Recording
COMPLETE Guide to Terminid HUNTING. Strategy and Weaknesses of EVERY Terminid in Helldivers 2
2024-03-05 · 10 min
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- rev_71ccce00a74dcfd4261fe9d961a2db74Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive264 segments
Transcript
Hello, welcome back to a new video. So in
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0:00–0:02 · rev_71ccce00a74dcfd4261fe9d961a2db74_0today's video, I'm going to be showing you
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0:02–0:04 · rev_71ccce00a74dcfd4261fe9d961a2db74_1the weak spots and the most efficient and
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0:04–0:06 · rev_71ccce00a74dcfd4261fe9d961a2db74_2best ways of taking down basically every
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0:06–0:09 · rev_71ccce00a74dcfd4261fe9d961a2db74_3single Terminid bug enemy in Helldivers 2.
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0:09–0:12 · rev_71ccce00a74dcfd4261fe9d961a2db74_4So we're going to start off with the
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0:12–0:14 · rev_71ccce00a74dcfd4261fe9d961a2db74_5Armored Chargers because they are probably
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0:14–0:16 · rev_71ccce00a74dcfd4261fe9d961a2db74_6the most annoying enemies to have to fight
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0:17–0:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_7in the game, and there's quite a lot of
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0:18–0:19 · rev_71ccce00a74dcfd4261fe9d961a2db74_8them. You'll find yourself fighting
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0:19–0:21 · rev_71ccce00a74dcfd4261fe9d961a2db74_9against these massive armored tanks quite
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0:21–0:24 · rev_71ccce00a74dcfd4261fe9d961a2db74_10often, and if you don't have the right
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0:24–0:25 · rev_71ccce00a74dcfd4261fe9d961a2db74_11weaponry or the right tactics, they do
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0:26–0:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_12start to become a bit of a pain up the
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0:28–0:29 · rev_71ccce00a74dcfd4261fe9d961a2db74_13backside. So easily one of the best
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0:29–0:31 · rev_71ccce00a74dcfd4261fe9d961a2db74_14weapons to use against the Armored
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0:32–0:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_15Chargers has to be the railgun, and the
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0:33–0:35 · rev_71ccce00a74dcfd4261fe9d961a2db74_16weak point is in their legs, usually their
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0:35–0:38 · rev_71ccce00a74dcfd4261fe9d961a2db74_17front 2 legs. For some reason, shooting at
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0:38–0:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_18their front 2 legs is much more efficient
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0:41–0:42 · rev_71ccce00a74dcfd4261fe9d961a2db74_19than just shooting them in the head. So 2
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0:42–0:44 · rev_71ccce00a74dcfd4261fe9d961a2db74_20shots from the railgun on the front leg
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0:45–0:46 · rev_71ccce00a74dcfd4261fe9d961a2db74_21will crack the armor of their legs and
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0:46–0:49 · rev_71ccce00a74dcfd4261fe9d961a2db74_22expose that orange fleshy goo color,
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0:49–0:52 · rev_71ccce00a74dcfd4261fe9d961a2db74_23which you can then shoot at with basically
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0:52–0:53 · rev_71ccce00a74dcfd4261fe9d961a2db74_24any weapon. I like to do 2 shots with the
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0:54–0:56 · rev_71ccce00a74dcfd4261fe9d961a2db74_25railgun to the front legs, and then I'd
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0:56–0:57 · rev_71ccce00a74dcfd4261fe9d961a2db74_26run in there with the shotgun to shoot at
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0:57–1:00 · rev_71ccce00a74dcfd4261fe9d961a2db74_27the unprotected leg, and that usually
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1:00–1:02 · rev_71ccce00a74dcfd4261fe9d961a2db74_28finishes them off. A few shots from a
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1:02–1:04 · rev_71ccce00a74dcfd4261fe9d961a2db74_29shotgun or SMG will usually blow it
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1:05–1:06 · rev_71ccce00a74dcfd4261fe9d961a2db74_30straight off, or you can do a 3rd shot
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1:07–1:08 · rev_71ccce00a74dcfd4261fe9d961a2db74_31with the railgun and just blow the leg
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1:08–1:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_32straight clean off, and that kills them as
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1:11–1:12 · rev_71ccce00a74dcfd4261fe9d961a2db74_33well. So just wait for them to start
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1:13–1:15 · rev_71ccce00a74dcfd4261fe9d961a2db74_34charging at you. They usually do this
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1:15–1:16 · rev_71ccce00a74dcfd4261fe9d961a2db74_35little animation where they start
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1:16–1:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_36charging, and they do little incremental
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1:18–1:21 · rev_71ccce00a74dcfd4261fe9d961a2db74_37turns where each leg goes up and then
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1:21–1:22 · rev_71ccce00a74dcfd4261fe9d961a2db74_38comes back down. You want to time it so
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1:23–1:25 · rev_71ccce00a74dcfd4261fe9d961a2db74_39that when the leg comes down, you shoot at
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1:25–1:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_40it so you don't miss the railgun shot.
