Recording
DO NOT BUY Final Fantasy 7 Remake Intergrade - VERY disappointing
2022-09-18 · 9 min
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- rev_bbfd5db310520085ea5029e93b3b252dMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive243 segments
Transcript
Hello and welcome back to a new video game
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0:00–0:02 · rev_bbfd5db310520085ea5029e93b3b252d_0review. So recently I've been playing the
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0:02–0:04 · rev_bbfd5db310520085ea5029e93b3b252d_1fairly new Final Fantasy VII Remake
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0:04–0:06 · rev_bbfd5db310520085ea5029e93b3b252d_2Intergrade. I don't know why they randomly
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0:06–0:08 · rev_bbfd5db310520085ea5029e93b3b252d_3added the word Intergrade onto the end,
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0:09–0:10 · rev_bbfd5db310520085ea5029e93b3b252d_4but I guess that's Japanese marketing for
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0:10–0:12 · rev_bbfd5db310520085ea5029e93b3b252d_5you. They just for some reason love to add
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0:13–0:14 · rev_bbfd5db310520085ea5029e93b3b252d_6random English words onto things even
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0:14–0:16 · rev_bbfd5db310520085ea5029e93b3b252d_7though it doesn't really make much sense.
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0:17–0:17 · rev_bbfd5db310520085ea5029e93b3b252d_8I don't even know what Intergrade means,
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0:18–0:19 · rev_bbfd5db310520085ea5029e93b3b252d_9but it probably has nothing to do with
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0:20–0:21 · rev_bbfd5db310520085ea5029e93b3b252d_10Final Fantasy. Anyway, as an avid Final
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0:21–0:23 · rev_bbfd5db310520085ea5029e93b3b252d_11Fantasy fan and as someone who's played
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0:24–0:26 · rev_bbfd5db310520085ea5029e93b3b252d_12every single Final Fantasy game that's
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0:26–0:27 · rev_bbfd5db310520085ea5029e93b3b252d_13ever been made, I just knew I had to play
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0:27–0:30 · rev_bbfd5db310520085ea5029e93b3b252d_14this game when it came out.
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0:30–0:31 · rev_bbfd5db310520085ea5029e93b3b252d_15Unfortunately, so far it's been kind of
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0:31–0:33 · rev_bbfd5db310520085ea5029e93b3b252d_16boring, bland, uninspiring, and dare I
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0:33–0:36 · rev_bbfd5db310520085ea5029e93b3b252d_17say, lacking in luster. So first of all,
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0:36–0:39 · rev_bbfd5db310520085ea5029e93b3b252d_18you may have noticed that I am indeed
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0:39–0:41 · rev_bbfd5db310520085ea5029e93b3b252d_19playing this on a Steam Deck, but the
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0:41–0:43 · rev_bbfd5db310520085ea5029e93b3b252d_20criticisms and complaints of the game that
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0:44–0:45 · rev_bbfd5db310520085ea5029e93b3b252d_21I have would apply to any version of the
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0:46–0:47 · rev_bbfd5db310520085ea5029e93b3b252d_22game. Doesn't really matter if you're
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0:48–0:48 · rev_bbfd5db310520085ea5029e93b3b252d_23playing on PC or console or Steam Deck.
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0:49–0:51 · rev_bbfd5db310520085ea5029e93b3b252d_24All of my criticisms are still valid.
