Recording
DO NOT BUY Resident Evil 4 Remake
2023-03-24 · 8 min
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- rev_aed2f799b21f5c0b98edf35af8e36535Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive224 segments
Transcript
Hello, welcome back to a new video review.
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0:00–0:02 · rev_aed2f799b21f5c0b98edf35af8e36535_0So recently I've been playing the brand
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0:02–0:04 · rev_aed2f799b21f5c0b98edf35af8e36535_1new Resident Evil 4 Remake, and as an avid
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0:04–0:07 · rev_aed2f799b21f5c0b98edf35af8e36535_2fan of Resident Evil and horror games in
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0:07–0:09 · rev_aed2f799b21f5c0b98edf35af8e36535_3general, I knew I just had to play this
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0:09–0:11 · rev_aed2f799b21f5c0b98edf35af8e36535_4game. Unfortunately, so far it's been a
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0:12–0:13 · rev_aed2f799b21f5c0b98edf35af8e36535_5bit bland, boring, uninspired, and kind of
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0:14–0:16 · rev_aed2f799b21f5c0b98edf35af8e36535_6lacking in luster. So as someone who
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0:16–0:19 · rev_aed2f799b21f5c0b98edf35af8e36535_7really enjoyed the Resident Evil 2 and 3
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0:19–0:21 · rev_aed2f799b21f5c0b98edf35af8e36535_8and 1 remakes, I thought, okay, Resident
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0:21–0:24 · rev_aed2f799b21f5c0b98edf35af8e36535_9Evil 4 Remake, it's the same game as the
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0:24–0:26 · rev_aed2f799b21f5c0b98edf35af8e36535_10original Resident Evil 4, but it's a
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0:27–0:28 · rev_aed2f799b21f5c0b98edf35af8e36535_11remake, so obviously it's gonna look
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0:28–0:29 · rev_aed2f799b21f5c0b98edf35af8e36535_12better and play better just like the other
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0:29–0:31 · rev_aed2f799b21f5c0b98edf35af8e36535_13remakes. Have been quite enjoyable so far.
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0:32–0:33 · rev_aed2f799b21f5c0b98edf35af8e36535_14Unfortunately, for some reason, I feel
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0:34–0:35 · rev_aed2f799b21f5c0b98edf35af8e36535_15like they've kind of slipped the ball on
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0:36–0:37 · rev_aed2f799b21f5c0b98edf35af8e36535_16this remake version. I don't know what it
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0:37–0:39 · rev_aed2f799b21f5c0b98edf35af8e36535_17is about Resident Evil 4 that doesn't
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0:39–0:41 · rev_aed2f799b21f5c0b98edf35af8e36535_18really feel the same, doesn't really have
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0:42–0:43 · rev_aed2f799b21f5c0b98edf35af8e36535_19the same vibes or atmosphere as Resident
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0:43–0:45 · rev_aed2f799b21f5c0b98edf35af8e36535_20Evil 1, 2, or 3, but it doesn't really
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0:45–0:47 · rev_aed2f799b21f5c0b98edf35af8e36535_21feel or play like a Resident Evil game.
