Recording
This ARMORED CORE 6 Build is Insanely OP
2023-08-27 · 8 min
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- rev_bbf33dab6118e4bc9b54f9952d9f50b6Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive173 segments
Transcript
As everyone knows already, the twin dual
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0:00–0:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_0wield shotgun builds are insanely
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0:02–0:04 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_1overpowered. What if I told you there's a
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0:04–0:07 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_2way to make it even more powerful? Using
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0:07–0:09 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_3this Armored Core 6 mech build, I was able
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0:09–0:11 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_4to defeat every arena boss easily on the
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0:12–0:14 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_5first try.
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0:14–0:14 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_6So in this build, we're basically going to
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0:35–0:36 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_7have 2 Zimmermann shotguns on both arms,
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0:37–0:40 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_8and for the shoulders, we're going to have
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0:40–0:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_92 Songbirds on the shoulder mounts. For
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0:42–0:44 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_10the mech frame, I've chosen parts that
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0:45–0:46 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_11would increase our AP and give us kind of
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0:46–0:49 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_12a heavy build. It's not a super agile
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0:49–0:51 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_13light build, but it's going to have the
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0:51–0:53 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_14ability to be able to boost around and
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0:53–0:54 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_15jump pretty well. So for the head, I have
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0:55–0:57 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_16the Casuar 44Z, which has amazing attitude
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0:57–1:00 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_17stability. For the chest, I have the
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1:00–1:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_18DFBD-8 Tian Chang, which has great
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1:02–1:05 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_19attitude stability, AP, and generator
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1:05–1:07 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_20output. For the arms, I have the Naktraya
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1:07–1:10 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_2146E, which has amazing firearm
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1:11–1:13 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_22specialization, which makes it easier to
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1:13–1:15 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_23aim and track enemies. And for the legs,
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1:15–1:17 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_24I have the RC-2000 Spring Chicken. It is a
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1:17–1:20 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_25heavyweight reverse joint legs, which is
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1:20–1:22 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_26great for jumping and boosting around,
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1:22–1:24 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_27but it's also heavyweight, so it allows
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1:24–1:26 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_28you to carry a lot of weaponry. These
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1:26–1:28 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_29smaller, lighter weight reverse joints are
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1:29–1:31 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_30good and everything, but they won't let
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1:31–1:32 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_31you carry loads of weaponry. For the
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1:33–1:34 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_32boosters, I have the Flu-Gel 21Z, which
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1:35–1:37 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_33has great QB thrust and upward thrust and
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1:38–1:40 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_34good thrust in general. For the aiming
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1:40–1:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_35chip, I have the FC008 Talbot, which has
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1:42–1:45 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_36great close-range and medium-range assist.
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1:45–1:47 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_37And for the generator, I have the DFGN-06
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1:48–1:50 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_38Ming Tang. Now, when it comes to shotguns,
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1:51–1:53 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_39there's 3 available shotguns from what I
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1:53–1:55 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_40see. I have the Sweet 16, the Zimmermann,
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1:55–1:58 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_41and also the Haldermann. And I prefer the
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1:58–2:01 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_42Zimmermann out of all 3 of these because I
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2:01–2:03 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_43feel like it's a good middle ground. The
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2:03–2:05 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_44Haldermann has much lower attack power,
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2:05–2:07 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_45but it has more rapid fire. The Zimmermann
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2:07–2:10 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_46is more of a medium-range shotgun, and the
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2:10–2:12 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_47Sweet 16 does more damage, but you need to
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2:13–2:15 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_48be up really close. So I feel like the
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2:15–2:17 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_49Zimmermann is a good compromise of range
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2:17–2:19 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_50and attack power. As for the OS tuning, I
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2:19–2:22 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_51have maxed out kinetic weapons because
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2:22–2:24 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_52that boosts damage by 15% when using
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2:24–2:26 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_53shotguns and bullet-type weapons, and I
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2:26–2:29 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_54have the direct hit modifier damage tuning
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2:30–2:31 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_55which gives you increased direct hit
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2:32–2:33 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_56damage by 15% against staggered opponents.
