Recording
DO NOT BUY Dying Light 2 - Stay Human - VERY disappointing
2022-02-03 · 8 min
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- rev_b1790d21c8e102302535e4f42912d1c1Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive221 segments
Transcript
Hello and welcome back to a new video game
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0:00–0:02 · rev_b1790d21c8e102302535e4f42912d1c1_0review. So recently I've been playing the
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0:02–0:04 · rev_b1790d21c8e102302535e4f42912d1c1_1brand new Dying Light 2, which is a new
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0:04–0:07 · rev_b1790d21c8e102302535e4f42912d1c1_2zombie game, and as an avid fan of zombie
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0:07–0:09 · rev_b1790d21c8e102302535e4f42912d1c1_3games and zombie movies and basically
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0:09–0:12 · rev_b1790d21c8e102302535e4f42912d1c1_4anything that's about zombies, I just had
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0:12–0:14 · rev_b1790d21c8e102302535e4f42912d1c1_5to play this game. Unfortunately, it's
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0:15–0:17 · rev_b1790d21c8e102302535e4f42912d1c1_6been pretty disappointing and extremely
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0:18–0:20 · rev_b1790d21c8e102302535e4f42912d1c1_7lackluster. Now I don't know if you
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0:20–0:22 · rev_b1790d21c8e102302535e4f42912d1c1_8remember when the original Dying Light
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0:22–0:24 · rev_b1790d21c8e102302535e4f42912d1c1_9came out, but I remember it was very
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0:24–0:25 · rev_b1790d21c8e102302535e4f42912d1c1_10highly praised for being an innovative and
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0:25–0:28 · rev_b1790d21c8e102302535e4f42912d1c1_11imaginative original addition to the
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0:28–0:31 · rev_b1790d21c8e102302535e4f42912d1c1_12zombie hack-and-slash survival kind of
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0:31–0:33 · rev_b1790d21c8e102302535e4f42912d1c1_13game genre that was thriving and very
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0:33–0:36 · rev_b1790d21c8e102302535e4f42912d1c1_14popular at the time. Unfortunately, Dying
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0:36–0:38 · rev_b1790d21c8e102302535e4f42912d1c1_15Light 2 hasn't really been able to bring
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0:38–0:40 · rev_b1790d21c8e102302535e4f42912d1c1_16much to the table in terms of new content
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0:40–0:43 · rev_b1790d21c8e102302535e4f42912d1c1_17and new ideas. It's basically like a
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0:43–0:45 · rev_b1790d21c8e102302535e4f42912d1c1_18rehash of the original game but with a few
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0:46–0:48 · rev_b1790d21c8e102302535e4f42912d1c1_19slight improvements and a few extra new
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0:48–0:50 · rev_b1790d21c8e102302535e4f42912d1c1_20things added to the game to justify the
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0:51–0:53 · rev_b1790d21c8e102302535e4f42912d1c1_21adding the 2 onto the end of the title.
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0:53–0:55 · rev_b1790d21c8e102302535e4f42912d1c1_22If you don't know what Dying Light is as a
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0:55–0:57 · rev_b1790d21c8e102302535e4f42912d1c1_23game, basically it's kind of like a
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0:57–0:59 · rev_b1790d21c8e102302535e4f42912d1c1_24mishmash of Mirror's Edge and any kind of
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0:59–1:01 · rev_b1790d21c8e102302535e4f42912d1c1_25first-person hack-and-slash action game.
