Recording
Resident Evil Switch Lite Gameplay
2020-06-06 · 17 min
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Transcript revisions
- rev_966fbae17a4b1f8fd36a186cb194373dMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive208 segments
Transcript
Ahem. Hello and welcome back to a new game
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0:01–0:05 · rev_966fbae17a4b1f8fd36a186cb194373d_0video. So I got this new game called
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0:05–0:07 · rev_966fbae17a4b1f8fd36a186cb194373d_1Resident Evil on the Switch for £12, so
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0:08–0:10 · rev_966fbae17a4b1f8fd36a186cb194373d_2quite a good price, and I thought I'd give
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0:11–0:14 · rev_966fbae17a4b1f8fd36a186cb194373d_3it a try. So we can choose between 2
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0:14–0:17 · rev_966fbae17a4b1f8fd36a186cb194373d_4characters, Chris Redfield and Jill
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0:17–0:22 · rev_966fbae17a4b1f8fd36a186cb194373d_5Valentine. I think I'll be Jill because
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0:22–0:24 · rev_966fbae17a4b1f8fd36a186cb194373d_6I've always wanted to be a woman. They
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0:25–0:27 · rev_966fbae17a4b1f8fd36a186cb194373d_7just look better. Isn't she the woman from
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0:28–0:31 · rev_966fbae17a4b1f8fd36a186cb194373d_8Resident Evil 3? I think she is, but she
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0:31–0:34 · rev_966fbae17a4b1f8fd36a186cb194373d_9looks different in this game. Huh.
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0:35–0:37 · rev_966fbae17a4b1f8fd36a186cb194373d_10Well, I don't know if I'll like this game
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0:40–0:42 · rev_966fbae17a4b1f8fd36a186cb194373d_11because I didn't like Resident Evil 2 or 3
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0:42–0:44 · rev_966fbae17a4b1f8fd36a186cb194373d_12or 4 or 5 actually, so maybe the first one
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0:44–0:48 · rev_966fbae17a4b1f8fd36a186cb194373d_13Raccoon City, where we are searching for
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0:52–0:54 · rev_966fbae17a4b1f8fd36a186cb194373d_14the helicopter of our compatriots Bravo
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0:55–0:57 · rev_966fbae17a4b1f8fd36a186cb194373d_15Team, who disappeared during the middle of
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0:57–0:59 · rev_966fbae17a4b1f8fd36a186cb194373d_16their mission. Haven't found it yet? No,
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1:00–1:02 · rev_966fbae17a4b1f8fd36a186cb194373d_17not yet, friend.
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1:02–1:05 · rev_966fbae17a4b1f8fd36a186cb194373d_18Bizarre murder cases have recently
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1:06–1:07 · rev_966fbae17a4b1f8fd36a186cb194373d_19occurred in Raccoon City. Oh, you idiots,
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1:08–1:10 · rev_966fbae17a4b1f8fd36a186cb194373d_20they're not murder cases, they're zombies.
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1:10–1:13 · rev_966fbae17a4b1f8fd36a186cb194373d_2110 people. Victims were apparently eaten.
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1:13–1:17 · rev_966fbae17a4b1f8fd36a186cb194373d_22The Bravo team was sent in to investigate,
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1:19–1:22 · rev_966fbae17a4b1f8fd36a186cb194373d_23but we lost contact. Look,
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1:23–1:24 · rev_966fbae17a4b1f8fd36a186cb194373d_24Chris! Bravo team's helicopter
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1:26–1:30 · rev_966fbae17a4b1f8fd36a186cb194373d_25was a derelict.
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1:30–1:31 · rev_966fbae17a4b1f8fd36a186cb194373d_26Bravo team sucks.
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1:33–1:35 · rev_966fbae17a4b1f8fd36a186cb194373d_27Save for the remaining body of Kevin.
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1:37–1:39 · rev_966fbae17a4b1f8fd36a186cb194373d_28What was that? Oh, it sounds
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1:42–1:46 · rev_966fbae17a4b1f8fd36a186cb194373d_29like an old man. Continued our search for
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1:46–1:50 · rev_966fbae17a4b1f8fd36a186cb194373d_30the other members and it turned into
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1:50–1:54 · rev_966fbae17a4b1f8fd36a186cb194373d_31a nightmare. A nightmare.
