Recording
TOP 3 BEST SUPPORT WEAPON STRATAGEMS IN HELLDIVERS 2
2024-02-22 · 8 min
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Transcript
Today we're going to be looking at the
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0:00–0:03 · rev_081c5f79e99f49f7e8b398743360515f_0best support weapon stratagems in
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0:03–0:06 · rev_081c5f79e99f49f7e8b398743360515f_1Helldivers 2. So as you can see, we have
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0:06–0:08 · rev_081c5f79e99f49f7e8b398743360515f_29, a total of 9 support weapons in this
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0:08–0:11 · rev_081c5f79e99f49f7e8b398743360515f_3game. So you've got quite a big selection
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0:11–0:13 · rev_081c5f79e99f49f7e8b398743360515f_4of weapons, which is cool. We've got the
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0:14–0:15 · rev_081c5f79e99f49f7e8b398743360515f_5machine gun, anti-material rifles,
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0:16–0:17 · rev_081c5f79e99f49f7e8b398743360515f_6stalwart, expendable anti-tank,
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0:17–0:20 · rev_081c5f79e99f49f7e8b398743360515f_7recoilless rifle, flamethrower,
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0:20–0:21 · rev_081c5f79e99f49f7e8b398743360515f_8autocannon, railgun, and the spear. We're
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0:21–0:24 · rev_081c5f79e99f49f7e8b398743360515f_9going to go through each one and I'll tell
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0:24–0:25 · rev_081c5f79e99f49f7e8b398743360515f_10you which ones suck and which ones are the
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0:25–0:27 · rev_081c5f79e99f49f7e8b398743360515f_11best. So starting off with the machine
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0:28–0:30 · rev_081c5f79e99f49f7e8b398743360515f_12gun, I would rate it a 6.2 out of 10.
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0:30–0:34 · rev_081c5f79e99f49f7e8b398743360515f_13It's a pretty good gun, it's got a very
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0:34–0:36 · rev_081c5f79e99f49f7e8b398743360515f_14big clip and does lots of damage. The
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0:36–0:38 · rev_081c5f79e99f49f7e8b398743360515f_15problem is you have to reload it, and when
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0:39–0:41 · rev_081c5f79e99f49f7e8b398743360515f_16you reload it, you can't move. You take a
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0:41–0:43 · rev_081c5f79e99f49f7e8b398743360515f_17knee, you kneel down, start to reload it.
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0:43–0:45 · rev_081c5f79e99f49f7e8b398743360515f_18It takes a very long time and you're very
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0:45–0:47 · rev_081c5f79e99f49f7e8b398743360515f_19vulnerable whilst you're reloading it,
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0:47–0:48 · rev_081c5f79e99f49f7e8b398743360515f_20but it does loads of damage. As you can
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0:49–0:51 · rev_081c5f79e99f49f7e8b398743360515f_21see, just mows everything down, so it's
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0:51–0:53 · rev_081c5f79e99f49f7e8b398743360515f_22pretty good, not bad. Anti-material rifle,
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0:53–0:56 · rev_081c5f79e99f49f7e8b398743360515f_23one of my favorites. I'd give this
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0:56–0:58 · rev_081c5f79e99f49f7e8b398743360515f_24probably an 8.2 out out of 10. You can
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0:58–1:01 · rev_081c5f79e99f49f7e8b398743360515f_25basically one-shot nearly everything with
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1:01–1:03 · rev_081c5f79e99f49f7e8b398743360515f_26a headshot, and some of the bigger enemies
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1:04–1:06 · rev_081c5f79e99f49f7e8b398743360515f_27go down with just a few shots. Some people
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1:06–1:08 · rev_081c5f79e99f49f7e8b398743360515f_28say the Railgun is good for sniping and
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1:08–1:11 · rev_081c5f79e99f49f7e8b398743360515f_29one-shotting stuff, but I don't like the
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1:11–1:13 · rev_081c5f79e99f49f7e8b398743360515f_30Railgun. It takes a long time to charge up
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1:13–1:14 · rev_081c5f79e99f49f7e8b398743360515f_31a bolt, and I just— I feel like the
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1:15–1:18 · rev_081c5f79e99f49f7e8b398743360515f_32Anti-Material Rifle is the superior sniper
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1:18–1:21 · rev_081c5f79e99f49f7e8b398743360515f_33rifle. If you want to do Stalker kind of
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1:22–1:24 · rev_081c5f79e99f49f7e8b398743360515f_34solo play, the sniper rifle— I mean, the
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1:24–1:26 · rev_081c5f79e99f49f7e8b398743360515f_35Anti-Material Rifle is a great sniper
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1:27–1:28 · rev_081c5f79e99f49f7e8b398743360515f_36rifle. To pick things off at a distance
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1:29–1:31 · rev_081c5f79e99f49f7e8b398743360515f_37and kind of do cleanup stuff if you want
