Recording
DO NOT BUY Armored Core 6 - VERY disappointing
2023-07-28 · 10 min
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- rev_d2a0cc187037bc7b731c88c9a92ddc48Machine-generated and unreviewed; may be wrong; not a verified quotation.enraw_asractive271 segments
Transcript
Uh, hello, welcome back to a new video.
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0:00–0:01 · rev_d2a0cc187037bc7b731c88c9a92ddc48_0So I recently had the privilege and the
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0:01–0:03 · rev_d2a0cc187037bc7b731c88c9a92ddc48_1opportunity to be able to play the new
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0:03–0:05 · rev_d2a0cc187037bc7b731c88c9a92ddc48_2Armored Core 6: Fires of Rubicon, and I
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0:06–0:08 · rev_d2a0cc187037bc7b731c88c9a92ddc48_3thought I'd make a video giving you my
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0:09–0:10 · rev_d2a0cc187037bc7b731c88c9a92ddc48_4thoughts and impressions on the game. But
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0:10–0:12 · rev_d2a0cc187037bc7b731c88c9a92ddc48_5unfortunately, even though I am a massive
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0:13–0:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_6fan of Armored Core games and FromSoft
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0:15–0:17 · rev_d2a0cc187037bc7b731c88c9a92ddc48_7games, I don't really feel like I can
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0:17–0:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_8recommend this. I really love Elden Ring
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0:18–0:20 · rev_d2a0cc187037bc7b731c88c9a92ddc48_9and I really love Souls games, and I was
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0:20–0:22 · rev_d2a0cc187037bc7b731c88c9a92ddc48_10really excited to hear that FromSoft was
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0:22–0:25 · rev_d2a0cc187037bc7b731c88c9a92ddc48_11making this game because I thought, oh my
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0:25–0:26 · rev_d2a0cc187037bc7b731c88c9a92ddc48_12God, this is going to be like Elden Ring
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0:27–0:28 · rev_d2a0cc187037bc7b731c88c9a92ddc48_13but with mechs. Unfortunately, I was
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0:28–0:30 · rev_d2a0cc187037bc7b731c88c9a92ddc48_14extremely disappointed with the game so
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0:30–0:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_15far. The gameplay is nothing like a Souls
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0:33–0:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_16game. It's completely different to Elden
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0:35–0:36 · rev_d2a0cc187037bc7b731c88c9a92ddc48_17Ring. You wouldn't even know that this was
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0:37–0:38 · rev_d2a0cc187037bc7b731c88c9a92ddc48_18made by FromSoft, so I don't even know why
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0:38–0:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_19they made this game in the first place.
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0:41–0:41 · rev_d2a0cc187037bc7b731c88c9a92ddc48_20It just doesn't really feel anything like
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0:42–0:44 · rev_d2a0cc187037bc7b731c88c9a92ddc48_21Elden Ring. It's a very quick and
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0:44–0:46 · rev_d2a0cc187037bc7b731c88c9a92ddc48_22fast-paced action game, just kind of like
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0:46–0:49 · rev_d2a0cc187037bc7b731c88c9a92ddc48_23a very generic and basic shooter game with
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0:49–0:51 · rev_d2a0cc187037bc7b731c88c9a92ddc48_24a mech that jumps around a lot. So the
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0:51–0:53 · rev_d2a0cc187037bc7b731c88c9a92ddc48_25main core of the gameplay is basically
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0:54–0:56 · rev_d2a0cc187037bc7b731c88c9a92ddc48_26just jumping around and flying around and
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0:56–0:58 · rev_d2a0cc187037bc7b731c88c9a92ddc48_27dodging enemy incoming attacks whilst you
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0:58–1:00 · rev_d2a0cc187037bc7b731c88c9a92ddc48_28hold down your your attack button or your
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1:00–1:02 · rev_d2a0cc187037bc7b731c88c9a92ddc48_29trigger buttons to keep shooting your
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1:02–1:04 · rev_d2a0cc187037bc7b731c88c9a92ddc48_30oversized guns that never seem to run out
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1:04–1:06 · rev_d2a0cc187037bc7b731c88c9a92ddc48_31of ammunition. So the reason why I, as a
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1:07–1:09 · rev_d2a0cc187037bc7b731c88c9a92ddc48_32fan of soulslike games, am disappointed