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1:54–1:57 · rev_966fbae17a4b1f8fd36a186cb194373d_32I bet I won't like this game. I bet I
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2:03–2:05 · rev_966fbae17a4b1f8fd36a186cb194373d_33wasted my money.
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2:05–2:06 · rev_966fbae17a4b1f8fd36a186cb194373d_34I hate it when I waste my money.
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2:09–2:10 · rev_966fbae17a4b1f8fd36a186cb194373d_35I think she looks a lot more attractive in
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2:14–2:15 · rev_966fbae17a4b1f8fd36a186cb194373d_36this game than the third game.
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2:15–2:17 · rev_966fbae17a4b1f8fd36a186cb194373d_37Don't know why.
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2:19–2:20 · rev_966fbae17a4b1f8fd36a186cb194373d_38Joseph. Joseph.
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2:25–2:26 · rev_966fbae17a4b1f8fd36a186cb194373d_39No, not Joseph.
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2:36–2:38 · rev_966fbae17a4b1f8fd36a186cb194373d_40Poor Joseph.
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2:45–2:50 · rev_966fbae17a4b1f8fd36a186cb194373d_41She's not even helping him.
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2:55–2:56 · rev_966fbae17a4b1f8fd36a186cb194373d_42She's just standing there.
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3:00–3:01 · rev_966fbae17a4b1f8fd36a186cb194373d_43Why?
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3:13–3:13 · rev_966fbae17a4b1f8fd36a186cb194373d_44Come on, I think I know
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3:16–3:20 · rev_966fbae17a4b1f8fd36a186cb194373d_45what happens. They run into a big mansion
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3:20–3:22 · rev_966fbae17a4b1f8fd36a186cb194373d_46and then there's zombies in the mansion.
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3:25–3:26 · rev_966fbae17a4b1f8fd36a186cb194373d_47Hey, Brad, where the hell's he going?
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3:28–3:30 · rev_966fbae17a4b1f8fd36a186cb194373d_48Chris, this way!
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3:38–3:39 · rev_966fbae17a4b1f8fd36a186cb194373d_49I don't get it. They're supposed to be
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3:48–3:50 · rev_966fbae17a4b1f8fd36a186cb194373d_50special forces. Why do they only have
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3:51–3:53 · rev_966fbae17a4b1f8fd36a186cb194373d_51Handguns. Why do they only have pistols
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3:55–3:57 · rev_966fbae17a4b1f8fd36a186cb194373d_52instead of a proper weapon like a shotgun?
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3:57–4:00 · rev_966fbae17a4b1f8fd36a186cb194373d_53Okay, can I play yet? I hate it when games
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4:04–4:08 · rev_966fbae17a4b1f8fd36a186cb194373d_54take so long before you can actually play.
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4:08–4:10 · rev_966fbae17a4b1f8fd36a186cb194373d_55There are only 3 STARS members left now.
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4:16–4:18 · rev_966fbae17a4b1f8fd36a186cb194373d_56Captain Wesker, Barry, and myself.
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4:18–4:21 · rev_966fbae17a4b1f8fd36a186cb194373d_57Isn't Barry the guy in Resident Evil 3
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4:22–4:26 · rev_966fbae17a4b1f8fd36a186cb194373d_58who gets bitten and then he bites that
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4:26–4:29 · rev_966fbae17a4b1f8fd36a186cb194373d_59black man who's in Resident Evil 2? What
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4:29–4:32 · rev_966fbae17a4b1f8fd36a186cb194373d_60is this place? What is this place? Not
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4:32–4:36 · rev_966fbae17a4b1f8fd36a186cb194373d_61quite your ordinary house, that's for
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4:36–4:37 · rev_966fbae17a4b1f8fd36a186cb194373d_62sure. Hey, Wesker, where's Chris?
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4:37–4:41 · rev_966fbae17a4b1f8fd36a186cb194373d_63Jill, no, you don't want to go back out
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4:42–4:45 · rev_966fbae17a4b1f8fd36a186cb194373d_64there. But we've got to find— What was
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4:45–4:49 · rev_966fbae17a4b1f8fd36a186cb194373d_65that? Chris? No.