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1:32–1:35 · rev_081c5f79e99f49f7e8b398743360515f_38to like stay at a safe distance from the
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1:36–1:38 · rev_081c5f79e99f49f7e8b398743360515f_39enemy. So moving on to the Stalwart, it's
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1:39–1:41 · rev_081c5f79e99f49f7e8b398743360515f_40basically the same as the machine gun,
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1:41–1:42 · rev_081c5f79e99f49f7e8b398743360515f_41but you can reload it whilst moving, so
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1:43–1:47 · rev_081c5f79e99f49f7e8b398743360515f_42that's good. But it does a lot less
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1:47–1:49 · rev_081c5f79e99f49f7e8b398743360515f_43damage— it does slightly less damage,
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1:49–1:50 · rev_081c5f79e99f49f7e8b398743360515f_44maybe not a lot less damage. It does less
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1:51–1:53 · rev_081c5f79e99f49f7e8b398743360515f_45damage than the machine gun, but you can
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1:53–1:55 · rev_081c5f79e99f49f7e8b398743360515f_46reload it whilst moving, so it's much
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1:55–1:57 · rev_081c5f79e99f49f7e8b398743360515f_47easier to handle. Uh, the Expendable
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1:57–2:00 · rev_081c5f79e99f49f7e8b398743360515f_48Anti-Tank Missile is pretty good, but the
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2:00–2:03 · rev_081c5f79e99f49f7e8b398743360515f_49problem is you use it once and it's
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2:03–2:05 · rev_081c5f79e99f49f7e8b398743360515f_50finished. That's why it's called
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2:05–2:06 · rev_081c5f79e99f49f7e8b398743360515f_51expendable. So you call it down and you
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2:07–2:08 · rev_081c5f79e99f49f7e8b398743360515f_52get 2. The problem is you can only carry
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2:09–2:11 · rev_081c5f79e99f49f7e8b398743360515f_531. So if you're thinking, I'll call it
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2:11–2:13 · rev_081c5f79e99f49f7e8b398743360515f_54down at the beginning of the game so I
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2:14–2:15 · rev_081c5f79e99f49f7e8b398743360515f_55could get it ready, you can only carry 1.
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2:15–2:18 · rev_081c5f79e99f49f7e8b398743360515f_56So maybe your teammates can carry the
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2:18–2:20 · rev_081c5f79e99f49f7e8b398743360515f_57second one It's kind of annoying, you can
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2:21–2:22 · rev_081c5f79e99f49f7e8b398743360515f_58only carry one, and then you use it, and
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2:22–2:24 · rev_081c5f79e99f49f7e8b398743360515f_59then you've lost it. But you can't go
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2:24–2:27 · rev_081c5f79e99f49f7e8b398743360515f_60back— I mean, you could go back to where
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2:27–2:28 · rev_081c5f79e99f49f7e8b398743360515f_61you dropped it and pick up the second one,
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2:29–2:30 · rev_081c5f79e99f49f7e8b398743360515f_62but it's kind of annoying. It's pretty
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2:30–2:31 · rev_081c5f79e99f49f7e8b398743360515f_63good, very powerful, but I recommend the
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2:31–2:33 · rev_081c5f79e99f49f7e8b398743360515f_64Recoilless Rifle. I think this is much
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2:34–2:36 · rev_081c5f79e99f49f7e8b398743360515f_65better as a missile launcher, mainly
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2:36–2:38 · rev_081c5f79e99f49f7e8b398743360515f_66because you can reload it. It comes with a
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2:38–2:41 · rev_081c5f79e99f49f7e8b398743360515f_67backpack. The backpack holds about 5 or 6
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2:41–2:43 · rev_081c5f79e99f49f7e8b398743360515f_68rockets, so you can use it 5 or 6 times as
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2:44–2:46 · rev_081c5f79e99f49f7e8b398743360515f_69long as you have the backpack. The problem
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2:46–2:48 · rev_081c5f79e99f49f7e8b398743360515f_70is, if you've got the ammunition backpack,
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2:48–2:51 · rev_081c5f79e99f49f7e8b398743360515f_71you can't take something else like a
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2:51–2:53 · rev_081c5f79e99f49f7e8b398743360515f_72jetpack or the energy shield backpack
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2:53–2:56 · rev_081c5f79e99f49f7e8b398743360515f_73or the drone backpack. You're kind of
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2:57–2:59 · rev_081c5f79e99f49f7e8b398743360515f_74stuck with the ammunition backpack,
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2:59–3:00 · rev_081c5f79e99f49f7e8b398743360515f_75otherwise you only get one shot. But I do
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3:00–3:03 · rev_081c5f79e99f49f7e8b398743360515f_76think it's one of my favorite missile