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1:09–1:11 · rev_d2a0cc187037bc7b731c88c9a92ddc48_33with this game is because this game
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1:12–1:13 · rev_d2a0cc187037bc7b731c88c9a92ddc48_34doesn't have anything that makes, that
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1:14–1:15 · rev_d2a0cc187037bc7b731c88c9a92ddc48_35makes soul games like Elden Ring fun at
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1:15–1:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_36all. So the reason why Elden Ring was so
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1:18–1:19 · rev_d2a0cc187037bc7b731c88c9a92ddc48_37fun was because of the slow-paced,
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1:20–1:22 · rev_d2a0cc187037bc7b731c88c9a92ddc48_38methodical combat where you had enemies
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1:22–1:24 · rev_d2a0cc187037bc7b731c88c9a92ddc48_39swinging at you and it was your job to
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1:24–1:26 · rev_d2a0cc187037bc7b731c88c9a92ddc48_40either block or dodge the attacks and then
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1:27–1:29 · rev_d2a0cc187037bc7b731c88c9a92ddc48_41counter them with abilities and spells and
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1:29–1:31 · rev_d2a0cc187037bc7b731c88c9a92ddc48_42your own attacks. In this game, all you do
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1:32–1:33 · rev_d2a0cc187037bc7b731c88c9a92ddc48_43is hold down the shoot button. There
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1:33–1:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_44aren't really abilities and spells with
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1:36–1:38 · rev_d2a0cc187037bc7b731c88c9a92ddc48_45cooldowns or kind of like abilities or
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1:38–1:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_46talent trees that you unlock. When I heard
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1:41–1:42 · rev_d2a0cc187037bc7b731c88c9a92ddc48_47that FromSoft was making the new Armored
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1:42–1:44 · rev_d2a0cc187037bc7b731c88c9a92ddc48_48Core game, I thought it would be like a
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1:45–1:47 · rev_d2a0cc187037bc7b731c88c9a92ddc48_49slow-paced game with a big melee weapon,
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1:47–1:49 · rev_d2a0cc187037bc7b731c88c9a92ddc48_50and instead of being a human, you would be
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1:49–1:50 · rev_d2a0cc187037bc7b731c88c9a92ddc48_51a giant robot mech wielding these big
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1:51–1:52 · rev_d2a0cc187037bc7b731c88c9a92ddc48_52massive melee weapons, and you'd be doing
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1:53–1:54 · rev_d2a0cc187037bc7b731c88c9a92ddc48_53things like blocking with a shield and
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1:55–1:56 · rev_d2a0cc187037bc7b731c88c9a92ddc48_54countering and parrying and doing like
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1:56–1:59 · rev_d2a0cc187037bc7b731c88c9a92ddc48_55cool melee combat with other robots. But
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1:59–2:01 · rev_d2a0cc187037bc7b731c88c9a92ddc48_56instead what you're doing is like jumping
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2:02–2:03 · rev_d2a0cc187037bc7b731c88c9a92ddc48_57around and floating about, flying around
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2:03–2:05 · rev_d2a0cc187037bc7b731c88c9a92ddc48_58with these jetpacks. I really don't like
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2:05–2:07 · rev_d2a0cc187037bc7b731c88c9a92ddc48_59the auto-aim, auto-assist mechanics in the
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2:07–2:09 · rev_d2a0cc187037bc7b731c88c9a92ddc48_60game. It just makes it feel too easy.
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2:09–2:11 · rev_d2a0cc187037bc7b731c88c9a92ddc48_61There's zero skill involved when it comes
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2:11–2:13 · rev_d2a0cc187037bc7b731c88c9a92ddc48_62to shooting your enemy because there's
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2:13–2:16 · rev_d2a0cc187037bc7b731c88c9a92ddc48_63auto-aim assist. It's just like playing a
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2:16–2:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_64shooting game with auto-aim mechanics just
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2:18–2:20 · rev_d2a0cc187037bc7b731c88c9a92ddc48_65sucks out all the fun and the skill
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2:20–2:22 · rev_d2a0cc187037bc7b731c88c9a92ddc48_66required to be able to aim at your target
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2:22–2:24 · rev_d2a0cc187037bc7b731c88c9a92ddc48_67and shoot at them. So there's basically no
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2:25–2:26 · rev_d2a0cc187037bc7b731c88c9a92ddc48_68skill required when it comes to shooting.
