Recording
I made a video game from scratch! Game Maker Studio 2 tutorial - Making a game
2022-01-17 · 38 min
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Source information & transcript revisions
Transcript revisions
- rev_4e27d61de1ef2ea192c2e182f2cfa005Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive611 segments
Transcript
Okay, so changes I have made on my game.
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0:00–0:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_0I've recently discovered how you can click
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0:03–0:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_1on objects by hovering the mouse over the
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0:06–0:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_2object. So you can see when I put my mouse
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0:09–0:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_3over it, it flashes green. This was quite
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0:12–0:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_4simple to implement. Just do an if
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0:16–0:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_5statement. If the mouse cursor is over the
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0:17–0:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_6area which is within the hitbox of the
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0:21–0:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_7item, then it will flash to the second
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0:24–0:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_8sprite of the objects,
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0:27–0:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_9and I just copy and pasted. So in one
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0:30–0:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_10object there's 2 sprites. The first sprite
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0:32–0:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_11is just this image, and then the second
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0:35–0:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_12one is a copy and paste but with the black
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0:37–0:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_13outlines replaced with green, so it has
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0:39–0:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_14this kind of effect that you're
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0:42–0:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_15highlighting it. So this opens up a lot of
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0:45–0:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_16possibilities. Instead of using the
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0:47–0:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_17keyboard to access items, which was my way
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0:50–0:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_18of interacting with objects in the past,
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0:52–0:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_19instead of pressing E, you can now click
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0:55–0:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_20on the computer and it'll open up the
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0:59–1:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_21computer. Now from your computer you can
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1:02–1:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_22do lots of things. You can— there's
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1:05–1:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_23going to be a YouTube button so you can
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1:09–1:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_24watch YouTube, and you can also upload
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1:10–1:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_25videos. And you collect tapes which will
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1:12–1:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_26be hidden around the map, and then you can
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1:16–1:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_27upload it and then it will give you a
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1:18–1:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_28random amount of money. But for now it's
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1:20–1:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_29just this Then you've got Amazon
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1:22–1:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_30where you can do shopping. That looks
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1:27–1:29 · rev_4e27d61de1ef2ea192c2e182f2cfa005_31weird. It's supposed to be a bullet, but
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1:30–1:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_32it looks like something else. You can buy
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1:33–1:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_33grenades and bullets. Uh,
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1:36–1:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_34that's broken. So it's supposed to give
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1:39–1:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_35you bullets if you've got money, but it
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1:42–1:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_36just minused my money down to -50.
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1:45–1:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_37And this last one will be the ticket. I'm
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1:49–1:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_38going to add more things you can buy.
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1:51–1:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_39Then you've got the in-game stock market
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1:55–1:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_40where you can spend $100. I don't have any
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1:57–2:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_41money. Okay, so you can get money when
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2:01–2:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_42you start the game. If you check your
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2:05–2:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_43email, you'll see you got an email from
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2:07–2:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_44the Job Center and they'll give you $500.
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2:10–2:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_45You get a message But it's currently
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2:17–2:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_46bugged now because you can keep clicking
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2:20–2:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_47on it and you keep getting money.
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2:23–2:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_48So I've got to find a way to get rid of
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2:26–2:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_49that. And then you've got a message from
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2:28–2:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_50Emi, your Japanese pen pal,
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2:31–2:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_51and message from the haters.
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2:37–2:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_52So that'll give you a bit of an intro to
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2:41–2:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_53the game and the story.
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2:43–2:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_54So I don't know why the button clicking
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2:48–2:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_55gets louder and louder. So you can buy
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2:49–2:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_56stocks like that, and then this is the
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2:52–2:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_57amount of money— oh my God, oh, I thought
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2:54–2:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_58I said 30,000. Oh, it's 300. So this is
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2:55–2:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_59the amount of money you have in your
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2:58–3:00 · rev_4e27d61de1ef2ea192c2e182f2cfa005_60stocks. So when you buy a stock, it takes
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3:00–3:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_61the money out your main account. See,
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3:03–3:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_62it's minusing it from the top, and then
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3:05–3:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_63it transfers it into your stock account,
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3:09–3:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_64and then it goes up and down randomly.
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3:11–3:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_65And then the idea is after a while it
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3:15–3:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_66would either be up or it'll be down, and
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3:18–3:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_67then you can sell everything, and then the
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3:20–3:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_68money will get transferred back into your
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3:23–3:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_69account minus or plus any profits or
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3:24–3:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_70losses. And that's the computer system.
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3:26–3:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_71And then you've got this button here, it
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3:30–3:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_72closes the whole thing.
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3:33–3:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_73And then you've got the bed. You've got to
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3:37–3:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_74stand on top of the bed and then you can
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3:39–3:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_75go to sleep like that.