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3:04–3:05 · rev_081c5f79e99f49f7e8b398743360515f_77launchers. I definitely choose this over
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3:05–3:07 · rev_081c5f79e99f49f7e8b398743360515f_78the expendable anti-tank just because of—
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3:08–3:09 · rev_081c5f79e99f49f7e8b398743360515f_79it has, it has anti-armor piercing
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3:10–3:12 · rev_081c5f79e99f49f7e8b398743360515f_80abilities, can destroy stuff. Like this
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3:12–3:14 · rev_081c5f79e99f49f7e8b398743360515f_81Armored Crusher just gets destroyed in one
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3:14–3:17 · rev_081c5f79e99f49f7e8b398743360515f_82shot. So why would you choose the
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3:17–3:18 · rev_081c5f79e99f49f7e8b398743360515f_83Expendable Anti-Tank over this when this
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3:19–3:20 · rev_081c5f79e99f49f7e8b398743360515f_84has multiple charges? I don't understand,
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3:21–3:22 · rev_081c5f79e99f49f7e8b398743360515f_85unless you don't want to lose your
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3:23–3:24 · rev_081c5f79e99f49f7e8b398743360515f_86backpack slot. So next, the Flamethrower.
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3:24–3:27 · rev_081c5f79e99f49f7e8b398743360515f_87Pretty self-explanatory, shoots fire.
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3:27–3:29 · rev_081c5f79e99f49f7e8b398743360515f_88It's okay for taking out small things,
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3:29–3:31 · rev_081c5f79e99f49f7e8b398743360515f_89but for taking out bigger things, it's not
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3:31–3:33 · rev_081c5f79e99f49f7e8b398743360515f_90that great. Although it does penetrate the
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3:34–3:35 · rev_081c5f79e99f49f7e8b398743360515f_91armor and use heat damage, it doesn't do
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3:35–3:38 · rev_081c5f79e99f49f7e8b398743360515f_92loads of damage and it takes a very long
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3:39–3:40 · rev_081c5f79e99f49f7e8b398743360515f_93time. You gotta do a lot of burning to
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3:40–3:42 · rev_081c5f79e99f49f7e8b398743360515f_94actually destroy anything, so it's not
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3:43–3:45 · rev_081c5f79e99f49f7e8b398743360515f_95very good, and you have to recharge it
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3:46–3:49 · rev_081c5f79e99f49f7e8b398743360515f_96quite often even though it doesn't do
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3:49–3:50 · rev_081c5f79e99f49f7e8b398743360515f_97amazing damage. Next we have the
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3:50–3:52 · rev_081c5f79e99f49f7e8b398743360515f_98autocannon. This is also pretty good.
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3:52–3:54 · rev_081c5f79e99f49f7e8b398743360515f_99It's kind of like the recoilless rifle but
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3:55–3:58 · rev_081c5f79e99f49f7e8b398743360515f_100not as powerful, but it's faster to fire.
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3:58–4:01 · rev_081c5f79e99f49f7e8b398743360515f_101It doesn't need to be reloaded every shot.
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4:02–4:04 · rev_081c5f79e99f49f7e8b398743360515f_102It has a magazine, so then you just reload
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4:04–4:07 · rev_081c5f79e99f49f7e8b398743360515f_103the magazines. It's pretty good for
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4:07–4:09 · rev_081c5f79e99f49f7e8b398743360515f_104damage. You can take out the armored
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4:09–4:11 · rev_081c5f79e99f49f7e8b398743360515f_105things pretty well. Yeah, I think it's a
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4:11–4:13 · rev_081c5f79e99f49f7e8b398743360515f_106pretty good weapon, and it's got a
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4:14–4:15 · rev_081c5f79e99f49f7e8b398743360515f_107backpack, ammunition backpack, but it also
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4:15–4:17 · rev_081c5f79e99f49f7e8b398743360515f_108has one clip of magazine. So if you don't
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4:18–4:19 · rev_081c5f79e99f49f7e8b398743360515f_109want the backpack, you can have one clip
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4:19–4:21 · rev_081c5f79e99f49f7e8b398743360515f_110and shoot like 6 rounds. So if you want to
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4:22–4:25 · rev_081c5f79e99f49f7e8b398743360515f_111carry a jump pack and also use this, you
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4:25–4:27 · rev_081c5f79e99f49f7e8b398743360515f_112can and still have 6 rounds, or just take
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4:28–4:30 · rev_081c5f79e99f49f7e8b398743360515f_113the ammunition backpack and you get loads
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4:30–4:32 · rev_081c5f79e99f49f7e8b398743360515f_114of rounds. So it's pretty good. The
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4:32–4:33 · rev_081c5f79e99f49f7e8b398743360515f_115railgun, I don't really like the railgun.
