Recording
Why I HATE Resident Evil 8 Village
2021-05-07 · 10 min
Machine transcript · wording, timing and speaker attribution may be wrong
Wording, speaker labels, and timestamps can still be wrong. A transcript does not establish that statements in the recording are factual. Use the source links and surrounding context.
Source information & transcript revisions
Transcript revisions
- rev_e40da56bd429044a8d7062aaa5428d6cMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive257 segments
Transcript
Hello and welcome back to a new video game
Segment details
0:01–0:03 · rev_e40da56bd429044a8d7062aaa5428d6c_0review. So today I'm going to be reviewing
Segment details
0:03–0:05 · rev_e40da56bd429044a8d7062aaa5428d6c_1the brand new Resident Evil 8,
Segment details
0:05–0:08 · rev_e40da56bd429044a8d7062aaa5428d6c_2and as you may know, I'm a pretty big fan
Segment details
0:09–0:11 · rev_e40da56bd429044a8d7062aaa5428d6c_3of the Resident Evil series. Resident Evil
Segment details
0:11–0:14 · rev_e40da56bd429044a8d7062aaa5428d6c_41, 2, 3— extremely great games,
Segment details
0:14–0:18 · rev_e40da56bd429044a8d7062aaa5428d6c_5iconic classics, just amazing
Segment details
0:18–0:20 · rev_e40da56bd429044a8d7062aaa5428d6c_6masterpieces. But this Resident Evil 8 is
Segment details
0:20–0:24 · rev_e40da56bd429044a8d7062aaa5428d6c_7just a complete load of rubbish, and it's
Segment details
0:24–0:27 · rev_e40da56bd429044a8d7062aaa5428d6c_8definitely not worth buying for £50.
Segment details
0:27–0:29 · rev_e40da56bd429044a8d7062aaa5428d6c_9£50! How come games are so expensive these
Segment details
0:31–0:33 · rev_e40da56bd429044a8d7062aaa5428d6c_10days? Back when I was a kid, it used to
Segment details
0:33–0:34 · rev_e40da56bd429044a8d7062aaa5428d6c_11cost about £30 to buy a new game, and now
Segment details
0:35–0:37 · rev_e40da56bd429044a8d7062aaa5428d6c_12you have to pay £50, and then you don't
Segment details
0:37–0:40 · rev_e40da56bd429044a8d7062aaa5428d6c_13even get a free demo. You don't even get
Segment details
0:40–0:41 · rev_e40da56bd429044a8d7062aaa5428d6c_14to try the game. What if I spend £50 and
Segment details
0:42–0:44 · rev_e40da56bd429044a8d7062aaa5428d6c_15then I don't like it? Then I've just
Segment details
0:44–0:45 · rev_e40da56bd429044a8d7062aaa5428d6c_16wasted £50. So I've been playing the new
Segment details
0:45–0:49 · rev_e40da56bd429044a8d7062aaa5428d6c_17Resident Evil 8 game for a few hours now,
Segment details
0:49–0:51 · rev_e40da56bd429044a8d7062aaa5428d6c_18and I think it's complete rubbish. I don't
Segment details
0:51–0:54 · rev_e40da56bd429044a8d7062aaa5428d6c_19know why Capcom keeps making these new
Segment details
0:54–0:57 · rev_e40da56bd429044a8d7062aaa5428d6c_20Resident Evil games. Resident Evil 7 was
Segment details
0:57–0:59 · rev_e40da56bd429044a8d7062aaa5428d6c_21also the same. It's called Resident Evil 7
Segment details
0:59–1:02 · rev_e40da56bd429044a8d7062aaa5428d6c_22and Resident Evil 8, but there's nothing
Segment details
1:03–1:05 · rev_e40da56bd429044a8d7062aaa5428d6c_23about it that is even linked to the
Segment details