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3:41–3:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_76And that would refill your hearts back to
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3:46–3:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_778,
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3:50–3:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_78and it's gonna do some other things. But
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3:53–3:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_79it was quite difficult getting this
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3:56–3:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_80timing. You see how it times out and fades
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3:58–4:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_81to black and then stays black for a few
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4:01–4:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_82seconds? That required a global variable
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4:03–4:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_83that starts at 0, and then when you click
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4:08–4:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_84on it, it starts counting down. And then I
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4:11–4:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_85put— when the global variable is like -10,
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4:14–4:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_86the black screen disappears, and then I
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4:17–4:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_87set the image alpha to start fading out so
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4:20–4:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_88it eventually disappears. And along with
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4:23–4:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_89the Zs, disappears. Oh, that's broken.
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4:26–4:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_90Damn it. The Z's supposed to disappear
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4:29–4:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_91when it gets to 0.5 alpha. Now it
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4:31–4:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_92just respawns the Z's on top of it. Yeah,
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4:35–4:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_93I need to fix that.
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4:38–4:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_94I don't know why that's not working. Oh,
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4:42–4:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_95now I've got Z stuck on top of my face.
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4:44–4:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_96Okay, let me restart the game.
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4:47–4:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_97Don't know why it disappeared the first
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4:53–4:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_98time, but then the second time it just
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4:56–4:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_99Okay,
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5:00–5:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_100so that's the sleep system. You can see
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5:07–5:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_101there's a guy up there. Someone— that's
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5:10–5:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_102someone's character because they paid me
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5:14–5:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_103to create a character for him in the game.
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5:16–5:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_104I'm gonna create a level for him as well,
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5:19–5:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_105and the level is gonna be a dream. So when
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5:22–5:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_106you sleep, I want there to be dreams, and
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5:25–5:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_107it's going to be randomly generated. And
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5:29–5:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_108one of the dreams is going to be the level
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5:30–5:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_109that this person requested me to add
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5:32–5:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_110in for him. And then you'd wake up at the
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5:36–5:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_111end of the level, you'd wake up, and then
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5:39–5:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_112text would come up saying, oh, that was a
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5:41–5:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_113weird dream, something like that. So then
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5:42–5:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_114you can leave the bedroom, or you could
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5:45–5:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_115just stay in.
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5:47–5:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_116Pick up the gun. Now I added some code so
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5:52–5:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_117that when you're in the room and you're
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5:55–5:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_118clicking on the computer, he doesn't fire.
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5:58–6:00 · rev_4e27d61de1ef2ea192c2e182f2cfa005_119You have no idea how tricky that was,
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6:02–6:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_120because before, every time, every time I
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6:04–6:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_121clicked like that, he would shoot. And
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6:08–6:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_122then when I clicked on the computer, he
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6:11–6:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_123would shoot. So I had to put a code in. I
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6:13–6:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_124can't remember what I did. And also when
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6:16–6:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_125you click it, he would shoot, but I fixed
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6:17–6:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_126that. So he can't shoot unless you move
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6:19–6:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_127again. So it doesn't shoot as soon as you
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6:22–6:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_128press the button. And then I added these
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6:26–6:29 · rev_4e27d61de1ef2ea192c2e182f2cfa005_129trees in the background, which look quite
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6:30–6:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_130nice. Look at that. I think the trees look
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6:32–6:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_131pretty good. I like the way
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6:35–6:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_132they've got spikes and little branches
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6:39–6:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_133coming out. These are the enemies,
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6:42–6:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_134same as before.
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6:47–6:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_135Okay, I'm running out of bullets. And then
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6:59–7:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_136when you're running out of bullets, you
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7:03–7:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_137can go back to the computer, you can buy
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7:04–7:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_138more bullets.
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7:07–7:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_139I need to add a sound effect.
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7:11–7:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_140And then we can go to the petrol station.
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7:30–7:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_141Petrol station's up here. Why is it so
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7:32–7:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_142loud? We go up
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7:36–7:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_143the hill and this is the petrol station.
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7:39–7:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_144It's just a temporary template at the
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7:44–7:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_145moment, and my plan for the petrol station
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7:47–7:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_146is I want to make it so you can work
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7:50–7:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_147at the petrol station and do night shifts.
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7:54–7:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_148To earn some extra money. And then here
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8:00–8:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_149we've got traffic going up and down.
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8:03–8:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_150I haven't designed the cars yet. It's
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8:07–8:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_151funny they go backwards and forwards like
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8:10–8:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_152that because
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8:11–8:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_153the petrol station is on a busy road
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8:17–8:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_154in real life, so I wanted to represent
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8:23–8:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_155that with a busy road next to it.
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8:26–8:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_156So you could go to the petrol station to
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8:36–8:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_157do some work, or you can just kill people.
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8:38–8:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_158I'm out of bullets. And then when you die,
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8:54–8:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_159it's not game over. So before, when you
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8:57–8:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_160died, it was game over and it reset
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9:00–9:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_161everything, but now it just makes you lose
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9:01–9:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_162$500, and then you can press space to
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9:04–9:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_163continue and it resets you back in the
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9:08–9:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_164bedroom. So I completely got rid of the
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9:10–9:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_165guy's— the tutorial I copied from, he had
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9:13–9:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_166a whole menu system, and when you died,
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9:16–9:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_167it would restart, restart the whole game.