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1:27–1:28 · rev_71ccce00a74dcfd4261fe9d961a2db74_41And don't bother shooting the big fat bum,
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1:29–1:31 · rev_71ccce00a74dcfd4261fe9d961a2db74_42even though that does seem like a massive
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1:31–1:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_43weak spot. It's much better and faster to
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1:33–1:35 · rev_71ccce00a74dcfd4261fe9d961a2db74_44choose the legs to shoot at, and I choose
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1:35–1:38 · rev_71ccce00a74dcfd4261fe9d961a2db74_45the front 2 legs because if you shoot the
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1:38–1:39 · rev_71ccce00a74dcfd4261fe9d961a2db74_46back legs, when they rotate around to face
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1:40–1:42 · rev_71ccce00a74dcfd4261fe9d961a2db74_47you again, the back legs are now going to
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1:42–1:44 · rev_71ccce00a74dcfd4261fe9d961a2db74_48be obscured from view, and the 2 front
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1:44–1:46 · rev_71ccce00a74dcfd4261fe9d961a2db74_49legs are always going to be rotating
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1:46–1:48 · rev_71ccce00a74dcfd4261fe9d961a2db74_50towards you. So that's the easiest target.
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1:48–1:50 · rev_71ccce00a74dcfd4261fe9d961a2db74_51They also bleed, so if you do a lot of
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1:51–1:52 · rev_71ccce00a74dcfd4261fe9d961a2db74_52damage to them with an explosive weapon,
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1:52–1:55 · rev_71ccce00a74dcfd4261fe9d961a2db74_53then they usually bleed out after a few
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1:56–1:58 · rev_71ccce00a74dcfd4261fe9d961a2db74_54seconds if you don't get a second shot in.
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1:58–2:00 · rev_71ccce00a74dcfd4261fe9d961a2db74_55They have 2 attacks. They have one really
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2:01–2:03 · rev_71ccce00a74dcfd4261fe9d961a2db74_56long wind-up charge attack where they'll
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2:03–2:05 · rev_71ccce00a74dcfd4261fe9d961a2db74_57just come sprinting at you. This is pretty
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2:06–2:07 · rev_71ccce00a74dcfd4261fe9d961a2db74_58easy to avoid. You just have to— you just
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2:07–2:09 · rev_71ccce00a74dcfd4261fe9d961a2db74_59have to dive sideways or just sprint
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2:10–2:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_60sideways to sprint around them. And they
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2:12–2:13 · rev_71ccce00a74dcfd4261fe9d961a2db74_61do this second attack where they kind of
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2:13–2:15 · rev_71ccce00a74dcfd4261fe9d961a2db74_62go up on 2 legs and then slam down with
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2:15–2:17 · rev_71ccce00a74dcfd4261fe9d961a2db74_63their front legs. Now you've got to be
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2:18–2:19 · rev_71ccce00a74dcfd4261fe9d961a2db74_64careful with this because it can actually
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2:19–2:20 · rev_71ccce00a74dcfd4261fe9d961a2db74_65one-shot you. So as you can see in this
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2:20–2:23 · rev_71ccce00a74dcfd4261fe9d961a2db74_66clip, I crack the front leg armor with the
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2:23–2:25 · rev_71ccce00a74dcfd4261fe9d961a2db74_67railgun, and then I switch to my Breaker
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2:26–2:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_68shotgun and I just finish him off, and he
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2:28–2:30 · rev_71ccce00a74dcfd4261fe9d961a2db74_69goes down pretty quickly. You also have to
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2:30–2:31 · rev_71ccce00a74dcfd4261fe9d961a2db74_70watch out for his back legs because they
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2:32–2:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_71can kick you and do damage. Other weapons