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0:51–0:54 · rev_bbfd5db310520085ea5029e93b3b252d_25It's just I play games on a Steam Deck
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0:54–0:55 · rev_bbfd5db310520085ea5029e93b3b252d_26because I recently got a Steam Deck and
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0:56–0:57 · rev_bbfd5db310520085ea5029e93b3b252d_27I've been testing it out with. Several
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0:58–0:59 · rev_bbfd5db310520085ea5029e93b3b252d_28different types of games. So the Final
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1:00–1:01 · rev_bbfd5db310520085ea5029e93b3b252d_29Fantasy VII Remake, a remake that people
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1:02–1:03 · rev_bbfd5db310520085ea5029e93b3b252d_30have been waiting for such a long time,
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1:03–1:06 · rev_bbfd5db310520085ea5029e93b3b252d_31and the original Final Fantasy VII game
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1:06–1:08 · rev_bbfd5db310520085ea5029e93b3b252d_32came out such a long time ago that the
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1:08–1:10 · rev_bbfd5db310520085ea5029e93b3b252d_33graphics in the original game just look
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1:11–1:12 · rev_bbfd5db310520085ea5029e93b3b252d_34absolutely terrible. The game has not aged
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1:12–1:15 · rev_bbfd5db310520085ea5029e93b3b252d_35well, and if you want to introduce new
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1:15–1:17 · rev_bbfd5db310520085ea5029e93b3b252d_36people to this game, the original version
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1:17–1:19 · rev_bbfd5db310520085ea5029e93b3b252d_37of the game just wasn't really selling the
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1:20–1:21 · rev_bbfd5db310520085ea5029e93b3b252d_38brand. So it made sense to make a remake
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1:21–1:23 · rev_bbfd5db310520085ea5029e93b3b252d_39that looks a lot better graphically. And
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1:23–1:25 · rev_bbfd5db310520085ea5029e93b3b252d_40as you can see in this game, the graphics
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1:25–1:27 · rev_bbfd5db310520085ea5029e93b3b252d_41look fairly good. The lighting is very
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1:28–1:29 · rev_bbfd5db310520085ea5029e93b3b252d_42dynamic and the character models have all
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1:29–1:31 · rev_bbfd5db310520085ea5029e93b3b252d_43been updated to look modern and fresh.
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1:32–1:34 · rev_bbfd5db310520085ea5029e93b3b252d_44The game does look physically and visibly
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1:34–1:36 · rev_bbfd5db310520085ea5029e93b3b252d_45quite impressive. However, in that
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1:37–1:39 · rev_bbfd5db310520085ea5029e93b3b252d_46impressiveness, it's kind of lost any
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1:39–1:40 · rev_bbfd5db310520085ea5029e93b3b252d_47charm of the original Final Fantasy
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1:40–1:43 · rev_bbfd5db310520085ea5029e93b3b252d_48series. It doesn't really feel like you're
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1:43–1:45 · rev_bbfd5db310520085ea5029e93b3b252d_49playing a Final Fantasy game, which is
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1:45–1:47 · rev_bbfd5db310520085ea5029e93b3b252d_50really weird because it's got the same
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1:47–1:48 · rev_bbfd5db310520085ea5029e93b3b252d_51characters, the same story, the same kind
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1:48–1:51 · rev_bbfd5db310520085ea5029e93b3b252d_52of gameplay, which we'll get onto later.
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1:52–1:53 · rev_bbfd5db310520085ea5029e93b3b252d_53But all in all, the essence of the game
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1:53–1:56 · rev_bbfd5db310520085ea5029e93b3b252d_54just doesn't really feel like a Final
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1:56–1:57 · rev_bbfd5db310520085ea5029e93b3b252d_55Fantasy game anymore. And with this shiny
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1:58–2:00 · rev_bbfd5db310520085ea5029e93b3b252d_56new facade that it has, it's kind of made
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2:00–2:03 · rev_bbfd5db310520085ea5029e93b3b252d_57this feeling of, well, you're just playing
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2:03–2:05 · rev_bbfd5db310520085ea5029e93b3b252d_58like a generic modern action RPG game that
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2:05–2:08 · rev_bbfd5db310520085ea5029e93b3b252d_59doesn't really have anything to do with
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2:09–2:10 · rev_bbfd5db310520085ea5029e93b3b252d_60Final Fantasy. If I didn't know what Final
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2:10–2:12 · rev_bbfd5db310520085ea5029e93b3b252d_61Fantasy was, I would have no idea that I
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2:12–2:14 · rev_bbfd5db310520085ea5029e93b3b252d_62was playing a Final Fantasy game, and
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2:14–2:15 · rev_bbfd5db310520085ea5029e93b3b252d_63that's just a real shame here. So as you
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2:15–2:18 · rev_bbfd5db310520085ea5029e93b3b252d_64can see from the gameplay footage, the
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2:18–2:20 · rev_bbfd5db310520085ea5029e93b3b252d_65majority of the gameplay involves running
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2:20–2:22 · rev_bbfd5db310520085ea5029e93b3b252d_66around Going up and down ladders and doing
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2:22–2:24 · rev_bbfd5db310520085ea5029e93b3b252d_67kind of basic platforming. You can't
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2:24–2:26 · rev_bbfd5db310520085ea5029e93b3b252d_68really call it platforming because there's
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2:27–2:28 · rev_bbfd5db310520085ea5029e93b3b252d_69no jumping. You don't really have to do
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2:29–2:30 · rev_bbfd5db310520085ea5029e93b3b252d_70any kind of skillful jumping. You're just
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2:31–2:32 · rev_bbfd5db310520085ea5029e93b3b252d_71pressing a button to get over a hurdle or
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2:32–2:35 · rev_bbfd5db310520085ea5029e93b3b252d_72duck under something or climb up a ladder.