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2:26–2:28 · rev_d2a0cc187037bc7b731c88c9a92ddc48_69All of the skill in the gameplay comes
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2:28–2:30 · rev_d2a0cc187037bc7b731c88c9a92ddc48_70down to how well you can maneuver the mech
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2:30–2:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_71and dodge enemy incoming attacks. They've
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2:33–2:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_72already got auto aim assist. They might as
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2:35–2:37 · rev_d2a0cc187037bc7b731c88c9a92ddc48_73well just have automatic firing because
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2:37–2:39 · rev_d2a0cc187037bc7b731c88c9a92ddc48_74you're just holding down the fire button
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2:39–2:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_75whenever you can and only letting go of it
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2:41–2:43 · rev_d2a0cc187037bc7b731c88c9a92ddc48_76to reload. Most of the time when you're
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2:43–2:44 · rev_d2a0cc187037bc7b731c88c9a92ddc48_77fighting enemies, you'll be focusing on
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2:45–2:46 · rev_d2a0cc187037bc7b731c88c9a92ddc48_78trying to jump and dodge. So because of
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2:46–2:48 · rev_d2a0cc187037bc7b731c88c9a92ddc48_79the auto aim assist, you never really have
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2:49–2:50 · rev_d2a0cc187037bc7b731c88c9a92ddc48_80to worry about whether your shots are
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2:50–2:52 · rev_d2a0cc187037bc7b731c88c9a92ddc48_81going to hit or not. It's literally
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2:52–2:53 · rev_d2a0cc187037bc7b731c88c9a92ddc48_82impossible to miss any of your shots
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2:53–2:56 · rev_d2a0cc187037bc7b731c88c9a92ddc48_83because it's all automated. You're only
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2:56–2:58 · rev_d2a0cc187037bc7b731c88c9a92ddc48_84going to have to worry about dodging and
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2:58–3:00 · rev_d2a0cc187037bc7b731c88c9a92ddc48_85being able to evade the enemy's attack.
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3:00–3:02 · rev_d2a0cc187037bc7b731c88c9a92ddc48_86So basically the whole gameplay revolves
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3:02–3:04 · rev_d2a0cc187037bc7b731c88c9a92ddc48_87around moving around and maneuverability.
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3:04–3:06 · rev_d2a0cc187037bc7b731c88c9a92ddc48_88The gameplay is completely dependent on
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3:07–3:09 · rev_d2a0cc187037bc7b731c88c9a92ddc48_89being highly maneuverable. The boss fights
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3:09–3:12 · rev_d2a0cc187037bc7b731c88c9a92ddc48_90are kind of cool and kind of epic. The
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3:12–3:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_91designs for the bosses are very good and
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3:14–3:17 · rev_d2a0cc187037bc7b731c88c9a92ddc48_92typically what you'd expect from a
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3:17–3:19 · rev_d2a0cc187037bc7b731c88c9a92ddc48_93FromSoft game because they're very good at
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3:19–3:20 · rev_d2a0cc187037bc7b731c88c9a92ddc48_94making these epic boss battles, but they
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3:20–3:22 · rev_d2a0cc187037bc7b731c88c9a92ddc48_95go on for way too long. The bosses have
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3:22–3:24 · rev_d2a0cc187037bc7b731c88c9a92ddc48_96massive health bars, and if you screw drop
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3:24–3:26 · rev_d2a0cc187037bc7b731c88c9a92ddc48_97and you fail the boss fights, you have to
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3:27–3:29 · rev_d2a0cc187037bc7b731c88c9a92ddc48_98start all the way back. And the boss
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3:29–3:30 · rev_d2a0cc187037bc7b731c88c9a92ddc48_99fights are kind of annoying because most
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3:31–3:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_100of them basically revolve around one
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3:32–3:33 · rev_d2a0cc187037bc7b731c88c9a92ddc48_101gimmick, and that is they will just spam a
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3:34–3:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_102massive barrage of missiles at you in some