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1:02–1:03 · rev_b1790d21c8e102302535e4f42912d1c1_26The main gimmick of Dying Light 2 and
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1:04–1:06 · rev_b1790d21c8e102302535e4f42912d1c1_27Dying Light is the fact that you can do
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1:07–1:08 · rev_b1790d21c8e102302535e4f42912d1c1_28parkour, and this is supposed to set it
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1:08–1:10 · rev_b1790d21c8e102302535e4f42912d1c1_29apart from all of the other zombie games
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1:10–1:12 · rev_b1790d21c8e102302535e4f42912d1c1_30like The Walking Dead and Dead Island and
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1:12–1:15 · rev_b1790d21c8e102302535e4f42912d1c1_31Back 4 Blood and Left 4 Dead. There's so
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1:15–1:17 · rev_b1790d21c8e102302535e4f42912d1c1_32many of these first-person kind of
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1:18–1:19 · rev_b1790d21c8e102302535e4f42912d1c1_33hack-and-slash action zombie games that
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1:19–1:21 · rev_b1790d21c8e102302535e4f42912d1c1_34Dying Light had to do something to stand
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1:21–1:24 · rev_b1790d21c8e102302535e4f42912d1c1_35out from the crowd, and it decided to
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1:24–1:26 · rev_b1790d21c8e102302535e4f42912d1c1_36incorporate parkour. So basically you can
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1:26–1:29 · rev_b1790d21c8e102302535e4f42912d1c1_37jump and climb and do tricks, and you get
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1:29–1:32 · rev_b1790d21c8e102302535e4f42912d1c1_38some kind of points from doing these
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1:32–1:33 · rev_b1790d21c8e102302535e4f42912d1c1_39things. Now, the parkour mechanics in the
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1:33–1:35 · rev_b1790d21c8e102302535e4f42912d1c1_40game, they are not exactly the worst
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1:35–1:37 · rev_b1790d21c8e102302535e4f42912d1c1_41parkour mechanics in a first-person
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1:37–1:39 · rev_b1790d21c8e102302535e4f42912d1c1_42parkour kind of game, but they're not
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1:40–1:42 · rev_b1790d21c8e102302535e4f42912d1c1_43exactly that fun to play. The problem is
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1:42–1:44 · rev_b1790d21c8e102302535e4f42912d1c1_44the parkour gameplay is so interwoven and
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1:44–1:47 · rev_b1790d21c8e102302535e4f42912d1c1_45integral to the core mechanics of the
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1:47–1:49 · rev_b1790d21c8e102302535e4f42912d1c1_46game, you can't really play the game and
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1:50–1:51 · rev_b1790d21c8e102302535e4f42912d1c1_47avoid the parkour segments. Now, as for
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1:52–1:54 · rev_b1790d21c8e102302535e4f42912d1c1_48the graphics of the game, I'm not really
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1:54–1:56 · rev_b1790d21c8e102302535e4f42912d1c1_49impressed, and the graphics of the game
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1:56–1:58 · rev_b1790d21c8e102302535e4f42912d1c1_50are definitely not up to my standards.
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1:58–2:00 · rev_b1790d21c8e102302535e4f42912d1c1_51This is supposed to be a 2022
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2:00–2:02 · rev_b1790d21c8e102302535e4f42912d1c1_52next-generation game, but the game does
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2:03–2:04 · rev_b1790d21c8e102302535e4f42912d1c1_53not look next-gen in any way. The way the
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2:04–2:07 · rev_b1790d21c8e102302535e4f42912d1c1_54game looks is just kind of weird. It's
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2:08–2:10 · rev_b1790d21c8e102302535e4f42912d1c1_55almost as if they couldn't decide if they
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2:10–2:12 · rev_b1790d21c8e102302535e4f42912d1c1_56wanted to make a realistic-looking game or
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2:12–2:14 · rev_b1790d21c8e102302535e4f42912d1c1_57more of an arcadey cartoonish kind of
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2:14–2:16 · rev_b1790d21c8e102302535e4f42912d1c1_58game. It's kind of like they couldn't
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2:16–2:18 · rev_b1790d21c8e102302535e4f42912d1c1_59decide and they wanted to go in both
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2:19–2:20 · rev_b1790d21c8e102302535e4f42912d1c1_60directions, but as a result they failed to
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2:20–2:23 · rev_b1790d21c8e102302535e4f42912d1c1_61make neither a realistic looking game or a
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2:24–2:26 · rev_b1790d21c8e102302535e4f42912d1c1_62very good arcadey looking game. The
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2:26–2:28 · rev_b1790d21c8e102302535e4f42912d1c1_63character models and the textures in the
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2:28–2:30 · rev_b1790d21c8e102302535e4f42912d1c1_64game just look kind of— well, they look
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2:30–2:32 · rev_b1790d21c8e102302535e4f42912d1c1_65abysmal. They kind of look like a
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2:32–2:33 · rev_b1790d21c8e102302535e4f42912d1c1_66PlayStation 3 game that's been ported over
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2:34–2:36 · rev_b1790d21c8e102302535e4f42912d1c1_67to mobile devices. As for the gameplay, I
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2:37–2:39 · rev_b1790d21c8e102302535e4f42912d1c1_68just really wasn't impressed with the
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2:39–2:41 · rev_b1790d21c8e102302535e4f42912d1c1_69gameplay either. You would think that
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2:41–2:43 · rev_b1790d21c8e102302535e4f42912d1c1_70having all these weird random cool weapons
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2:43–2:46 · rev_b1790d21c8e102302535e4f42912d1c1_71to hack and slash all these zombies and
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2:46–2:48 · rev_b1790d21c8e102302535e4f42912d1c1_72you're jumping and parkouring all over the
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2:48–2:50 · rev_b1790d21c8e102302535e4f42912d1c1_73place, you would think that sounds fun.
