Recording
Why I regret buying Half-Life - Alyx
2020-04-17 · 10 min
Machine transcript · wording, timing and speaker attribution may be wrong
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- rev_4b2cb3658e598ebad997b5be3506b4c8Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive212 segments
Transcript
Hello and welcome to this video about a
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0:00–0:03 · rev_4b2cb3658e598ebad997b5be3506b4c8_0video game called Half-Life: Alyx. Up
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0:03–0:05 · rev_4b2cb3658e598ebad997b5be3506b4c8_1until recently, I've never really been
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0:06–0:07 · rev_4b2cb3658e598ebad997b5be3506b4c8_2interested in VR. I always thought it was
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0:07–0:10 · rev_4b2cb3658e598ebad997b5be3506b4c8_3kind of gimmicky, and I thought, well,
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0:10–0:12 · rev_4b2cb3658e598ebad997b5be3506b4c8_4after the gimmick wears off, then it'll be
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0:12–0:14 · rev_4b2cb3658e598ebad997b5be3506b4c8_5kind of boring. But I recently decided to
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0:14–0:16 · rev_4b2cb3658e598ebad997b5be3506b4c8_6get myself a VR headset, and that was
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0:16–0:18 · rev_4b2cb3658e598ebad997b5be3506b4c8_7mainly because I saw PewDiePie play this
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0:18–0:21 · rev_4b2cb3658e598ebad997b5be3506b4c8_8game called Half-Life: Alyx, and I
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0:21–0:23 · rev_4b2cb3658e598ebad997b5be3506b4c8_9thought, wow, that game looks really fun,
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0:23–0:24 · rev_4b2cb3658e598ebad997b5be3506b4c8_10I really want to try it. So I got myself a
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0:25–0:27 · rev_4b2cb3658e598ebad997b5be3506b4c8_11VR headset, the HTC Vive Cosmos,
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0:28–0:31 · rev_4b2cb3658e598ebad997b5be3506b4c8_12and I also purchased Half-Life: Alyx,
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0:32–0:34 · rev_4b2cb3658e598ebad997b5be3506b4c8_13which cost £45. And I
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0:34–0:38 · rev_4b2cb3658e598ebad997b5be3506b4c8_14guess I just feel kind of upset that I
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0:38–0:40 · rev_4b2cb3658e598ebad997b5be3506b4c8_15wasted so much money on a game that I
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0:40–0:43 · rev_4b2cb3658e598ebad997b5be3506b4c8_16don't really like. So thank you,
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0:43–0:45 · rev_4b2cb3658e598ebad997b5be3506b4c8_17PewDiePie, for helping me waste £45. I
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0:46–0:49 · rev_4b2cb3658e598ebad997b5be3506b4c8_18blame you. And I can't refund the game
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0:49–0:51 · rev_4b2cb3658e598ebad997b5be3506b4c8_19because I've played about 20 hours now,
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0:51–0:53 · rev_4b2cb3658e598ebad997b5be3506b4c8_20and I think I think after playing about 20
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0:53–0:56 · rev_4b2cb3658e598ebad997b5be3506b4c8_21hours of the game, I've had enough and I
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0:56–0:59 · rev_4b2cb3658e598ebad997b5be3506b4c8_22don't want to play it anymore. So when I
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0:59–1:00 · rev_4b2cb3658e598ebad997b5be3506b4c8_23first started playing the game, I thought
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1:01–1:02 · rev_4b2cb3658e598ebad997b5be3506b4c8_24it was pretty cool actually. I was just
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1:03–1:04 · rev_4b2cb3658e598ebad997b5be3506b4c8_25blown away at the fact that you could pick
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1:04–1:07 · rev_4b2cb3658e598ebad997b5be3506b4c8_26up objects and put objects inside of
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1:07–1:09 · rev_4b2cb3658e598ebad997b5be3506b4c8_27objects and break objects using your fist,
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1:10–1:12 · rev_4b2cb3658e598ebad997b5be3506b4c8_28and it was really fun. I spent hours and
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1:12–1:14 · rev_4b2cb3658e598ebad997b5be3506b4c8_29hours before I actually started to play
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1:15–1:17 · rev_4b2cb3658e598ebad997b5be3506b4c8_30the game properly. I spent hours and hours