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3:36–3:38 · rev_d2a0cc187037bc7b731c88c9a92ddc48_103kind of pattern. And then you basically
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3:39–3:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_104just have to remember the pattern that the
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3:41–3:42 · rev_d2a0cc187037bc7b731c88c9a92ddc48_105missile barrages are coming at you and
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3:43–3:44 · rev_d2a0cc187037bc7b731c88c9a92ddc48_106then dodge them. The entire boss fight is
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3:44–3:46 · rev_d2a0cc187037bc7b731c88c9a92ddc48_107just like 80% trying to dodge all of the
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3:47–3:49 · rev_d2a0cc187037bc7b731c88c9a92ddc48_108missiles coming from the enemy and then
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3:49–3:51 · rev_d2a0cc187037bc7b731c88c9a92ddc48_109trying to do some counterattacks and fire
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3:51–3:53 · rev_d2a0cc187037bc7b731c88c9a92ddc48_110back at them. Whilst you don't have to do
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3:53–3:55 · rev_d2a0cc187037bc7b731c88c9a92ddc48_111all this jumping around and maneuvering.
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3:56–3:57 · rev_d2a0cc187037bc7b731c88c9a92ddc48_112I just found the gameplay to be kind of
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3:57–3:59 · rev_d2a0cc187037bc7b731c88c9a92ddc48_113lacking in luster compared to Elden Ring
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3:59–4:02 · rev_d2a0cc187037bc7b731c88c9a92ddc48_114and Soulslike gameplay. It doesn't really
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4:02–4:04 · rev_d2a0cc187037bc7b731c88c9a92ddc48_115feel like a Souls game, just feels like a
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4:04–4:06 · rev_d2a0cc187037bc7b731c88c9a92ddc48_116dumbed-down generic action shooter with a
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4:06–4:08 · rev_d2a0cc187037bc7b731c88c9a92ddc48_117lot of jumping around, which kind of gives
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4:08–4:10 · rev_d2a0cc187037bc7b731c88c9a92ddc48_118me a headache. So you'll be jumping up and
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4:11–4:12 · rev_d2a0cc187037bc7b731c88c9a92ddc48_119then flying up into the air, rolling
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4:12–4:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_120around and dodging left and right using
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4:14–4:16 · rev_d2a0cc187037bc7b731c88c9a92ddc48_121your jetpacks and sliding around, and it
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4:16–4:19 · rev_d2a0cc187037bc7b731c88c9a92ddc48_122just makes me feel kind of dizzy. I get
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4:19–4:21 · rev_d2a0cc187037bc7b731c88c9a92ddc48_123motion sickness So when a game like this
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4:21–4:23 · rev_d2a0cc187037bc7b731c88c9a92ddc48_124has extremely high mobility and
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4:23–4:25 · rev_d2a0cc187037bc7b731c88c9a92ddc48_125maneuverability, and that's part of the
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4:25–4:27 · rev_d2a0cc187037bc7b731c88c9a92ddc48_126core mechanics of the gameplay, it kind of
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4:27–4:29 · rev_d2a0cc187037bc7b731c88c9a92ddc48_127makes me sick. It's just really
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4:29–4:31 · rev_d2a0cc187037bc7b731c88c9a92ddc48_128frustrating because they could have made
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4:31–4:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_129this game so much better if they just made
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4:32–4:34 · rev_d2a0cc187037bc7b731c88c9a92ddc48_130it like Elden Ring, where you've got this
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4:34–4:36 · rev_d2a0cc187037bc7b731c88c9a92ddc48_131kind of slow, clunky character and maybe
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4:36–4:39 · rev_d2a0cc187037bc7b731c88c9a92ddc48_132you've got like a massive claymore,
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4:39–4:41 · rev_d2a0cc187037bc7b731c88c9a92ddc48_133two-handed wielded plasma sword or
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4:41–4:43 · rev_d2a0cc187037bc7b731c88c9a92ddc48_134whatever. They should have focused the
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4:43–4:44 · rev_d2a0cc187037bc7b731c88c9a92ddc48_135game on melee combat, which maybe it
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4:45–4:47 · rev_d2a0cc187037bc7b731c88c9a92ddc48_136sounds weird because it's like futuristic
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4:47–4:49 · rev_d2a0cc187037bc7b731c88c9a92ddc48_137tech. Why are they using melee weapons?