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0:47–0:50 · rev_aed2f799b21f5c0b98edf35af8e36535_22Okay, it kind of looks like one, it's got
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0:50–0:52 · rev_aed2f799b21f5c0b98edf35af8e36535_23a very similar control system, inventory
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0:52–0:54 · rev_aed2f799b21f5c0b98edf35af8e36535_24system, and everything, but there's
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0:54–0:56 · rev_aed2f799b21f5c0b98edf35af8e36535_25something about it that isn't very
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0:56–0:57 · rev_aed2f799b21f5c0b98edf35af8e36535_26Resident Evil-y. So as you know, the
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0:57–0:59 · rev_aed2f799b21f5c0b98edf35af8e36535_27original Resident Evil games took place in
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1:00–1:01 · rev_aed2f799b21f5c0b98edf35af8e36535_28or around Raccoon City, and there was a
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1:01–1:04 · rev_aed2f799b21f5c0b98edf35af8e36535_29police station, a scary mansion, and
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1:04–1:06 · rev_aed2f799b21f5c0b98edf35af8e36535_30basically Resident Evil 3 was like a
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1:07–1:07 · rev_aed2f799b21f5c0b98edf35af8e36535_31combination of being on the streets and
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1:08–1:09 · rev_aed2f799b21f5c0b98edf35af8e36535_32back in the police station again. But
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1:09–1:11 · rev_aed2f799b21f5c0b98edf35af8e36535_33because Raccoon City got blown up at the
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1:11–1:13 · rev_aed2f799b21f5c0b98edf35af8e36535_34end of Resident Evil 3, obviously you
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1:13–1:15 · rev_aed2f799b21f5c0b98edf35af8e36535_35can't really have any more Resident Evil
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1:15–1:16 · rev_aed2f799b21f5c0b98edf35af8e36535_36games in Raccoon City. And I think that's
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1:17–1:19 · rev_aed2f799b21f5c0b98edf35af8e36535_37a real shame because I feel like without
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1:19–1:21 · rev_aed2f799b21f5c0b98edf35af8e36535_38Raccoon City, Resident Evil doesn't really
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1:21–1:23 · rev_aed2f799b21f5c0b98edf35af8e36535_39have many legs to stand on. They basically
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1:23–1:25 · rev_aed2f799b21f5c0b98edf35af8e36535_40just take the same concept of walking
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1:25–1:27 · rev_aed2f799b21f5c0b98edf35af8e36535_41around in dark, scary buildings, but
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1:27–1:29 · rev_aed2f799b21f5c0b98edf35af8e36535_42they've moved it now to a European village
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1:29–1:30 · rev_aed2f799b21f5c0b98edf35af8e36535_43that is full of kind of farmer peasant
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1:31–1:33 · rev_aed2f799b21f5c0b98edf35af8e36535_44people who seem to have some kind of
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1:33–1:35 · rev_aed2f799b21f5c0b98edf35af8e36535_45infection, but they're not really like
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1:35–1:36 · rev_aed2f799b21f5c0b98edf35af8e36535_46zombies. So they're still alive and they
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1:37–1:38 · rev_aed2f799b21f5c0b98edf35af8e36535_47can talk and they're like cognitive
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1:39–1:41 · rev_aed2f799b21f5c0b98edf35af8e36535_48humans, and they've got some kind of worm
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1:41–1:42 · rev_aed2f799b21f5c0b98edf35af8e36535_49things coming out of their bodies which
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1:42–1:44 · rev_aed2f799b21f5c0b98edf35af8e36535_50gives them superhuman abilities. So
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1:45–1:46 · rev_aed2f799b21f5c0b98edf35af8e36535_51they're infected with something. I guess
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1:47–1:48 · rev_aed2f799b21f5c0b98edf35af8e36535_52it's not the T-virus because they're not
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1:48–1:50 · rev_aed2f799b21f5c0b98edf35af8e36535_53the same zombies as you would expect from
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1:50–1:52 · rev_aed2f799b21f5c0b98edf35af8e36535_54Resident Evil games. And I feel like
