Recording
[2020-07-25] Ghost of Tsushima is a TERRIBLE Video Game [jLV1pMNW5sk]
2020-07-25 · 11 min
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- rev_2a5256ad3b2f44d7aad6f9f0b4eaccecMachine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive206 segments
Transcript
Hello and welcome back to my video game
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0:00–0:02 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_0review of the video game called Ghost of
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0:02–0:05 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_1Tsushima. I think this game is one of the
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0:05–0:08 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_2most overrated, overhyped games that I've
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0:08–0:10 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_3never played, and I really don't
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0:11–0:12 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_4understand why so many people are raving
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0:12–0:14 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_5on about it as if it's the best game ever.
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0:14–0:16 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_6So if I had to describe this game, I would
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0:17–0:19 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_7describe it as The Witcher 3 if Japan
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0:19–0:22 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_8vomited all over it. I swear it looks just
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0:22–0:25 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_9like The Witcher 3 if someone made some
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0:25–0:27 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_10kind of Japanese samurai mod skin for it.
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0:27–0:30 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_11I can just imagine the developers team
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0:30–0:32 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_12sitting around a table thinking about what
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0:32–0:34 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_13kind of game to make next, and then one of
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0:34–0:36 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_14them goes, hey, let's make a ripoff of The
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0:36–0:38 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_15Witcher 3 but set in Japan with samurais!
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0:38–0:42 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_16And then they all start nodding going, oh
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0:42–0:44 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_17yeah, that's a good idea, let's do that.
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0:44–0:45 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_18So my first complaint with this game is
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0:46–0:47 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_19the name of the game is kind of stupid, I
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0:48–0:50 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_20think. Okay, so the first half of the name
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0:50–0:52 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_21is pretty cool— Ghosts of. Anything with
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0:52–0:54 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_22the word ghosts in sounds pretty cool,
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0:55–0:56 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_23like Ghost Recon or Ghost in the Shell.
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0:56–1:00 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_24But Tsushima just sounds kind of lame. I
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1:00–1:03 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_25don't think anyone even knows where
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1:03–1:05 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_26Tsushima is. I bet no one's even heard of
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1:05–1:07 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_27Tsushima, even if you know a lot about
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1:08–1:09 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_28Japan like I do. I'd be very surprised if
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1:09–1:12 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_29you know where Tsushima is. Why didn't
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1:12–1:14 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_30they just use some kind of recognizable
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1:14–1:15 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_31name place like Kyoto? Ghosts of Kyoto.
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1:16–1:18 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_32It's also kind of cumbersome to pronounce.
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1:19–1:21 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_33As someone who speaks Japanese fluently,
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1:21–1:23 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_34obviously I can pronounce it perfectly,
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1:23–1:25 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_35but if you don't know Japanese, then you
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1:25–1:28 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_36might be confused. Is it Tsushima? Is it
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1:28–1:30 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_37Tsushima? Do you pronounce the T? Is it a
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1:30–1:32 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_38silent T? Also, it kind of sounds like
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1:33–1:34 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_39sushi with a ma on the end. So the
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1:35–1:37 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_40graphics of this game are not up to my
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1:38–1:40 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_41standards. Okay, it does look very
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1:40–1:41 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_42colorful and pretty sometimes, but when I
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1:41–1:44 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_43look out the window of my room, I still
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1:44–1:46 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_44think that real life looks much better. I
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1:46–1:48 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_45don't want to look at the game and then
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1:48–1:49 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_46look outside and then still be thinking
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1:50–1:52 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_47that the real world looks better. So when
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1:52–1:54 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_48it comes to graphical fidelity, I would
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1:54–1:56 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_49have to give this game a 2.9 out of 10.