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4:34–4:35 · rev_081c5f79e99f49f7e8b398743360515f_116It's got 2 modes: safe mode, unsafe mode.
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4:36–4:38 · rev_081c5f79e99f49f7e8b398743360515f_117Safe mode charges up to 50%. Unsafe mode
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4:38–4:41 · rev_081c5f79e99f49f7e8b398743360515f_118keeps charging up to 100%. Problem is you
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4:41–4:43 · rev_081c5f79e99f49f7e8b398743360515f_119accidentally kill yourself like that if it
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4:44–4:47 · rev_081c5f79e99f49f7e8b398743360515f_120overcharges. I've had troubles trying to
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4:47–4:49 · rev_081c5f79e99f49f7e8b398743360515f_121use it on unsafe mode without killing
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4:49–4:51 · rev_081c5f79e99f49f7e8b398743360515f_122myself. Even when it charges up to like
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4:52–4:54 · rev_081c5f79e99f49f7e8b398743360515f_12380% and then you release it, uh, you end
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4:54–4:57 · rev_081c5f79e99f49f7e8b398743360515f_124up killing yourself. And then finally, as
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4:57–4:59 · rev_081c5f79e99f49f7e8b398743360515f_125for this spear, I don't actually know
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4:59–5:01 · rev_081c5f79e99f49f7e8b398743360515f_126because I've never used it before. Uh,
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5:02–5:04 · rev_081c5f79e99f49f7e8b398743360515f_127maybe I'll use it now and see what it's
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5:04–5:06 · rev_081c5f79e99f49f7e8b398743360515f_128like. To be honest, I don't really like
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5:06–5:08 · rev_081c5f79e99f49f7e8b398743360515f_129using the support weapons because they
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5:08–5:10 · rev_081c5f79e99f49f7e8b398743360515f_130take such a long time for the cooldown to
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5:10–5:12 · rev_081c5f79e99f49f7e8b398743360515f_131finish. Look at this. So for example,
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5:12–5:15 · rev_081c5f79e99f49f7e8b398743360515f_132480 seconds. Most of them,
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5:16–5:19 · rev_081c5f79e99f49f7e8b398743360515f_133yeah, I think they're all 480 seconds.
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5:19–5:21 · rev_081c5f79e99f49f7e8b398743360515f_134Expendable Anti-Tank only has 70-second
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5:21–5:23 · rev_081c5f79e99f49f7e8b398743360515f_135cooldown, so it's pretty good, but that's
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5:24–5:26 · rev_081c5f79e99f49f7e8b398743360515f_136like 5 minutes and you die.
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5:26–5:29 · rev_081c5f79e99f49f7e8b398743360515f_137And then you lose it unless you run all
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5:30–5:32 · rev_081c5f79e99f49f7e8b398743360515f_138the way back. Maybe I'll try out the
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5:32–5:35 · rev_081c5f79e99f49f7e8b398743360515f_139flamethrower. I'll show you some of them
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5:35–5:38 · rev_081c5f79e99f49f7e8b398743360515f_140since we've got some time left over. I'll
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5:39–5:42 · rev_081c5f79e99f49f7e8b398743360515f_141show you the anti-tank and recoilless
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5:42–5:44 · rev_081c5f79e99f49f7e8b398743360515f_142rifle. The other annoying thing about
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5:44–5:48 · rev_081c5f79e99f49f7e8b398743360515f_143calling down support weapons, it takes
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5:48–5:50 · rev_081c5f79e99f49f7e8b398743360515f_144such a damn long time. It takes like 10
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5:50–5:52 · rev_081c5f79e99f49f7e8b398743360515f_145seconds. Watch this. Hopefully I don't
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5:52–5:55 · rev_081c5f79e99f49f7e8b398743360515f_146land in the middle of a load of enemies.