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2:33–2:36 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_57And then I also maxed out— well, I nearly
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2:37–2:39 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_58maxed out Dynamic Deflection Control
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2:40–2:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_59Tuning, which gives you damage mitigation
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2:42–2:44 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_60boosts. And I boosted my Repair Kit
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2:44–2:46 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_61Optimization by 1 point. Now I feel like
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2:47–2:50 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_62this is good because you can take more
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2:50–2:51 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_63hits and you can also repair yourself for
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2:51–2:54 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_64larger amounts. So what you want to do for
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2:54–2:56 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_65the gameplay is you want to try stagger
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2:57–2:58 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_66him with either the shotguns or the
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2:58–3:00 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_67Songbirds. I find it easier to use the
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3:00–3:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_68Songbirds to stagger, but they are less
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3:02–3:04 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_69accurate than shotguns if you're up close
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3:04–3:06 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_70to get a stagger off. And once he's
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3:07–3:08 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_71staggered, you can get in close with
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3:09–3:10 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_72shotguns and do some pretty big damage.
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3:10–3:12 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_73So I'll try and do it here. He's already
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3:13–3:15 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_74down to half health. The shotguns do loads
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3:16–3:19 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_75of damage when you're up close,
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3:19–3:20 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_76obviously, and the Songbirds are really
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3:20–3:23 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_77good too for staggering. And he's
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3:23–3:25 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_78staggered, and there, I think that was
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3:25–3:27 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_79like 30 seconds defeated him. Easy! Enemy
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3:27–3:31 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_80destroyed. Okay, so we're gonna try a
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3:31–3:34 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_81different arena boss, see if we use the
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3:35–3:36 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_82same tactic. I think this guy is like much
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3:37–3:39 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_83faster moving enemy, so I don't know if
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3:39–3:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_84this is gonna work as well as the other
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3:42–3:44 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_85boss, but I have beaten this boss already
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3:44–3:46 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_86before, so it shouldn't really be
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3:47–3:48 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_87difficult. I think he appears over there.
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3:48–3:50 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_88Where does he appear? Should appear from—
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3:51–3:54 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_89oh yeah, there he is. Let's do a Songbird.
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3:55–3:56 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_90That missed him. This guy's really quick,
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3:56–3:59 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_91so the Songbirds are gonna have trouble
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3:59–4:01 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_92hitting him, but we'll use the shotguns to
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4:01–4:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_93do a stagger. So we nearly staggered him.
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4:03–4:05 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_94Staggered. 2 shotguns— I mean Songbirds in
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4:06–4:08 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_95the face. This guy is just crazy,
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4:09–4:13 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_96but we're doing pretty well so far. He
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4:13–4:17 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_97does whip out like a laser blade later
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4:17–4:19 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_98which does loads of damage. And he's
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4:20–4:21 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_99staggered. Oh, 2-shot in the face with the
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4:21–4:24 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_100Songbirds. You see, the Songbirds do
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4:25–4:26 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_101really well when the target's not moving,
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4:26–4:28 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_102so it's a lot easier to stagger him with
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4:28–4:31 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_103the shotguns and then blow him up in the
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4:31–4:33 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_104face with the twin Songbirds. Why are
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4:33–4:36 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_105these buildings so bland and boring
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4:37–4:38 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_106looking? Managed to do that in 36 seconds,
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4:38–4:41 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_107pretty good. So I'm kind of tempted to see
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4:42–4:44 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_108what would happen if we switch out the
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4:45–4:47 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_109shotguns with the the Sweet 16 shotgun.