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9:19–9:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_168I got rid of all that and I made my own
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9:22–9:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_169one. I got rid of the menu system as well,
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9:24–9:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_170so nothing happens when you press Escape.
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9:27–9:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_171There's no menu, there's no new game or
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9:30–9:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_172continue. It just carries on from where
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9:32–9:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_173you left off. And when you die, it doesn't
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9:34–9:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_174really reset anything, it just takes you
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9:37–9:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_175back to your bedroom, which I think is
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9:38–9:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_176pretty cool.
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9:40–9:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_177Oh, where's that button? That's funny.
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9:46–9:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_178I can go onto the roof and
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9:54–9:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_179we've got the rocket launcher.
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9:58–9:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_180I need to design the rockets. Then you've
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10:02–10:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_181got the girl on the roof. She's not really
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10:05–10:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_182going to be on the roof, she's just there
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10:07–10:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_183to test things. You can hold her hand by
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10:08–10:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_184pressing E and then she'll follow you.
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10:11–10:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_185You can take her to the bedroom. When you
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10:15–10:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_186take her to the bedroom,
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10:19–10:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_187you can make love, and then you can make
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10:21–10:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_188baby Daniels. Look, you shut the door,
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10:24–10:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_189bring her onto the bed, and then you can
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10:32–10:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_190do this, and then little baby Daniels come
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10:35–10:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_191out. I don't know
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10:38–10:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_192if I'm actually gonna have this in the
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10:42–10:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_193game. It's just for fun. Make loads of
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10:44–10:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_194Daniels and they'll run around,
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10:48–10:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_195and then you can open the door. And if
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10:58–11:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_196they touch an enemy, they actually kill
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11:01–11:02 · rev_4e27d61de1ef2ea192c2e182f2cfa005_197the enemy, but they'll just destroy the
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11:03–11:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_198Army of Daniels.
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11:09–11:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_199It's a bit overpowered because as soon as
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11:15–11:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_200they touch the enemy, the enemy gets
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11:19–11:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_201killed. Haha, I thought it was funny.
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11:20–11:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_202No, I'm not a mass murderer. I'm defending
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11:34–11:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_203my house from the evil haters.
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11:37–11:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_204Now you can go up here. I made a little
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11:43–11:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_205trap. I put these spikes that
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11:45–11:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_206you die if you fall on, and I also made
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11:49–11:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_207this trap here. Watch this. This is cool.
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11:51–11:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_208So you'd see these special orbs and you
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11:53–11:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_209think, oh, I'm gonna go and get the
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11:56–11:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_210special orbs. Oh look,
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11:58–12:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_211they're so easy to get. All you have to do
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12:01–12:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_212is run in here and then you get trapped
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12:05–12:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_213and the enemies spawn behind you.
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12:09–12:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_214You got nowhere to run and then you die if
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12:15–12:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_215you don't kill them fast enough. I'm going
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12:19–12:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_216to make lots of little traps like that
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12:21–12:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_217around the level, so I'm going to tempt
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12:22–12:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_218the player to try and come collect
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12:24–12:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_219the goodies. And then I'm gonna trap them
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12:28–12:29 · rev_4e27d61de1ef2ea192c2e182f2cfa005_220somehow.
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12:30–12:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_221I could do a trapdoor, maybe like a door
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12:33–12:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_222that closes in behind them, and then
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12:37–12:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_223they've got to figure out how to get out.
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12:39–12:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_224And there's going to be platforming and
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12:41–12:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_225lava, stuff like that. Maybe like a cave
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12:42–12:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_226you go into and then the entrance gets
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12:46–12:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_227collapsed in, and then you,
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12:48–12:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_228you're underground Why is he holding the
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12:52–12:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_229rocket launcher and the machine gun at the
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12:54–12:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_230same time? Look at that, he's got the
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12:56–12:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_231rocket launcher and the machine gun out.
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12:59–13:00 · rev_4e27d61de1ef2ea192c2e182f2cfa005_232That's weird.
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13:01–13:02 · rev_4e27d61de1ef2ea192c2e182f2cfa005_233Yeah, the game's looking pretty good, I
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13:12–13:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_234think. At first I
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13:14–13:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_235was a bit unhappy at how it looked.
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13:17–13:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_236But I think I put some work into the art
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13:20–13:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_237style. Uh, I'm quite happy with it. I need
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13:24–13:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_238to thicken up some of these black lines to
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13:26–13:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_239make it stand out a bit more, but I quite
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13:28–13:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_240like the way it's looking.
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13:30–13:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_241Apart from this gun, it looks weird when
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13:42–13:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_242he's pointing it down.
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13:45–13:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_243And I, I don't like the way— cuz he's
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13:50–13:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_244supposed to be holding the gun, but then
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13:53–13:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_245you can see his arms flapping in the back.
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13:54–13:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_246So that's what I have so far. You can do
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14:09–14:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_247your stocks. I don't have enough
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14:12–14:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_248money.