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4:49–4:52 · rev_966fbae17a4b1f8fd36a186cb194373d_66Jill, go and investigate. I'm going with
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4:53–4:57 · rev_966fbae17a4b1f8fd36a186cb194373d_67her. Chris and I go back a long way.
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4:57–5:01 · rev_966fbae17a4b1f8fd36a186cb194373d_68All right, you two go. I'll secure this
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5:02–5:05 · rev_966fbae17a4b1f8fd36a186cb194373d_69area. Stay sharp.
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5:05–5:08 · rev_966fbae17a4b1f8fd36a186cb194373d_70I don't know how much like the original
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5:14–5:17 · rev_966fbae17a4b1f8fd36a186cb194373d_71this is going to be.
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5:17–5:17 · rev_966fbae17a4b1f8fd36a186cb194373d_72Did they revamp the fighting system?
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5:20–5:22 · rev_966fbae17a4b1f8fd36a186cb194373d_73The combat system might be different.
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5:29–5:32 · rev_966fbae17a4b1f8fd36a186cb194373d_74Oh no, it's kind of like— it's weird.
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5:36–5:38 · rev_966fbae17a4b1f8fd36a186cb194373d_75What? Oh, that was weird.
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5:39–5:42 · rev_966fbae17a4b1f8fd36a186cb194373d_76When you press back, she goes backwards.
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5:43–5:45 · rev_966fbae17a4b1f8fd36a186cb194373d_77I guess that makes sense. It just felt
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5:46–5:48 · rev_966fbae17a4b1f8fd36a186cb194373d_78strange at first. Oh, it's so weird
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5:48–5:53 · rev_966fbae17a4b1f8fd36a186cb194373d_79moving her around.
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5:53–5:54 · rev_966fbae17a4b1f8fd36a186cb194373d_80How do I aim? No, that's the map.
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5:57–6:00 · rev_966fbae17a4b1f8fd36a186cb194373d_81Oh, this feels horrible.
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6:04–6:05 · rev_966fbae17a4b1f8fd36a186cb194373d_82How do I shoot? Oh,
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6:08–6:11 · rev_966fbae17a4b1f8fd36a186cb194373d_83that's how. It feels so weird. You have to
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6:11–6:14 · rev_966fbae17a4b1f8fd36a186cb194373d_84move her left to right, rotate her around
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6:14–6:17 · rev_966fbae17a4b1f8fd36a186cb194373d_85on the spot, and then press forwards.
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6:17–6:19 · rev_966fbae17a4b1f8fd36a186cb194373d_86She's got a very nice bum. What's that?
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6:20–6:22 · rev_966fbae17a4b1f8fd36a186cb194373d_87Ink ribbon. I don't feel like I'll like
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6:24–6:27 · rev_966fbae17a4b1f8fd36a186cb194373d_88this game.
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6:27–6:34 · rev_966fbae17a4b1f8fd36a186cb194373d_89I think you'd better take a look at this.
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6:34–6:36 · rev_966fbae17a4b1f8fd36a186cb194373d_90What is it? Uh,
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6:36–6:39 · rev_966fbae17a4b1f8fd36a186cb194373d_91why'd you have to touch it?
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6:40–6:41 · rev_966fbae17a4b1f8fd36a186cb194373d_92I thought he was going to lick it.
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6:43–6:44 · rev_966fbae17a4b1f8fd36a186cb194373d_93Thought he was going to taste the blood.
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6:45–6:47 · rev_966fbae17a4b1f8fd36a186cb194373d_94I'll be examining this. Let's just hope
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6:48–6:51 · rev_966fbae17a4b1f8fd36a186cb194373d_95it's not Chris's.
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6:51–6:52 · rev_966fbae17a4b1f8fd36a186cb194373d_96Chris's. Where do I
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7:04–7:07 · rev_966fbae17a4b1f8fd36a186cb194373d_97go? The thing I hate about Resident Evil
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7:07–7:11 · rev_966fbae17a4b1f8fd36a186cb194373d_98is every time you open a door, you have to
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7:11–7:13 · rev_966fbae17a4b1f8fd36a186cb194373d_99watch this stupid loading screen.
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7:13–7:14 · rev_966fbae17a4b1f8fd36a186cb194373d_100Takes ages.
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7:17–7:18 · rev_966fbae17a4b1f8fd36a186cb194373d_101I don't know if I feel scared.