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5:55–5:56 · rev_081c5f79e99f49f7e8b398743360515f_147Spear. So this one takes 8 seconds.
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6:03–6:06 · rev_081c5f79e99f49f7e8b398743360515f_148See if it's any good.
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6:07–6:07 · rev_081c5f79e99f49f7e8b398743360515f_149Anti-tank.
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6:11–6:12 · rev_081c5f79e99f49f7e8b398743360515f_150So this is the spear. I don't think it's
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6:15–6:18 · rev_081c5f79e99f49f7e8b398743360515f_151very good. How many rounds you get? You
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6:18–6:21 · rev_081c5f79e99f49f7e8b398743360515f_152get 1 magazine. Oh my God, Jesus Christ.
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6:21–6:24 · rev_081c5f79e99f49f7e8b398743360515f_153It just came out of freaking nowhere, not
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6:25–6:28 · rev_081c5f79e99f49f7e8b398743360515f_154even a warning. I hate these things. And
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6:29–6:31 · rev_081c5f79e99f49f7e8b398743360515f_155now I've lost the spear,
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6:32–6:33 · rev_081c5f79e99f49f7e8b398743360515f_156and it will take— oh
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6:37–6:41 · rev_081c5f79e99f49f7e8b398743360515f_157my god, 7 minutes until I can call down
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6:41–6:44 · rev_081c5f79e99f49f7e8b398743360515f_158another one. And I'm kind of screwed now
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6:44–6:47 · rev_081c5f79e99f49f7e8b398743360515f_159because I didn't choose any airstrikes or
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6:48–6:50 · rev_081c5f79e99f49f7e8b398743360515f_160anything to kill these guys with. Just got
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6:50–6:52 · rev_081c5f79e99f49f7e8b398743360515f_161grenades. Oh, the impact grenade's pretty
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6:52–6:55 · rev_081c5f79e99f49f7e8b398743360515f_162good. It just blows up straight
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6:55–6:59 · rev_081c5f79e99f49f7e8b398743360515f_163away, as the name implies.
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6:59–7:01 · rev_081c5f79e99f49f7e8b398743360515f_164What? So I want to use
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7:04–7:07 · rev_081c5f79e99f49f7e8b398743360515f_165it on this guy, but I'm kind of screwed up
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7:07–7:10 · rev_081c5f79e99f49f7e8b398743360515f_166here. I'm thinking I can go down and
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7:10–7:14 · rev_081c5f79e99f49f7e8b398743360515f_167grab it. Oh no, no, no, maybe not.
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7:15–7:17 · rev_081c5f79e99f49f7e8b398743360515f_168It's not going very well, is it?
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7:18–7:20 · rev_081c5f79e99f49f7e8b398743360515f_169Maybe I'll land there again.
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7:21–7:24 · rev_081c5f79e99f49f7e8b398743360515f_170I'm just getting swarmed now.
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7:24–7:27 · rev_081c5f79e99f49f7e8b398743360515f_171Oh, we got some teammates joining now.
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7:28–7:30 · rev_081c5f79e99f49f7e8b398743360515f_172I really like the impact grenades,
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7:32–7:33 · rev_081c5f79e99f49f7e8b398743360515f_173so if I can just jump down there Where
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7:38–7:43 · rev_081c5f79e99f49f7e8b398743360515f_174are my teammates? Did they join
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7:43–7:47 · rev_081c5f79e99f49f7e8b398743360515f_175or what? Yeah, so we're kind of screwed,
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7:47–7:51 · rev_081c5f79e99f49f7e8b398743360515f_176aren't we?
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7:51–7:51 · rev_081c5f79e99f49f7e8b398743360515f_177I could try the anti-tank missile launcher
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7:56–7:59 · rev_081c5f79e99f49f7e8b398743360515f_178if I chuck it over there.
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7:59–8:00 · rev_081c5f79e99f49f7e8b398743360515f_179Nah, I'd just get killed straight away.
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8:04–8:05 · rev_081c5f79e99f49f7e8b398743360515f_180Where is it? Get out of the way!
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8:13–8:16 · rev_081c5f79e99f49f7e8b398743360515f_181Oh, it's there. I can't get to it.
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8:17–8:18 · rev_081c5f79e99f49f7e8b398743360515f_182Oh well,
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8:24–8:24 · rev_081c5f79e99f49f7e8b398743360515f_183