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2:33–2:35 · rev_71ccce00a74dcfd4261fe9d961a2db74_72are also quite good at killing them. For
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2:35–2:37 · rev_71ccce00a74dcfd4261fe9d961a2db74_73example, the recoilless rifle can one-shot
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2:38–2:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_74crack open the defensive armor on their
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2:40–2:43 · rev_71ccce00a74dcfd4261fe9d961a2db74_75legs, and then you can finish them off
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2:43–2:45 · rev_71ccce00a74dcfd4261fe9d961a2db74_76with your normal weapon. Problem with the
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2:45–2:47 · rev_71ccce00a74dcfd4261fe9d961a2db74_77recoilless rifle is it does have very long
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2:47–2:49 · rev_71ccce00a74dcfd4261fe9d961a2db74_78recharge reload time, and if you miss the
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2:49–2:52 · rev_71ccce00a74dcfd4261fe9d961a2db74_79first shot or the first shot wasn't enough
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2:53–2:54 · rev_71ccce00a74dcfd4261fe9d961a2db74_80to crack the armor, then you probably
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2:55–2:56 · rev_71ccce00a74dcfd4261fe9d961a2db74_81won't have enough time to reload again
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2:56–2:58 · rev_71ccce00a74dcfd4261fe9d961a2db74_82before they start charging at you, unless
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2:58–3:00 · rev_71ccce00a74dcfd4261fe9d961a2db74_83they glitch out and they just stand there
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3:00–3:02 · rev_71ccce00a74dcfd4261fe9d961a2db74_84staring at you, which sometimes they do
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3:02–3:04 · rev_71ccce00a74dcfd4261fe9d961a2db74_85just kind of glitch out and they stand
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3:04–3:06 · rev_71ccce00a74dcfd4261fe9d961a2db74_86there, which lets you just get an easy
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3:06–3:08 · rev_71ccce00a74dcfd4261fe9d961a2db74_87shot off. I also tested out the expendable
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3:08–3:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_88anti-tank missile, and this is pretty good
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3:11–3:12 · rev_71ccce00a74dcfd4261fe9d961a2db74_89as well. It can one-shot the armor off the
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3:13–3:14 · rev_71ccce00a74dcfd4261fe9d961a2db74_90front leg and also do some internal
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3:15–3:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_91need to be reloaded, and it's got a very
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3:18–3:19 · rev_71ccce00a74dcfd4261fe9d961a2db74_92short cooldown time of just 1 minute. So
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3:20–3:21 · rev_71ccce00a74dcfd4261fe9d961a2db74_93Expendable Anti-Tank Mine, very good
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3:22–3:24 · rev_71ccce00a74dcfd4261fe9d961a2db74_94against the Chargers as well. You don't
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3:24–3:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_95have to keep firing multiple shots into
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3:27–3:29 · rev_71ccce00a74dcfd4261fe9d961a2db74_96the front legs like you do with the
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3:29–3:30 · rev_71ccce00a74dcfd4261fe9d961a2db74_97Railgun. So I don't know, it's kind of up
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3:30–3:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_98to you. If you prefer just one-shotting
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3:33–3:35 · rev_71ccce00a74dcfd4261fe9d961a2db74_99their armor with a hefty missile launcher,
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3:35–3:37 · rev_71ccce00a74dcfd4261fe9d961a2db74_100then the Recoilless Rifle and the
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3:37–3:39 · rev_71ccce00a74dcfd4261fe9d961a2db74_101Expendable Anti-Tank— and also the Spear
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3:40–3:41 · rev_71ccce00a74dcfd4261fe9d961a2db74_102is pretty good as well if you can get a
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3:41–3:43 · rev_71ccce00a74dcfd4261fe9d961a2db74_103lock-on You can usually 2-shot kill it.
