Recording
DO NOT BUY Sons of the Forest
2023-02-27 · 8 min
Machine transcript · wording, timing and speaker attribution may be wrong
Wording, speaker labels, and timestamps can still be wrong. A transcript does not establish that statements in the recording are factual. Use the source links and surrounding context.
Source information & transcript revisions
Transcript revisions
- rev_fd3b9b493a39dacbe56d34cafdbf5cd2Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive205 segments
Transcript
Hello, welcome back to a new video. So
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0:00–0:02 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_0recently I've been playing the brand new
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0:02–0:04 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_1Sons of the Forest, and as an avid fan of
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0:04–0:07 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_2survival games, I knew I just had to play
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0:07–0:10 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_3this game. Unfortunately, so far I'm
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0:11–0:12 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_4finding it to be rather bland, boring,
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0:12–0:14 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_5uninspired, and kind of lacking in a
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0:15–0:17 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_6certain luster. So basically this game is
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0:17–0:20 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_7a first-person survival game that you can
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0:20–0:22 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_8play on your own with single player, or
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0:22–0:24 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_9you can play online with other people,
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0:25–0:26 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_10which is what I'm doing now. So the whole
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0:26–0:28 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_11idea of the game is you're in a
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0:29–0:29 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_12helicopter, you crash, and now you've to
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0:30–0:32 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_13survive, find resources and materials,
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0:32–0:35 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_14and build a camp and try not to die,
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0:35–0:37 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_15basically. It's not exactly a very
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0:37–0:39 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_16engaging story, and the concept of the
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0:39–0:41 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_17game is not exactly original either. I
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0:42–0:43 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_18feel like there's countless games like
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0:44–0:45 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_19this, such as Rust and other games on
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0:46–0:47 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_20Steam, that basically do exactly the same
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0:47–0:49 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_21thing that this does. I don't really know
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0:49–0:51 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_22what makes this game more special or stand
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0:51–0:53 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_23out more than the other games of the same
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0:54–0:56 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_24genre, but it doesn't really seem to do
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0:56–0:58 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_25anything that's that interesting or
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0:58–0:59 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_26groundbreaking. For me, I felt like this
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1:00–1:01 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_27game feels just like a realistic version
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1:02–1:04 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_28of Minecraft. You'll spend most of the
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1:04–1:05 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_29time chopping down trees with your axe.
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1:06–1:08 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_30Now I have to say, the tree physics and
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1:08–1:10 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_31the ragdolls of the tree when it falls
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1:11–1:12 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_32over is quite funny, and it does look
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1:13–1:14 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_33quite kind of cool. You also run around
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1:15–1:16 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_34picking up random objects like sticks and
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1:17–1:18 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_35stones and trying to capture animals and
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1:18–1:21 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_36kill animals, hunt them for food, and also
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1:21–1:24 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_37be able to craft certain things using
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1:24–1:26 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_38these materials by combining them
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1:26–1:28 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_39together. The inventory system is kind of
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1:29–1:30 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_40fiddly and annoying to use. So when you
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1:31–1:33 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_41press I, he'll roll out this big orange
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1:33–1:35 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_42mat has various objects on it, and you can
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1:35–1:37 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_43combine certain objects like the tape and
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1:38–1:40 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_44sticks and the knife to create a spear.
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1:40–1:42 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_45And there's a lot of different things you
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1:42–1:43 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_46can combine, but I found it very confusing
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1:44–1:45 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_47and fiddly to use at first. It's also kind
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1:45–1:48 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_48of annoying having to run all over the
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1:48–1:49 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_49place collecting materials just so you can
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1:49–1:51 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_50make something basic like a spear. I found
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1:52–1:54 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_51it kind of confusing what I'm supposed to
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1:54–1:55 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_52be doing in this game because it doesn't
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1:56–1:57 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_53really tell you what to do, and there's no
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1:57–1:59 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_54main story or missions you have to do.