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2:35–2:38 · rev_bbfd5db310520085ea5029e93b3b252d_73The way you traverse through the levels is
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2:38–2:40 · rev_bbfd5db310520085ea5029e93b3b252d_74kind of frustrating and annoying.
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2:40–2:42 · rev_bbfd5db310520085ea5029e93b3b252d_75Basically, you're just going to be trying
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2:42–2:44 · rev_bbfd5db310520085ea5029e93b3b252d_76to sprint through the area as quickly as
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2:44–2:47 · rev_bbfd5db310520085ea5029e93b3b252d_77possible so you can get to the enemies.
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2:47–2:48 · rev_bbfd5db310520085ea5029e93b3b252d_78And for some reason, there's a lot of
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2:49–2:50 · rev_bbfd5db310520085ea5029e93b3b252d_79cutscenes that you'll constantly have to
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2:50–2:52 · rev_bbfd5db310520085ea5029e93b3b252d_80be skipping. I swear, I felt like I was
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2:52–2:53 · rev_bbfd5db310520085ea5029e93b3b252d_81trying to skip cutscenes scenes every 10
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2:54–2:55 · rev_bbfd5db310520085ea5029e93b3b252d_82seconds. Maybe it's just in the beginning
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2:56–2:57 · rev_bbfd5db310520085ea5029e93b3b252d_83of the game it's like this, but there's
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2:57–2:59 · rev_bbfd5db310520085ea5029e93b3b252d_84just way too many cutscenes, and I'm just
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2:59–3:01 · rev_bbfd5db310520085ea5029e93b3b252d_85thankful that there's actually a skip
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3:02–3:03 · rev_bbfd5db310520085ea5029e93b3b252d_86button, because if they forced me to watch
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3:03–3:05 · rev_bbfd5db310520085ea5029e93b3b252d_87every single cutscene, I think I would
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3:05–3:07 · rev_bbfd5db310520085ea5029e93b3b252d_88have ripped my hair out. So after you've
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3:07–3:10 · rev_bbfd5db310520085ea5029e93b3b252d_89gotten around the cutscene stuff, you'll
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3:11–3:13 · rev_bbfd5db310520085ea5029e93b3b252d_90see that the majority of the gameplay just
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3:14–3:15 · rev_bbfd5db310520085ea5029e93b3b252d_91involves running through the level,
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3:15–3:17 · rev_bbfd5db310520085ea5029e93b3b252d_92encountering enemies, and when you
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3:17–3:19 · rev_bbfd5db310520085ea5029e93b3b252d_93encounter enemies, you'll be able to see
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3:19–3:21 · rev_bbfd5db310520085ea5029e93b3b252d_94the brand new combat system, which is not
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3:21–3:24 · rev_bbfd5db310520085ea5029e93b3b252d_95really that great. I don't really feel
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3:24–3:26 · rev_bbfd5db310520085ea5029e93b3b252d_96like it's a very fun combat system.
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3:26–3:27 · rev_bbfd5db310520085ea5029e93b3b252d_97Basically, it just feels like a very
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3:27–3:29 · rev_bbfd5db310520085ea5029e93b3b252d_98generic hack and slash kind of game.