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3:43–3:47 · rev_71ccce00a74dcfd4261fe9d961a2db74_104One shot will usually just knock off its
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3:47–3:49 · rev_71ccce00a74dcfd4261fe9d961a2db74_105armor and give it some bleeding, but the
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3:49–3:51 · rev_71ccce00a74dcfd4261fe9d961a2db74_106reload time is just really long on this
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3:51–3:52 · rev_71ccce00a74dcfd4261fe9d961a2db74_107rocket launcher. And also the lock-on
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3:53–3:54 · rev_71ccce00a74dcfd4261fe9d961a2db74_108thing is kind of fiddly. For example, at
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3:54–3:57 · rev_71ccce00a74dcfd4261fe9d961a2db74_109point-blank range like that, you can't
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3:58–3:59 · rev_71ccce00a74dcfd4261fe9d961a2db74_110really lock onto it. The missile just goes
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3:59–4:01 · rev_71ccce00a74dcfd4261fe9d961a2db74_111around it and misses it completely. But
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4:01–4:04 · rev_71ccce00a74dcfd4261fe9d961a2db74_112you can do some pretty good damage with
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4:04–4:06 · rev_71ccce00a74dcfd4261fe9d961a2db74_113the spear if you hit it in the right
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4:06–4:07 · rev_71ccce00a74dcfd4261fe9d961a2db74_114place. The problem is you don't have
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4:08–4:09 · rev_71ccce00a74dcfd4261fe9d961a2db74_115manual targeting So you're kind of relying
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4:09–4:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_116on luck for the auto-lock system to
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4:11–4:14 · rev_71ccce00a74dcfd4261fe9d961a2db74_117actually hit the right place. I also tried
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4:14–4:16 · rev_71ccce00a74dcfd4261fe9d961a2db74_118the Arc Thrower, the lightning chain
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4:17–4:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_119weapon, and this was not very good. Even
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4:18–4:20 · rev_71ccce00a74dcfd4261fe9d961a2db74_120on this bugged-out Charger, it takes many,
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4:20–4:23 · rev_71ccce00a74dcfd4261fe9d961a2db74_121many shots to even start damaging it. It
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4:23–4:26 · rev_71ccce00a74dcfd4261fe9d961a2db74_122does go through its armor without needing
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4:27–4:28 · rev_71ccce00a74dcfd4261fe9d961a2db74_123to crack the armor, so it's got like
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4:28–4:30 · rev_71ccce00a74dcfd4261fe9d961a2db74_124armor-penetrating traits, or it just
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4:30–4:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_125ignores armor, but it took so many shots
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4:33–4:35 · rev_71ccce00a74dcfd4261fe9d961a2db74_126to kill it. It felt like it was taking
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4:36–4:37 · rev_71ccce00a74dcfd4261fe9d961a2db74_127forever, so I wouldn't recommend the Arc
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4:37–4:39 · rev_71ccce00a74dcfd4261fe9d961a2db74_128Thrower, especially if it was not bugged
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4:40–4:42 · rev_71ccce00a74dcfd4261fe9d961a2db74_129and was actually charging at you. You
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4:42–4:44 · rev_71ccce00a74dcfd4261fe9d961a2db74_130wouldn't really have enough time to stand
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4:44–4:45 · rev_71ccce00a74dcfd4261fe9d961a2db74_131there and charge this up 10, 12 times.