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1:17–1:19 · rev_4b2cb3658e598ebad997b5be3506b4c8_31just messing around picking up cups and
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1:19–1:22 · rev_4b2cb3658e598ebad997b5be3506b4c8_32picking up bottles. But after a few hours,
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1:22–1:24 · rev_4b2cb3658e598ebad997b5be3506b4c8_33the whole gimmick of being able to pick up
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1:24–1:26 · rev_4b2cb3658e598ebad997b5be3506b4c8_34nearly anything in the game and being able
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1:26–1:29 · rev_4b2cb3658e598ebad997b5be3506b4c8_35to break anything in the game and being
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1:29–1:31 · rev_4b2cb3658e598ebad997b5be3506b4c8_36able to manipulate objects using your
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1:31–1:33 · rev_4b2cb3658e598ebad997b5be3506b4c8_37hands, that kind of wears off after a
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1:33–1:35 · rev_4b2cb3658e598ebad997b5be3506b4c8_38while. And after I got fed up with messing
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1:36–1:38 · rev_4b2cb3658e598ebad997b5be3506b4c8_39around, I started to play the game
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1:38–1:39 · rev_4b2cb3658e598ebad997b5be3506b4c8_40properly. And unfortunately, I just found
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1:39–1:42 · rev_4b2cb3658e598ebad997b5be3506b4c8_41the game to be so boring. There just isn't
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1:42–1:45 · rev_4b2cb3658e598ebad997b5be3506b4c8_42really much to the game apart from the VR
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1:46–1:48 · rev_4b2cb3658e598ebad997b5be3506b4c8_43gimmick, when you strip away the whole VR
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1:48–1:50 · rev_4b2cb3658e598ebad997b5be3506b4c8_44gimmick, it's basically a pretty
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1:51–1:52 · rev_4b2cb3658e598ebad997b5be3506b4c8_45bog-standard FPS shooter that doesn't
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1:52–1:55 · rev_4b2cb3658e598ebad997b5be3506b4c8_46really do anything special or interesting.
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1:56–1:58 · rev_4b2cb3658e598ebad997b5be3506b4c8_47I feel like the gameplay feels kind of
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1:58–2:00 · rev_4b2cb3658e598ebad997b5be3506b4c8_48repetitive. So far, the gameplay mainly
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2:00–2:03 · rev_4b2cb3658e598ebad997b5be3506b4c8_49has consisted of you explore some area,
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2:03–2:07 · rev_4b2cb3658e598ebad997b5be3506b4c8_50you need a key to open a door, you defeat
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2:07–2:10 · rev_4b2cb3658e598ebad997b5be3506b4c8_51some enemies, and usually there's some
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2:11–2:12 · rev_4b2cb3658e598ebad997b5be3506b4c8_52stupid puzzle that you have to do. I
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2:12–2:14 · rev_4b2cb3658e598ebad997b5be3506b4c8_53really hate doing the puzzles. They
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2:14–2:15 · rev_4b2cb3658e598ebad997b5be3506b4c8_54usually involve spinning some kind of
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2:16–2:18 · rev_4b2cb3658e598ebad997b5be3506b4c8_55globe around, and then you have to either
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2:18–2:19 · rev_4b2cb3658e598ebad997b5be3506b4c8_56match up blue circles, or you have to
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2:19–2:23 · rev_4b2cb3658e598ebad997b5be3506b4c8_57line up a blue line so the red dots also
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2:23–2:26 · rev_4b2cb3658e598ebad997b5be3506b4c8_58become blue. And they're not difficult
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2:26–2:28 · rev_4b2cb3658e598ebad997b5be3506b4c8_59puzzles, they're just kind of
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2:29–2:31 · rev_4b2cb3658e598ebad997b5be3506b4c8_60time-consuming and kind of annoying to
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2:31–2:33 · rev_4b2cb3658e598ebad997b5be3506b4c8_61have to complete. I just hate it when
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2:33–2:35 · rev_4b2cb3658e598ebad997b5be3506b4c8_62games keep forcing you to do these stupid
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2:35–2:38 · rev_4b2cb3658e598ebad997b5be3506b4c8_63puzzles. I really hate puzzles in games.