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14:15–14:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_249And then if you press S, you can save the
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14:19–14:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_250game, and then game saved. You can close
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14:22–14:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_251it down and then reopen it, and then it'll
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14:24–14:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_252carry on where you left it. Then you can
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14:27–14:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_253upload your videotapes to YouTube, and
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14:30–14:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_254then you'll make a bit of money.
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14:32–14:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_255And then you can buy stuff, check your
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14:38–14:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_256email, buy some stocks.
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14:40–14:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_257It was pretty tricky trying to figure out
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14:50–14:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_258how to keep this stock number ticking up
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14:52–14:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_259and down because I had to use an alarm
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14:55–14:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_260timer. So when you click this button, it
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14:59–15:00 · rev_4e27d61de1ef2ea192c2e182f2cfa005_261activates the alarm that makes the stock
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15:01–15:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_262global variable go up and down by a random
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15:03–15:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_263number between -1 and +1. But then when I
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15:06–15:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_264closed it down, I had to destroy the
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15:10–15:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_265button, otherwise the button would just be
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15:12–15:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_266floating there. But if I destroyed the
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15:13–15:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_267button, it also destroyed the alarm and
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15:16–15:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_268stopped the stock number from ticking up
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15:18–15:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_269and down. So I did something sneaky.
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15:20–15:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_270I made it so when you close the computer,
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15:24–15:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_271instead of destroying this button, It just
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15:27–15:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_272moves the button to the top of the screen
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15:30–15:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_273out of view. It's still there. It's
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15:32–15:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_274actually just on top of
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15:34–15:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_275the roof. I need to make it higher so you
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15:38–15:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_276can't see it. I can't get up there now,
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15:40–15:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_277but it should be right up there. Just a
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15:43–15:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_278little sneaky thing I did.
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15:46–15:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_279Where is it? Yeah, there it is. Look. You
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15:53–15:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_280can see it's up there.
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15:55–15:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_281The button's just up in the sky. I need
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16:00–16:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_282the button to exist for the stock number
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16:03–16:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_283to keep going up and down. So you can see
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16:05–16:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_284it's still moving, and I lost $20 in my
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16:08–16:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_285in-game stock market.
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16:11–16:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_286Now I've got minus $8.
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16:15–16:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_287Baby Daniel's running around.
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16:27–16:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_288I think I'll start working on the petrol
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16:32–16:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_289station soon. I want to add maybe
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16:34–16:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_290a silhouette of a person here walking up
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16:39–16:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_291and down. That'd be pretty cool. And then
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16:41–16:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_292I've got to add some red to the top, add
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16:43–16:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_293the petrol station logo. I want to add
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16:46–16:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_294maybe a car here fueling up.
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16:48–16:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_295And then maybe I'll add a whole new level
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16:55–16:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_296so when you press on the door of the
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16:57–17:00 · rev_4e27d61de1ef2ea192c2e182f2cfa005_297petrol station it takes you to a different
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17:00–17:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_298instance. And then you're inside,
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17:02–17:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_299the whole level will be inside of the
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17:06–17:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_300petrol station and then you'll be dressed
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17:08–17:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_301up in the uniform. And then you've got to
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17:09–17:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_302do stuff like sweep the floor. Serve the
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17:11–17:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_303customers, and then it's like a minigame
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17:14–17:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_304where you make money.
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17:17–17:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_305So that's my game so far. I think it's
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17:28–17:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_306looking pretty good, if I don't say so
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17:31–17:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_307myself. Is there any progression
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17:35–17:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_308in the story? Yeah, there will be, and the
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17:39–17:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_309story will be mostly told through the
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17:42–17:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_310email system, which would kind of give
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17:45–17:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_311you quests. So the main quest is
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17:48–17:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_312to meet Emi from Japan that you met
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17:51–17:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_313online.
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17:55–17:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_314This email here. So the main goal is to
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18:02–18:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_315meet Emi and save up money to buy a plane
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18:05–18:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_316ticket, and then you buy the plane ticket
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18:07–18:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_317and then it will take you to Japan, the
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18:09–18:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_318Japan level.
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18:13–18:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_319And then you'll leave the house and then I
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18:21–18:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_320might, I might make a guest house. So
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18:27–18:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_321instead of having this house, you would
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18:30–18:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_322start off in the guest house in Japan and
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18:32–18:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_323then that'll be your home base where your
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18:35–18:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_324bed will be, your computer will be, I'll
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18:37–18:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_325design a laptop as well.
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18:40–18:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_326And then you have different things to do
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18:48–18:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_327in Japan, like going on dates,
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18:50–18:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_328and I don't know if there'll be shooting.
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18:53–18:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_329It just seems kind of weird. You're
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18:56–18:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_330running around Japan, you're just machine
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18:58–18:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_331gunning down things. Seems a bit serial
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18:59–19:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_332killer-y.
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19:03–19:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_333What else should I add to it? What ideas
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19:45–19:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_334are there?
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19:49–19:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_335Maybe I can add the Nepalese guy as a
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19:57–19:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_336boss.