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4:47–4:50 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_110So I'm gonna switch my Zimmermanns to the
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4:50–4:52 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_111Sweet 16s, which do way more damage than
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4:53–4:55 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_112the Zimmermanns, and I think we might have
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4:55–4:57 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_113better results. But my Xbox controller
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4:57–4:59 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_114keeps switching itself off for some
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5:00–5:01 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_115reason. Hold on. Okay, let's see
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5:01–5:04 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_116if the Sweet 16s do more damage and let us
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5:05–5:07 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_117take this guy down faster. The difference
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5:07–5:09 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_118is the Sweet 16s are not very good unless
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5:10–5:13 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_119you're really near to the enemy, which we
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5:13–5:15 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_120should be. Because that guy loves coming
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5:15–5:17 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_121up right into our face. Where is he?
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5:17–5:19 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_122There he is. I'm just gonna boost into
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5:19–5:21 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_123him. Shotgun. I think those missed.
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5:22–5:23 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_124Well, that did quite a lot of damage. I
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5:26–5:30 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_125hate it when they jump over you like that.
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5:30–5:31 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_126Still not staggered. I've done like 4
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5:33–5:35 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_127shots on him now. There, he staggered now.
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5:36–5:38 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_128Maybe I'll do it the other way around—
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5:40–5:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_129Songbirds to stagger and then shotgun
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5:42–5:44 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_130whilst he's staggered. But this guy moves
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5:44–5:46 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_131so quickly, it's hard to actually— because
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5:47–5:50 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_132the Songbirds are kind of slow moving and
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5:50–5:52 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_133they have— they don't really have much
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5:52–5:53 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_134tracking. Yeah, I think that was slightly
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5:54–5:56 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_135faster than the Zimmermans. Basically the
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5:56–5:59 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_136same strategy, the same tactic. See how
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6:00–6:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_137many seconds that took me. I think I took
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6:03–6:04 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_138him out in 26 seconds, the last one. I
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6:05–6:07 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_139think this time it was like 30. Oh,
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6:07–6:11 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_14041. Yeah, I think it was a bit better with
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6:11–6:13 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_141the Zimmermans. Okay, let's go up against
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6:13–6:16 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_142this arena boss. I forgot what this guy
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6:17–6:19 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_143does. Hopefully he doesn't move all over
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6:19–6:22 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_144the place like before. Okay, there he is,
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6:23–6:26 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_145gonna boost in. I want to do Songbirds to
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6:26–6:29 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_146stagger, but they always miss.
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6:30–6:31 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_147I see it.
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6:37–6:37 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_148Where is it? It keeps jumping up and down.
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6:40–6:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_149Oh, I staggered him. Oh, did you see that?
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6:42–6:45 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_150Took out a quarter of his life.
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6:46–6:47 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_151Oh, nearly got him.
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6:52–6:53 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_152Oh, did I die? Oh no, I didn't die. I
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7:01–7:03 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_153thought I died there. Imagine I die on my
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7:03–7:06 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_154tutorial video, that'd be pretty funny.
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7:07–7:08 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_155See how many seconds that took? Wasn't
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7:09–7:11 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_156very quick, mainly because Songbirds
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7:11–7:15 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_157kept missing.
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7:15–7:16 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_15837 seconds, uh, it's okay.
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7:18–7:20 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_159I want to try that fire flaming Arena
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7:22–7:25 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_160boss again, this guy, this time with the
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7:26–7:28 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_161Sweet Sixteens.
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7:28–7:28 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_162Yeah,
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7:36–7:38 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_163it's not very effective
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7:38–7:42 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_164to use the Songbirds to stagger because
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7:42–7:45 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_165they always seem to dodge the Songbirds
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7:46–7:48 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_166way more than they can dodge the shotguns.
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7:49–7:51 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_167Oh, I nearly got him.
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7:52–7:53 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_168That was pretty good, that was pretty
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7:56–7:59 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_169good. Happy with that. That was pretty
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8:00–8:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_170quick as well.
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8:02–8:02 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_17122 seconds. Wow, that was pretty quick.
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8:15–8:18 · rev_bbf33dab6118e4bc9b54f9952d9f50b6_172