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2:38–2:40 · rev_4b2cb3658e598ebad997b5be3506b4c8_64They're not fun, they're usually not
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2:40–2:41 · rev_4b2cb3658e598ebad997b5be3506b4c8_65challenging. If I wanted to do a puzzle,
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2:41–2:43 · rev_4b2cb3658e598ebad997b5be3506b4c8_66I'll do a jigsaw puzzle or play with my
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2:43–2:46 · rev_4b2cb3658e598ebad997b5be3506b4c8_67Rubik's Cube. After you've finished
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2:46–2:48 · rev_4b2cb3658e598ebad997b5be3506b4c8_68solving some kind of puzzle, it will let
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2:48–2:50 · rev_4b2cb3658e598ebad997b5be3506b4c8_69you move on to the next room or the next
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2:50–2:52 · rev_4b2cb3658e598ebad997b5be3506b4c8_70area, and then they usually give you a few
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2:53–2:55 · rev_4b2cb3658e598ebad997b5be3506b4c8_71enemies to fight. And to be honest, I
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2:55–2:57 · rev_4b2cb3658e598ebad997b5be3506b4c8_72don't really find the enemies to be fun to
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2:58–3:00 · rev_4b2cb3658e598ebad997b5be3506b4c8_73fight. Usually in games I enjoy shooting
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3:00–3:02 · rev_4b2cb3658e598ebad997b5be3506b4c8_74things, but in this game the enemies are
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3:02–3:04 · rev_4b2cb3658e598ebad997b5be3506b4c8_75just kind of, kind of boring to fight.
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3:04–3:08 · rev_4b2cb3658e598ebad997b5be3506b4c8_76There's this zombie kind of enemy, which
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3:08–3:10 · rev_4b2cb3658e598ebad997b5be3506b4c8_77is just a zombie with a big crab things
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3:11–3:13 · rev_4b2cb3658e598ebad997b5be3506b4c8_78stuck to its face, and they're just so
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3:13–3:15 · rev_4b2cb3658e598ebad997b5be3506b4c8_79easy to take down. They're not challenging
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3:16–3:18 · rev_4b2cb3658e598ebad997b5be3506b4c8_80to fight at all. They're really slow and
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3:18–3:20 · rev_4b2cb3658e598ebad997b5be3506b4c8_81they don't really put up much of a fight.
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3:21–3:22 · rev_4b2cb3658e598ebad997b5be3506b4c8_82The other enemies I've encountered so far
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3:23–3:25 · rev_4b2cb3658e598ebad997b5be3506b4c8_83are the crab things that just jump at you.
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3:25–3:27 · rev_4b2cb3658e598ebad997b5be3506b4c8_84They're pretty easy to take down as well,
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3:28–3:29 · rev_4b2cb3658e598ebad997b5be3506b4c8_85not really challenging. And then there's
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3:29–3:31 · rev_4b2cb3658e598ebad997b5be3506b4c8_86these things that are stuck to the
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3:32–3:33 · rev_4b2cb3658e598ebad997b5be3506b4c8_87ceilings and they have like a tentacle
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3:33–3:36 · rev_4b2cb3658e598ebad997b5be3506b4c8_88that dangles down, and if you don't shoot
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3:36–3:38 · rev_4b2cb3658e598ebad997b5be3506b4c8_89them, then they suck you up with their
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3:39–3:41 · rev_4b2cb3658e598ebad997b5be3506b4c8_90tentacle. They're kind of annoying.