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1:53–1:54 · rev_aed2f799b21f5c0b98edf35af8e36535_55Resident Evil without zombies is kind of
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1:54–1:57 · rev_aed2f799b21f5c0b98edf35af8e36535_56like peanut butter without marmalade, if
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1:57–1:59 · rev_aed2f799b21f5c0b98edf35af8e36535_57you know what I'm saying. It doesn't
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2:00–2:00 · rev_aed2f799b21f5c0b98edf35af8e36535_58really feel like the same kind of game
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2:01–2:02 · rev_aed2f799b21f5c0b98edf35af8e36535_59when take away the zombies. The whole
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2:02–2:04 · rev_aed2f799b21f5c0b98edf35af8e36535_60point of Resident Evil is the fact that
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2:04–2:06 · rev_aed2f799b21f5c0b98edf35af8e36535_61it's supposed to be about zombies and
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2:07–2:08 · rev_aed2f799b21f5c0b98edf35af8e36535_62you're supposed to be trying to survive
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2:08–2:09 · rev_aed2f799b21f5c0b98edf35af8e36535_63against zombies. Now these technically
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2:09–2:11 · rev_aed2f799b21f5c0b98edf35af8e36535_64aren't the same kind of zombies in the
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2:12–2:13 · rev_aed2f799b21f5c0b98edf35af8e36535_65original Resident Evils, so I don't know
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2:14–2:15 · rev_aed2f799b21f5c0b98edf35af8e36535_66what they were thinking with these kind of
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2:15–2:17 · rev_aed2f799b21f5c0b98edf35af8e36535_67enemies, but I didn't really like fighting
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2:17–2:18 · rev_aed2f799b21f5c0b98edf35af8e36535_68against them. I just felt like I was
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2:18–2:20 · rev_aed2f799b21f5c0b98edf35af8e36535_69fighting against weird farmer bearded
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2:20–2:22 · rev_aed2f799b21f5c0b98edf35af8e36535_70peasant men in a village. And okay, it's
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2:22–2:25 · rev_aed2f799b21f5c0b98edf35af8e36535_71not really that bad I guess as an enemy
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2:25–2:27 · rev_aed2f799b21f5c0b98edf35af8e36535_72type, but it's just not as cool or
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2:27–2:29 · rev_aed2f799b21f5c0b98edf35af8e36535_73interesting or even as scary as hordes of
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2:30–2:32 · rev_aed2f799b21f5c0b98edf35af8e36535_74zombies trying to slowly shuffle their way
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2:32–2:35 · rev_aed2f799b21f5c0b98edf35af8e36535_75towards you to eat you. These zombies in
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2:35–2:37 · rev_aed2f799b21f5c0b98edf35af8e36535_76this game don't even try to eat you. When
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2:37–2:39 · rev_aed2f799b21f5c0b98edf35af8e36535_77they attack you, they just use like farm
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2:39–2:41 · rev_aed2f799b21f5c0b98edf35af8e36535_78tools, pitchforks and axes, or they'll
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2:41–2:43 · rev_aed2f799b21f5c0b98edf35af8e36535_79just punch you. I've never known of a
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2:44–2:45 · rev_aed2f799b21f5c0b98edf35af8e36535_80zombie trying to punch you. They would
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2:45–2:46 · rev_aed2f799b21f5c0b98edf35af8e36535_81usually try to grab you and bite you, but
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2:47–2:49 · rev_aed2f799b21f5c0b98edf35af8e36535_82these enemies in this game don't even try
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2:49–2:50 · rev_aed2f799b21f5c0b98edf35af8e36535_83to bite you, so they're not even trying to
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2:50–2:52 · rev_aed2f799b21f5c0b98edf35af8e36535_84eat you. So in this game, instead of
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2:53–2:54 · rev_aed2f799b21f5c0b98edf35af8e36535_85wandering around a creepy police station
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2:54–2:56 · rev_aed2f799b21f5c0b98edf35af8e36535_86or a creepy mansion, you wander around
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2:57–2:59 · rev_aed2f799b21f5c0b98edf35af8e36535_87kind of like the countryside and you go to
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2:59–3:01 · rev_aed2f799b21f5c0b98edf35af8e36535_88villages. And you're walking around inside