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4:45–4:47 · rev_71ccce00a74dcfd4261fe9d961a2db74_132Okay, next let's talk about the Bile
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4:54–4:56 · rev_71ccce00a74dcfd4261fe9d961a2db74_133Titan, probably one of the toughest
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4:56–4:58 · rev_71ccce00a74dcfd4261fe9d961a2db74_134enemies in the game. I quite like using
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4:58–5:00 · rev_71ccce00a74dcfd4261fe9d961a2db74_135the Spear Missile Launcher against it.
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5:00–5:02 · rev_71ccce00a74dcfd4261fe9d961a2db74_136I've even one-shot killed these if the
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5:02–5:04 · rev_71ccce00a74dcfd4261fe9d961a2db74_137spear auto-locks and hits it straight on
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5:05–5:06 · rev_71ccce00a74dcfd4261fe9d961a2db74_138the head. Problem with the spear is very
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5:07–5:09 · rev_71ccce00a74dcfd4261fe9d961a2db74_139long reload time, and also the
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5:09–5:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_140auto-locking thing means you can't really
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5:11–5:13 · rev_71ccce00a74dcfd4261fe9d961a2db74_141manually aim where you're going to hit the
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5:13–5:15 · rev_71ccce00a74dcfd4261fe9d961a2db74_142Bile Titan. But for example, here I
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5:15–5:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_143managed to one-shot kill this Bile Titan
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5:18–5:21 · rev_71ccce00a74dcfd4261fe9d961a2db74_144using the spear because the spear rocket
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5:21–5:23 · rev_71ccce00a74dcfd4261fe9d961a2db74_145managed to hit it right in the face. So
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5:24–5:25 · rev_71ccce00a74dcfd4261fe9d961a2db74_146watch this little clip.
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5:25–5:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_147See that? Basically one shot and it spasms
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5:30–5:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_148out. And then I targeted this second Bile
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5:33–5:36 · rev_71ccce00a74dcfd4261fe9d961a2db74_149Titan, and I think I actually one-shot
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5:36–5:38 · rev_71ccce00a74dcfd4261fe9d961a2db74_150this one as well with the spear missile
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5:38–5:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_151launcher.
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5:40–5:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_152So yeah, that went down pretty easily,
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5:44–5:45 · rev_71ccce00a74dcfd4261fe9d961a2db74_153just one shot. So I think the spear rocket
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5:45–5:48 · rev_71ccce00a74dcfd4261fe9d961a2db74_154launcher is pretty good against the Bile
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5:48–5:49 · rev_71ccce00a74dcfd4261fe9d961a2db74_155Titans, especially if they're far away. I
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5:49–5:52 · rev_71ccce00a74dcfd4261fe9d961a2db74_156don't know why people insist on using the
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5:52–5:53 · rev_71ccce00a74dcfd4261fe9d961a2db74_157railgun against the Bile Titan because it
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5:54–5:56 · rev_71ccce00a74dcfd4261fe9d961a2db74_158took like 4 shots to the head, maybe 5 if
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5:56–5:58 · rev_71ccce00a74dcfd4261fe9d961a2db74_159you're unlucky with the aiming, to
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5:58–6:00 · rev_71ccce00a74dcfd4261fe9d961a2db74_160actually kill one of these Bile Titans.