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3:41–3:42 · rev_4b2cb3658e598ebad997b5be3506b4c8_91They're pretty easy as well. I mean,
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3:43–3:44 · rev_4b2cb3658e598ebad997b5be3506b4c8_92you're never going to accidentally walk
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3:44–3:46 · rev_4b2cb3658e598ebad997b5be3506b4c8_93into the tentacle because it's pretty
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3:46–3:47 · rev_4b2cb3658e598ebad997b5be3506b4c8_94obvious that it's just dangling there.
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3:47–3:49 · rev_4b2cb3658e598ebad997b5be3506b4c8_95And then there's these soldier type of
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3:49–3:52 · rev_4b2cb3658e598ebad997b5be3506b4c8_96enemies which are human and they have guns
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3:52–3:54 · rev_4b2cb3658e598ebad997b5be3506b4c8_97and you have to do like gunfights with
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3:54–3:56 · rev_4b2cb3658e598ebad997b5be3506b4c8_98them. I guess they're the most fun to
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3:57–3:58 · rev_4b2cb3658e598ebad997b5be3506b4c8_99fight against because you actually have to
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3:58–4:00 · rev_4b2cb3658e598ebad997b5be3506b4c8_100be careful and you have to take cover and
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4:00–4:02 · rev_4b2cb3658e598ebad997b5be3506b4c8_101use some sort of tactics, whereas when
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4:03–4:05 · rev_4b2cb3658e598ebad997b5be3506b4c8_102you're fighting the zombie-like creatures
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4:05–4:06 · rev_4b2cb3658e598ebad997b5be3506b4c8_103They're just kind of dumb and you just— it
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4:07–4:09 · rev_4b2cb3658e598ebad997b5be3506b4c8_104doesn't really take much effort or skill
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4:10–4:12 · rev_4b2cb3658e598ebad997b5be3506b4c8_105to take them down. It's just so
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4:12–4:14 · rev_4b2cb3658e598ebad997b5be3506b4c8_106disappointing because even though the game
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4:14–4:15 · rev_4b2cb3658e598ebad997b5be3506b4c8_107looks cool and it is kind of fun putting
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4:16–4:19 · rev_4b2cb3658e598ebad997b5be3506b4c8_108on the VR headset and then being able to
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4:19–4:21 · rev_4b2cb3658e598ebad997b5be3506b4c8_109pick up objects and do weird stuff using
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4:21–4:25 · rev_4b2cb3658e598ebad997b5be3506b4c8_110the physics engine, the physics system.
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4:25–4:27 · rev_4b2cb3658e598ebad997b5be3506b4c8_111But apart from that, I just don't really
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4:29–4:31 · rev_4b2cb3658e598ebad997b5be3506b4c8_112enjoy playing the game. I think the
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4:31–4:32 · rev_4b2cb3658e598ebad997b5be3506b4c8_113puzzles are annoying. I feel like fighting
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4:33–4:34 · rev_4b2cb3658e598ebad997b5be3506b4c8_114the enemies and progressing from one room
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4:35–4:36 · rev_4b2cb3658e598ebad997b5be3506b4c8_115to another just feels kind of repetitive.