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3:29–3:31 · rev_bbfd5db310520085ea5029e93b3b252d_99You're just mashing the X button over and
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3:31–3:34 · rev_bbfd5db310520085ea5029e93b3b252d_100over again, and you've got like a charged
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3:34–3:36 · rev_bbfd5db310520085ea5029e93b3b252d_101up X button attack. And this charged up X
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3:37–3:39 · rev_bbfd5db310520085ea5029e93b3b252d_102button attack does more damage, but it
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3:40–3:41 · rev_bbfd5db310520085ea5029e93b3b252d_103will make you move a lot more slowly. But
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3:41–3:43 · rev_bbfd5db310520085ea5029e93b3b252d_104the one that lets you move around fast,
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3:44–3:45 · rev_bbfd5db310520085ea5029e93b3b252d_105the attacks are just so weak it's not
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3:46–3:47 · rev_bbfd5db310520085ea5029e93b3b252d_106worth using. So what you do is you'd run
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3:48–3:49 · rev_bbfd5db310520085ea5029e93b3b252d_107up to the enemy, then press Y to enable
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3:49–3:52 · rev_bbfd5db310520085ea5029e93b3b252d_108the more powerful attacks and then just
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3:52–3:54 · rev_bbfd5db310520085ea5029e93b3b252d_109button mash X in their face until they
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3:54–3:57 · rev_bbfd5db310520085ea5029e93b3b252d_110die, which usually takes just a couple of
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3:57–3:59 · rev_bbfd5db310520085ea5029e93b3b252d_111strikes. The enemies in this game are just
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3:59–4:01 · rev_bbfd5db310520085ea5029e93b3b252d_112so easy to take down. There's absolutely
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4:01–4:04 · rev_bbfd5db310520085ea5029e93b3b252d_113no challenge at all. You can nearly
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4:04–4:05 · rev_bbfd5db310520085ea5029e93b3b252d_114one-shot or two-shot any of them. And you
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4:05–4:08 · rev_bbfd5db310520085ea5029e93b3b252d_115also get special abilities where you can
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4:09–4:11 · rev_bbfd5db310520085ea5029e93b3b252d_116choose from a selection of different
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4:11–4:13 · rev_bbfd5db310520085ea5029e93b3b252d_117abilities that you have, or spells, and
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4:13–4:15 · rev_bbfd5db310520085ea5029e93b3b252d_118you choose which enemy to attack. And this
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4:16–4:18 · rev_bbfd5db310520085ea5029e93b3b252d_119is kind of where the combat system feels
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4:19–4:21 · rev_bbfd5db310520085ea5029e93b3b252d_120like it's kind of weird and falls flat on
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4:21–4:23 · rev_bbfd5db310520085ea5029e93b3b252d_121its face. So in the original Final Final
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4:23–4:25 · rev_bbfd5db310520085ea5029e93b3b252d_122Fantasy games, you'll know obviously that
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4:25–4:27 · rev_bbfd5db310520085ea5029e93b3b252d_123it was all turn-based. There was no hack
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4:27–4:29 · rev_bbfd5db310520085ea5029e93b3b252d_124and slashing, there was no running around
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4:30–4:31 · rev_bbfd5db310520085ea5029e93b3b252d_125and swinging a sword about. You lined up
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4:31–4:33 · rev_bbfd5db310520085ea5029e93b3b252d_126with your teammates opposite the enemies
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4:33–4:36 · rev_bbfd5db310520085ea5029e93b3b252d_127which lined up, and you took turns to
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4:36–4:37 · rev_bbfd5db310520085ea5029e93b3b252d_128select from a list of attacks. You could
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4:37–4:39 · rev_bbfd5db310520085ea5029e93b3b252d_129do a basic attack or maybe cast a spell or
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4:40–4:42 · rev_bbfd5db310520085ea5029e93b3b252d_130ability or use a potion, and then you
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4:42–4:44 · rev_bbfd5db310520085ea5029e93b3b252d_131would choose one thing to do, and then the
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4:45–4:46 · rev_bbfd5db310520085ea5029e93b3b252d_132enemy would take their turn and choose one
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4:46–4:48 · rev_bbfd5db310520085ea5029e93b3b252d_133thing to do, and then it'll be your turn
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4:48–4:49 · rev_bbfd5db310520085ea5029e93b3b252d_134again. And that's kind of how Final
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4:50–4:51 · rev_bbfd5db310520085ea5029e93b3b252d_135Fantasy has always been. Now, with this
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4:52–4:53 · rev_bbfd5db310520085ea5029e93b3b252d_136new combat system in the Remake for Final
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4:53–4:56 · rev_bbfd5db310520085ea5029e93b3b252d_137Fantasy VII, they've tried to incorporate