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6:00–6:02 · rev_71ccce00a74dcfd4261fe9d961a2db74_161So it's like 5 shots with the railgun or
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6:02–6:05 · rev_71ccce00a74dcfd4261fe9d961a2db74_162just 1 shot with the spear. Sometimes it
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6:05–6:07 · rev_71ccce00a74dcfd4261fe9d961a2db74_163doesn't 1-shot it. For example, if you hit
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6:07–6:08 · rev_71ccce00a74dcfd4261fe9d961a2db74_164the Bile Titan in the side with the spear,
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6:09–6:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_165it will just blow off its armor, but then
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6:11–6:13 · rev_71ccce00a74dcfd4261fe9d961a2db74_166a second shot should finish it off pretty
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6:13–6:15 · rev_71ccce00a74dcfd4261fe9d961a2db74_167easily. I also tried the expendable
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6:15–6:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_168anti-tank missile launcher, but even if
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6:19–6:20 · rev_71ccce00a74dcfd4261fe9d961a2db74_169you hit it in the face it won't one-shot
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6:20–6:22 · rev_71ccce00a74dcfd4261fe9d961a2db74_170it. So you'll need multiple expendable
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6:23–6:25 · rev_71ccce00a74dcfd4261fe9d961a2db74_171anti-tank missile launchers, maybe 2 or
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6:25–6:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_172maybe even 3. So I don't think this does
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6:27–6:30 · rev_71ccce00a74dcfd4261fe9d961a2db74_173as much damage as the Spear. You see, I
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6:30–6:31 · rev_71ccce00a74dcfd4261fe9d961a2db74_174just did 2 rockets to the face and this
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6:32–6:34 · rev_71ccce00a74dcfd4261fe9d961a2db74_175thing is still standing. The recoilless
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6:34–6:37 · rev_71ccce00a74dcfd4261fe9d961a2db74_176rifle is also not that great. I did 2 hits
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6:37–6:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_177with the recoilless rifle, one in the face
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6:41–6:43 · rev_71ccce00a74dcfd4261fe9d961a2db74_178as well, and it still was standing. So I
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6:44–6:45 · rev_71ccce00a74dcfd4261fe9d961a2db74_179don't recommend the anti-tank missile
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6:46–6:48 · rev_71ccce00a74dcfd4261fe9d961a2db74_180launcher or the recoilless rifle. They
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6:48–6:51 · rev_71ccce00a74dcfd4261fe9d961a2db74_181have very long reload times and they just
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6:51–6:53 · rev_71ccce00a74dcfd4261fe9d961a2db74_182don't do as much damage as the spear. So I
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6:53–6:55 · rev_71ccce00a74dcfd4261fe9d961a2db74_183recommend the spear, and then second, the
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6:56–6:58 · rev_71ccce00a74dcfd4261fe9d961a2db74_184railgun is probably better than the
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6:58–7:00 · rev_71ccce00a74dcfd4261fe9d961a2db74_185anti-tank or the recoilless rifle. So
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7:01–7:04 · rev_71ccce00a74dcfd4261fe9d961a2db74_186here's some footage of me headshotting it
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7:04–7:06 · rev_71ccce00a74dcfd4261fe9d961a2db74_187with the railgun. It took 2 shots,
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7:06–7:08 · rev_71ccce00a74dcfd4261fe9d961a2db74_1883 shots, I think the 4th shot I got its
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7:10–7:13 · rev_71ccce00a74dcfd4261fe9d961a2db74_189head off. There. 4th shot in the head
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7:14–7:15 · rev_71ccce00a74dcfd4261fe9d961a2db74_190blows its head straight off. I think you
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7:16–7:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_191can one-shot it if you aim it in the mouth
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7:18–7:20 · rev_71ccce00a74dcfd4261fe9d961a2db74_192as it's vomiting, but I've never been
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7:20–7:22 · rev_71ccce00a74dcfd4261fe9d961a2db74_193lucky enough to do that. So those are the
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7:23–7:24 · rev_71ccce00a74dcfd4261fe9d961a2db74_1942 enemies that will be giving you the most
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7:25–7:26 · rev_71ccce00a74dcfd4261fe9d961a2db74_195problems. The Bile Titan and the Armored
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7:27–7:28 · rev_71ccce00a74dcfd4261fe9d961a2db74_196Chargers are really the only 2 enemies you
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7:29–7:31 · rev_71ccce00a74dcfd4261fe9d961a2db74_197need tactics against. All the other
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7:31–7:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_198enemies are basically pretty easy to kill.