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3:02–3:03 · rev_aed2f799b21f5c0b98edf35af8e36535_89of these kind of like old-looking houses
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3:03–3:05 · rev_aed2f799b21f5c0b98edf35af8e36535_90and huts made by villagers, and it just
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3:06–3:07 · rev_aed2f799b21f5c0b98edf35af8e36535_91doesn't really feel very scary, to be
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3:08–3:09 · rev_aed2f799b21f5c0b98edf35af8e36535_92honest. I found Resident Evil 2 really
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3:09–3:11 · rev_aed2f799b21f5c0b98edf35af8e36535_93scary because of the idea of a police
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3:11–3:12 · rev_aed2f799b21f5c0b98edf35af8e36535_94station, which is supposed to be the
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3:13–3:14 · rev_aed2f799b21f5c0b98edf35af8e36535_95safest sanctuary in a city full of
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3:14–3:16 · rev_aed2f799b21f5c0b98edf35af8e36535_96policemen that are good people. And then
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3:16–3:19 · rev_aed2f799b21f5c0b98edf35af8e36535_97the idea of being in a police station
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3:19–3:21 · rev_aed2f799b21f5c0b98edf35af8e36535_98that's completely empty and abandoned and
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3:21–3:23 · rev_aed2f799b21f5c0b98edf35af8e36535_99the policemen have fallen to the zombies
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3:23–3:25 · rev_aed2f799b21f5c0b98edf35af8e36535_100was just really creepy, and the atmosphere
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3:26–3:27 · rev_aed2f799b21f5c0b98edf35af8e36535_101was just very dark and disturbing. But in
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3:28–3:31 · rev_aed2f799b21f5c0b98edf35af8e36535_102this game, wandering around these villages
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3:31–3:32 · rev_aed2f799b21f5c0b98edf35af8e36535_103doesn't really feel the same. I don't
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3:32–3:34 · rev_aed2f799b21f5c0b98edf35af8e36535_104really feel like the graphics of the game
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3:34–3:35 · rev_aed2f799b21f5c0b98edf35af8e36535_105are that impressive for a game coming out
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3:36–3:37 · rev_aed2f799b21f5c0b98edf35af8e36535_106in 2023. In fact, I would even say this
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3:38–3:40 · rev_aed2f799b21f5c0b98edf35af8e36535_107game looks basically identical to Resident
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3:40–3:42 · rev_aed2f799b21f5c0b98edf35af8e36535_108Evil 2. It's just Leon has a different
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3:42–3:44 · rev_aed2f799b21f5c0b98edf35af8e36535_109kind of hairstyle, different color of
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3:44–3:46 · rev_aed2f799b21f5c0b98edf35af8e36535_110hair. I don't know if it's because he's
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3:46–3:47 · rev_aed2f799b21f5c0b98edf35af8e36535_111older now or maybe he dyed it, but he does
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3:48–3:50 · rev_aed2f799b21f5c0b98edf35af8e36535_112look a bit more manly than he used to in
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3:50–3:52 · rev_aed2f799b21f5c0b98edf35af8e36535_113Resident Evil 2. But apart from that, the
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3:52–3:54 · rev_aed2f799b21f5c0b98edf35af8e36535_114game basically looks and feels the same as
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3:54–3:56 · rev_aed2f799b21f5c0b98edf35af8e36535_115Resident Evil 2, the remake version.
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3:57–3:58 · rev_aed2f799b21f5c0b98edf35af8e36535_116You've got your pistol, it's kind of shaky
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3:59–4:00 · rev_aed2f799b21f5c0b98edf35af8e36535_117when you're shooting. It's kind of hard to
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4:01–4:02 · rev_aed2f799b21f5c0b98edf35af8e36535_118get headshots because the aiming cursor
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4:03–4:04 · rev_aed2f799b21f5c0b98edf35af8e36535_119wobbles around so much. And the enemies
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4:04–4:06 · rev_aed2f799b21f5c0b98edf35af8e36535_120kind of sway left to right. But the game,
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4:06–4:08 · rev_aed2f799b21f5c0b98edf35af8e36535_121it doesn't really feel like it's breaking