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2:50–2:52 · rev_b1790d21c8e102302535e4f42912d1c1_74But somehow in Dying Light 2, they've
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2:52–2:54 · rev_b1790d21c8e102302535e4f42912d1c1_75made— they've managed to make that boring.
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2:55–2:57 · rev_b1790d21c8e102302535e4f42912d1c1_76And I don't know how they managed to make
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2:57–2:59 · rev_b1790d21c8e102302535e4f42912d1c1_77something so fun to be so incredibly
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2:59–3:02 · rev_b1790d21c8e102302535e4f42912d1c1_78boring. 1 hour into the game, I just felt
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3:02–3:04 · rev_b1790d21c8e102302535e4f42912d1c1_79so bored hammering the attack button and
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3:05–3:07 · rev_b1790d21c8e102302535e4f42912d1c1_80hammering the jump button. The whole
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3:08–3:09 · rev_b1790d21c8e102302535e4f42912d1c1_81gameplay and fighting combat system
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3:09–3:11 · rev_b1790d21c8e102302535e4f42912d1c1_82basically revolves around you can kick the
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3:12–3:14 · rev_b1790d21c8e102302535e4f42912d1c1_83zombies or you can hit them with your
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3:14–3:16 · rev_b1790d21c8e102302535e4f42912d1c1_84melee weapon. There's not really anything
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3:17–3:18 · rev_b1790d21c8e102302535e4f42912d1c1_85in-depth or challenging. There's nothing
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3:19–3:21 · rev_b1790d21c8e102302535e4f42912d1c1_86challenging about the combat system that
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3:21–3:23 · rev_b1790d21c8e102302535e4f42912d1c1_87really hooks you in. As someone who's
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3:23–3:25 · rev_b1790d21c8e102302535e4f42912d1c1_88played a lot of first-person FPS action
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3:26–3:27 · rev_b1790d21c8e102302535e4f42912d1c1_89zombie games such as Left 4 Dead, Dead
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3:27–3:30 · rev_b1790d21c8e102302535e4f42912d1c1_90Island, Back 4 Blood, The Walking Dead
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3:30–3:33 · rev_b1790d21c8e102302535e4f42912d1c1_91video game series, this combat system in
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3:33–3:36 · rev_b1790d21c8e102302535e4f42912d1c1_92Dying Light 2 just doesn't really feel as
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3:36–3:39 · rev_b1790d21c8e102302535e4f42912d1c1_93good as those other games. There's just
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3:39–3:41 · rev_b1790d21c8e102302535e4f42912d1c1_94something very sluggish and unresponsive
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3:41–3:43 · rev_b1790d21c8e102302535e4f42912d1c1_95and very unsatisfying when you are
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3:43–3:45 · rev_b1790d21c8e102302535e4f42912d1c1_96fighting the zombies in Dying Light 2.
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3:46–3:47 · rev_b1790d21c8e102302535e4f42912d1c1_97I'm not quite sure how to put my finger on
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3:48–3:50 · rev_b1790d21c8e102302535e4f42912d1c1_98it, I think it's just the delay and the
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3:50–3:52 · rev_b1790d21c8e102302535e4f42912d1c1_99kind of lag and the animations. One of the
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3:52–3:55 · rev_b1790d21c8e102302535e4f42912d1c1_100worst animations in the game has to be
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3:55–3:57 · rev_b1790d21c8e102302535e4f42912d1c1_101when you're running. So when you're
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3:58–3:59 · rev_b1790d21c8e102302535e4f42912d1c1_102running, you can see your character's arms
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3:59–4:01 · rev_b1790d21c8e102302535e4f42912d1c1_103in front of you like this, and it just
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4:01–4:04 · rev_b1790d21c8e102302535e4f42912d1c1_104looks so dumb. It looks like a cartoon
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4:05–4:07 · rev_b1790d21c8e102302535e4f42912d1c1_105character is running. It doesn't look