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19:59–19:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_337Only have the gun in the dreams. Yeah, I
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20:07–20:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_338do feel like it's a bit weird that you're
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20:10–20:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_339kitted out in a machine gun and a rocket
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20:13–20:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_340launcher, and it's supposed to be kind of
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20:15–20:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_341realistic in the sense that it's set in a
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20:18–20:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_342world based off of my own real life.
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20:22–20:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_343But then without the shooting, what is the
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20:27–20:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_344game? It's just like running up and down.
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20:30–20:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_345It's a running up and down simulator.
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20:34–20:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_346Maybe I can make it more like Shenmue
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20:38–20:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_347where it's more about characters and doing
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20:40–20:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_348stuff instead of just Gunning down hordes
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20:46–20:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_349of people.
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20:50–20:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_350Instead of a gun, you should hold a
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20:54–20:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_351camera. Make your vlogs.
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20:56–20:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_352Maybe. But then what would you be shooting
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21:00–21:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_353at?
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21:04–21:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_354Maybe your job would be instead of holding
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21:08–21:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_355a gun. Yeah, you hold a camera and then
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21:10–21:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_356clicking the shoot button would. Start
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21:12–21:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_357filming. And then instead of ammunition,
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21:15–21:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_358you'd have an SD card or film.
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21:18–21:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_359And then you'd have to go around the map
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21:23–21:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_360and try and find interesting things to
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21:25–21:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_361film. So maybe there's a car crash, and
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21:27–21:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_362then you find it, and then you start
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21:30–21:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_363filming it. And then you take the footage
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21:31–21:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_364back home, you upload it, and then it
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21:35–21:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_365would give you money. It just seems kind
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21:38–21:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_366of boring though. What's the challenge?
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21:39–21:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_367Because at least when you're fighting the
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21:50–21:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_368enemies, the challenge is to not get shot
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21:52–21:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_369and to avoid them and dodge them.
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21:55–21:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_370It does kind of take away from the realism
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22:09–22:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_371of the game, but it's not really supposed
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22:12–22:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_372to be realistic. It's just supposed to be
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22:15–22:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_373like tongue-in-cheek action game based
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22:16–22:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_374off events in my life where you machine
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22:20–22:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_375gun everyone.
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22:23–22:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_376Maybe I'll change the enemies into
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22:39–22:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_377animals.
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22:42–22:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_378Big scary bears.
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22:47–22:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_379But that seems kind of cruel as well,
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22:50–22:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_380just gunning down a bunch of innocent
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22:52–22:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_381bears in the woods.
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22:54–22:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_382I'd like a way to get rid of the weapon so
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23:17–23:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_383you could hide the weapon, put it away.
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23:21–23:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_384Maybe the
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23:27–23:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_385ultimate weapon, baby Daniels. Instead of
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23:37–23:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_386a gun, you could just use your babies as
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23:40–23:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_387weapons.
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23:42–23:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_388Make them zombies. Yeah, it could be a
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23:57–23:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_389zombie apocalypse, but then it
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24:00–24:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_390doesn't make sense. Why is there a zombie
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24:04–24:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_391apocalypse in England and then I go to
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24:05–24:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_392Japan and everything's fine there?
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24:07–24:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_393Or there could be zombies in, in Japan.
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24:14–24:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_394You get— oh, you get to Japan, everyone's
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24:16–24:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_395a zombie. You have to kill them all. And
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24:18–24:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_396maybe it's a dream, maybe it's not a
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24:21–24:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_397dream, maybe like sleepwalking. And in
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24:23–24:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_398Daniel's reality, everyone's a zombie and
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24:26–24:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_399he has to gun them all down. But in actual
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24:29–24:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_400fact, in actual reality, he's just gone
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24:32–24:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_401crazy and he's killing innocent people.
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24:35–24:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_402So in Daniel's mind, he's like, oh,
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24:41–24:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_403everyone's zombies, I've got to stop them
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24:43–24:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_404and save the world.
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24:45–24:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_405But actually he's like a psycho killing
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24:49–24:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_406innocent people.
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24:52–24:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_407In Daniel's mind, he is the hero, when in
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24:58–25:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_408reality he is the monster.
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25:02–25:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_409No, I want to make it more realistic, I
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25:07–25:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_410think. So you arrive in Japan, you're in
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25:10–25:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_411the guest house. You gotta make friends.
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25:13–25:15 · rev_4e27d61de1ef2ea192c2e182f2cfa005_412Oh, why don't I just make it more like
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25:16–25:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_413that? Less shooting and killing,
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25:18–25:21 · rev_4e27d61de1ef2ea192c2e182f2cfa005_414blowing stuff up. More kind
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25:22–25:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_415of like— what game would it be like?