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4:08–4:10 · rev_aed2f799b21f5c0b98edf35af8e36535_122any new ground with the new graphics or
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4:10–4:13 · rev_aed2f799b21f5c0b98edf35af8e36535_123anything, or the gameplay. It basically
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4:13–4:15 · rev_aed2f799b21f5c0b98edf35af8e36535_124just feels like Resident Evil 2 but
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4:15–4:16 · rev_aed2f799b21f5c0b98edf35af8e36535_125replaced the zombies with farmer peasant
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4:17–4:19 · rev_aed2f799b21f5c0b98edf35af8e36535_126people. So I want to talk about the combat
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4:19–4:21 · rev_aed2f799b21f5c0b98edf35af8e36535_127of Resident Evil 4 Remake. It's kind of
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4:21–4:23 · rev_aed2f799b21f5c0b98edf35af8e36535_128weird and different compared to the other
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4:23–4:25 · rev_aed2f799b21f5c0b98edf35af8e36535_129Resident Evil games. Whereas in the
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4:26–4:28 · rev_aed2f799b21f5c0b98edf35af8e36535_130original Resident Evil games, the combat
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4:28–4:29 · rev_aed2f799b21f5c0b98edf35af8e36535_131was not really something that was very
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4:29–4:31 · rev_aed2f799b21f5c0b98edf35af8e36535_132fancy or anything. It's just like you got
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4:31–4:33 · rev_aed2f799b21f5c0b98edf35af8e36535_133a pistol, you got a knife for
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4:33–4:34 · rev_aed2f799b21f5c0b98edf35af8e36535_134self-defense, maybe a shotgun. It was very
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4:35–4:37 · rev_aed2f799b21f5c0b98edf35af8e36535_135bare-bones and and you weren't really
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4:37–4:38 · rev_aed2f799b21f5c0b98edf35af8e36535_136supposed to be running around gunning
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4:38–4:39 · rev_aed2f799b21f5c0b98edf35af8e36535_137everything down. But in this game, it
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4:39–4:41 · rev_aed2f799b21f5c0b98edf35af8e36535_138feels like it's more action-oriented. And
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4:42–4:43 · rev_aed2f799b21f5c0b98edf35af8e36535_139for example, you'd have a horde of
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4:44–4:45 · rev_aed2f799b21f5c0b98edf35af8e36535_140villagers coming at you, and you're
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4:45–4:47 · rev_aed2f799b21f5c0b98edf35af8e36535_141supposed to evade them or run away, or you
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4:47–4:49 · rev_aed2f799b21f5c0b98edf35af8e36535_142can try to take them on. And the combat
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4:50–4:51 · rev_aed2f799b21f5c0b98edf35af8e36535_143just feels kind of funny because it's like
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4:52–4:53 · rev_aed2f799b21f5c0b98edf35af8e36535_144you're just mowing down these villagers
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4:53–4:55 · rev_aed2f799b21f5c0b98edf35af8e36535_145wandering slowly, walking slowly towards
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4:55–4:58 · rev_aed2f799b21f5c0b98edf35af8e36535_146you, and then you're just spamming knife
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4:58–4:59 · rev_aed2f799b21f5c0b98edf35af8e36535_147attacks at them and doing fancy finishing
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4:59–5:02 · rev_aed2f799b21f5c0b98edf35af8e36535_148moves with the F button. The game started
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5:02–5:04 · rev_aed2f799b21f5c0b98edf35af8e36535_149to feel like a hack-and-slash melee game
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5:05–5:06 · rev_aed2f799b21f5c0b98edf35af8e36535_150because I kept running out of bullets. I
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5:07–5:08 · rev_aed2f799b21f5c0b98edf35af8e36535_151don't know why Leon is so stupid. He goes
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5:09–5:10 · rev_aed2f799b21f5c0b98edf35af8e36535_152on like this mission to do something and
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5:10–5:12 · rev_aed2f799b21f5c0b98edf35af8e36535_153he only brings like 10 bullets with him.
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5:12–5:14 · rev_aed2f799b21f5c0b98edf35af8e36535_154He doesn't even bring a box of ammunition.