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7:27–7:28 · rev_966fbae17a4b1f8fd36a186cb194373d_102I just feel annoyed at how the movement
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7:34–7:38 · rev_966fbae17a4b1f8fd36a186cb194373d_103system works. It just feels strange.
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7:38–7:40 · rev_966fbae17a4b1f8fd36a186cb194373d_104It feels so unnatural.
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7:46–7:47 · rev_966fbae17a4b1f8fd36a186cb194373d_105Well, I keep getting stuck.
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7:50–7:50 · rev_966fbae17a4b1f8fd36a186cb194373d_106Uh, and then everything's locked, isn't
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8:00–8:02 · rev_966fbae17a4b1f8fd36a186cb194373d_107it, in these games? I can't even turn her
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8:03–8:06 · rev_966fbae17a4b1f8fd36a186cb194373d_108around.
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8:07–8:07 · rev_966fbae17a4b1f8fd36a186cb194373d_109The thing I hate about Resident Evil is
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8:19–8:21 · rev_966fbae17a4b1f8fd36a186cb194373d_110it's like being in a maze and
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8:22–8:26 · rev_966fbae17a4b1f8fd36a186cb194373d_111then everything's locked and you always
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8:26–8:27 · rev_966fbae17a4b1f8fd36a186cb194373d_112need to find a key or solve some stupid
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8:28–8:30 · rev_966fbae17a4b1f8fd36a186cb194373d_113You spend half the game staring at door
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8:41–8:43 · rev_966fbae17a4b1f8fd36a186cb194373d_114loading screens.
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8:43–8:44 · rev_966fbae17a4b1f8fd36a186cb194373d_115Oh, we got an emblem, so I think one of
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8:53–8:55 · rev_966fbae17a4b1f8fd36a186cb194373d_116the doors needed an emblem to open.
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8:56–8:58 · rev_966fbae17a4b1f8fd36a186cb194373d_117I think you need a certain type of
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9:01–9:03 · rev_966fbae17a4b1f8fd36a186cb194373d_118patience to be able to enjoy these games.
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9:03–9:05 · rev_966fbae17a4b1f8fd36a186cb194373d_119I just don't have it. Something happened
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9:05–9:09 · rev_966fbae17a4b1f8fd36a186cb194373d_120to my brain where I just can't do anything
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9:10–9:13 · rev_966fbae17a4b1f8fd36a186cb194373d_121that requires patience.
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9:13–9:14 · rev_966fbae17a4b1f8fd36a186cb194373d_122I can't even walk past a stupid table.
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9:19–9:21 · rev_966fbae17a4b1f8fd36a186cb194373d_123What idiot designed this movement system?
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9:24–9:26 · rev_966fbae17a4b1f8fd36a186cb194373d_124Why can't she just move in the way you're
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9:27–9:28 · rev_966fbae17a4b1f8fd36a186cb194373d_125pushing the thumbstick?
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9:29–9:30 · rev_966fbae17a4b1f8fd36a186cb194373d_126Now, which door needed an emblem to open?
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9:41–9:43 · rev_966fbae17a4b1f8fd36a186cb194373d_127Where do I go?
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10:03–10:04 · rev_966fbae17a4b1f8fd36a186cb194373d_128I have to say the graphics look quite nice
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10:07–10:09 · rev_966fbae17a4b1f8fd36a186cb194373d_129though.
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10:09–10:09 · rev_966fbae17a4b1f8fd36a186cb194373d_130Emblem of a sword. Which emblem
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10:12–10:16 · rev_966fbae17a4b1f8fd36a186cb194373d_131did I get? I keep
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10:16–10:19 · rev_966fbae17a4b1f8fd36a186cb194373d_132pressing it by accident. I've got
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10:20–10:23 · rev_966fbae17a4b1f8fd36a186cb194373d_133emblem,
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10:24–10:24 · rev_966fbae17a4b1f8fd36a186cb194373d_134use. So I don't have the emblem
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10:27–10:31 · rev_966fbae17a4b1f8fd36a186cb194373d_135of the sword. Oh, for God's sake.
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10:31–10:34 · rev_966fbae17a4b1f8fd36a186cb194373d_136Oh, this is so boring.
