25–5:27 · rev_805c4f750a52adb87207365fd9d26968_144stressed out all the time, you like being
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5:27–5:28 · rev_805c4f750a52adb87207365fd9d26968_145annoyed and frustrated, then maybe you'll
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5:28–5:31 · rev_805c4f750a52adb87207365fd9d26968_146love this game, but it's just not for for
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5:31–5:32 · rev_805c4f750a52adb87207365fd9d26968_147me. So using my gaming scoring system, I
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5:33–5:36 · rev_805c4f750a52adb87207365fd9d26968_148would have to give it a, hmm,
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5:36–5:37 · rev_805c4f750a52adb87207365fd9d26968_1491.2 out of 10. And if you want an actually
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5:38–5:42 · rev_805c4f750a52adb87207365fd9d26968_150good kind of ninja samurai game, I would
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5:42–5:45 · rev_805c4f750a52adb87207365fd9d26968_151recommend Ninja Gaiden. That game was
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5:46–5:47 · rev_805c4f750a52adb87207365fd9d26968_152snappy, fast, had loads of weapons, had
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5:48–5:50 · rev_805c4f750a52adb87207365fd9d26968_153decapitation, had loads of cool combos,
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5:50–5:52 · rev_805c4f750a52adb87207365fd9d26968_154and the controls weren't sluggish and
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5:52–5:54 · rev_805c4f750a52adb87207365fd9d26968_155unresponsive. Ninja Gaiden blows Sekiro
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5:54–5:58 · rev_805c4f750a52adb87207365fd9d26968_156out Out of the water.
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5:58–5:59 · rev_805c4f750a52adb87207365fd9d26968_157