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25:26–25:29 · rev_4e27d61de1ef2ea192c2e182f2cfa005_416So then you arrive in Japan and then
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25:32–25:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_417you're in the guest house and then
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25:34–25:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_418there'll be— I'll make different
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25:36–25:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_419characters in the guest house that kind of
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25:38–25:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_420just walk up and down doing things. And
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25:40–25:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_421then you got to talk to them and try and
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25:43–25:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_422become friends. And then I'll give— oh, I
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25:45–25:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_423could definitely do that. I could do like
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25:46–25:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_424multiple option responses. That'll be so
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25:48–25:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_425easy to implement now that I know how to
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25:51–25:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_426do buttons and like a computer system.
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25:53–25:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_427The dialogue multiple choice thing would
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25:57–25:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_428basically just be the same as the computer
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25:59–26:02 · rev_4e27d61de1ef2ea192c2e182f2cfa005_429And then maybe making friends with certain
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26:11–26:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_430people at the guest house will, will get
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26:14–26:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_431you access to different girls through
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26:17–26:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_432those friends. So they could be like a,
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26:20–26:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_433a club— club-going clubber who loves going
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26:24–26:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_434to clubs, and then you make friends with
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26:27–26:29 · rev_4e27d61de1ef2ea192c2e182f2cfa005_435him, he'll take you to the club where
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26:29–26:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_436you'll meet You'll meet Roxanne
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26:31–26:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_437in the club and then she'll be a potential
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26:35–26:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_438love interest. And then there'll be like a
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26:39–26:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_439nerdy guy at the guest house who's into
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26:42–26:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_440anime and stuff. And then you could try
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26:43–26:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_441and befriend him. And then there'll be
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26:45–26:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_442multiple, there'll be dialogue. And then,
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26:47–26:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_443oh, that'd be so good. I can make a global
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26:49–26:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_444variable called friendship relationship
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26:53–26:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_445status, like in The Sims. And then. It
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26:56–26:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_446will start off at 0, and then at 50 you'll
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26:59–27:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_447become friends. But then if you keep
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27:04–27:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_448choosing the wrong answers, it will go
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27:05–27:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_449down to like -50, and then he'll hate you.
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27:07–27:08 · rev_4e27d61de1ef2ea192c2e182f2cfa005_450At -50, he just won't want to talk to you
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27:11–27:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_451anymore. But then at +50, he'll be a
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27:14–27:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_452friend, and then he'll start inviting you
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27:17–27:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_453to do stuff with him. That's gonna take
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27:19–27:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_454so much work.
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27:23–27:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_455I'd have to have different global
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27:27–27:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_456variables for each character and then
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27:28–27:29 · rev_4e27d61de1ef2ea192c2e182f2cfa005_457multiple dialogue options.
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27:30–27:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_458So it would be like you go up to the anime
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27:34–27:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_459lover and then the first one would be,
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27:37–27:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_460hello, how are you? My name's Daniel. And
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27:39–27:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_461then you start talking about interests,
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27:42–27:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_462and then if you put— if you choose I hate
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27:43–27:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_463anime, then that'll make you lose a load
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27:46–27:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_464of points. So you put I love anime. Then
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27:48–27:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_465it will give you a load of relationship
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27:50–27:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_466points with him.
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27:52–27:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_467And then there could be like a muscular
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27:56–27:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_468Chad and he loves going to the gym, and
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27:59–28:01 · rev_4e27d61de1ef2ea192c2e182f2cfa005_469then if you be friends with him, he'll
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28:01–28:03 · rev_4e27d61de1ef2ea192c2e182f2cfa005_470take you to the gym with him and you go
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28:04–28:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_471drinking and stuff and you can get ripped.
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28:07–28:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_472It's quite a good idea. Well, what was
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28:21–28:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_473that? She just had like a sonic boom.
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28:24–28:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_474What? Sometimes she gets glitched into the
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28:30–28:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_475ground and then she just takes off like a
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28:33–28:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_476rocket. Whoa, did you see that?
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28:36–28:38 · rev_4e27d61de1ef2ea192c2e182f2cfa005_477It's when she gets stuck on the top.
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28:41–28:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_478That's so funny. It's funny
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28:53–28:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_479finding the bugs. Like, this is a bug as
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28:58–28:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_480well. When she gets stuck on the spring,
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28:59–29:02 · rev_4e27d61de1ef2ea192c2e182f2cfa005_481it keeps making the spring sound.
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29:03–29:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_482Can make a trampoline.
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29:11–29:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_483So this is the computer,
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29:32–29:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_484and this is what controls when
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29:36–29:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_485you click the computer what happens. When
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29:40–29:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_486this is saying that if the mouse button is
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29:43–29:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_487over the hitbox of the computer, then it
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29:46–29:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_488will change the color, and then when you
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29:49–29:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_489it will do this. It'll make that click
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29:55–29:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_490sound, and then it will create all the
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29:57–29:58 · rev_4e27d61de1ef2ea192c2e182f2cfa005_491This is the code.