1:05–1:08 · rev_e40da56bd429044a8d7062aaa5428d6c_24original Resident Evil games. They might
Segment details
1:09–1:10 · rev_e40da56bd429044a8d7062aaa5428d6c_25as well just called it a completely new
Segment details
1:11–1:12 · rev_e40da56bd429044a8d7062aaa5428d6c_26game at this point because I feel like
Segment details
1:12–1:14 · rev_e40da56bd429044a8d7062aaa5428d6c_27they're just using the Resident Evil name
Segment details
1:15–1:16 · rev_e40da56bd429044a8d7062aaa5428d6c_28to, you know, get attention, get people to
Segment details
1:16–1:19 · rev_e40da56bd429044a8d7062aaa5428d6c_29buy it, get Resident Evil fans interested
Segment details
1:19–1:21 · rev_e40da56bd429044a8d7062aaa5428d6c_30in it. But really, these new Resident Evil
Segment details
1:22–1:24 · rev_e40da56bd429044a8d7062aaa5428d6c_31games are nothing like the original. Even
Segment details
1:24–1:26 · rev_e40da56bd429044a8d7062aaa5428d6c_32the story is completely unrelated, the
Segment details
1:27–1:29 · rev_e40da56bd429044a8d7062aaa5428d6c_33enemies are completely different, the
Segment details
1:29–1:31 · rev_e40da56bd429044a8d7062aaa5428d6c_34whole theme and atmosphere of the game's
Segment details
1:31–1:33 · rev_e40da56bd429044a8d7062aaa5428d6c_35completely different. If you just showed
Segment details
1:33–1:35 · rev_e40da56bd429044a8d7062aaa5428d6c_36me the game and you didn't tell me the
Segment details
1:36–1:37 · rev_e40da56bd429044a8d7062aaa5428d6c_37name of the game, I would have absolutely
Segment details
1:38–1:40 · rev_e40da56bd429044a8d7062aaa5428d6c_38no idea that it's Resident Evil. It just
Segment details
1:40–1:42 · rev_e40da56bd429044a8d7062aaa5428d6c_39looks like some bog-standard horror game
Segment details
1:42–1:45 · rev_e40da56bd429044a8d7062aaa5428d6c_40that was made by some indie company and
Segment details
1:45–1:47 · rev_e40da56bd429044a8d7062aaa5428d6c_41they just slapped the Resident Evil name
Segment details
1:47–1:49 · rev_e40da56bd429044a8d7062aaa5428d6c_42on top of it. There's, there's nothing
Segment details
1:49–1:51 · rev_e40da56bd429044a8d7062aaa5428d6c_43about it that reminds me of the original
Segment details
1:52–1:53 · rev_e40da56bd429044a8d7062aaa5428d6c_44Resident Evils. The camera angle is now
Segment details
1:54–1:55 · rev_e40da56bd429044a8d7062aaa5428d6c_45first-person shooter. Since when did
Segment details
1:56–1:58 · rev_e40da56bd429044a8d7062aaa5428d6c_46Resident Evil become a first-person
Segment details
1:58–1:59 · rev_e40da56bd429044a8d7062aaa5428d6c_47shooting game? It was supposed to be a
Segment details
2:00–2:01 · rev_e40da56bd429044a8d7062aaa5428d6c_48third person from different camera angles
Segment details
2:02–2:04 · rev_e40da56bd429044a8d7062aaa5428d6c_49and to create this kind of creepy horror
Segment details
2:04–2:06 · rev_e40da56bd429044a8d7062aaa5428d6c_50atmosphere. And then it was kind of like
Segment details
2:06–2:09 · rev_e40da56bd429044a8d7062aaa5428d6c_51an over-the-shoulder third-person camera,
Segment details
2:09–2:11 · rev_e40da56bd429044a8d7062aaa5428d6c_52which was still good, it was still fine.