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4:07–4:09 · rev_b1790d21c8e102302535e4f42912d1c1_106realistic. The running and the jumping
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4:09–4:11 · rev_b1790d21c8e102302535e4f42912d1c1_107just feel so floaty, as if your character
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4:11–4:13 · rev_b1790d21c8e102302535e4f42912d1c1_108doesn't actually have any weight. It's
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4:13–4:15 · rev_b1790d21c8e102302535e4f42912d1c1_109like they have no weight and they're just
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4:16–4:17 · rev_b1790d21c8e102302535e4f42912d1c1_110a floating helium balloon that's being
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4:18–4:19 · rev_b1790d21c8e102302535e4f42912d1c1_111dragged around. Now, one of the main
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4:19–4:21 · rev_b1790d21c8e102302535e4f42912d1c1_112problems in Dying Light 2 is the fact that
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4:21–4:23 · rev_b1790d21c8e102302535e4f42912d1c1_113it just has so many bugs and glitches. It
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4:24–4:26 · rev_b1790d21c8e102302535e4f42912d1c1_114had so many bugs to the point where they
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4:26–4:28 · rev_b1790d21c8e102302535e4f42912d1c1_115had to release a day 1 patch of 1,000
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4:28–4:32 · rev_b1790d21c8e102302535e4f42912d1c1_116bug fixes. It had 1,000 bug fixes in
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4:32–4:35 · rev_b1790d21c8e102302535e4f42912d1c1_117this patch. It would just make you think
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4:35–4:37 · rev_b1790d21c8e102302535e4f42912d1c1_118that if they had so many bugs in the game,
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4:37–4:39 · rev_b1790d21c8e102302535e4f42912d1c1_119maybe they should have spent more time
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4:39–4:41 · rev_b1790d21c8e102302535e4f42912d1c1_120developing it instead of rushing it out to
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4:41–4:43 · rev_b1790d21c8e102302535e4f42912d1c1_121release it to the public. And you just
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4:43–4:45 · rev_b1790d21c8e102302535e4f42912d1c1_122don't know how many more thousands of bugs
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4:46–4:47 · rev_b1790d21c8e102302535e4f42912d1c1_123are still in the game that's going to need
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4:47–4:49 · rev_b1790d21c8e102302535e4f42912d1c1_124a day 2 patch and a week 2 patch, a month
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4:50–4:52 · rev_b1790d21c8e102302535e4f42912d1c1_1254 patch. It just feels like the game is so
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4:53–4:55 · rev_b1790d21c8e102302535e4f42912d1c1_126unfinished and rushed and it doesn't have
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4:55–4:58 · rev_b1790d21c8e102302535e4f42912d1c1_127that quality shine on it. It just feels
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4:58–5:01 · rev_b1790d21c8e102302535e4f42912d1c1_128like they needed to spend a little bit
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5:01–5:02 · rev_b1790d21c8e102302535e4f42912d1c1_129time, a little bit more time working on
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5:03–5:05 · rev_b1790d21c8e102302535e4f42912d1c1_130the game. It needed a little bit more time
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5:05–5:07 · rev_b1790d21c8e102302535e4f42912d1c1_131in the oven cooking to perfection.
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5:07–5:09 · rev_b1790d21c8e102302535e4f42912d1c1_132Unfortunately, what we got was a
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5:09–5:11 · rev_b1790d21c8e102302535e4f42912d1c1_133half-baked and undercooked version of
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5:11–5:13 · rev_b1790d21c8e102302535e4f42912d1c1_134Mirror's Edge/Left 4 Dead. And as a
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5:14–5:17 · rev_b1790d21c8e102302535e4f42912d1c1_135game developer myself, I understand that
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5:17–5:20 · rev_b1790d21c8e102302535e4f42912d1c1_136you can't really get away from— you can't
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5:20–5:22 · rev_b1790d21c8e102302535e4f42912d1c1_137really get rid of every single bug.