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5:14–5:17 · rev_aed2f799b21f5c0b98edf35af8e36535_155You're supposed to pick them up as you
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5:17–5:19 · rev_aed2f799b21f5c0b98edf35af8e36535_156defeat enemies or you just find them lying
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5:19–5:20 · rev_aed2f799b21f5c0b98edf35af8e36535_157around, but you're constantly running out
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5:20–5:22 · rev_aed2f799b21f5c0b98edf35af8e36535_158of ammunition. So you can shoot like 10
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5:22–5:24 · rev_aed2f799b21f5c0b98edf35af8e36535_159shots before you have to resort to the
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5:24–5:26 · rev_aed2f799b21f5c0b98edf35af8e36535_160knife. And the knife is just like you're
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5:27–5:28 · rev_aed2f799b21f5c0b98edf35af8e36535_161hacking, slashing, and spamming it at the
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5:29–5:30 · rev_aed2f799b21f5c0b98edf35af8e36535_162enemies. And if they attack you, you can
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5:30–5:32 · rev_aed2f799b21f5c0b98edf35af8e36535_163do like a counterattack where you have to
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5:32–5:33 · rev_aed2f799b21f5c0b98edf35af8e36535_164spam the F button. And it just feels like
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5:34–5:36 · rev_aed2f799b21f5c0b98edf35af8e36535_165a kind of like a dumb hack-and-slash game
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5:36–5:38 · rev_aed2f799b21f5c0b98edf35af8e36535_166at this point, and I felt like, wait, I
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5:38–5:40 · rev_aed2f799b21f5c0b98edf35af8e36535_167thought this was supposed to be a horror
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5:40–5:41 · rev_aed2f799b21f5c0b98edf35af8e36535_168game and not this hack-and-slash action
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5:41–5:43 · rev_aed2f799b21f5c0b98edf35af8e36535_169game with a knife. Why didn't he bring a
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5:43–5:45 · rev_aed2f799b21f5c0b98edf35af8e36535_170katana and just cut them all down if he's
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5:45–5:47 · rev_aed2f799b21f5c0b98edf35af8e36535_171so good with the blade? The combat feels
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5:47–5:50 · rev_aed2f799b21f5c0b98edf35af8e36535_172very frustrating because you start getting
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5:50–5:51 · rev_aed2f799b21f5c0b98edf35af8e36535_173surrounded by the villagers, and the
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5:51–5:53 · rev_aed2f799b21f5c0b98edf35af8e36535_174controls are kind of annoying. To try and
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5:53–5:55 · rev_aed2f799b21f5c0b98edf35af8e36535_175get out of a mob of enemies, you kind of
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5:56–5:58 · rev_aed2f799b21f5c0b98edf35af8e36535_176have to like backtrack and go against
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5:58–6:01 · rev_aed2f799b21f5c0b98edf35af8e36535_177where the camera is pointing, and you
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6:01–6:02 · rev_aed2f799b21f5c0b98edf35af8e36535_178don't really know where you're facing.
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6:03–6:04 · rev_aed2f799b21f5c0b98edf35af8e36535_179It's just kind of cumbersome. There's no
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6:04–6:05 · rev_aed2f799b21f5c0b98edf35af8e36535_180rolling or jumping like a Dark Souls
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6:06–6:08 · rev_aed2f799b21f5c0b98edf35af8e36535_181games, you'd be able to just roll out of
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6:08–6:09 · rev_aed2f799b21f5c0b98edf35af8e36535_182the way. There's no rolling. You can't
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6:09–6:11 · rev_aed2f799b21f5c0b98edf35af8e36535_183even block with your knife. So then later
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6:11–6:13 · rev_aed2f799b21f5c0b98edf35af8e36535_184on in this village scene, if you decide to
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6:13–6:16 · rev_aed2f799b21f5c0b98edf35af8e36535_185run away from the villagers, this guy with
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6:16–6:18 · rev_aed2f799b21f5c0b98edf35af8e36535_186a massive chainsaw starts following you.