Segment details
2:12–2:13 · rev_e40da56bd429044a8d7062aaa5428d6c_53But now it's first person, that's just so
Segment details
2:14–2:15 · rev_e40da56bd429044a8d7062aaa5428d6c_54not Resident Evil. So the story takes
Segment details
2:16–2:19 · rev_e40da56bd429044a8d7062aaa5428d6c_55place in Romania for some reason, just in
Segment details
2:19–2:22 · rev_e40da56bd429044a8d7062aaa5428d6c_56the middle of nowhere in the Romanian
Segment details
2:22–2:24 · rev_e40da56bd429044a8d7062aaa5428d6c_57woodlands in the countryside. You're in
Segment details
2:24–2:26 · rev_e40da56bd429044a8d7062aaa5428d6c_58some kind of wooden hut in a village in
Segment details
2:26–2:29 · rev_e40da56bd429044a8d7062aaa5428d6c_59the middle of nowhere And instead of
Segment details
2:29–2:31 · rev_e40da56bd429044a8d7062aaa5428d6c_60zombies, get this, instead of zombies,
Segment details
2:31–2:34 · rev_e40da56bd429044a8d7062aaa5428d6c_61the main enemies are kind of like vampire
Segment details
2:35–2:38 · rev_e40da56bd429044a8d7062aaa5428d6c_62werewolves. They, they kind of look like
Segment details
2:38–2:40 · rev_e40da56bd429044a8d7062aaa5428d6c_63vampires, they've got fangs. They don't
Segment details
2:40–2:42 · rev_e40da56bd429044a8d7062aaa5428d6c_64look like zombies at all. They don't
Segment details
2:42–2:43 · rev_e40da56bd429044a8d7062aaa5428d6c_65shuffle around creepily. They don't look
Segment details
2:44–2:47 · rev_e40da56bd429044a8d7062aaa5428d6c_66like zombies. They jump and they run and
Segment details
2:47–2:49 · rev_e40da56bd429044a8d7062aaa5428d6c_67they even ride horses. This is just so
Segment details
2:49–2:52 · rev_e40da56bd429044a8d7062aaa5428d6c_68stupid. So you've got these running
Segment details
2:53–2:55 · rev_e40da56bd429044a8d7062aaa5428d6c_69werewolves that ride horses and they're
Segment details
2:56–2:58 · rev_e40da56bd429044a8d7062aaa5428d6c_70like massive bullet sponges. You can sink
Segment details
2:59–3:01 · rev_e40da56bd429044a8d7062aaa5428d6c_7120 bullets, you could fire your shotgun 5
Segment details
3:01–3:04 · rev_e40da56bd429044a8d7062aaa5428d6c_72times into these, you can do like 10
Segment details
3:04–3:05 · rev_e40da56bd429044a8d7062aaa5428d6c_73headshots and they still don't die. What
Segment details
3:05–3:08 · rev_e40da56bd429044a8d7062aaa5428d6c_74is the point of a headshot when it doesn't
Segment details
3:08–3:11 · rev_e40da56bd429044a8d7062aaa5428d6c_75kill them in one kill? You're supposed to
Segment details
3:12–3:13 · rev_e40da56bd429044a8d7062aaa5428d6c_76do a headshot and that takes them out
Segment details
3:13–3:14 · rev_e40da56bd429044a8d7062aaa5428d6c_77instantly because, you know, you destroy
Segment details
3:14–3:16 · rev_e40da56bd429044a8d7062aaa5428d6c_78the brain and that's supposed to take them
Segment details
3:16–3:17 · rev_e40da56bd429044a8d7062aaa5428d6c_79down. How are you asking me to believe
Segment details
3:18–3:20 · rev_e40da56bd429044a8d7062aaa5428d6c_80that after 10 headshots These things are
Segment details
3:20–3:23 · rev_e40da56bd429044a8d7062aaa5428d6c_81still getting back up. It's just so
Segment details
3:24–3:25 · rev_e40da56bd429044a8d7062aaa5428d6c_82annoying and frustrating when you're
Segment details
3:25–3:27 · rev_e40da56bd429044a8d7062aaa5428d6c_83firing, firing, and it just seems like
Segment details
3:28–3:29 · rev_e40da56bd429044a8d7062aaa5428d6c_84it's not doing anything. And the setting
Segment details
3:30–3:32 · rev_e40da56bd429044a8d7062aaa5428d6c_85and the atmosphere is just so boring.