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1:59–2:01 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_55You just basically do what you want. You
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2:01–2:02 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_56run around the forest and You gotta catch
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2:02–2:04 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_57stuff. Basically, you want to build stuff,
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2:04–2:06 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_58so you got to collect wood. And most of
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2:06–2:09 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_59the time you'll be chopping down trees,
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2:09–2:10 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_60collecting logs, piling them up so you can
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2:10–2:13 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_61create some kind of structure. The
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2:13–2:15 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_62building system in the game is kind of
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2:15–2:17 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_63cool, I guess you could say, because you
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2:17–2:19 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_64can chop down the trees and then cut the
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2:19–2:21 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_65logs into different shapes depending on
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2:21–2:23 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_66which angle you chop at the tree. And you
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2:23–2:26 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_67can create like a long log or smaller
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2:26–2:28 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_68logs, or you can split the trunk into
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2:28–2:31 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_69half, so you have like flat on one side
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2:31–2:33 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_70and you can build stuff using that. And
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2:34–2:35 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_71then you place it by using arrows and
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2:35–2:37 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_72stuff, and you can create kind of all
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2:38–2:39 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_73kinds of different structures like a wall,
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2:39–2:41 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_74a floor, even roofs and staircases, to the
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2:42–2:45 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_75point where you can create basically
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2:45–2:46 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_76anything really when you put your mind to
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2:46–2:48 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_77it. The building is a bit like Fortnite in
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2:48–2:50 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_78the way you place stuff down in a shape or
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2:51–2:53 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_79at an angle. The problem is I just found
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2:53–2:56 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_80myself kind of bored, not really knowing
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2:56–2:57 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_81what to do or why I'm doing this. So I
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2:58–2:59 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_82joined a multiplayer server and the guys
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3:00–3:02 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_83were just building some kind of massive
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3:02–3:03 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_84building, and I don't really know why or
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3:04–3:06 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_85what the point of doing this is. There's
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3:06–3:08 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_86no real point. You just do it for the sake
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3:08–3:10 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_87of doing it. You don't really get anything
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3:10–3:12 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_88out of it. So here I am just chopping
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3:12–3:14 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_89logs, splitting logs in half, and laying a
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3:14–3:16 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_90floor. So is everyone else. Everyone else
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3:16–3:18 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_91just doing the same thing. And I guess
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3:18–3:21 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_92there's kind of a nice social aspect to
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3:21–3:22 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_93this. It's kind of like, oh, a bunch of
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3:23–3:24 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_94guys just building stuff. Don't really
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3:24–3:26 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_95experience this in real life anymore now
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3:27–3:28 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_96that we don't actually have to build
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3:29–3:30 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_97anything in real life. We just live in a
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3:30–3:31 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_98nice apartment. But if you're saying that
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3:31–3:33 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_99this is all the game has to offer, I don't
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3:33–3:35 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_100really know if I feel happy about paying
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3:35–3:36 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_101£25 just so that I can split logs and lay
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3:36–3:40 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_102a floor and build a building and just mess
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3:41–3:43 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_103around with a bunch of other people on
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3:43–3:44 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_104some kind of server. I guess you could
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3:45–3:47 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_105find your own way of making fun and having
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3:47–3:49 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_106fun in the game if you're creative enough,
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3:49–3:51 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_107but I really don't know what I'm doing
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3:51–3:53 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_108here or why I need to be doing this. It
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3:53–3:55 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_109just feels like I'm working for no reward.
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3:55–3:57 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_110There are weapons in the game and you can
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3:57–3:59 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_111get guns and create weapons like spears
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3:59–4:01 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_112and axes. And there are enemies in the
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4:01–4:04 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_113game, they're kind of these weird mutated
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4:04–4:05 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_114zombie things, but the combat is very
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4:06–4:08 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_115glitchy and not really fun. You've got
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4:08–4:10 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_116your basic attack, you've got a block,
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4:10–4:11 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_117but that's it. There's no combos, there's
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4:12–4:13 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_118no kind of in-depth combat system that you
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4:13–4:16 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_119can actually get your teeth sunk into.