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30:11–30:12 · rev_4e27d61de1ef2ea192c2e182f2cfa005_492Yeah, yeah, it's not really that
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30:15–30:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_493difficult. So when you want to click on
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30:17–30:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_494the computer and you want to make a button
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30:19–30:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_495appear, you do instance create layer, and
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30:21–30:24 · rev_4e27d61de1ef2ea192c2e182f2cfa005_496then you put the coordinates where it
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30:24–30:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_497appears. So I've made it so these buttons
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30:25–30:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_498appear at +80 on the x-axis and
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30:28–30:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_499-550 on the y-axis of the player, so it
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30:32–30:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_500always appears on the right-hand side and
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30:36–30:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_501stays there. And then you
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30:37–30:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_502put the layer that it spawns on, and then
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30:41–30:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_503OShopping2 is the computer screen,
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30:43–30:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_504and then you've got the different buttons
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30:47–30:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_505that pop up as well.
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30:49–30:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_506And I made it so you can only click on the
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30:53–30:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_507computer if the character is within 140
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30:56–30:59 · rev_4e27d61de1ef2ea192c2e182f2cfa005_508pixels.
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30:59–31:00 · rev_4e27d61de1ef2ea192c2e182f2cfa005_509Yeah, so this is the if statement.
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31:04–31:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_510So basically it means if
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31:12–31:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_511all of these parameters are met, then it
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31:16–31:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_512executes this. So if the mouse
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31:19–31:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_513is on top of— if the mouse— if
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31:22–31:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_514mouseX is on top of the box
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31:27–31:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_515of where the computer is, within left and
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31:31–31:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_516within right, and if the Y is within the
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31:34–31:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_517top and the bottom, so if it's within,
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31:37–31:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_518then it would change the
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31:39–31:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_519No, no, this will change to image index 0,
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31:45–31:48 · rev_4e27d61de1ef2ea192c2e182f2cfa005_520which is the black one. Otherwise it will
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31:49–31:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_521change to the other one, which is the
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31:52–31:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_522So if the mouse is over it and the
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32:02–32:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_523character is within 120 pixels of the
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32:05–32:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_524computer and the character is touching the
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32:07–32:09 · rev_4e27d61de1ef2ea192c2e182f2cfa005_525floor, because without this bit here,
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32:10–32:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_526look what kept happening. If I get rid of
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32:11–32:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_527it, you could click on the computer when
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32:14–32:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_528you were jumping and then the whole
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32:17–32:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_529computer would jumble up. Look,
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32:17–32:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_530see, it all moves with him, which was
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32:21–32:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_531weird, and then all of it gets messed up.
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32:23–32:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_532So to stop that from happening, I put this
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32:29–32:32 · rev_4e27d61de1ef2ea192c2e182f2cfa005_533code in so you can only click on it when
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32:32–32:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_534you're standing firmly on the ground.
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32:35–32:37 · rev_4e27d61de1ef2ea192c2e182f2cfa005_535So look, you can't click on it when he's
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32:42–32:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_536jumping. Now you've got to be on the
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32:43–32:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_537ground, and then it doesn't do that weird
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32:45–32:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_538thing. So it's just like trying to solve
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32:48–32:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_539different problems that come up.
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32:51–32:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_540And then I made it so the character loses
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33:08–33:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_541control when you've clicked it.
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33:11–33:14 · rev_4e27d61de1ef2ea192c2e182f2cfa005_542Otherwise you could move the character
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33:14–33:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_543around whilst the computer screen was
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33:16–33:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_544open. I thought that was a bit weird. So
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33:17–33:20 · rev_4e27d61de1ef2ea192c2e182f2cfa005_545you lose the control of the character when
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33:20–33:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_546it's open, and then you regain control
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33:25–33:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_547when you close it. Down, then you can move
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33:27–33:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_548again. Quite clever.
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33:31–33:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_549And then look at this, when you've got the
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33:34–33:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_550weapon, he puts the weapon
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33:36–33:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_551away when you click on the computer. See,
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33:40–33:42 · rev_4e27d61de1ef2ea192c2e182f2cfa005_552it's gone now, because before he was
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33:42–33:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_553aiming the weapon at the buttons you were
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33:45–33:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_554trying to press, which I thought was a bit
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33:47–33:51 · rev_4e27d61de1ef2ea192c2e182f2cfa005_555I'm out of bullets. I died.
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34:07–34:10 · rev_4e27d61de1ef2ea192c2e182f2cfa005_556Yeah, so that's my game so far.
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34:18–34:19 · rev_4e27d61de1ef2ea192c2e182f2cfa005_557Let me know what you think.
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34:21–34:23 · rev_4e27d61de1ef2ea192c2e182f2cfa005_558Where do I find solutions to the problems?
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34:28–34:30 · rev_4e27d61de1ef2ea192c2e182f2cfa005_559I come up with it myself because I'm so
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34:32–34:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_560clever.
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34:36–34:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_561You have to identify the problem and then
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34:48–34:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_562think, how can you get rid of the problem?
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34:50–34:52 · rev_4e27d61de1ef2ea192c2e182f2cfa005_563And then figure out what kind of code
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34:52–34:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_564you're going to use.