Segment details
3:33–3:34 · rev_e40da56bd429044a8d7062aaa5428d6c_86You're just in this countryside in
Segment details
3:34–3:36 · rev_e40da56bd429044a8d7062aaa5428d6c_87Romania. There's just loads of trees and
Segment details
3:36–3:39 · rev_e40da56bd429044a8d7062aaa5428d6c_88some wooden huts. It kind of looks more
Segment details
3:39–3:41 · rev_e40da56bd429044a8d7062aaa5428d6c_89like The Witcher instead of a modern-day
Segment details
3:42–3:44 · rev_e40da56bd429044a8d7062aaa5428d6c_90game. It looks like you're in medieval
Segment details
3:44–3:46 · rev_e40da56bd429044a8d7062aaa5428d6c_91times, and there's werewolves, and there's
Segment details
3:46–3:48 · rev_e40da56bd429044a8d7062aaa5428d6c_92also this massive guy who looks like a
Segment details
3:48–3:50 · rev_e40da56bd429044a8d7062aaa5428d6c_93zombie Santa Claus, and then there's this
Segment details
3:50–3:52 · rev_e40da56bd429044a8d7062aaa5428d6c_94cackling witch who just appears out of
Segment details
3:52–3:55 · rev_e40da56bd429044a8d7062aaa5428d6c_95nowhere, says a load of random stuff, and
Segment details
3:55–3:57 · rev_e40da56bd429044a8d7062aaa5428d6c_96then walks off. It's just so stupid. At
Segment details
3:57–4:00 · rev_e40da56bd429044a8d7062aaa5428d6c_97least in the original Resident Evils, it
Segment details
4:00–4:02 · rev_e40da56bd429044a8d7062aaa5428d6c_98was kind of believable. Yeah, I know it
Segment details
4:02–4:04 · rev_e40da56bd429044a8d7062aaa5428d6c_99was zombies and zombie dogs and monsters,
Segment details
4:04–4:06 · rev_e40da56bd429044a8d7062aaa5428d6c_100but there was a logical reason behind them
Segment details
4:07–4:09 · rev_e40da56bd429044a8d7062aaa5428d6c_101existing. There was a secret virus that
Segment details
4:10–4:12 · rev_e40da56bd429044a8d7062aaa5428d6c_102was created in an underground lab in a
Segment details
4:12–4:14 · rev_e40da56bd429044a8d7062aaa5428d6c_103cool mansion that turned people into
Segment details
4:15–4:17 · rev_e40da56bd429044a8d7062aaa5428d6c_104zombies, and there was like a scientific
Segment details
4:18–4:19 · rev_e40da56bd429044a8d7062aaa5428d6c_105explanation for all this. Now in Resident
Segment details
4:20–4:21 · rev_e40da56bd429044a8d7062aaa5428d6c_106Evil 8, it just seems like a load of
Segment details
4:21–4:23 · rev_e40da56bd429044a8d7062aaa5428d6c_107stupid rubbish werewolves and weird
Segment details
4:23–4:26 · rev_e40da56bd429044a8d7062aaa5428d6c_108witches and big guys who can jump 20
Segment details
4:26–4:29 · rev_e40da56bd429044a8d7062aaa5428d6c_109meters and ride horses. It's just so silly
Segment details
4:29–4:32 · rev_e40da56bd429044a8d7062aaa5428d6c_110at this point. And Resident Evil 1, 2,
Segment details
4:32–4:35 · rev_e40da56bd429044a8d7062aaa5428d6c_111and 3 had iconic stages and setups
Segment details
4:35–4:39 · rev_e40da56bd429044a8d7062aaa5428d6c_112and backgrounds. You got Resident Evil 1
Segment details
4:39–4:40 · rev_e40da56bd429044a8d7062aaa5428d6c_113in the spooky mansion on top of a secret
Segment details
4:40–4:43 · rev_e40da56bd429044a8d7062aaa5428d6c_114underground laboratory. That's really
Segment details
4:44–4:45 · rev_e40da56bd429044a8d7062aaa5428d6c_115cool. And you got Resident Evil 2, which
Segment details
4:45–4:47 · rev_e40da56bd429044a8d7062aaa5428d6c_116was in Raccoon City in a police station.
Segment details
4:47–4:50 · rev_e40da56bd429044a8d7062aaa5428d6c_117That's really cool because you think, oh,
Segment details
4:50–4:52 · rev_e40da56bd429044a8d7062aaa5428d6c_118you're in the city, it must be safe in the
Segment details
4:52–4:54 · rev_e40da56bd429044a8d7062aaa5428d6c_119city where there's millions of people and
Segment details
4:54–4:56 · rev_e40da56bd429044a8d7062aaa5428d6c_120there's the cops. And you're in a police
Segment details
4:56–4:58 · rev_e40da56bd429044a8d7062aaa5428d6c_121station, which is supposed to be the most
Segment details
4:58–5:00 · rev_e40da56bd429044a8d7062aaa5428d6c_122well-defended building in a whole city,
Segment details
5:00–5:02 · rev_e40da56bd429044a8d7062aaa5428d6c_123and it's all overtaken and there's no
Segment details
5:03–5:05 · rev_e40da56bd429044a8d7062aaa5428d6c_124people alive anywhere. That was really
Segment details
5:05–5:07 · rev_e40da56bd429044a8d7062aaa5428d6c_125creepy being in Resident Evil 2,
Segment details
5:07–5:09 · rev_e40da56bd429044a8d7062aaa5428d6c_126wandering around those lonely halls of the
Segment details
5:09–5:12 · rev_e40da56bd429044a8d7062aaa5428d6c_127police station. And then Resident Evil 3,
Segment details
5:12–5:14 · rev_e40da56bd429044a8d7062aaa5428d6c_128also kind of creepy because again you're
Segment details
5:14–5:17 · rev_e40da56bd429044a8d7062aaa5428d6c_129in the city that's been completely
Segment details
5:17–5:18 · rev_e40da56bd429044a8d7062aaa5428d6c_130destroyed and overtaken, run over by
Segment details
5:19–5:21 · rev_e40da56bd429044a8d7062aaa5428d6c_131zombies. Those games were really great and
Segment details
5:21–5:24 · rev_e40da56bd429044a8d7062aaa5428d6c_132really set a cool atmosphere and mood.