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5:22–5:23 · rev_b1790d21c8e102302535e4f42912d1c1_138There's always going to be one or two bugs
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5:23–5:25 · rev_b1790d21c8e102302535e4f42912d1c1_139here and there, and getting rid of the
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5:25–5:27 · rev_b1790d21c8e102302535e4f42912d1c1_140bugs is one of the biggest challenges as a
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5:27–5:29 · rev_b1790d21c8e102302535e4f42912d1c1_141developer and a programmer and a coder,
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5:29–5:31 · rev_b1790d21c8e102302535e4f42912d1c1_142something I would know about since I'm
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5:32–5:34 · rev_b1790d21c8e102302535e4f42912d1c1_143developing my own game now. Definitely not
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5:34–5:36 · rev_b1790d21c8e102302535e4f42912d1c1_144to the scale of Dying Light, but I
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5:36–5:38 · rev_b1790d21c8e102302535e4f42912d1c1_145understand the struggle. But after the
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5:38–5:40 · rev_b1790d21c8e102302535e4f42912d1c1_146massive disappointment of Cyberpunk and
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5:40–5:43 · rev_b1790d21c8e102302535e4f42912d1c1_147how buggy that game was, it just really
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5:43–5:45 · rev_b1790d21c8e102302535e4f42912d1c1_148frustrates me when you've got this entire
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5:45–5:47 · rev_b1790d21c8e102302535e4f42912d1c1_149video games company with loads of staff,
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5:47–5:50 · rev_b1790d21c8e102302535e4f42912d1c1_150dozens or maybe even hundreds of
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5:51–5:52 · rev_b1790d21c8e102302535e4f42912d1c1_151professional coders and programmers, a
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5:52–5:54 · rev_b1790d21c8e102302535e4f42912d1c1_152professional dedicated team to making sure
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5:55–5:57 · rev_b1790d21c8e102302535e4f42912d1c1_153this game comes out smoothly, and still
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5:57–5:59 · rev_b1790d21c8e102302535e4f42912d1c1_154they, they can't even get these bugs under
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6:00–6:02 · rev_b1790d21c8e102302535e4f42912d1c1_155control. As for the story of the game,
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6:02–6:04 · rev_b1790d21c8e102302535e4f42912d1c1_156there is a story in the game, but it's
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6:05–6:06 · rev_b1790d21c8e102302535e4f42912d1c1_157just really boring and it's really silly.
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6:07–6:08 · rev_b1790d21c8e102302535e4f42912d1c1_158So you spend the beginning of the game
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6:09–6:10 · rev_b1790d21c8e102302535e4f42912d1c1_159just following this French guy around
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6:11–6:12 · rev_b1790d21c8e102302535e4f42912d1c1_160jumping onto rooftops, and as you follow
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6:13–6:16 · rev_b1790d21c8e102302535e4f42912d1c1_161him around, the story unfolds and there's
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6:16–6:17 · rev_b1790d21c8e102302535e4f42912d1c1_162different characters that get introduced.
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6:18–6:19 · rev_b1790d21c8e102302535e4f42912d1c1_163But the scripting and the dialogue and the
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6:19–6:21 · rev_b1790d21c8e102302535e4f42912d1c1_164pacing of this story is just utter
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6:22–6:24 · rev_b1790d21c8e102302535e4f42912d1c1_165garbage. It just kind of feels like they
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6:24–6:26 · rev_b1790d21c8e102302535e4f42912d1c1_166ran out of money to hire a decent
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6:27–6:28 · rev_b1790d21c8e102302535e4f42912d1c1_167scriptwriter, and the story just feels
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6:28–6:30 · rev_b1790d21c8e102302535e4f42912d1c1_168like it was— it just feels like it was
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6:30–6:31 · rev_b1790d21c8e102302535e4f42912d1c1_169this last-minute tacked-on thing that they
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6:32–6:34 · rev_b1790d21c8e102302535e4f42912d1c1_170felt like they had to add to the game
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6:34–6:35 · rev_b1790d21c8e102302535e4f42912d1c1_171because We need to have a story for our
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6:35–6:37 · rev_b1790d21c8e102302535e4f42912d1c1_172game. I don't know who wrote this story,
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6:37–6:39 · rev_b1790d21c8e102302535e4f42912d1c1_173but it's definitely not George R.R.