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4:37–4:37 · rev_4b2cb3658e598ebad997b5be3506b4c8_116And tedious. I feel like I'm doing the
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4:39–4:40 · rev_4b2cb3658e598ebad997b5be3506b4c8_117same thing over and over again, just in a
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4:41–4:43 · rev_4b2cb3658e598ebad997b5be3506b4c8_118different layout. Also, I feel like
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4:43–4:45 · rev_4b2cb3658e598ebad997b5be3506b4c8_119there's way too many loading screens and
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4:46–4:47 · rev_4b2cb3658e598ebad997b5be3506b4c8_120it takes ages to load the next map or the
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4:47–4:50 · rev_4b2cb3658e598ebad997b5be3506b4c8_121next area. I'm just sitting in my bed for
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4:51–4:52 · rev_4b2cb3658e598ebad997b5be3506b4c8_122minutes waiting for the loading screen to
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4:52–4:55 · rev_4b2cb3658e598ebad997b5be3506b4c8_123finish so I can start playing again. But
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4:55–4:58 · rev_4b2cb3658e598ebad997b5be3506b4c8_124that isn't really my main problem. My main
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4:59–5:01 · rev_4b2cb3658e598ebad997b5be3506b4c8_125problem with the game— the biggest problem
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5:02–5:04 · rev_4b2cb3658e598ebad997b5be3506b4c8_126I have with this game is I cannot play it
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5:04–5:06 · rev_4b2cb3658e598ebad997b5be3506b4c8_127for longer than 40 or 50 minutes because
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5:07–5:09 · rev_4b2cb3658e598ebad997b5be3506b4c8_128it just makes me feel so sick. And I still
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5:09–5:12 · rev_4b2cb3658e598ebad997b5be3506b4c8_129feel sick right now after filming the game
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5:12–5:15 · rev_4b2cb3658e598ebad997b5be3506b4c8_130footage that you're watching right now. I
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5:15–5:17 · rev_4b2cb3658e598ebad997b5be3506b4c8_131really wanted to film more interesting
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5:18–5:19 · rev_4b2cb3658e598ebad997b5be3506b4c8_132gameplay footage, but I just couldn't play
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5:19–5:21 · rev_4b2cb3658e598ebad997b5be3506b4c8_133it anymore. I started to feel like I
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5:22–5:23 · rev_4b2cb3658e598ebad997b5be3506b4c8_134wanted to vomit. I haven't really gotten
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5:24–5:26 · rev_4b2cb3658e598ebad997b5be3506b4c8_135very far in the game. I got to the bit
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5:26–5:28 · rev_4b2cb3658e598ebad997b5be3506b4c8_136where you find your dad and then he falls
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5:29–5:30 · rev_4b2cb3658e598ebad997b5be3506b4c8_137down a hole and then some weird alien
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5:31–5:33 · rev_4b2cb3658e598ebad997b5be3506b4c8_138creature rescues him. And the reason why I
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5:33–5:35 · rev_4b2cb3658e598ebad997b5be3506b4c8_139haven't gotten very far in the game isn't
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5:35–5:37 · rev_4b2cb3658e598ebad997b5be3506b4c8_140because it's a difficult game. It's
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5:37–5:38 · rev_4b2cb3658e598ebad997b5be3506b4c8_141because I can't physically play it for
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5:39–5:41 · rev_4b2cb3658e598ebad997b5be3506b4c8_142longer than an hour. And I need to have a
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5:41–5:44 · rev_4b2cb3658e598ebad997b5be3506b4c8_143really long break after taking the headset
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5:44–5:47 · rev_4b2cb3658e598ebad997b5be3506b4c8_144off because I end up just feeling
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5:47–5:48 · rev_4b2cb3658e598ebad997b5be3506b4c8_145absolutely terrible. And I guess it's not
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5:48–5:51 · rev_4b2cb3658e598ebad997b5be3506b4c8_146really the game's fault that I feel motion
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5:51–5:54 · rev_4b2cb3658e598ebad997b5be3506b4c8_147sick after playing it. And most VR games