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4:56–4:58 · rev_bbfd5db310520085ea5029e93b3b252d_138this kind of hack-and-slash combat system
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4:58–5:01 · rev_bbfd5db310520085ea5029e93b3b252d_139with a mix of the traditional and old
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5:01–5:04 · rev_bbfd5db310520085ea5029e93b3b252d_140style of taking turns. So there's still a
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5:04–5:06 · rev_bbfd5db310520085ea5029e93b3b252d_141way that you can select abilities and
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5:06–5:09 · rev_bbfd5db310520085ea5029e93b3b252d_142potions and attacks using a menu and then
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5:09–5:12 · rev_bbfd5db310520085ea5029e93b3b252d_143select which enemy to use that ability or
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5:12–5:14 · rev_bbfd5db310520085ea5029e93b3b252d_144attack on. And you can do that in real
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5:15–5:16 · rev_bbfd5db310520085ea5029e93b3b252d_145time whilst also hack-and-slashing. It
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5:16–5:19 · rev_bbfd5db310520085ea5029e93b3b252d_146just feels kind of weird switching from
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5:19–5:20 · rev_bbfd5db310520085ea5029e93b3b252d_147Devil May Cry kind of action combat where
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5:21–5:23 · rev_bbfd5db310520085ea5029e93b3b252d_148you're hitting a button to attack And then
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5:24–5:25 · rev_bbfd5db310520085ea5029e93b3b252d_149you also have to navigate a menu to choose
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5:26–5:28 · rev_bbfd5db310520085ea5029e93b3b252d_150abilities and spells whilst also fighting.
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5:28–5:30 · rev_bbfd5db310520085ea5029e93b3b252d_151It just doesn't really feel quite fluid.
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5:30–5:32 · rev_bbfd5db310520085ea5029e93b3b252d_152I don't know why they didn't just let you
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5:33–5:34 · rev_bbfd5db310520085ea5029e93b3b252d_153use attacks using a different button, but
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5:34–5:37 · rev_bbfd5db310520085ea5029e93b3b252d_154you have to go into a menu system to
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5:37–5:38 · rev_bbfd5db310520085ea5029e93b3b252d_155select stuff. I guess they wanted it to
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5:39–5:40 · rev_bbfd5db310520085ea5029e93b3b252d_156still feel like the old Final Fantasy
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5:40–5:42 · rev_bbfd5db310520085ea5029e93b3b252d_157games, but it just feels weird, like a
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5:42–5:44 · rev_bbfd5db310520085ea5029e93b3b252d_158weird Frankenstein monster of a combat
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5:45–5:47 · rev_bbfd5db310520085ea5029e93b3b252d_159system, a mishmash of different styles
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5:47–5:49 · rev_bbfd5db310520085ea5029e93b3b252d_160that don't really blend into each other
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5:49–5:51 · rev_bbfd5db310520085ea5029e93b3b252d_161that greatly. I feel like if they really
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5:51–5:53 · rev_bbfd5db310520085ea5029e93b3b252d_162wanted to change the combat system, they
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5:53–5:55 · rev_bbfd5db310520085ea5029e93b3b252d_163could have done a much better job. If they
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5:56–5:57 · rev_bbfd5db310520085ea5029e93b3b252d_164just went with one direction, if they just
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5:57–5:59 · rev_bbfd5db310520085ea5029e93b3b252d_165went for pure hack-and-slash game with
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6:00–6:01 · rev_bbfd5db310520085ea5029e93b3b252d_166parries and counterattacks, that would
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6:01–6:03 · rev_bbfd5db310520085ea5029e93b3b252d_167have been fine if they made the combat
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6:04–6:05 · rev_bbfd5db310520085ea5029e93b3b252d_168system challenging and rewarding and fun
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6:05–6:07 · rev_bbfd5db310520085ea5029e93b3b252d_169to play. But unfortunately, in this game,
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6:07–6:10 · rev_bbfd5db310520085ea5029e93b3b252d_170the hack-and-slash fighting just feels
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6:10–6:11 · rev_bbfd5db310520085ea5029e93b3b252d_171really boring and really bland. It just
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6:11–6:13 · rev_bbfd5db310520085ea5029e93b3b252d_172feels like you're on autopilot. I don't
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6:13–6:15 · rev_bbfd5db310520085ea5029e93b3b252d_173really feel like I'm skillful or I'm being
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6:15–6:18 · rev_bbfd5db310520085ea5029e93b3b252d_174good at the game or I'm using my great
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6:18–6:20 · rev_bbfd5db310520085ea5029e93b3b252d_175reflection reaction skills. I just feel
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6:20–6:22 · rev_bbfd5db310520085ea5029e93b3b252d_176like I'm button mashing and it's pretty
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6:22–6:24 · rev_bbfd5db310520085ea5029e93b3b252d_177boring and mundane as a combat system.