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7:33–7:34 · rev_71ccce00a74dcfd4261fe9d961a2db74_199You've got these Bile Spewers. They come
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7:34–7:36 · rev_71ccce00a74dcfd4261fe9d961a2db74_200in 2 forms, the green one and the orange
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7:36–7:38 · rev_71ccce00a74dcfd4261fe9d961a2db74_201one. The green ones are armored, have head
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7:39–7:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_202armor and back armor. But they're really
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7:40–7:42 · rev_71ccce00a74dcfd4261fe9d961a2db74_203easy to kill with just one impact grenade.
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7:43–7:44 · rev_71ccce00a74dcfd4261fe9d961a2db74_204And also same for the orange Bile Spewer,
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7:45–7:47 · rev_71ccce00a74dcfd4261fe9d961a2db74_205one impact grenade usually kills them, or
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7:47–7:49 · rev_71ccce00a74dcfd4261fe9d961a2db74_206just a headshot because they don't have
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7:49–7:51 · rev_71ccce00a74dcfd4261fe9d961a2db74_207armor. And then basically all the other
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7:51–7:53 · rev_71ccce00a74dcfd4261fe9d961a2db74_208enemies, the small ones, the Brood
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7:53–7:55 · rev_71ccce00a74dcfd4261fe9d961a2db74_209Commanders, the Walkers, the Stalkers,
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7:55–7:57 · rev_71ccce00a74dcfd4261fe9d961a2db74_210you just shoot them in the head. Or if
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7:57–7:59 · rev_71ccce00a74dcfd4261fe9d961a2db74_211they don't go down with a headshot, even
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8:00–8:02 · rev_71ccce00a74dcfd4261fe9d961a2db74_212after a headshot, then shoot for their
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8:02–8:03 · rev_71ccce00a74dcfd4261fe9d961a2db74_213legs so they can't keep walking at you.
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8:04–8:05 · rev_71ccce00a74dcfd4261fe9d961a2db74_214Sometimes the Walkers, they go down faster
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8:05–8:07 · rev_71ccce00a74dcfd4261fe9d961a2db74_215if you shoot them in the legs. They all
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8:08–8:09 · rev_71ccce00a74dcfd4261fe9d961a2db74_216basically have the same weak point, which
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8:10–8:11 · rev_71ccce00a74dcfd4261fe9d961a2db74_217is their head or their legs. Just shoot
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8:11–8:14 · rev_71ccce00a74dcfd4261fe9d961a2db74_218their head and legs and they go down. The
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8:14–8:15 · rev_71ccce00a74dcfd4261fe9d961a2db74_219little bugs, they just get one-shot. The
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8:16–8:17 · rev_71ccce00a74dcfd4261fe9d961a2db74_220little baby ball spewers as well, they
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8:18–8:19 · rev_71ccce00a74dcfd4261fe9d961a2db74_221look like little tiny bugs with green
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8:19–8:21 · rev_71ccce00a74dcfd4261fe9d961a2db74_222backs, and they'll just shoot these very
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8:21–8:23 · rev_71ccce00a74dcfd4261fe9d961a2db74_223low damage green bolts at you. They just
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8:23–8:25 · rev_71ccce00a74dcfd4261fe9d961a2db74_224take one-shot, shoot it anywhere. It
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8:25–8:27 · rev_71ccce00a74dcfd4261fe9d961a2db74_225doesn't really require any special
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8:27–8:28 · rev_71ccce00a74dcfd4261fe9d961a2db74_226weapons. They all go down with the primary
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8:29–8:30 · rev_71ccce00a74dcfd4261fe9d961a2db74_227weapon or the secondary weapons. Don't
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8:30–8:32 · rev_71ccce00a74dcfd4261fe9d961a2db74_228need like a special railgun or missile
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8:33–8:34 · rev_71ccce00a74dcfd4261fe9d961a2db74_229launcher, so I don't really feel the need
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8:34–8:36 · rev_71ccce00a74dcfd4261fe9d961a2db74_230to really go on and on about the other