Segment details
5:24–5:27 · rev_e40da56bd429044a8d7062aaa5428d6c_133Resident Evil 8, you're just in the woods
Segment details
5:28–5:29 · rev_e40da56bd429044a8d7062aaa5428d6c_134in Romania and there's some wooden huts
Segment details
5:29–5:32 · rev_e40da56bd429044a8d7062aaa5428d6c_135and wooden villages. It's just really
Segment details
5:32–5:33 · rev_e40da56bd429044a8d7062aaa5428d6c_136stupid and boring and there's no cool
Segment details
5:34–5:36 · rev_e40da56bd429044a8d7062aaa5428d6c_137atmosphere kind of feeling. It kind of
Segment details
5:36–5:38 · rev_e40da56bd429044a8d7062aaa5428d6c_138just looks like Slenderman but with better
Segment details
5:38–5:40 · rev_e40da56bd429044a8d7062aaa5428d6c_139graphics. As for the graphics, they're
Segment details
5:41–5:44 · rev_e40da56bd429044a8d7062aaa5428d6c_140just not really up to my standards. They
Segment details
5:44–5:46 · rev_e40da56bd429044a8d7062aaa5428d6c_141don't look bad, but it's supposed to be a
Segment details
5:46–5:48 · rev_e40da56bd429044a8d7062aaa5428d6c_142next-gen game. It's on the PS5, the next
Segment details
5:49–5:51 · rev_e40da56bd429044a8d7062aaa5428d6c_143generation of consoles designed from the
Segment details
5:51–5:53 · rev_e40da56bd429044a8d7062aaa5428d6c_144ground up for the next generation of
Segment details
5:53–5:56 · rev_e40da56bd429044a8d7062aaa5428d6c_145consoles, and there's nothing about this
Segment details
5:56–5:58 · rev_e40da56bd429044a8d7062aaa5428d6c_146game that looks amazing. It just looks
Segment details
5:59–6:00 · rev_e40da56bd429044a8d7062aaa5428d6c_147pretty bland. It doesn't look really cool.
Segment details
6:00–6:03 · rev_e40da56bd429044a8d7062aaa5428d6c_148There's no cool shiny textures and
Segment details
6:03–6:06 · rev_e40da56bd429044a8d7062aaa5428d6c_149graphics. It just looks like a
Segment details
6:06–6:08 · rev_e40da56bd429044a8d7062aaa5428d6c_150bog-standard video game that's been around
Segment details
6:09–6:10 · rev_e40da56bd429044a8d7062aaa5428d6c_151for years and years and years. I don't
Segment details
6:10–6:12 · rev_e40da56bd429044a8d7062aaa5428d6c_152really see anything good about the way
Segment details
6:12–6:15 · rev_e40da56bd429044a8d7062aaa5428d6c_153this game looks. So what's the point of
Segment details
6:15–6:17 · rev_e40da56bd429044a8d7062aaa5428d6c_154next-gen? One of the gimmicks of the
Segment details
6:17–6:19 · rev_e40da56bd429044a8d7062aaa5428d6c_155next-gen PS5 is the stupid controller with
Segment details
6:20–6:22 · rev_e40da56bd429044a8d7062aaa5428d6c_156its gimmicky triggers and its special
Segment details
6:23–6:25 · rev_e40da56bd429044a8d7062aaa5428d6c_157vibration things. Who cares about the
Segment details
6:25–6:28 · rev_e40da56bd429044a8d7062aaa5428d6c_158vibration? Do you really care that much
Segment details
6:28–6:29 · rev_e40da56bd429044a8d7062aaa5428d6c_159about different vibration levels when
Segment details
6:29–6:32 · rev_e40da56bd429044a8d7062aaa5428d6c_160you're playing a game? Honestly, I don't
Segment details
6:32–6:33 · rev_e40da56bd429044a8d7062aaa5428d6c_161care. Every time I play a game, I always
Segment details
6:33–6:35 · rev_e40da56bd429044a8d7062aaa5428d6c_162turn off the rumble settings or the
Segment details