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4:49–4:50 · rev_d2a0cc187037bc7b731c88c9a92ddc48_138Or maybe ammunition is like a rare
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4:50–4:52 · rev_d2a0cc187037bc7b731c88c9a92ddc48_139resource and hard to come by. And there
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4:53–4:55 · rev_d2a0cc187037bc7b731c88c9a92ddc48_140are ranged weapons like maybe a cannon or
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4:55–4:57 · rev_d2a0cc187037bc7b731c88c9a92ddc48_141a Gatling gun or a rifle, but ammunition
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4:58–5:00 · rev_d2a0cc187037bc7b731c88c9a92ddc48_142should be extremely scarce and it should
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5:01–5:02 · rev_d2a0cc187037bc7b731c88c9a92ddc48_143only be used against really tough enemies.
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5:03–5:04 · rev_d2a0cc187037bc7b731c88c9a92ddc48_144And most of the time you'd be using melee
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5:04–5:06 · rev_d2a0cc187037bc7b731c88c9a92ddc48_145weapons like a massive ball on a chain.
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5:06–5:07 · rev_d2a0cc187037bc7b731c88c9a92ddc48_146Like, imagine medieval-style melee
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5:08–5:11 · rev_d2a0cc187037bc7b731c88c9a92ddc48_147weapons but in a mech, and you're like
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5:12–5:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_148slowly clunking around, and then you see
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5:14–5:16 · rev_d2a0cc187037bc7b731c88c9a92ddc48_149an enemy mech in the horizon and he's got
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5:16–5:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_150like a massive shield and got to block his
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5:18–5:21 · rev_d2a0cc187037bc7b731c88c9a92ddc48_151attacks and dodge and swipe him with like
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5:21–5:23 · rev_d2a0cc187037bc7b731c88c9a92ddc48_152your claymore. That would have just been
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5:24–5:25 · rev_d2a0cc187037bc7b731c88c9a92ddc48_153so much more enjoyable and entertaining as
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5:26–5:28 · rev_d2a0cc187037bc7b731c88c9a92ddc48_154a game than what the game currently is,
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5:28–5:30 · rev_d2a0cc187037bc7b731c88c9a92ddc48_155where it's basically just like jetpack on
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5:30–5:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_156steroids and you're just jumping around
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5:32–5:34 · rev_d2a0cc187037bc7b731c88c9a92ddc48_157with this jetpack and boosting around
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5:34–5:36 · rev_d2a0cc187037bc7b731c88c9a92ddc48_158trying to avoid all these stupid missiles
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5:36–5:38 · rev_d2a0cc187037bc7b731c88c9a92ddc48_159coming at you. And it just feels like the
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5:38–5:41 · rev_d2a0cc187037bc7b731c88c9a92ddc48_160game could have been so much more
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5:41–5:42 · rev_d2a0cc187037bc7b731c88c9a92ddc48_161interesting if they made it more of a
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5:42–5:43 · rev_d2a0cc187037bc7b731c88c9a92ddc48_162melee game. I know there are melee attacks
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5:44–5:46 · rev_d2a0cc187037bc7b731c88c9a92ddc48_163in the game, but they're kind of like a
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5:46–5:48 · rev_d2a0cc187037bc7b731c88c9a92ddc48_164second afterthought, and 99% of people
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5:48–5:50 · rev_d2a0cc187037bc7b731c88c9a92ddc48_165will be focusing on using guns and
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5:51–5:52 · rev_d2a0cc187037bc7b731c88c9a92ddc48_166missiles and dodging around. I really like
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5:52–5:55 · rev_d2a0cc187037bc7b731c88c9a92ddc48_167how you can customize the mech and change
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5:55–5:57 · rev_d2a0cc187037bc7b731c88c9a92ddc48_168components of the mech and have different
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5:57–5:58 · rev_d2a0cc187037bc7b731c88c9a92ddc48_169weapons and loadouts and have different
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5:59–6:01 · rev_d2a0cc187037bc7b731c88c9a92ddc48_170legs. Like, you can have the tank tracks,
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6:01–6:03 · rev_d2a0cc187037bc7b731c88c9a92ddc48_171and the different kind of double-jointed,
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6:04–6:06 · rev_d2a0cc187037bc7b731c88c9a92ddc48_172reverse-jointed legs look really cool.