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1:56–1:58 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_50My second problem with this game is the
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1:59–2:01 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_51voice acting. Now, if you're a big One
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2:01–2:03 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_52Piece fan like I used to be, then you'll
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2:03–2:05 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_53instantly recognize that the main
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2:05–2:06 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_54character is voiced by the same voice
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2:06–2:08 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_55actor that voiced the character in One
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2:09–2:10 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_56Piece called Zoro, and it just kind of
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2:10–2:13 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_57ruins the whole experience when every time
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2:14–2:16 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_58he speaks, all you can think of is that
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2:16–2:18 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_59green-haired Zoro character from One
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2:18–2:20 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_60Piece. Now don't get me wrong, he's a very
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2:20–2:22 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_61good actor. His voice sounds very cool and
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2:22–2:24 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_62manly and deep and epic, but it's too
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2:24–2:27 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_63recognizable as Zoro. You hear that voice
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2:28–2:29 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_64and you instantly think One Piece. I just
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2:29–2:32 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_65feel like it ruins the immersion a little
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2:32–2:34 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_66bit every time he speaks. I wish they
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2:34–2:35 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_67would have just gotten some less famous
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2:35–2:38 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_68voice actor, some unknown voice actor who
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2:38–2:40 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_69just has like a normal voice. My next
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2:41–2:43 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_70problem with the game is the armor of the
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2:43–2:45 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_71main character. You may have noticed he
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2:46–2:47 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_72has the He has this massive square metal
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2:48–2:50 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_73plate strapped to his right shoulder, and
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2:50–2:53 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_74it just looks really inconvenient. I can't
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2:53–2:55 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_75stop thinking about how uncomfortable it
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2:55–2:57 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_76must be to wear. It just doesn't look very
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2:57–3:00 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_77practical. Wouldn't the corners of the
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3:00–3:02 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_78square metal plates keep hitting you in
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3:02–3:04 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_79the face every time you turned your head
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3:04–3:06 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_80or you moved your shoulder around a bit?
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3:07–3:08 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_81Also, the metal shoulder thing never even
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3:09–3:10 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_82comes into some kind of gameplay mechanic
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3:11–3:13 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_83when you're fighting. The enemy's blades
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3:13–3:15 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_84never hit the square metal plate thing and
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3:15–3:17 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_85bounce off. It would have been more
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3:17–3:19 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_86interesting if you could use the shoulder
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3:20–3:21 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_87plates as some kind of blocking mechanism
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3:21–3:24 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_88or defense mechanism, but I guess it's
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3:24–3:26 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_89just there as like a visual thing because
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3:26–3:28 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_90I suppose the game artist, character
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3:28–3:32 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_91design artist, thought it looked cool.
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3:32–3:33 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_92Now let's move on to the gameplay. So the
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3:34–3:37 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_93gameplay does not look interesting at all.
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3:38–3:40 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_94If you've played Assassin's Creed or Jedi:
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3:41–3:43 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_95The Last Order Or The Witcher 3 or any of
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3:43–3:46 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_96those games where it's third person and
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3:47–3:48 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_97the enemies gather around you and then
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3:48–3:50 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_98take turns to swing at you and then you've
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3:50–3:52 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_99got to parry or counter or you've got fast
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3:53–3:55 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_100attacks, heavy attacks and then rolling
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3:56–3:57 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_101side to side. You know those type of
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3:58–3:59 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_102games? They're all pretty much the same
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3:59–4:01 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_103and Ghost of Tsushima is no different and
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4:01–4:03 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_104it doesn't really do anything new or
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4:04–4:05 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_105original or unique. And wasn't it just a
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4:06–4:08 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_106year ago when this other Japanese hack and
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4:09–4:11 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_107slash kind of RPG was released? It was
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4:11–4:13 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_108called Sekiro. I never played that either
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4:13–4:16 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_109because it looks kind of boring, but it
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4:16–4:18 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_110feels like it's only been a year or
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4:19–4:20 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_111something and we already have a new AAA
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4:21–4:23 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_112Japanese samurai game. Starting to feel
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4:23–4:25 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_113like the whole Japanese samurai genre is
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4:25–4:28 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_114getting a little bit oversaturated.
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4:28–4:30 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_115Remember about 10 or 15 years ago when we
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4:30–4:33 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_116had so many World War II video games,
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4:33–4:35 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_117shooters, and there was like 10 different
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4:36–4:38 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_118World War II games being released every
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4:38–4:39 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_119year? I feel like that's what's happening
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4:40–4:41 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_120with the whole Japanese samurai genre,
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4:41–4:43 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_121and we're going to get to a point where
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4:44–4:45 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_122the market is just going to be so
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4:45–4:47 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_123oversaturated and people are going to get
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4:47–4:48 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_124fed up with it. I think the last time I
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4:48–4:51 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_125played a Japanese ninja/samurai kind of
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4:51–4:54 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_126third-person action game was when I was a
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4:55–4:57 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_127teenager. I don't know if you remember
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4:58–4:59 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_128this game called Ninja Gaiden on the Xbox.
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4:59–5:02 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_129That was the last one, and I still think
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5:02–5:05 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_130that that game looks way more fun than
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5:05–5:07 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_131this Ghost of Tsushima game. In Ninja
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5:07–5:10 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_132Gaiden, you had all these different
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5:10–5:11 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_133weapons you could play with, and there was
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5:11–5:13 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_134decapitation, and it was way more bloody
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5:13–5:15 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_135and more action-oriented. You could do
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5:16–5:17 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_136platforming and do cool things like that.