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6:39–6:41 · rev_b1790d21c8e102302535e4f42912d1c1_174Martin level stuff, and it's definitely
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6:41–6:42 · rev_b1790d21c8e102302535e4f42912d1c1_175not something you would expect from The
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6:43–6:44 · rev_b1790d21c8e102302535e4f42912d1c1_176Walking Dead TV series before it became
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6:45–6:47 · rev_b1790d21c8e102302535e4f42912d1c1_177crap. Now, I'm not going to spoil the
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6:47–6:49 · rev_b1790d21c8e102302535e4f42912d1c1_178story, but basically what you can expect
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6:49–6:51 · rev_b1790d21c8e102302535e4f42912d1c1_179from the story is your typical
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6:51–6:53 · rev_b1790d21c8e102302535e4f42912d1c1_180stereotypical zombie kind of survival
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6:53–6:56 · rev_b1790d21c8e102302535e4f42912d1c1_181apocalypse world where you've got
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6:56–6:58 · rev_b1790d21c8e102302535e4f42912d1c1_182survivors and they're hiding and they're
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6:58–7:00 · rev_b1790d21c8e102302535e4f42912d1c1_183trying to create a resistance. They're
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7:00–7:02 · rev_b1790d21c8e102302535e4f42912d1c1_184trying to create strongholds and get
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7:02–7:03 · rev_b1790d21c8e102302535e4f42912d1c1_185supplies and provisions and weapons and
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7:04–7:05 · rev_b1790d21c8e102302535e4f42912d1c1_186keep a safe barricade and area around
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7:06–7:08 · rev_b1790d21c8e102302535e4f42912d1c1_187themselves. And then basically you just
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7:09–7:10 · rev_b1790d21c8e102302535e4f42912d1c1_188have to help them because you're now part
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7:11–7:12 · rev_b1790d21c8e102302535e4f42912d1c1_189of the resistance or you're part of their
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7:12–7:14 · rev_b1790d21c8e102302535e4f42912d1c1_190group. I just didn't really feel anything
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7:15–7:16 · rev_b1790d21c8e102302535e4f42912d1c1_191original in the plot or the story. The
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7:16–7:19 · rev_b1790d21c8e102302535e4f42912d1c1_192characters were very uninteresting and
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7:19–7:21 · rev_b1790d21c8e102302535e4f42912d1c1_193very— they just didn't have any charisma
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7:21–7:23 · rev_b1790d21c8e102302535e4f42912d1c1_194or energy or much screen presence. I found
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7:24–7:26 · rev_b1790d21c8e102302535e4f42912d1c1_195myself smashing the skip cutscene button
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7:27–7:29 · rev_b1790d21c8e102302535e4f42912d1c1_196as much as I could because the cutscenes
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7:29–7:31 · rev_b1790d21c8e102302535e4f42912d1c1_197and the dialogue is, is just so cheesy and
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7:31–7:34 · rev_b1790d21c8e102302535e4f42912d1c1_198lame and boring. So if you're thinking
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7:34–7:36 · rev_b1790d21c8e102302535e4f42912d1c1_199about buying this game, I would say give
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7:36–7:39 · rev_b1790d21c8e102302535e4f42912d1c1_200it a try yourself because that's the best
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7:39–7:41 · rev_b1790d21c8e102302535e4f42912d1c1_201way to tell if you're going to like the
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7:42–7:42 · rev_b1790d21c8e102302535e4f42912d1c1_202game or not. But for me personally, I
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7:43–7:44 · rev_b1790d21c8e102302535e4f42912d1c1_203wouldn't be able to recommend it because
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7:44–7:46 · rev_b1790d21c8e102302535e4f42912d1c1_204it just felt like a very bland,
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7:46–7:48 · rev_b1790d21c8e102302535e4f42912d1c1_205bare-to-bones, generic zombie kind of
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7:48–7:51 · rev_b1790d21c8e102302535e4f42912d1c1_206hack-and-slash game that doesn't really
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7:52–7:53 · rev_b1790d21c8e102302535e4f42912d1c1_207bring anything new to the table. The
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7:53–7:55 · rev_b1790d21c8e102302535e4f42912d1c1_208graphics are really bad, the gameplay is
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7:56–7:57 · rev_b1790d21c8e102302535e4f42912d1c1_209just not really that great, and I found
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7:57–8:00 · rev_b1790d21c8e102302535e4f42912d1c1_210myself just feeling bored the whole time.
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8:01–8:02 · rev_b1790d21c8e102302535e4f42912d1c1_211I'd much rather play Left 4 Dead or Back 4
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8:02–8:05 · rev_b1790d21c8e102302535e4f42912d1c1_212Blood or anything else really. So
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8:06–8:08 · rev_b1790d21c8e102302535e4f42912d1c1_213unfortunately, I'm going to have to give
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8:08–8:10 · rev_b1790d21c8e102302535e4f42912d1c1_214this game a score of 4.2 out of 10.
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8:10–8:13 · rev_b1790d21c8e102302535e4f42912d1c1_215Maybe when the price comes down a little
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8:13–8:15 · rev_b1790d21c8e102302535e4f42912d1c1_216bit, it would be worth buying, but at this
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8:15–8:18 · rev_b1790d21c8e102302535e4f42912d1c1_217price point, I don't really feel like it's
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8:18–8:20 · rev_b1790d21c8e102302535e4f42912d1c1_218worth the money and I can't really justify
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8:20–8:22 · rev_b1790d21c8e102302535e4f42912d1c1_219purchasing this title.
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8:23–8:24 · rev_b1790d21c8e102302535e4f42912d1c1_220