6:35–6:37 · rev_e40da56bd429044a8d7062aaa5428d6c_163vibration because I don't want something
Segment details
6:37–6:39 · rev_e40da56bd429044a8d7062aaa5428d6c_164buzzing in my Hands when I'm trying to aim
Segment details
6:39–6:41 · rev_e40da56bd429044a8d7062aaa5428d6c_165and I'm trying to play. It's just
Segment details
6:41–6:43 · rev_e40da56bd429044a8d7062aaa5428d6c_166irritating. It doesn't make it more
Segment details
6:43–6:44 · rev_e40da56bd429044a8d7062aaa5428d6c_167realistic. It doesn't make me feel like
Segment details
6:44–6:46 · rev_e40da56bd429044a8d7062aaa5428d6c_168I'm actually being shot. I don't really
Segment details
6:47–6:48 · rev_e40da56bd429044a8d7062aaa5428d6c_169want to feel like I'm actually being shot
Segment details
6:48–6:50 · rev_e40da56bd429044a8d7062aaa5428d6c_170or attacked when I'm playing a game. I
Segment details
6:50–6:53 · rev_e40da56bd429044a8d7062aaa5428d6c_171want to play a game and have fun, not feel
Segment details
6:53–6:54 · rev_e40da56bd429044a8d7062aaa5428d6c_172like I'm being shot. And then the trigger
Segment details
6:55–6:56 · rev_e40da56bd429044a8d7062aaa5428d6c_173thing— who cares about the stupid squeezy
Segment details
6:57–6:59 · rev_e40da56bd429044a8d7062aaa5428d6c_174trigger thing? I just want to press the
Segment details
6:59–7:01 · rev_e40da56bd429044a8d7062aaa5428d6c_175trigger and I want it to do one thing. I
Segment details
7:01–7:03 · rev_e40da56bd429044a8d7062aaa5428d6c_176want it to fire the weapon. I don't want
Segment details
7:03–7:05 · rev_e40da56bd429044a8d7062aaa5428d6c_177to have to press it down at half strength
Segment details
7:05–7:07 · rev_e40da56bd429044a8d7062aaa5428d6c_178and then full strength, or I don't know
Segment details
7:07–7:10 · rev_e40da56bd429044a8d7062aaa5428d6c_179what else it does. Like, you're supposed
Segment details
7:10–7:11 · rev_e40da56bd429044a8d7062aaa5428d6c_180to grip on the trigger thing really hard,
Segment details
7:11–7:14 · rev_e40da56bd429044a8d7062aaa5428d6c_181or it's pressure sensitive. I really don't
Segment details
7:14–7:16 · rev_e40da56bd429044a8d7062aaa5428d6c_182care about that stuff. I just want to
Segment details
7:17–7:18 · rev_e40da56bd429044a8d7062aaa5428d6c_183press the trigger and I want the gun to
Segment details
7:18–7:20 · rev_e40da56bd429044a8d7062aaa5428d6c_184fire. I don't want anything else. The game
Segment details
7:20–7:23 · rev_e40da56bd429044a8d7062aaa5428d6c_185is really not scary either, and the whole
Segment details
7:23–7:26 · rev_e40da56bd429044a8d7062aaa5428d6c_186point is it's supposed to be a horror
Segment details
7:26–7:28 · rev_e40da56bd429044a8d7062aaa5428d6c_187game. How's a horror game not scary? It's
Segment details
7:28–7:31 · rev_e40da56bd429044a8d7062aaa5428d6c_188not scary because number one, the
Segment details
7:31–7:32 · rev_e40da56bd429044a8d7062aaa5428d6c_189atmosphere and the mood and the setting is
Segment details
7:33–7:34 · rev_e40da56bd429044a8d7062aaa5428d6c_190not really scary. You're just in the
Segment details
7:34–7:36 · rev_e40da56bd429044a8d7062aaa5428d6c_191countryside, there's nothing eerie about
Segment details
7:36–7:38 · rev_e40da56bd429044a8d7062aaa5428d6c_192it. There's no police station or army
Segment details
7:39–7:41 · rev_e40da56bd429044a8d7062aaa5428d6c_193barracks or like a cool city that's all