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34:56–34:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_565So the other— so the problem when I had
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35:00–35:02 · rev_4e27d61de1ef2ea192c2e182f2cfa005_566the gun out was that he kept shooting
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35:03–35:05 · rev_4e27d61de1ef2ea192c2e182f2cfa005_567bullets when I clicked on the buttons on
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35:05–35:07 · rev_4e27d61de1ef2ea192c2e182f2cfa005_568the computer. I needed to get
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35:07–35:11 · rev_4e27d61de1ef2ea192c2e182f2cfa005_569him to stop shooting when I clicked on the
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35:11–35:13 · rev_4e27d61de1ef2ea192c2e182f2cfa005_570computer. So I just— what did I do?
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35:13–35:17 · rev_4e27d61de1ef2ea192c2e182f2cfa005_571I think I destroyed— oh
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35:21–35:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_572no,
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35:25–35:26 · rev_4e27d61de1ef2ea192c2e182f2cfa005_573I just set the layer that the gun is on to
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35:30–35:33 · rev_4e27d61de1ef2ea192c2e182f2cfa005_574invisible when you click on it, so the gun
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35:33–35:35 · rev_4e27d61de1ef2ea192c2e182f2cfa005_575disappears.
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35:35–35:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_576And then I made it so that the gun layer
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35:38–35:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_577needs to be visible in order to shoot a
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35:41–35:44 · rev_4e27d61de1ef2ea192c2e182f2cfa005_578bullet. So you can see here, and this is
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35:44–35:46 · rev_4e27d61de1ef2ea192c2e182f2cfa005_579the gun code for the gun, when you click
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35:46–35:50 · rev_4e27d61de1ef2ea192c2e182f2cfa005_580the left mouse button— where
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35:50–35:56 · rev_4e27d61de1ef2ea192c2e182f2cfa005_581I can't find it now.
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36:06–36:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_582Sometimes I forget how I've done stuff
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36:14–36:16 · rev_4e27d61de1ef2ea192c2e182f2cfa005_583because I did it such a long time ago.
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36:16–36:18 · rev_4e27d61de1ef2ea192c2e182f2cfa005_584Oh, here it is. So this is what happens
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36:21–36:22 · rev_4e27d61de1ef2ea192c2e182f2cfa005_585when you click left mouse button. It will
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36:22–36:25 · rev_4e27d61de1ef2ea192c2e182f2cfa005_586reduce your ammo by 1, play the shooting
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36:25–36:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_587sound, and then it will create a bullet at
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36:29–36:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_588a of 25. But in order to do that,
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36:31–36:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_589you need more than one— need more than 0
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36:38–36:40 · rev_4e27d61de1ef2ea192c2e182f2cfa005_590ammo, and you need to have control of the
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36:41–36:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_591player. Oh, I also
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36:44–36:47 · rev_4e27d61de1ef2ea192c2e182f2cfa005_592made a global variable called don't shoot.
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36:48–36:49 · rev_4e27d61de1ef2ea192c2e182f2cfa005_593Oh yeah, that's how I did it. I think I
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36:50–36:53 · rev_4e27d61de1ef2ea192c2e182f2cfa005_594made it so when you click on the computer,
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36:53–36:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_595it sets the don't shoot variable to false.
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36:55–36:57 · rev_4e27d61de1ef2ea192c2e182f2cfa005_596False, but you need it to be true, and the
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37:00–37:02 · rev_4e27d61de1ef2ea192c2e182f2cfa005_597only way you can get it to true is by not
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37:03–37:04 · rev_4e27d61de1ef2ea192c2e182f2cfa005_598clicking on the computer or something like
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37:04–37:06 · rev_4e27d61de1ef2ea192c2e182f2cfa005_599Oh yeah, yeah, yeah, that's how I did it.
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37:25–37:27 · rev_4e27d61de1ef2ea192c2e182f2cfa005_600So if you hover the mouse over the
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37:27–37:28 · rev_4e27d61de1ef2ea192c2e182f2cfa005_601computer, it will set it to the green
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37:29–37:31 · rev_4e27d61de1ef2ea192c2e182f2cfa005_602image, and it'll also set the don't shoot
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37:31–37:34 · rev_4e27d61de1ef2ea192c2e182f2cfa005_603variable to false, which means you can't
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37:34–37:36 · rev_4e27d61de1ef2ea192c2e182f2cfa005_604shoot anymore. And then if you take it
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37:37–37:39 · rev_4e27d61de1ef2ea192c2e182f2cfa005_605away, it'll go back to true, then you can
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37:40–37:41 · rev_4e27d61de1ef2ea192c2e182f2cfa005_606shoot again. I thought that's quite a
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37:42–37:43 · rev_4e27d61de1ef2ea192c2e182f2cfa005_607clever way of fixing that problem.
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37:44–37:45 · rev_4e27d61de1ef2ea192c2e182f2cfa005_608Anyway, enough about my games. People are
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37:51–37:54 · rev_4e27d61de1ef2ea192c2e182f2cfa005_609getting bored.
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37:54–37:55 · rev_4e27d61de1ef2ea192c2e182f2cfa005_610