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5:18–5:20 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_137In Ghost of Tsushima, it's just kind of
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5:20–5:23 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_138slow-paced and dull. I guess it's supposed
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5:23–5:25 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_139to be realistic. Something else I noticed
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5:26–5:28 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_140about Ghost of Tsushima is there's no
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5:28–5:29 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_141ragdoll physics. One of the best things
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5:30–5:32 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_142about video games, one of the most
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5:32–5:34 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_143entertaining things, is ragdoll. When you
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5:34–5:37 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_144fight an enemy and their body flops all
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5:37–5:39 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_145over the place and they fall over in funny
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5:39–5:42 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_146ways, that's one of my favorite things
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5:42–5:44 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_147about fighting people in video games. But
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5:44–5:46 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_148in Ghost of Tsushima, when you've killed
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5:46–5:48 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_149someone, they just do like this pre-made
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5:49–5:50 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_150made animation, death animation, that's
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5:51–5:53 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_151always the same. Limbs just kind of stick
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5:54–5:56 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_152up into the air instead of flopping down
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5:56–5:58 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_153onto the surface or the floor
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5:58–6:00 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_154realistically. And I feel like there
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6:00–6:03 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_155should be decapitation when you've got a
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6:04–6:05 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_156massive samurai sword. There really should
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6:06–6:08 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_157be no question about it, arms and legs
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6:09–6:10 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_158should be coming off, but they don't. And
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6:10–6:13 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_159they always just do this boring same old
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6:13–6:15 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_160death animation every time. It's just not
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6:15–6:17 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_161a very brutal looking game, and it should
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6:18–6:20 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_162be because I'm pretty sure back when
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6:20–6:22 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_163samurai used to fight each other, I'm
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6:22–6:24 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_164pretty sure the fighting was bloody and
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6:24–6:26 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_165gory and gruesome. And if it's supposed to
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6:27–6:28 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_166be a realistic game, well, it's not very
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6:29–6:31 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_167realistic if there's no decapitation.
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6:31–6:33 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_168Even the horse riding mechanic, because
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6:34–6:36 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_169yeah, obviously there's going to be horse
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6:36–6:38 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_170riding in an open world game. Every single
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6:38–6:40 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_171one of these games like The Witcher,
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6:41–6:42 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_172Skyrim, Zelda, they always have some
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6:42–6:45 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_173stupid horse and then you have to whistle
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6:45–6:47 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_174and then it just magically appears out of
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6:48–6:49 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_175nowhere. Guess what? Ghost of Tsushima
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6:50–6:51 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_176also has the exact same thing where you
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6:52–6:53 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_177whistle and a horse comes out of nowhere.
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6:53–6:55 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_178You got to ride here, you got to ride
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6:55–6:56 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_179there. There's fast travel. You've got a
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6:56–6:59 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_180big open world. It just sounds so boring.
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6:59–7:02 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_181Like nothing new is— there's nothing new
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7:02–7:06 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_182about this game that hasn't already been
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7:06–7:08 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_183done a bazillion times before. Also, the
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7:08–7:11 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_184story looks really dull. I don't even know
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7:12–7:14 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_185what the story is about. Apparently
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7:14–7:15 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_186there's Mongols and they've invaded Japan.
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7:16–7:18 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_187You gotta fight the Mongols and there's,
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7:18–7:20 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_188there's people who need to be rescued. I
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7:21–7:23 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_189don't even know what the story is, to be
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7:24–7:24 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_190honest. There's also lots of side quests
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7:25–7:28 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_191to do because of course there are. It's an
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7:28–7:30 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_192RPG. But the side quests are just, you
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7:30–7:32 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_193know, stuff you would expect. Kill 10 of
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7:33–7:35 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_194these people, sneak into some base and
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7:35–7:37 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_195steal something without being spotted,
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7:37–7:38 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_196escort someone out of a village. Protect
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7:39–7:41 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_197some kind of thing from being attacked.
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7:41–7:43 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_198It's all just same old stuff, same old
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7:43–7:46 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_199video game tropes. Anyway, I hope you
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7:46–7:49 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_200found my review helpful. In conclusion, I
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7:49–7:52 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_201would give this game a 2.8 out of 10. I
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7:52–7:55 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_202would not recommend. I'm sorry, but I'm
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7:55–7:58 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_203just not impressed at all, and I would not
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7:58–8:00 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_204recommend you buying this game.
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8:00–8:02 · rev_2a5256ad3b2f44d7aad6f9f0b4eaccec_205