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6:06–6:07 · rev_d2a0cc187037bc7b731c88c9a92ddc48_173But the tank tracks are kind of stupid
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6:08–6:10 · rev_d2a0cc187037bc7b731c88c9a92ddc48_174because they make the mech— well, the mech
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6:10–6:12 · rev_d2a0cc187037bc7b731c88c9a92ddc48_175already just feels like it floats around
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6:13–6:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_176like you're ice skating. It feels like the
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6:14–6:16 · rev_d2a0cc187037bc7b731c88c9a92ddc48_177ground is made of ice and you're just kind
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6:16–6:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_178of sliding around everywhere. You can
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6:18–6:20 · rev_d2a0cc187037bc7b731c88c9a92ddc48_179walk, but most of the time you'll be using
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6:20–6:22 · rev_d2a0cc187037bc7b731c88c9a92ddc48_180the jets to boost your feet and you'll
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6:22–6:24 · rev_d2a0cc187037bc7b731c88c9a92ddc48_181just be kind of like sliding around like
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6:25–6:26 · rev_d2a0cc187037bc7b731c88c9a92ddc48_182you're an ice skater. And it just makes it
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6:26–6:28 · rev_d2a0cc187037bc7b731c88c9a92ddc48_183feel like you're weightless and your mech
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6:28–6:30 · rev_d2a0cc187037bc7b731c88c9a92ddc48_184doesn't really have weight, and it's not
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6:30–6:33 · rev_d2a0cc187037bc7b731c88c9a92ddc48_185like this heavy massive piece of metal
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6:33–6:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_186machinery. It just feels like it's a very
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6:35–6:37 · rev_d2a0cc187037bc7b731c88c9a92ddc48_187light and floaty character. And when you
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6:38–6:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_188have the tank tracks on, this is even
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6:40–6:43 · rev_d2a0cc187037bc7b731c88c9a92ddc48_189worse because you're just like boosting
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6:43–6:45 · rev_d2a0cc187037bc7b731c88c9a92ddc48_190into walls and bouncing off of them, and
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6:46–6:47 · rev_d2a0cc187037bc7b731c88c9a92ddc48_191you feel like a sponge floating around in
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6:47–6:49 · rev_d2a0cc187037bc7b731c88c9a92ddc48_192the sink. And it's not really— it doesn't
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6:50–6:52 · rev_d2a0cc187037bc7b731c88c9a92ddc48_193really feel like you have any realistic
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6:53–6:54 · rev_d2a0cc187037bc7b731c88c9a92ddc48_194weight or gravity in place. Visually, the
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6:55–6:57 · rev_d2a0cc187037bc7b731c88c9a92ddc48_195game is a very dull and boring looking
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6:57–6:58 · rev_d2a0cc187037bc7b731c88c9a92ddc48_196game. I mean, look at this footage. The
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6:59–7:01 · rev_d2a0cc187037bc7b731c88c9a92ddc48_197entire thing is just gray. All the
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7:01–7:03 · rev_d2a0cc187037bc7b731c88c9a92ddc48_198landscape and scenery is just gray. White
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7:03–7:05 · rev_d2a0cc187037bc7b731c88c9a92ddc48_199and gray and black. The color spectrum is
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7:06–7:08 · rev_d2a0cc187037bc7b731c88c9a92ddc48_200just like a grayscale. Everything's just
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7:09–7:10 · rev_d2a0cc187037bc7b731c88c9a92ddc48_201gray all the time. I know they wanted to
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7:10–7:12 · rev_d2a0cc187037bc7b731c88c9a92ddc48_202go for like this industrial complex, all
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7:12–7:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_203this machinery and metal kind of look,
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7:15–7:17 · rev_d2a0cc187037bc7b731c88c9a92ddc48_204but it's so boring to look at. And it's