Segment details
7:41–7:43 · rev_e40da56bd429044a8d7062aaa5428d6c_194deserted and empty. You're just in
Segment details
7:43–7:45 · rev_e40da56bd429044a8d7062aaa5428d6c_195woodlands in a village. It's just really
Segment details
7:45–7:48 · rev_e40da56bd429044a8d7062aaa5428d6c_196boring. And then the enemies are really
Segment details
7:48–7:50 · rev_e40da56bd429044a8d7062aaa5428d6c_197boring as well. They're just like
Segment details
7:50–7:51 · rev_e40da56bd429044a8d7062aaa5428d6c_198werewolves that jump up and down and run
Segment details
7:52–7:54 · rev_e40da56bd429044a8d7062aaa5428d6c_199at you. There's no creepiness. In Resident
Segment details
7:54–7:57 · rev_e40da56bd429044a8d7062aaa5428d6c_200Evil 1, 2, and 3, you have different
Segment details
7:57–7:59 · rev_e40da56bd429044a8d7062aaa5428d6c_201zombies And they have clothing, so you'd
Segment details
8:00–8:01 · rev_e40da56bd429044a8d7062aaa5428d6c_202have like a zombie policeman, and then it
Segment details
8:02–8:03 · rev_e40da56bd429044a8d7062aaa5428d6c_203would be creepy because you'd think, oh
Segment details
8:04–8:05 · rev_e40da56bd429044a8d7062aaa5428d6c_204no, if the police are also zombies, then
Segment details
8:06–8:08 · rev_e40da56bd429044a8d7062aaa5428d6c_205who's left to protect us and protect the
Segment details
8:08–8:10 · rev_e40da56bd429044a8d7062aaa5428d6c_206city? There's no hope. And then you also
Segment details
8:10–8:12 · rev_e40da56bd429044a8d7062aaa5428d6c_207have like soldier zombies, which is even
Segment details
8:13–8:14 · rev_e40da56bd429044a8d7062aaa5428d6c_208creepier because you think, oh, the army,
Segment details
8:14–8:17 · rev_e40da56bd429044a8d7062aaa5428d6c_209they must be able to protect us. Oh no,
Segment details
8:17–8:19 · rev_e40da56bd429044a8d7062aaa5428d6c_210the army's gone too, and they're also
Segment details
8:19–8:20 · rev_e40da56bd429044a8d7062aaa5428d6c_211zombified. But all of the enemies in this,
Segment details
8:21–8:23 · rev_e40da56bd429044a8d7062aaa5428d6c_212I don't even know if you can call them
Segment details
8:23–8:25 · rev_e40da56bd429044a8d7062aaa5428d6c_213zombies. They all just look like random
Segment details
8:25–8:27 · rev_e40da56bd429044a8d7062aaa5428d6c_214peasants and villagers. They look like
Segment details
8:28–8:30 · rev_e40da56bd429044a8d7062aaa5428d6c_215homeless people, really. You can't really
Segment details
8:31–8:32 · rev_e40da56bd429044a8d7062aaa5428d6c_216tell what they were supposed to be before
Segment details
8:33–8:34 · rev_e40da56bd429044a8d7062aaa5428d6c_217they became zombies. Are you allowed to
Segment details
8:35–8:37 · rev_e40da56bd429044a8d7062aaa5428d6c_218call them zombies? What are they? They've
Segment details
8:37–8:38 · rev_e40da56bd429044a8d7062aaa5428d6c_219got fangs. I think from the beginning of
Segment details
8:39–8:41 · rev_e40da56bd429044a8d7062aaa5428d6c_220the story they explain that it's some kind
Segment details
8:41–8:44 · rev_e40da56bd429044a8d7062aaa5428d6c_221of fungus that turned them into this, so
Segment details
8:44–8:46 · rev_e40da56bd429044a8d7062aaa5428d6c_222it's not even a virus anymore. I don't
Segment details
8:46–8:48 · rev_e40da56bd429044a8d7062aaa5428d6c_223know if Umbrella is even behind it.