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4:17–4:18 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_120The combat is very bare-bones and you
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4:19–4:21 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_121don't really want to do it most of the
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4:21–4:22 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_122time because you just want to build stuff,
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4:22–4:24 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_123and getting attacked by these weird zombie
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4:24–4:26 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_124things is just a frustrating part of the
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4:26–4:29 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_125game, not something that's really
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4:29–4:30 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_126enjoyable. Now I know the game is still in
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4:30–4:32 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_127early access and it's not really the
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4:32–4:34 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_128finished version of the game, but still,
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4:34–4:36 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_129as the game is as it is right now, it's
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4:36–4:39 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_130very glitchy and buggy. I'm running this
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4:39–4:41 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_131game on a 17-inch Razer Blade Pro gaming
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4:41–4:44 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_132laptop with RTX 3060 graphics card and
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4:44–4:47 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_13316GB SSD RAM slot, and I
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4:47–4:50 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_134still can't really get good frame rates
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4:50–4:52 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_135out of this game. I put it onto high and
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4:52–4:53 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_136it's kind of rubbish and slow and laggy,
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4:53–4:55 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_137very glitchy when I'm panning the camera
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4:56–4:58 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_138around, so I had to put the graphics down
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4:58–5:00 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_139to low and then I got a better frame rate,
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5:00–5:02 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_140but still it's not exactly a buttery
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5:02–5:04 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_141smooth gaming experience. I don't really
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5:05–5:07 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_142feel like the game should be this
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5:07–5:09 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_143physically, graphically challenging to tax
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5:09–5:11 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_144my graphics card so hard that I have to
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5:11–5:13 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_145put the graphics down to low. The graphics
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5:14–5:15 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_146don't even look that good, maybe because
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5:16–5:17 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_147the map is supposedly very big. I don't
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5:17–5:20 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_148really know how big the map is because I
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5:20–5:22 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_149just stuck to one area where everyone else
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5:22–5:24 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_150was. I don't know how far you can go if
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5:24–5:25 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_151you just keep running and running. Maybe
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5:26–5:27 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_152the map is so massive, that's why it's
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5:27–5:29 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_153making the game feel so laggy. But I just
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5:30–5:32 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_154didn't really feel like the game feels
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5:32–5:33 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_155good to play. It feels very choppy and
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5:33–5:36 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_156laggy and not very smooth. Maybe when the
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5:36–5:39 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_157game is out of early access and it's in
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5:39–5:41 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_158its alpha stage, finished stage, it'll be
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5:42–5:43 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_159a lot better. But I don't know what else
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5:44–5:45 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_160they can do to this game to actually make
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5:46–5:47 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_161it feel like it's a fun game. I guess if
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5:48–5:50 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_162you like building random structures with
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5:51–5:52 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_163people online, then you could get some fun
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5:53–5:54 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_164out of it. But I just don't really see
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5:54–5:56 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_165much longevity or replayability in this
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5:56–5:58 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_166kind of game. Maybe they add vehicles,
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5:58–6:01 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_167maybe some PvP, maybe some battle royale
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6:01–6:03 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_168style games where you build a base and you
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6:04–6:06 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_169gotta survive against other players.
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6:06–6:07 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_170Maybe if they add that kind of stuff,
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6:07–6:09 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_171then the game could be a lot more
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6:09–6:11 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_172interesting. But right now, for £25, I
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6:11–6:14 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_173don't really feel like I can recommend it,
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6:14–6:15 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_174and I'm going to have to give it a 4.2 out
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6:16–6:18 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_175of 10. Maybe when the price comes down a
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6:18–6:20 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_176little bit, it'll be better, or maybe when
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6:21–6:22 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_177they add more features to the game, it'll
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6:22–6:24 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_178be a lot more better and worth your money.
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6:24–6:26 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_179So on the Steam store description page,
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6:27–6:29 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_180they title this game as a survival horror
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6:29–6:32 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_181game. It says this terrifying horror scary
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6:32–6:35 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_182experience, which is kind of funny because
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6:36–6:37 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_183the game's not scary at all. I don't know
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6:37–6:39 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_184how they can even call this a horror game.
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6:39–6:41 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_185Maybe because it's dark and you're in a
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6:42–6:43 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_186forest and it's kind of like Slenderman,
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6:44–6:45 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_187but not once during this game did I ever
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6:45–6:47 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_188feel like it was a horror game. Just
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6:47–6:49 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_189because it's got scary-looking zombies
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6:49–6:50 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_190doesn't really make it a horror
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6:51–6:52 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_191experience. It's kind of like one of those
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6:52–6:54 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_192games where you got to find your own fun.
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6:54–6:56 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_193Maybe if you got some friends just messing
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6:56–6:58 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_194around with it, it'll be a bit of a laugh.
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6:58–6:59 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_195But I don't really see how I could find
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7:00–7:01 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_196this kind of game enjoyable. It's a
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7:01–7:03 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_197completely open sandbox kind of game,
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7:03–7:06 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_198so you do really feel like you're left to
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7:06–7:08 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_199your own devices. But yeah, I don't feel
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7:09–7:11 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_200like this kind of game is for me. Maybe
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7:11–7:13 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_201later when it's a bit more polished,
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7:13–7:14 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_202it'll be better. But as of right now, I
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7:14–7:16 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_203don't think it's that great.
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7:17–7:18 · rev_fd3b9b493a39dacbe56d34cafdbf5cd2_204