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7:17–7:19 · rev_d2a0cc187037bc7b731c88c9a92ddc48_205such a shame because these are the people
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7:19–7:21 · rev_d2a0cc187037bc7b731c88c9a92ddc48_206who made Elden Ring, and Elden Ring looks
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7:21–7:23 · rev_d2a0cc187037bc7b731c88c9a92ddc48_207amazing. It was so colorful and so
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7:23–7:25 · rev_d2a0cc187037bc7b731c88c9a92ddc48_208majestical and fantastical, and it looked
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7:25–7:28 · rev_d2a0cc187037bc7b731c88c9a92ddc48_209great with the, the kind of scenery and
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7:29–7:31 · rev_d2a0cc187037bc7b731c88c9a92ddc48_210the mountains and all that stuff. And then
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7:31–7:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_211How can they go from that to this? This
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7:33–7:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_212looks so bland. The only color in the game
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7:36–7:37 · rev_d2a0cc187037bc7b731c88c9a92ddc48_213is the orange from the explosions and
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7:38–7:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_214maybe some random blue lights from plasma
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7:40–7:42 · rev_d2a0cc187037bc7b731c88c9a92ddc48_215energy weapons, but the scenery and the
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7:43–7:45 · rev_d2a0cc187037bc7b731c88c9a92ddc48_216landscape is so dull. I really hate the
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7:45–7:47 · rev_d2a0cc187037bc7b731c88c9a92ddc48_217levels where it's just loads of metal
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7:47–7:50 · rev_d2a0cc187037bc7b731c88c9a92ddc48_218machinery and metal-looking boxes and
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7:50–7:53 · rev_d2a0cc187037bc7b731c88c9a92ddc48_219buildings and kind of infrastructure. It
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7:53–7:56 · rev_d2a0cc187037bc7b731c88c9a92ddc48_220is so ugly and bland to look at. Couldn't
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7:56–7:59 · rev_d2a0cc187037bc7b731c88c9a92ddc48_221they have come up with something like I
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7:59–8:00 · rev_d2a0cc187037bc7b731c88c9a92ddc48_222mean, there was a game called Zone of the
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8:01–8:02 · rev_d2a0cc187037bc7b731c88c9a92ddc48_223Enders that came out 20 years ago that
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8:02–8:03 · rev_d2a0cc187037bc7b731c88c9a92ddc48_224basically is the same as this game where
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8:03–8:05 · rev_d2a0cc187037bc7b731c88c9a92ddc48_225you're a mech and you fly around, you've
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8:05–8:07 · rev_d2a0cc187037bc7b731c88c9a92ddc48_226got auto aim assist and you've got these
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8:07–8:09 · rev_d2a0cc187037bc7b731c88c9a92ddc48_227weapons. But Zone of the Enders, even
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8:09–8:11 · rev_d2a0cc187037bc7b731c88c9a92ddc48_228though it's a 20-year-old game with dated
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8:12–8:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_229graphics, it looks better than this game
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8:14–8:17 · rev_d2a0cc187037bc7b731c88c9a92ddc48_230because it was more colorful and there's
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8:17–8:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_231like all this neon sci-fi cyberpunk kind
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8:18–8:21 · rev_d2a0cc187037bc7b731c88c9a92ddc48_232of futuristic imagery. I just really feel
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8:22–8:23 · rev_d2a0cc187037bc7b731c88c9a92ddc48_233like they did a bad job with the level
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8:23–8:25 · rev_d2a0cc187037bc7b731c88c9a92ddc48_234design. I don't like the cityscapes. They
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8:25–8:27 · rev_d2a0cc187037bc7b731c88c9a92ddc48_235look too boring. They should look more
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8:28–8:29 · rev_d2a0cc187037bc7b731c88c9a92ddc48_236futuristic with more lights. Also, I don't
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8:29–8:31 · rev_d2a0cc187037bc7b731c88c9a92ddc48_237really like how the game is not open