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10:36–10:37 · rev_966fbae17a4b1f8fd36a186cb194373d_137What do I do?
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10:41–10:42 · rev_966fbae17a4b1f8fd36a186cb194373d_138I'm guessing one of these doors opens
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10:56–10:59 · rev_966fbae17a4b1f8fd36a186cb194373d_139with the emblem I have, but I just— I
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10:59–11:01 · rev_966fbae17a4b1f8fd36a186cb194373d_140don't know which one it is.
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11:02–11:02 · rev_966fbae17a4b1f8fd36a186cb194373d_141Oh, now we're back here again.
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11:10–11:11 · rev_966fbae17a4b1f8fd36a186cb194373d_142Barry.
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11:15–11:16 · rev_966fbae17a4b1f8fd36a186cb194373d_143Why isn't he saying anything?
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11:25–11:26 · rev_966fbae17a4b1f8fd36a186cb194373d_144Barry.
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11:28–11:28 · rev_966fbae17a4b1f8fd36a186cb194373d_145Barry.
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11:31–11:32 · rev_966fbae17a4b1f8fd36a186cb194373d_146Can you help me? Bowie.
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11:34–11:37 · rev_966fbae17a4b1f8fd36a186cb194373d_147What if I go back out here?
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11:39–11:41 · rev_966fbae17a4b1f8fd36a186cb194373d_148Well, I think I wasted my money. I really
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11:49–11:51 · rev_966fbae17a4b1f8fd36a186cb194373d_149can't see myself playing this anymore.
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11:51–11:55 · rev_966fbae17a4b1f8fd36a186cb194373d_150That gunfire. I'm counting on you to
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12:00–12:03 · rev_966fbae17a4b1f8fd36a186cb194373d_151investigate, Jill. Sure thing,
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12:03–12:05 · rev_966fbae17a4b1f8fd36a186cb194373d_152Wesker. Ugh, it just sent me back in
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12:10–12:12 · rev_966fbae17a4b1f8fd36a186cb194373d_153there.
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12:12–12:12 · rev_966fbae17a4b1f8fd36a186cb194373d_154Oh, I hate this game. What do I do?
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12:18–12:20 · rev_966fbae17a4b1f8fd36a186cb194373d_155When the two have run each other through,
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12:25–12:28 · rev_966fbae17a4b1f8fd36a186cb194373d_156the path to your destiny will open.
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12:28–12:30 · rev_966fbae17a4b1f8fd36a186cb194373d_157When the two have run each other through—
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12:32–12:35 · rev_966fbae17a4b1f8fd36a186cb194373d_158what the hell does that mean?
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12:35–12:36 · rev_966fbae17a4b1f8fd36a186cb194373d_159So I need an emblem of armor or
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12:48–12:51 · rev_966fbae17a4b1f8fd36a186cb194373d_160sword to open one of those two doors. I
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12:51–12:53 · rev_966fbae17a4b1f8fd36a186cb194373d_161have an emblem An emblem of nothing.
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12:54–12:56 · rev_966fbae17a4b1f8fd36a186cb194373d_162Loading screen takes forever. I've got
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13:00–13:03 · rev_966fbae17a4b1f8fd36a186cb194373d_163this emblem.
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13:03–13:04 · rev_966fbae17a4b1f8fd36a186cb194373d_164Can't I combine it?
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13:07–13:08 · rev_966fbae17a4b1f8fd36a186cb194373d_165Waste my bullets. What if I go this way?
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13:15–13:17 · rev_966fbae17a4b1f8fd36a186cb194373d_166Oh, I didn't know you could go this way.
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13:21–13:24 · rev_966fbae17a4b1f8fd36a186cb194373d_167Oh my goodness, what the hell is that?
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13:27–13:30 · rev_966fbae17a4b1f8fd36a186cb194373d_168Okay, what do I do? How do I make her turn
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13:45–13:49 · rev_966fbae17a4b1f8fd36a186cb194373d_169around? Can I
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13:49–13:53 · rev_966fbae17a4b1f8fd36a186cb194373d_170kill it?
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13:53–13:53 · rev_966fbae17a4b1f8fd36a186cb194373d_171Oh, I did kill it.
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13:57–13:58 · rev_966fbae17a4b1f8fd36a186cb194373d_172Is it really dead though?