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5:54–5:57 · rev_4b2cb3658e598ebad997b5be3506b4c8_148where you have to move a character around
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5:58–6:00 · rev_4b2cb3658e598ebad997b5be3506b4c8_149an area, they make me feel sick. There's
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6:01–6:03 · rev_4b2cb3658e598ebad997b5be3506b4c8_150certain games like Beat Saber and Pistol
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6:03–6:05 · rev_4b2cb3658e598ebad997b5be3506b4c8_151Whip that don't make me feel motion sick
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6:05–6:08 · rev_4b2cb3658e598ebad997b5be3506b4c8_152at all. And I think that's because there's
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6:08–6:10 · rev_4b2cb3658e598ebad997b5be3506b4c8_153no side-to-side turning. In games like
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6:10–6:13 · rev_4b2cb3658e598ebad997b5be3506b4c8_154Beat Saber and Pistol Whip, there's a lot
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6:13–6:15 · rev_4b2cb3658e598ebad997b5be3506b4c8_155of movement, but you're just going
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6:15–6:17 · rev_4b2cb3658e598ebad997b5be3506b4c8_156forwards in a straight line, so I don't
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6:17–6:19 · rev_4b2cb3658e598ebad997b5be3506b4c8_157really feel motion sick at all when I play
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6:19–6:21 · rev_4b2cb3658e598ebad997b5be3506b4c8_158those games. But unfortunately, in
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6:22–6:23 · rev_4b2cb3658e598ebad997b5be3506b4c8_159Half-Life: Alyx, you can't just move in a
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6:23–6:25 · rev_4b2cb3658e598ebad997b5be3506b4c8_160straight line. You have to turn left and
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6:25–6:29 · rev_4b2cb3658e598ebad997b5be3506b4c8_161right. It just feels really weird having
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6:29–6:31 · rev_4b2cb3658e598ebad997b5be3506b4c8_162to turn left and right whilst moving
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6:31–6:33 · rev_4b2cb3658e598ebad997b5be3506b4c8_163backwards and forwards inside of a virtual
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6:33–6:35 · rev_4b2cb3658e598ebad997b5be3506b4c8_164space. It's kind of like trying to read a
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6:36–6:38 · rev_4b2cb3658e598ebad997b5be3506b4c8_165book. Inside of a moving car. Now there's
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6:39–6:41 · rev_4b2cb3658e598ebad997b5be3506b4c8_1662 ways that you can look left and
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6:41–6:45 · rev_4b2cb3658e598ebad997b5be3506b4c8_167right. You either physically move your
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6:45–6:47 · rev_4b2cb3658e598ebad997b5be3506b4c8_168head from left to right and rotate on the
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6:48–6:49 · rev_4b2cb3658e598ebad997b5be3506b4c8_169spot, but the problem with doing this is
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6:50–6:52 · rev_4b2cb3658e598ebad997b5be3506b4c8_170you end up getting tied up in the VR
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6:52–6:55 · rev_4b2cb3658e598ebad997b5be3506b4c8_171headset cable. It starts wrapping around
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6:55–6:57 · rev_4b2cb3658e598ebad997b5be3506b4c8_172you and then you have to keep adjusting,
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6:57–6:59 · rev_4b2cb3658e598ebad997b5be3506b4c8_173readjusting the cable and stepping over it
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6:59–7:02 · rev_4b2cb3658e598ebad997b5be3506b4c8_174so you don't get tangled up. It's kind of
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7:02–7:04 · rev_4b2cb3658e598ebad997b5be3506b4c8_175the reason why I wish I got the Oculus
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7:04–7:06 · rev_4b2cb3658e598ebad997b5be3506b4c8_176Quest instead, which is a wireless
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7:06–7:08 · rev_4b2cb3658e598ebad997b5be3506b4c8_177headset. The cable just gets in the way,
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7:08–7:11 · rev_4b2cb3658e598ebad997b5be3506b4c8_178it's so annoying. So in order to avoid