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8:31–8:33 · rev_d2a0cc187037bc7b731c88c9a92ddc48_238world. So you have missions, and basically
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8:33–8:36 · rev_d2a0cc187037bc7b731c88c9a92ddc48_239you just have to finish the missions and
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8:36–8:37 · rev_d2a0cc187037bc7b731c88c9a92ddc48_240get S-rank, but there's no open world or
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8:38–8:40 · rev_d2a0cc187037bc7b731c88c9a92ddc48_241no kind of like hub where you go to buy
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8:41–8:42 · rev_d2a0cc187037bc7b731c88c9a92ddc48_242and sell stuff. I think the game could
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8:42–8:44 · rev_d2a0cc187037bc7b731c88c9a92ddc48_243have been so much better if they just made
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8:44–8:45 · rev_d2a0cc187037bc7b731c88c9a92ddc48_244an open world with like maybe a spaceship
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8:45–8:48 · rev_d2a0cc187037bc7b731c88c9a92ddc48_245you fly back up to to restock your ammo
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8:48–8:50 · rev_d2a0cc187037bc7b731c88c9a92ddc48_246and refit your mech and do stuff like
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8:50–8:52 · rev_d2a0cc187037bc7b731c88c9a92ddc48_247that, and then you could fly around the
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8:53–8:54 · rev_d2a0cc187037bc7b731c88c9a92ddc48_248open world to do missions. I don't like
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8:54–8:56 · rev_d2a0cc187037bc7b731c88c9a92ddc48_249how there's just like a start and an end
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8:56–8:59 · rev_d2a0cc187037bc7b731c88c9a92ddc48_250of the missions, and then you go to a menu
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8:59–9:01 · rev_d2a0cc187037bc7b731c88c9a92ddc48_251screen and then go to the next mission.
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9:01–9:02 · rev_d2a0cc187037bc7b731c88c9a92ddc48_252It just kind of ruins the immersion. So
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9:03–9:06 · rev_d2a0cc187037bc7b731c88c9a92ddc48_253yeah, I guess I'm not really into this
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9:06–9:07 · rev_d2a0cc187037bc7b731c88c9a92ddc48_254game that much. I feel like I'm very
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9:08–9:09 · rev_d2a0cc187037bc7b731c88c9a92ddc48_255disappointed because I was expecting Elden
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9:09–9:12 · rev_d2a0cc187037bc7b731c88c9a92ddc48_256Ring with big mechs and big robots, and
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9:12–9:14 · rev_d2a0cc187037bc7b731c88c9a92ddc48_257this game is basically nothing like that.
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9:14–9:16 · rev_d2a0cc187037bc7b731c88c9a92ddc48_258And it's too late for them to make any big
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9:17–9:18 · rev_d2a0cc187037bc7b731c88c9a92ddc48_259changes. I guess this is what they're
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9:18–9:20 · rev_d2a0cc187037bc7b731c88c9a92ddc48_260going for, this is what they want the game
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9:20–9:21 · rev_d2a0cc187037bc7b731c88c9a92ddc48_261to be, and there's just no time to make
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9:21–9:24 · rev_d2a0cc187037bc7b731c88c9a92ddc48_262any massive drastic changes, and that's
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9:24–9:26 · rev_d2a0cc187037bc7b731c88c9a92ddc48_263completely fine because this is what
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9:27–9:28 · rev_d2a0cc187037bc7b731c88c9a92ddc48_264they're going for. But for me personally,
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9:29–9:30 · rev_d2a0cc187037bc7b731c88c9a92ddc48_265I don't like this game. I think it's
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9:30–9:32 · rev_d2a0cc187037bc7b731c88c9a92ddc48_266boring. There's better shooter games out
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9:32–9:34 · rev_d2a0cc187037bc7b731c88c9a92ddc48_267there. I would unfortunately have to give
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9:34–9:35 · rev_d2a0cc187037bc7b731c88c9a92ddc48_268this game a hard pass, and I don't really
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9:35–9:38 · rev_d2a0cc187037bc7b731c88c9a92ddc48_269recommend you buying it either.
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9:38–9:39 · rev_d2a0cc187037bc7b731c88c9a92ddc48_270