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6:25–6:27 · rev_bbfd5db310520085ea5029e93b3b252d_178And I think I would have just preferred it
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6:27–6:29 · rev_bbfd5db310520085ea5029e93b3b252d_179if they just stuck to the good old taking
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6:29–6:31 · rev_bbfd5db310520085ea5029e93b3b252d_180turns turn-based gameplay. At least that
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6:31–6:34 · rev_bbfd5db310520085ea5029e93b3b252d_181felt like a bit more strategic and you
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6:34–6:36 · rev_bbfd5db310520085ea5029e93b3b252d_182have to use some intelligence and
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6:37–6:38 · rev_bbfd5db310520085ea5029e93b3b252d_183brainpower to survive some of the more
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6:38–6:40 · rev_bbfd5db310520085ea5029e93b3b252d_184challenging fights. I mean, I give them
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6:40–6:42 · rev_bbfd5db310520085ea5029e93b3b252d_185kudos for trying to do something new and
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6:42–6:45 · rev_bbfd5db310520085ea5029e93b3b252d_186it's great and everything to try something
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6:45–6:47 · rev_bbfd5db310520085ea5029e93b3b252d_187fresh, but they just didn't really do a
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6:47–6:49 · rev_bbfd5db310520085ea5029e93b3b252d_188very good job at it, which is very
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6:49–6:51 · rev_bbfd5db310520085ea5029e93b3b252d_189unfortunate. As for the characters and the
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6:51–6:53 · rev_bbfd5db310520085ea5029e93b3b252d_190story, I mean, it's Final Fantasy, you
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6:53–6:55 · rev_bbfd5db310520085ea5029e93b3b252d_191kind of know what to expect. By now,
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6:55–6:56 · rev_bbfd5db310520085ea5029e93b3b252d_192there's usually some kind of evil power or
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6:56–6:59 · rev_bbfd5db310520085ea5029e93b3b252d_193evil crystal or some kind of powerful
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6:59–7:01 · rev_bbfd5db310520085ea5029e93b3b252d_194crystal that the enemy's trying to get
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7:01–7:02 · rev_bbfd5db310520085ea5029e93b3b252d_195their hands on. And as the heroes, you've
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7:03–7:05 · rev_bbfd5db310520085ea5029e93b3b252d_196got to get and secure that power before
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7:05–7:07 · rev_bbfd5db310520085ea5029e93b3b252d_197the villains get it. And in Final Fantasy
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7:07–7:10 · rev_bbfd5db310520085ea5029e93b3b252d_198VII, they've kind of gone for a whole
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7:11–7:12 · rev_bbfd5db310520085ea5029e93b3b252d_199environmentalist theme where the planet is
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7:12–7:15 · rev_bbfd5db310520085ea5029e93b3b252d_200poisoned by some kind of thing that was
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7:15–7:18 · rev_bbfd5db310520085ea5029e93b3b252d_201created out of greed. I don't know, the
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7:18–7:21 · rev_bbfd5db310520085ea5029e93b3b252d_202storyline just feels kind of preachy with
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7:21–7:22 · rev_bbfd5db310520085ea5029e93b3b252d_203the characters going on about how
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7:23–7:24 · rev_bbfd5db310520085ea5029e93b3b252d_204important it is to take care of the planet
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7:24–7:26 · rev_bbfd5db310520085ea5029e93b3b252d_205and corruption and blah blah blah. I just
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7:26–7:28 · rev_bbfd5db310520085ea5029e93b3b252d_206feel like I'm being lectured and there's
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7:29–7:30 · rev_bbfd5db310520085ea5029e93b3b252d_207some kind of agenda, some kind of
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7:30–7:32 · rev_bbfd5db310520085ea5029e93b3b252d_208political message they're trying to push
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7:32–7:34 · rev_bbfd5db310520085ea5029e93b3b252d_209in the game, which I don't really care