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7:11–7:13 · rev_4b2cb3658e598ebad997b5be3506b4c8_179getting tangled up in the VR headset cable
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7:13–7:16 · rev_4b2cb3658e598ebad997b5be3506b4c8_180and to avoid having to constantly shuffle
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7:16–7:20 · rev_4b2cb3658e598ebad997b5be3506b4c8_181around and rearrange the cable so it's not
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7:20–7:22 · rev_4b2cb3658e598ebad997b5be3506b4c8_182getting in my way, I use the right
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7:23–7:25 · rev_4b2cb3658e598ebad997b5be3506b4c8_183thumbstick on the controller to move, to
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7:25–7:28 · rev_4b2cb3658e598ebad997b5be3506b4c8_184turn left and right, which makes me feel
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7:28–7:30 · rev_4b2cb3658e598ebad997b5be3506b4c8_185really, really sick. And for this reason
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7:30–7:33 · rev_4b2cb3658e598ebad997b5be3506b4c8_186alone, unfortunately, I have to knock 4
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7:33–7:35 · rev_4b2cb3658e598ebad997b5be3506b4c8_187points off of my total rating for this
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7:36–7:37 · rev_4b2cb3658e598ebad997b5be3506b4c8_188game. I would have rated it 6 out of 10
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7:38–7:40 · rev_4b2cb3658e598ebad997b5be3506b4c8_189because it is a pretty cool game, looks
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7:40–7:42 · rev_4b2cb3658e598ebad997b5be3506b4c8_190nice, and it's just fun picking up objects
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7:42–7:45 · rev_4b2cb3658e598ebad997b5be3506b4c8_191and then smashing them. But because of the
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7:45–7:47 · rev_4b2cb3658e598ebad997b5be3506b4c8_192motion sickness and how sick it makes me
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7:47–7:49 · rev_4b2cb3658e598ebad997b5be3506b4c8_193feel, I'll have to bump it down to a 2 out
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7:50–7:53 · rev_4b2cb3658e598ebad997b5be3506b4c8_194of 10. And it's just so disappointing. I
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7:53–7:55 · rev_4b2cb3658e598ebad997b5be3506b4c8_195guess this is one of the limits of VR
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7:55–7:58 · rev_4b2cb3658e598ebad997b5be3506b4c8_196gaming, and I'm not really sure how to fix
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7:59–8:01 · rev_4b2cb3658e598ebad997b5be3506b4c8_197this problem. People say the more you play
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8:01–8:03 · rev_4b2cb3658e598ebad997b5be3506b4c8_198VR gaming Then you build up a tolerance to
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8:03–8:06 · rev_4b2cb3658e598ebad997b5be3506b4c8_199motion sickness, but I just feel so sick
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8:07–8:09 · rev_4b2cb3658e598ebad997b5be3506b4c8_200that it stops me from wanting to play the
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8:09–8:12 · rev_4b2cb3658e598ebad997b5be3506b4c8_201game. Even if it was a really good game,
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8:13–8:14 · rev_4b2cb3658e598ebad997b5be3506b4c8_202I still wouldn't want to play it just
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8:15–8:16 · rev_4b2cb3658e598ebad997b5be3506b4c8_203because it makes me want to vomit. So in
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8:16–8:19 · rev_4b2cb3658e598ebad997b5be3506b4c8_204conclusion, I don't like the game. I think
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8:19–8:21 · rev_4b2cb3658e598ebad997b5be3506b4c8_205I wasted £45 on something that I probably
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8:21–8:24 · rev_4b2cb3658e598ebad997b5be3506b4c8_206won't play again. I would not recommend
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8:24–8:27 · rev_4b2cb3658e598ebad997b5be3506b4c8_207Half-Life: Alyx.
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8:27–8:28 · rev_4b2cb3658e598ebad997b5be3506b4c8_208Heads up,
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9:34–9:40 · rev_4b2cb3658e598ebad997b5be3506b4c8_209zombie.
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9:40–9:40 · rev_4b2cb3658e598ebad997b5be3506b4c8_210Look out.
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9:53–9:54 · rev_4b2cb3658e598ebad997b5be3506b4c8_211