Segment details
8:48–8:50 · rev_e40da56bd429044a8d7062aaa5428d6c_224There's one character so far that I
Segment details
8:50–8:52 · rev_e40da56bd429044a8d7062aaa5428d6c_225recognize. Chris Redfield is in the
Segment details
8:53–8:54 · rev_e40da56bd429044a8d7062aaa5428d6c_226beginning. In the beginning sequence, he
Segment details
8:55–8:57 · rev_e40da56bd429044a8d7062aaa5428d6c_227shows up and takes your baby and he just
Segment details
8:58–9:01 · rev_e40da56bd429044a8d7062aaa5428d6c_228leaves you for some reason. He shoots your
Segment details
9:01–9:04 · rev_e40da56bd429044a8d7062aaa5428d6c_229wife and it takes like 50 shots for the
Segment details
9:04–9:06 · rev_e40da56bd429044a8d7062aaa5428d6c_230wife to die. And then he takes your baby,
Segment details
9:06–9:08 · rev_e40da56bd429044a8d7062aaa5428d6c_231knocks you out, and then just leaves you
Segment details
9:08–9:10 · rev_e40da56bd429044a8d7062aaa5428d6c_232lying there in the building. And then you
Segment details
9:10–9:12 · rev_e40da56bd429044a8d7062aaa5428d6c_233have to wander around and then your hand
Segment details
9:13–9:15 · rev_e40da56bd429044a8d7062aaa5428d6c_234gets bitten. You lose some fingers. I
Segment details
9:15–9:17 · rev_e40da56bd429044a8d7062aaa5428d6c_235just— I don't feel like there's any point
Segment details
9:17–9:19 · rev_e40da56bd429044a8d7062aaa5428d6c_236to any of this. It all just seems so
Segment details
9:19–9:20 · rev_e40da56bd429044a8d7062aaa5428d6c_237random. And then every time you heal, you
Segment details
9:20–9:22 · rev_e40da56bd429044a8d7062aaa5428d6c_238pour some kind of liquid on your
Segment details
9:22–9:24 · rev_e40da56bd429044a8d7062aaa5428d6c_239half-eaten hand. I don't know if this is
Segment details
9:24–9:26 · rev_e40da56bd429044a8d7062aaa5428d6c_240going to be linked to some kind of
Segment details
9:26–9:28 · rev_e40da56bd429044a8d7062aaa5428d6c_241storyline later, but it just seems kind of
Segment details
9:28–9:31 · rev_e40da56bd429044a8d7062aaa5428d6c_242pointless so far. So that was
Segment details
9:32–9:35 · rev_e40da56bd429044a8d7062aaa5428d6c_243my current review for Resident Evil 8 in
Segment details
9:35–9:37 · rev_e40da56bd429044a8d7062aaa5428d6c_244the village. I give it a 1.1
Segment details
9:37–9:41 · rev_e40da56bd429044a8d7062aaa5428d6c_245out of 10. It's just really boring. It's
Segment details
9:41–9:43 · rev_e40da56bd429044a8d7062aaa5428d6c_246really bad. There's nothing about it that
Segment details
9:43–9:44 · rev_e40da56bd429044a8d7062aaa5428d6c_247reminds me of Resident Evil. They should
Segment details
9:45–9:46 · rev_e40da56bd429044a8d7062aaa5428d6c_248not call these games Resident Evil. They
Segment details
9:47–9:48 · rev_e40da56bd429044a8d7062aaa5428d6c_249should just call it something else like
Segment details
9:49–9:50 · rev_e40da56bd429044a8d7062aaa5428d6c_250Jim Bob's Scary Adventure in the Woods.
Segment details
9:50–9:52 · rev_e40da56bd429044a8d7062aaa5428d6c_251It's just nothing like Resident Evil at
Segment details
9:53–9:55 · rev_e40da56bd429044a8d7062aaa5428d6c_252all. The gameplay, the story, the music.
Segment details
9:55–9:58 · rev_e40da56bd429044a8d7062aaa5428d6c_253There's nothing about it that's Resident
Segment details
9:58–9:59 · rev_e40da56bd429044a8d7062aaa5428d6c_254Evil, so stop calling it Resident Evil.
Segment details
10:00–10:01 · rev_e40da56bd429044a8d7062aaa5428d6c_255It's a load of rubbish. Don't buy it.
Segment details
10:01–10:03 · rev_e40da56bd429044a8d7062aaa5428d6c_256