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7:34–7:36 · rev_bbfd5db310520085ea5029e93b3b252d_210for. The characters in the game are
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7:36–7:37 · rev_bbfd5db310520085ea5029e93b3b252d_211extremely bland and boring, stereotypical
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7:38–7:40 · rev_bbfd5db310520085ea5029e93b3b252d_212JRPG types. You got the quiet characters,
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7:40–7:43 · rev_bbfd5db310520085ea5029e93b3b252d_213you got the big tough bravado macho
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7:43–7:46 · rev_bbfd5db310520085ea5029e93b3b252d_214characters, you got the little nerdy cute
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7:46–7:48 · rev_bbfd5db310520085ea5029e93b3b252d_215girls, and then the quiet silent types,
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7:49–7:50 · rev_bbfd5db310520085ea5029e93b3b252d_216which is basically what Cloud is as the
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7:50–7:52 · rev_bbfd5db310520085ea5029e93b3b252d_217main character. And all these characters
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7:53–7:54 · rev_bbfd5db310520085ea5029e93b3b252d_218are just so cheesy. All of the dialogue is
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7:55–7:56 · rev_bbfd5db310520085ea5029e93b3b252d_219really cheesy and lame. None of the jokes
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7:56–7:59 · rev_bbfd5db310520085ea5029e93b3b252d_220are funny at all. And I just end up
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7:59–8:01 · rev_bbfd5db310520085ea5029e93b3b252d_221skipping through any cutscene that I can
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8:01–8:03 · rev_bbfd5db310520085ea5029e93b3b252d_222possibly skip through because it's all
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8:03–8:05 · rev_bbfd5db310520085ea5029e93b3b252d_223just so boring and bland, and I feel like
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8:05–8:07 · rev_bbfd5db310520085ea5029e93b3b252d_224it's just trying to waste my time.
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8:07–8:08 · rev_bbfd5db310520085ea5029e93b3b252d_225They're trying to make the game feel like
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8:08–8:10 · rev_bbfd5db310520085ea5029e93b3b252d_226it's a long game by just adding loads of
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8:11–8:13 · rev_bbfd5db310520085ea5029e93b3b252d_227cutscenes in there to extend— artificially
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8:14–8:16 · rev_bbfd5db310520085ea5029e93b3b252d_228extend the gameplay. So unfortunately, I
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8:17–8:19 · rev_bbfd5db310520085ea5029e93b3b252d_229can't really recommend this game. It's
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8:19–8:21 · rev_bbfd5db310520085ea5029e93b3b252d_230pretty boring. I don't really see the game
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8:22–8:23 · rev_bbfd5db310520085ea5029e93b3b252d_231getting any more fun as you progress
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8:23–8:24 · rev_bbfd5db310520085ea5029e93b3b252d_232unless the game becomes much more
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8:25–8:26 · rev_bbfd5db310520085ea5029e93b3b252d_233challenging and more in-depth later on,
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8:26–8:28 · rev_bbfd5db310520085ea5029e93b3b252d_234which I don't really feel like that would
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8:28–8:30 · rev_bbfd5db310520085ea5029e93b3b252d_235happen. I think I'll have to give this
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8:30–8:31 · rev_bbfd5db310520085ea5029e93b3b252d_236game a 4.2 out of 10. It's also way too
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8:32–8:35 · rev_bbfd5db310520085ea5029e93b3b252d_237expensive for what it is. It's about £59
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8:35–8:38 · rev_bbfd5db310520085ea5029e93b3b252d_238on sale. Without the sale or any kind of
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8:38–8:41 · rev_bbfd5db310520085ea5029e93b3b252d_239Steam discount, I think it's about £70,
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8:41–8:43 · rev_bbfd5db310520085ea5029e93b3b252d_240which is just insanely expensive for a
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8:44–8:46 · rev_bbfd5db310520085ea5029e93b3b252d_241remake of a very, very old game.
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8:46–8:48 · rev_bbfd5db310520085ea5029e93b3b252d_242