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6:19–6:21 · rev_aed2f799b21f5c0b98edf35af8e36535_187And then basically just running around
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6:21–6:23 · rev_aed2f799b21f5c0b98edf35af8e36535_188this village with this horde of dumb
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6:23–6:24 · rev_aed2f799b21f5c0b98edf35af8e36535_189villagers walking to chase you. I don't
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6:24–6:26 · rev_aed2f799b21f5c0b98edf35af8e36535_190know why they don't just run. They will
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6:27–6:28 · rev_aed2f799b21f5c0b98edf35af8e36535_191just kind of walk towards you. I kind of
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6:28–6:30 · rev_aed2f799b21f5c0b98edf35af8e36535_192lost interest in the game at this point
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6:30–6:31 · rev_aed2f799b21f5c0b98edf35af8e36535_193because it just felt so silly. I'm running
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6:32–6:33 · rev_aed2f799b21f5c0b98edf35af8e36535_194around this village, got this mob of angry
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6:33–6:36 · rev_aed2f799b21f5c0b98edf35af8e36535_195villagers trying to chase me, and I'm
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6:36–6:38 · rev_aed2f799b21f5c0b98edf35af8e36535_196thinking, what the hell happened to
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6:38–6:39 · rev_aed2f799b21f5c0b98edf35af8e36535_197Resident Evil? This wasn't what the game
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6:39–6:41 · rev_aed2f799b21f5c0b98edf35af8e36535_198used to be about. It used to be about
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6:41–6:42 · rev_aed2f799b21f5c0b98edf35af8e36535_199being in a creepy building, getting
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6:43–6:44 · rev_aed2f799b21f5c0b98edf35af8e36535_200spooked by maybe a few zombies that burst
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6:45–6:47 · rev_aed2f799b21f5c0b98edf35af8e36535_201out of nowhere, being very stressed out
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6:47–6:49 · rev_aed2f799b21f5c0b98edf35af8e36535_202because you don't really have many bullets
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6:49–6:51 · rev_aed2f799b21f5c0b98edf35af8e36535_203or supplies or herbs to keep yourself
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6:51–6:53 · rev_aed2f799b21f5c0b98edf35af8e36535_204alive. And this just feels silly. I don't
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6:54–6:55 · rev_aed2f799b21f5c0b98edf35af8e36535_205know what I'm playing at this point. I
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6:56–6:57 · rev_aed2f799b21f5c0b98edf35af8e36535_206just felt absolutely no fear, no
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6:57–6:59 · rev_aed2f799b21f5c0b98edf35af8e36535_207scariness. The game's supposed to be a
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7:00–7:01 · rev_aed2f799b21f5c0b98edf35af8e36535_208horror game, but you're in broad daylight
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7:02–7:03 · rev_aed2f799b21f5c0b98edf35af8e36535_209outside in a village. It just doesn't
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7:03–7:05 · rev_aed2f799b21f5c0b98edf35af8e36535_210dingy police station all alone,
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7:06–7:09 · rev_aed2f799b21f5c0b98edf35af8e36535_211and you can hear like weird scary sounds
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7:09–7:11 · rev_aed2f799b21f5c0b98edf35af8e36535_212coming down from the corridor. The game
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7:11–7:14 · rev_aed2f799b21f5c0b98edf35af8e36535_213just feels not scary, even though that's
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7:14–7:16 · rev_aed2f799b21f5c0b98edf35af8e36535_214the whole point of Resident Evil games.
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7:16–7:17 · rev_aed2f799b21f5c0b98edf35af8e36535_215From what I've played so far of the game
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7:18–7:19 · rev_aed2f799b21f5c0b98edf35af8e36535_216and from what I've seen, I don't really
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7:19–7:21 · rev_aed2f799b21f5c0b98edf35af8e36535_217feel like I can recommend this game, and I
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7:21–7:23 · rev_aed2f799b21f5c0b98edf35af8e36535_218think I'm going to give this Resident Evil
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7:23–7:25 · rev_aed2f799b21f5c0b98edf35af8e36535_219remake a skip and play something else. My
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7:26–7:28 · rev_aed2f799b21f5c0b98edf35af8e36535_220final verdict of this game would be do not
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7:29–7:31 · rev_aed2f799b21f5c0b98edf35af8e36535_221buy, and I would have to give it a score
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7:31–7:32 · rev_aed2f799b21f5c0b98edf35af8e36535_222of 6.2 out of 10.
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7:33–7:35 · rev_aed2f799b21f5c0b98edf35af8e36535_223