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8:37–8:38 · rev_71ccce00a74dcfd4261fe9d961a2db74_231enemies. The only 2 interesting ones are
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8:38–8:41 · rev_71ccce00a74dcfd4261fe9d961a2db74_232the Bile Titans and Armored Chargers
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8:41–8:43 · rev_71ccce00a74dcfd4261fe9d961a2db74_233because they're the only ones that really
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8:43–8:45 · rev_71ccce00a74dcfd4261fe9d961a2db74_234pose some kind of challenge. You know,
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8:45–8:46 · rev_71ccce00a74dcfd4261fe9d961a2db74_235these little flappy ear ones that jump at
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8:46–8:48 · rev_71ccce00a74dcfd4261fe9d961a2db74_236you, they're really annoying as well
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8:48–8:50 · rev_71ccce00a74dcfd4261fe9d961a2db74_237because they've got really rapid attacks
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8:50–8:52 · rev_71ccce00a74dcfd4261fe9d961a2db74_238and they can just kind of spam attack you,
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8:53–8:54 · rev_71ccce00a74dcfd4261fe9d961a2db74_239and trying to reload whilst this is
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8:54–8:56 · rev_71ccce00a74dcfd4261fe9d961a2db74_240whacking your backside is kind of
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8:56–8:57 · rev_71ccce00a74dcfd4261fe9d961a2db74_241annoying, so it's best to just switch to
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8:58–8:59 · rev_71ccce00a74dcfd4261fe9d961a2db74_242secondary weapon or just sprint away a
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8:59–9:01 · rev_71ccce00a74dcfd4261fe9d961a2db74_243little bit to try and reload or throw a
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9:02–9:03 · rev_71ccce00a74dcfd4261fe9d961a2db74_244grenade and jump out of the way. So
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9:03–9:05 · rev_71ccce00a74dcfd4261fe9d961a2db74_245they're pretty annoying as well. And
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9:05–9:07 · rev_71ccce00a74dcfd4261fe9d961a2db74_246basically, yeah, just shoot everything
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9:07–9:09 · rev_71ccce00a74dcfd4261fe9d961a2db74_247else in the head or the legs. You also got
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9:09–9:12 · rev_71ccce00a74dcfd4261fe9d961a2db74_248those armored walkers, they kind of hunker
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9:12–9:14 · rev_71ccce00a74dcfd4261fe9d961a2db74_249down if you keep spraying them. Just shoot
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9:14–9:16 · rev_71ccce00a74dcfd4261fe9d961a2db74_250in between the gaps in between the neck
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9:16–9:18 · rev_71ccce00a74dcfd4261fe9d961a2db74_251and legs and you can usually get them in a
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9:19–9:20 · rev_71ccce00a74dcfd4261fe9d961a2db74_252couple shots, or just throw a grenade.
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9:20–9:22 · rev_71ccce00a74dcfd4261fe9d961a2db74_253Grenades usually sort everything out.
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9:23–9:24 · rev_71ccce00a74dcfd4261fe9d961a2db74_254You've got these pretty big things called
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9:25–9:26 · rev_71ccce00a74dcfd4261fe9d961a2db74_255Brood Commanders, and they're slightly
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9:26–9:29 · rev_71ccce00a74dcfd4261fe9d961a2db74_256armored, so certain weapons don't do that
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9:29–9:31 · rev_71ccce00a74dcfd4261fe9d961a2db74_257much damage. And if you do a headshot and
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9:32–9:33 · rev_71ccce00a74dcfd4261fe9d961a2db74_258take its head off, it will still keep
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9:34–9:35 · rev_71ccce00a74dcfd4261fe9d961a2db74_259coming at you. So after you've done a
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9:35–9:37 · rev_71ccce00a74dcfd4261fe9d961a2db74_260headshot, recommend taking out its legs so
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9:37–9:40 · rev_71ccce00a74dcfd4261fe9d961a2db74_261it doesn't charge at you so quickly.
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9:40–9:41 · rev_71ccce00a74dcfd4261fe9d961a2db74_262Liberty, save me!
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9:50–9:53 · rev_71ccce00a74dcfd4261fe9d961a2db74_263