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14:01–14:02 · rev_966fbae17a4b1f8fd36a186cb194373d_173Ah, I thought it was. I hate it when they
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14:05–14:07 · rev_966fbae17a4b1f8fd36a186cb194373d_174do that, they make you think it's dead.
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14:07–14:09 · rev_966fbae17a4b1f8fd36a186cb194373d_175First kill. Oh, I did get it. Took about 7
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14:12–14:16 · rev_966fbae17a4b1f8fd36a186cb194373d_176bullets.
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14:16–14:16 · rev_966fbae17a4b1f8fd36a186cb194373d_177The corpse of your comrade Kenneth.
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14:22–14:24 · rev_966fbae17a4b1f8fd36a186cb194373d_178He's holding something.
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14:26–14:28 · rev_966fbae17a4b1f8fd36a186cb194373d_179Not Kenneth.
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14:34–14:35 · rev_966fbae17a4b1f8fd36a186cb194373d_180So I have to go back to Wesker.
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14:40–14:42 · rev_966fbae17a4b1f8fd36a186cb194373d_181Well, maybe if you told me I could go the
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14:44–14:46 · rev_966fbae17a4b1f8fd36a186cb194373d_182other way, then I wouldn't have wasted all
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14:46–14:47 · rev_966fbae17a4b1f8fd36a186cb194373d_183that time running up and down.
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14:48–14:50 · rev_966fbae17a4b1f8fd36a186cb194373d_184It's a nice mansion though. I wonder who
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14:53–14:54 · rev_966fbae17a4b1f8fd36a186cb194373d_185used to live in it before it turned into a
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14:55–14:57 · rev_966fbae17a4b1f8fd36a186cb194373d_186zombie house.
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14:57–14:58 · rev_966fbae17a4b1f8fd36a186cb194373d_187Well, I think I'll go back to Wesker and
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15:01–15:03 · rev_966fbae17a4b1f8fd36a186cb194373d_188then call it a day. What is it? Look out,
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15:03–15:06 · rev_966fbae17a4b1f8fd36a186cb194373d_189it's a monster! It's a monster.
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15:06–15:09 · rev_966fbae17a4b1f8fd36a186cb194373d_190Let me take care of it. Punch it in the
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15:09–15:11 · rev_966fbae17a4b1f8fd36a186cb194373d_191face. You suck,
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15:12–15:14 · rev_966fbae17a4b1f8fd36a186cb194373d_192Barry. Shoot it in the face.
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15:15–15:18 · rev_966fbae17a4b1f8fd36a186cb194373d_193What the hell is this thing? It's a
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15:20–15:22 · rev_966fbae17a4b1f8fd36a186cb194373d_194zombie. I found Kenneth killed by this
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15:23–15:25 · rev_966fbae17a4b1f8fd36a186cb194373d_195thing. Let's report this to Wesker.
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15:25–15:27 · rev_966fbae17a4b1f8fd36a186cb194373d_196Whisker. Oh, what's that noise?
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15:43–15:45 · rev_966fbae17a4b1f8fd36a186cb194373d_197He's gone. Oh no.
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16:02–16:04 · rev_966fbae17a4b1f8fd36a186cb194373d_198Wesker! Jill, help me look for him. Let's
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16:08–16:11 · rev_966fbae17a4b1f8fd36a186cb194373d_199not leave this hall. Good idea.
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16:12–16:13 · rev_966fbae17a4b1f8fd36a186cb194373d_200He's standing kind of close to me. A
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16:31–16:34 · rev_966fbae17a4b1f8fd36a186cb194373d_201little bit too close. So where do I go
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16:34–16:37 · rev_966fbae17a4b1f8fd36a186cb194373d_202now?
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16:37–16:37 · rev_966fbae17a4b1f8fd36a186cb194373d_203Well, I don't know if I like this game or
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16:49–16:51 · rev_966fbae17a4b1f8fd36a186cb194373d_204not. I feel kind of bored already,
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16:51–16:53 · rev_966fbae17a4b1f8fd36a186cb194373d_205actually. So that was Resident Evil for
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16:53–16:57 · rev_966fbae17a4b1f8fd36a186cb194373d_206the Switch.
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16:57–16:58 · rev_966fbae17a4b1f8fd36a186cb194373d_207